Chiurgeon: The Doctor is IN
May 19, 2019 16:06:21 GMT -6
Post by username on May 19, 2019 16:06:21 GMT -6
Homebrew Class: Chiurgeon
Characteristics: Wisdom, Intelligence, Charisma
Skills: Academic Lore, Brawl, Command, Crafts, Forbidden Lore, Medicae, Perception, Persuasion, Tech-Use
Bonus for Completion: +1 to all Medicae Tests
Lay Healer
Level: 1
Prerequisites: Medicae 2, Academic Lore 1
Feats:
Foresight
*Danger Sense
Skill Focus (Medicae)
Patch Up
Emergency Response
Ease Pain
Medic
Level: 2
Prerequisites: Medicae 3, Academic Lore 2, Skill Focus (Medicae)
Feats:
Evasion
Wholeness of Body
Things to Consider
Break Bad
*Pharmacist
Urgent Care
*Decadence
Chiurgeon
Level: 3
Prerequisites: Medicae 4, Academic Lore 3, Close Wounds
Feats:
Remote Treatment
Jaded
Superior Chiurgeon
*Phantom Prosthetics
Divine Ministration
*Skill Focus (Medicae)
*Channel Energy
Doctor
Level: 4
Prerequisites: Medicae 5, Academic Lore 4, Superior Chiurgeon
Feats:
Immunology
One Hundred Percent Purity
True Grit
Diamond Body
Improved Divine Ministration
*Skill Focus (Medicae)
*Upgraded (Uncommon)
Master Chiurgeon
Level: 5
Prerequisites: Medicae 5, Academic Lore 5, Improved Divine Ministration
Feats:
Instant Therapy
Ki Vector
First Responder
*Specialized Tools
Nerves of Steel
*Feel No Pain
NEW FEATS
First Aid
Seconds save, heal when they're hurt instead of waiting for it to get better. You may make a Medicae test on yourself or an adjacent character (TN 15 + target's current Hit Points) to heal 2 HP plus one for every raise on the test, but only HP loss that the character suffered in the current scene. Characters can only be healed by this feat once per scene and this is a Full Action that provokes when done in combat. This feat does not remove Critical Damage and its effects.
Ease Pain
You may not be able to save their life, but you lessen their suffering. Once per scene per target you may make a medicae test to heal the target 1 HP, with a TN of 5 times the target's current HP. This may not heal Critical Damage and if the test fails the target loses 1 HP instead. This test is a Full Action in combat situations.
Emergency Response
When you or an adjacent ally suffers damage, you may change its damage type as a Reaction Action.
First Responder
You gain a free Reaction that cannot be used to attack or defend.
Immunology
You are immune to all diseases, and take no damage from the Toxic quality.
Improved Divine Ministration
Divine Ministration can be used as a Reaction Action and heals 1d10 Hit Points.
Instant Therapy
As a Half Action, you may make a Medicae+Charisma roll at TN 20. If you succeed, you may remove a point of insanity that an ally gained this round and an additional point for every raise on the test though still no more insanity than the ally gained this round.
Ki Vector
As a Reaction Action, you may grant any creature you touch the effects of a drug you are using for 1d10 rounds.
Patch Up
You may make a normally Full or Half action Medicae Test (Such as attempting to stop Blood Loss) as a Reaction Action in combat.
Phantom Prosthetics
Bionics you install are treated as one quality level higher.
Remote Treatment
By spending a Reaction, you may medically treat a willing target at a distance of up to your Speed in meters.
Superior Chiurgeon
Once per scene, you may reroll a failed Medicae test that you have a specialty in.
OLD NEW FEATS
Break Bad(Alchemist)
With a proper lab, tools, and at least an hour to spare, you can roll Intelligence + Crafts to create drugs. The TN for this test is equal to the TN of the Wealth Test to acquire the drug on the market and on a success crafts one dose of the drug.
Feel No Pain(Sacrificial Lion)
Whether through force of will, bionic augmentation, or foul sorcery; you do not feel pain as much as others do and can fight through fearsome wounds. Whenever you are dealt wounds, roll a d10 for each one. On an 8 or less, take the wound as normal. On a 9 or 10, the wound is negated.
One Hundred Percent Purity (Alchemist)
You may increase or decrease the addictivity of a drug by one step when crafting it and you may double the duration of your drugs where applicable, either in scenes or time.
Pharmacist (Alchemist)
You double the trouble and double the fun. You may mix two different drugs together so that they may both be used at once and you double your yield when crafting drugs.
Specialized Tools (Remodeler)
A true professional never lets their tools sit in the attic collecting dust. Similar to Hammerspace, you are always considered to have the necessary tools to attempt any Skill Test.
Things to Consider (Remodeler)
You can use free raises from Foresight on any Test, not just an Intelligence test.
Characteristics: Wisdom, Intelligence, Charisma
Skills: Academic Lore, Brawl, Command, Crafts, Forbidden Lore, Medicae, Perception, Persuasion, Tech-Use
Bonus for Completion: +1 to all Medicae Tests
Lay Healer
Level: 1
Prerequisites: Medicae 2, Academic Lore 1
Feats:
Foresight
*Danger Sense
Skill Focus (Medicae)
Patch Up
Emergency Response
Ease Pain
Medic
Level: 2
Prerequisites: Medicae 3, Academic Lore 2, Skill Focus (Medicae)
Feats:
Evasion
Wholeness of Body
Things to Consider
Break Bad
*Pharmacist
Urgent Care
*Decadence
Chiurgeon
Level: 3
Prerequisites: Medicae 4, Academic Lore 3, Close Wounds
Feats:
Remote Treatment
Jaded
Superior Chiurgeon
*Phantom Prosthetics
Divine Ministration
*Skill Focus (Medicae)
*Channel Energy
Doctor
Level: 4
Prerequisites: Medicae 5, Academic Lore 4, Superior Chiurgeon
Feats:
Immunology
One Hundred Percent Purity
True Grit
Diamond Body
Improved Divine Ministration
*Skill Focus (Medicae)
*Upgraded (Uncommon)
Master Chiurgeon
Level: 5
Prerequisites: Medicae 5, Academic Lore 5, Improved Divine Ministration
Feats:
Instant Therapy
Ki Vector
First Responder
*Specialized Tools
Nerves of Steel
*Feel No Pain
NEW FEATS
First Aid
Seconds save, heal when they're hurt instead of waiting for it to get better. You may make a Medicae test on yourself or an adjacent character (TN 15 + target's current Hit Points) to heal 2 HP plus one for every raise on the test, but only HP loss that the character suffered in the current scene. Characters can only be healed by this feat once per scene and this is a Full Action that provokes when done in combat. This feat does not remove Critical Damage and its effects.
Ease Pain
You may not be able to save their life, but you lessen their suffering. Once per scene per target you may make a medicae test to heal the target 1 HP, with a TN of 5 times the target's current HP. This may not heal Critical Damage and if the test fails the target loses 1 HP instead. This test is a Full Action in combat situations.
Emergency Response
When you or an adjacent ally suffers damage, you may change its damage type as a Reaction Action.
First Responder
You gain a free Reaction that cannot be used to attack or defend.
Immunology
You are immune to all diseases, and take no damage from the Toxic quality.
Improved Divine Ministration
Divine Ministration can be used as a Reaction Action and heals 1d10 Hit Points.
Instant Therapy
As a Half Action, you may make a Medicae+Charisma roll at TN 20. If you succeed, you may remove a point of insanity that an ally gained this round and an additional point for every raise on the test though still no more insanity than the ally gained this round.
Ki Vector
As a Reaction Action, you may grant any creature you touch the effects of a drug you are using for 1d10 rounds.
Patch Up
You may make a normally Full or Half action Medicae Test (Such as attempting to stop Blood Loss) as a Reaction Action in combat.
Phantom Prosthetics
Bionics you install are treated as one quality level higher.
Remote Treatment
By spending a Reaction, you may medically treat a willing target at a distance of up to your Speed in meters.
Superior Chiurgeon
Once per scene, you may reroll a failed Medicae test that you have a specialty in.
OLD NEW FEATS
Break Bad(Alchemist)
With a proper lab, tools, and at least an hour to spare, you can roll Intelligence + Crafts to create drugs. The TN for this test is equal to the TN of the Wealth Test to acquire the drug on the market and on a success crafts one dose of the drug.
Feel No Pain(Sacrificial Lion)
Whether through force of will, bionic augmentation, or foul sorcery; you do not feel pain as much as others do and can fight through fearsome wounds. Whenever you are dealt wounds, roll a d10 for each one. On an 8 or less, take the wound as normal. On a 9 or 10, the wound is negated.
One Hundred Percent Purity (Alchemist)
You may increase or decrease the addictivity of a drug by one step when crafting it and you may double the duration of your drugs where applicable, either in scenes or time.
Pharmacist (Alchemist)
You double the trouble and double the fun. You may mix two different drugs together so that they may both be used at once and you double your yield when crafting drugs.
Specialized Tools (Remodeler)
A true professional never lets their tools sit in the attic collecting dust. Similar to Hammerspace, you are always considered to have the necessary tools to attempt any Skill Test.
Things to Consider (Remodeler)
You can use free raises from Foresight on any Test, not just an Intelligence test.