Novice
Sept 11, 2021 20:55:14 GMT -6
Post by GuardianTempest on Sept 11, 2021 20:55:14 GMT -6
Homebrew Class: Novice
Characteristics: Intelligence, Wisdom, Charisma
Skills: Academic Lore, Charm, Command, Common Lore, Crafts, Deceive, Disguise, Larceny, Medicae, Perception, Persuasion, Scrutiny, Stealth, Tech-Use
Sword Schools: Shrinking Violet, Vorpal Bunny
Gun Kata: Lucky Break, Ringing Vale
Bonus for Completion: +2 to Saving Throws, tests to overcome conditions and tests to avoid the non-damaging effects of an attack
Beginner
Level: 1
Prerequisites: Common Lore 1
Feats:
Common Sense
Luck
Play Dead
*Unremarkable
*Armor Proficiency (Light)
Novice
Level: 2
Prerequisites: Common Lore 2, Perception 2, Play Dead
Feats:
*Blend In
*First Aid
Foresight
General Support
Wounded Gazelle
Neophyte
Level: 3
Prerequisites: Common Lore 3, Perception 3, General Support, Wounded Gazelle
Feats:
*Combat Insight OR Combat Sense
Coordinate and Cooperate
Meat Shield
Things to Consider
*Zen Dodging
Learner
Level: 4
Prerequisites: Common Lore 4, Perception 4, Cooperate and Coordinate, Meat Shield
Feats:
*Accessorize
Critical Expertise
*Jack of All Trades
Swift Learner
Telepresence
Super Novice
Level: 5
Prerequisites: Common Lore 5, Perception 5, Intelligence 5, Wisdom 5, Critical Expertise, Swift Learner
Feats:
I Know Mortal Kombat
Imaginative Insight
Improvisational Savant
Just As Planned
Martial Plagiarist
Nerves of Steel
Step Aside
Theoretical Degree
UNIQUE FEATS
Blend In
You always seem to stand in the shadows of others. Gain Concealment whenever you are adjacent to an ally or a neutral character, which doesn't apply to attacks made by a character who is the only one next to you.
Critical Expertise
People can do great things if their lives depend on it. You get a free raise to all non-attacking tests when Heavily Wounded and double that when Critically Wounded. This bonus only applies during combat.
I Know Mortal Kombat
Your combat expertise comes from movies, video games, and simply watching a lot of fights from the sidelines. You may use Common Lore to substitute Weaponry, Ballistics and Brawl for actions that involve those skills.
Imaginative Insight
You can spend a Hero Point to temporarily gain any feat from a Level 1 class until the end of the scene. You can't pick feats that reference feats you don't have, give you material benefits (e.g. Upgraded, Courtier's Privilege), or modify your stats directly (e.g. Sound Constitution, Minor Magic).
Martial Plagiarist
Good artists borrow, great artists steal. Who would've thought that it also applies to the martial and mystic arts? You may spend a Hero Point to temporarily gain access to a special attack, trick shot, or spell an ally has used in the current scene, until the end of the scene. Use your level in place of the magic school rank, martial level and gunslinger level for these moves and spells. You still have to fulfill any other requirements yourself like Focus Power tests, material components, skill checks and so on.
Meat Shield
Protect me, squire! You may have an adjacent character receive an attack meant for you as a reaction. That character cannot be the attacker and you must also win an opposed Dexterity test if he is unwilling. The attack still hits you if the roll to hit has a number of raises against your Static Defense equal to the meat shield's Size. You cannot use this feat if you are prone or incapable of moving (e.g. Immobilized).
Play Dead
If you stay still long enough they might go away. When you lose Hit Points, you may drop prone and feign death as a free action. As long as you don't move on your own, Enemies do not consider you as a viable target in this state unless they notice you stop pretending or they pass a TN 20 Wisdom test (TN 30 if you are Heavily Wounded and 40 if you are Critically Wounded). Once they catch on, they can target you normally and ignore subsequent uses of this feat for the rest of the scene.
Theoretical Degree
Welcome aboard! You can spend a Hero Point to substitute a noncombat skill with Common Lore and its characteristic with Intelligence until the end of the scene.
Wounded Gazelle
You're so precious! People want to protect your smile. You get a +2k0 bonus to Charm and Persuasion tests when you're in danger. Add +0k1 if you're Heavily Wounded and an additional +1k1 if you're also Critically Wounded.
OTHER HOMEBREW FEATS
Accessorize (Maid)
You always know the right outfit for the situation. You gain a +2k0 bonus to any skill check when wearing an "appropriate" outfit, such as a lab coat for science, a cheongsam for kung fu, a robe and pointed hat when using magic, etc.
Coordinate and Cooperate (Consultant)
Your Aid Another actions provide an extra +0k1.
First Aid (Chiurgeon)
Seconds save, heal when they're hurt instead of waiting for it to get better. You may make a Medicae test on yourself or an adjacent character (TN 15 + target's current Hit Points) to heal 2 HP plus one for every raise on the test, but only HP loss that the character suffered in the current scene. Characters can only be healed by this feat once per scene and this is a Full Action that provokes when done in combat. This feat does not remove Critical Damage and its effects.
General Support (Consultant)
You do not need any dots in a skill for your Aid Another bonus to apply.
Swift Learner (Consultant)
You may activate the Foresight feature as a Half Action.
Telepresence (Supreme Commander)
Through the use of communication devices like messenger birds, semaphore flags, or micro-beads; you can use Aid Another on faraway allies despite not being present. All that is necessary is some amount of two-way communication.
Things to Consider (Remodeler)
You may use the free raises from Foresight on any test, not just an Intelligence test.
Zen Dodging (Gunfighter Saint)
You aren't quick to react, you just see it coming sooner. You may use Perception in place of Acrobatics when dodging.