Rigger - From Cars to Engines of Destruction
Feb 28, 2019 23:19:43 GMT -6
Post by Traskus on Feb 28, 2019 23:19:43 GMT -6
Characteristics: Dexterity, Intelligence, Wisdom
Skills: Academic Lore, Athletics, Ballistics, Common Lore, Crafts, Drive, Perception, Pilot, Tech-Use, Weaponry
Sword Schools: Metro Holografix, Twisted Metal
Gun Kata: Steel Hound
Bonus for Completion: Vehicles you maintain gain +1 slot
Level 1 - Mechanic
Requirements: Tech-Use 2, Drive OR Pilot 2
Feats:
DIY
Eidetic Memory
Foresight
Handyman
*Skill Focus (Tech-Use)
Level 2 - Machinist
Requirements: Tech-Use 3, Drive OR Pilot 2, DIY
Feats:
Common Sense
Handyman
Jack of All Trades
Joystick Jockey
*Upgraded (Uncommon)
Level 3 - Rigger
Requirements: Tech-Use 4, Drive OR Pilot 3, Joystick Jockey
Feats:
Cogitator-Aided Design
Fine Tuning
Handyman
Jerry Rig
Rapid Prototyping
*Fair Usage
Level 4 - Roboticist
Requirements: Tech-Use 4, Drive OR Pilot 4, Cogitator-Aided Design
Feats:
Bodge Together
Datajack Dronemaster
Extremely Rapid Prototyping
Handyman
Mental Map
*Upgraded (Rare)
Level 5 - Master Draftsman
Requirements: Tech-Use 5, Drive OR Pilot 5, Datajack Dronemaster
Feats:
Extremely Rapid Prototyping
Handyman
Mentat Machining
Miracle Worker
Very Fine Tuning
NEW FEATS
Cogitator-Aided Design: Every vehicle you actively maintain gains 2 additional armor.
Datajack Dronemaster: When controlling a vehicle using a remote uplink system, you may take reaction actions for the vehicle.
DIY: You gain a raise on Tech-Use tests to assemble vehicles from available/purchased parts/chassis.
Extremely Rapid Prototyping: This feat can be taken multiple times. The time required to construct a vehicle using the Rapid Prototyping feat is divided in half for every time you have taken this feat, and the constructed vehicle gains an additional hit point. As well, double the maximum allowed drive rating.
Fair Usage: You can't expect a bicycle to take you up in its arms and carry you: you got to show intelligence. After all, it's machinery. You may spend a Hero Point whenever a vehicle you're piloting has zero HP to delay its destruction for a round.
Fine Tuning: Every weapon on every vehicle you actively maintain gains +1k0 damage.
Handyman: This feat can be taken multiple times. For the purposes of vehicle repair and maintenance, you double the number of people you count as for every time you have taken this feat.
Joystick Jockey: When controlling a vehicle via Remote Uplink, you may take a Full Action to perform a Full Action or two Half Actions for the vehicle. You may also use Trick Shots and Special Attacks with the vehicle.
Mental Map: You can make a map of your surrounding area, in your mind! Even if knocked unconscious, the map remains, and so helps you keep aware of your location at nearly all times. You can still get lost, if in an area you haven't mapped out, or if affected by external forces, or if even the location is specifically created to prevent mapping.
Mentat Machining: Every vehicle you actively maintain gains 1 additional resilience.
Rapid Prototyping: You may, using parts and scrap on-hand, jury-rig a vehicle of Uncommon rarity or lower with a drive rating no higher than 5. If the parts available are entirely unsuitable, you may perform a Tech-Use test with a TN appropriate to the jury-rigging difficulty to fabricate the needed components. This vehicle has one flaw which does not provide VP. The time required for assembly is a number of hours equal to half the constructed vehicle’s size.
Very Fine Tuning: Every weapon on every vehicle you actively maintain gains +0k1 damage.
Weapon Profiency (Vehicle): Gain a number of rolled dice equal to your level on any attack roll made with a vehicle weapon. This is a special proficiency, applicable to the fire mounted weapon action but not able to be taken unless specified.