Consultant
Aug 9, 2018 17:22:59 GMT -6
Post by Lestat on Aug 9, 2018 17:22:59 GMT -6
Homebrew Class - Consultant
Characteristics: Intelligence, Wisdom, Willpower
Skills: Academic Lore, Arcana, Common Lore, Crafts, Forbidden Lore, Medicae, Politics, Tech-Use, Perception
Sword Schools: Cubicle Crusader
Gun Kata: Brass Tactics
Bonus for Completion: +1 to rolls you have a specialty in.
Aide
Level: 1
Prerequisites: any 2 Mental skills at 2, another Mental skill at 1, 1 specialty
Feats:
Skill Focus (Any)
*Protocol
Eidetic Memory
Foresight
Jack of All Trades
Long Winded
Counsel
Level: 2
Prerequisites: any 2 Mental skills at 3, another Mental skill at 2, 3 specialties, Foresight
Feats:
Skill Focus (Any)
*Research
General Support
Impart Knowledge
Living Manual
Things To Consider
Expert
Level: 3
Prerequisites: any 2 Mental skills at 4, another Mental skill at 3, 5 specialties, Impart Knowledge
Feats:
Skill Focus (Any)
*Paranoia
Second Guess
Swift Learner
Telepresence
Textbook Technique
Advisor
Level: 4
Prerequisites: any 2 Mental skills at 5, another Mental skill at 4, 7 specialties, Telepresence
Feats:
Skill Focus (Any)
*Expert Tracker
Cooperate and Coordinate
Mental Fortress
Vicarious Knowledge
Walking Library
Director
Level: 5
Prerequisites: any 3 Mental skills at 5, 9 specialties, Walking Library
Feats:
Skill Focus (Any)
*Skill Focus (Any)
Combat Insight
Expanded Knowledge
Master Specialist
Remember Your Training
New Feats
Long Winded
You may provide any length of exposition, information, or dialogue even while in combat. In social combat, when you take the Monologue/Study action as a half action you gain the benefits as if you had taken it as a full action.
General Support
You do not need any dots in a skill for your Aid Another bonus to apply.
Impart Knowledge
You can help someone else study as long as they can watch or listen, allowing them to benefit from your Foresight feature, and any modifiers you have with it.
Living Manual
Your Aid Another actions share your specialties, and if it was a skill roll you have a relevant specialty in also give a static bonus equal to your dots in it.
Second Guess
You can reroll a failed test improved by Foresight, but you lose the regular Foresight bonus and take a check instead.
Swift Learner
You may activate the Foresight feature as a Half Action.
Textbook Technique
You can spend a hero point to treat a single skill + characteristic test as if your characteristic was equal to your skill for that roll.
Cooperate and Coordinate
Your Aid Another actions provide an extra +0k1.
Vicarious Knowledge
At the beginning of each session each other willing Player Character you can communicate with may allow you to temporarily gain one of their specialties for the rest of the session.
Master Specialist
You reroll 2s in addition to 1s on rolls you have a specialty in.
Remember Your Training
You can spend a hero point to allow an ally that can hear you to reroll a failed test you have a specialty in.
Old New Feats
Things To Consider
You can use free raises from Foresight on any Test, not just an Intelligence test.
Telepresence
Through the use of communication devices like messenger birds, semaphore flags, or micro-beads; you can use Aid Another on faraway allies despite not being present. All that is necessary is some amount of two-way communication.
Walking Library
You gain a +2k0 bonus to lore tests you have an applicable specialty in.