Remodeler
Aug 22, 2018 0:22:07 GMT -6
Post by GuardianTempest on Aug 22, 2018 0:22:07 GMT -6
Homebrew Class: Remodeler
Characteristics: Wisdom, Strength, Constitution
Skills: Athletics, Brawl, Common Lore, Crafts, Drive, Perception, Tech-Use, Weaponry
Sword Schools: Broken Home, Stone Dragon
Magic Schools: Transmutation
Bonus for Completion: +1 to all building, repairing and remodeling tests
Homeowner
Level: 1
Prerequisites: Crafts 1, Holdings 1
Feats:
Foresight
Home Remodel
Jack of All Trades
Improvisational Warrior
Skill Focus (Crafts)
*Armor Proficiency (Light)
*Weapon Proficiency (Basic)
DIY Remodeler
Level: 2
Prerequisites: Crafts 2, Holdings 2, Foresight, Home Remodel
Feats:
Hammerspace
Home Remodel
Personally Involved
*Skill Focus (Crafts)
Things to Consider
*Sound Constitution
Professional Remodeler
Level: 3
Prerequisites: Crafts 3, Holdings 3, Things to Consider, Personally Involved
Feats:
Craftsmaster
Home Remodel
*Protocol
Safety Hazard
*Skill Focus (Crafts)
Structural Engineering
Architect
Level: 4
Prerequisites: Crafts 4, Holdings 4, Craftsmaster, Structural Engineering
Feats:
Dirty Hands
Hasty Job
Home Remodel
Improvisational Master
*Skill Focus (Crafts)
*Tested
Time is Money
Civil Engineer
Level: 5
Prerequisites: Crafts 5, Holdings 5, Hasty Job, Time is Money
Feats:
Forgeless Forging
Home Remodel
Rapid Prototyping
Specialized Tools
*Armor Proficiency (Any)
*Weapon Proficiency (Any)
UNIQUE FEATS
Craftsmaster
You may reroll Crafts tests as long as you have an applicable specialty. You can only do so once per item or occasion.
Dirty Hands
Due to the satisfaction of getting your hands dirty, you never take penalties to Tests from Fatigue.
Forgeless Forging
You can create items without your forge, or what you would substitute with it.
Hammerspace
You are never without your trusty hammer. Even when bathing or naked. Unless something specifically disarms you of your Hammer, you can always call on its use as a Hand Weapon dealing I damage. Unlike most Hand Weapons, you can choose to use it Two-Handed, using both hands to use it but dealing +1k1 damage.
Hasty Job
The character forges an item quickly – but pays the price. Choose any one item with a rarity of Rare or lower, the character creates this item from scratch by rolling Crafts against the TN to acquire it in a Wealth test. The process takes one scene as it requires special preparations. Any item created using Hasty Job falls apart at the end of the scene in which it is first used.
Home Remodel
You get the most out of your remodeling budget by opting to do the project yourself. You gain an additional dot of Holdings that does not need to be supported by additional Backgrounds.
Personally Involved
Like many homeowners, you enjoy being personally involved in a project. Gain a free raise to any Crafts or Tech-Use Tests made on you and your allies' Backgrounds.
Safety Hazard
Injuries you inflict can be relatively minor but can also be very serious or even fatal. When one of your damage dice would normally explode, you may spend a Hero Point to deal 1 point of Critical Damage instead of keeping the die.
Specialized Tools
A true professional never lets their tools sit in the attic collecting dust. Similar to Hammerspace, you are always considered to have the necessary tools to attempt any Skill Test.
Structural Engineering
You aren't always aware of unforeseen problems...until you’re opening up walls and pulling up flooring, that is. Once per session you may use your expertise to roll Crafts in place of a single Wisdom-based skill Test, describing your actions as you would a 2-die Skill Test.
Things to Consider
You can use free raises from Foresight on any Test, not just an Intelligence test.
Time is Money
You wisely remember that if you don't have the time to do the project right, hire professionals who will. Once per session, you can spend a Hero Point to replace a single Test with a Wealth Test.