Sword School - Vorpal Bunny
Sept 16, 2021 22:06:33 GMT -6
Post by GuardianTempest on Sept 16, 2021 22:06:33 GMT -6
<fluff pending>
Charm is the key skill for Vorpal Bunny, to look less of a threat so people will lower their guard around you.
Level 1: Apprentice
- Weapon (Parrying): Use Parrying weapons with your martial maneuvers.
- Action (Disarm): Use Disarm actions with your martial maneuvers. Any attack-related advantages you apply to the special attack apply instead to the opposed Weaponry test to Disarm the target.
Level 2: Initiate
(-2) First Impression: This attack can only be the first attack you would make in the current encounter. Apply this only to actions that include an attack with a weapon.
(1/2) Face of Mercy: The target cannot Ready a weapon until your next turn. For 2 points, the target's attacks gain Nonlethal against you for the same duration.
Level 3: Journeyman
(-1) Skill (Charm): As a part of this attack, make a Charm test against the target's Static Defense. If it fails, the attack fails.
(3) Puppy-Dog Eyes: The target's static defense is reduced by your Charisma until your next turn. If applied to an action that doesn't include an attack with a weapon, add your Charisma as a static bonus.
Level 4: Master
- Mastery (Cuteness Proximity): If an attacker is within Point Blank Range reduce the number of rolled damage dice by half your Charisma, rounded up. This effect doesn't apply to Mindless creatures and anyone who can't see you.
(2) Sucker Punch: This attack hits the target's Mental Defense instead of their Static Defense.
Level 5: Grandmaster
(4) Face of No Mercy: As part of this attack, make an opposed test using Charisma against the target's Composure. If you succeed, the target fails all tests to resist this attack's effects. If you fail, you lose your next turn.