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Post by Traskus on Aug 3, 2019 18:17:50 GMT -6
MalfeasLevel: 3Prerequisites: Adversary, Bloody Lust, Hatred (any), weaponry 3, intimidate 3 Characteristics: Charisma, Strength, Willpower Skills: Brawl, Intimidate, Scrutiny, Weaponry Feats:
Ad Hominem Eternal Hatred
Hatred (any) Red Scare Rip You Apart *Frenzy *Hatred (any) Bonus for Completion: Your Hatred bonus is increased by +0k1. New Feats
Ad HominemYou don't need to make it personal, but you do anyway. Apply your Hatred bonus to Intimidate and Scrutiny tests against the targets of your hatred. Eternal Hatred
Apply your Hatred bonus to saving throws against spells originating from the targets of your hatred.
Rip You ApartSometimes it needs to be as intimate as possible. Apply your Hatred bonus to Brawl tests and melee/brawling damage rolls against the targets of your hatred. Old New FeatsRed ScareThose commie bastards won't know what hit 'em! Apply your Hatred bonus to Ballistics tests against the targets of your hatred.
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Post by Traskus on Feb 7, 2020 19:51:37 GMT -6
I have updated robot master's metall feat. It used to be treating blast ratings as lower and now it's a flat damage reduction. I think the wider applicability puts it on par with a ranged attack.
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Post by jakinbandw on Jul 18, 2020 6:09:00 GMT -6
PopeLevel: 5 Prerequisites: Chosen, Faith 5, Academic Lore 5, Forbidden Lore 5, Healing or Abjuration at rank 5. Characteristics: Willpower, Wisdom, Composure Skills: Medicae, Academic Lore, Forbidden Lore, Arcana, Weaponry, Intimidation, Persuasion, Command Feats: Divine Magic Greater Spell Focus *Greater Spell Focus Eldritch Trick *Eldritch Trick Bonus for Completion: Gain +2 on Alignment checks. Feat DescriptionsDivine Magic When making an focus power check, if you use your Divine Power feature, rather than change a die to your devotion, add your devotion to the roll instead.
Eldritch TrickYou learn, by hook, crook, or just plain luck, one of the following abilities. "Spending" raises to use this feat's effects does not change the result of your magic test and prevents them from being counted toward inherent effects in the spell, but you can apply multiple instances of this feat as long as you have enough raises for all the effects used. - Accuracy Mastery: You can spend 1 raise when casting a spell with the Touch or Ranged Touch keyword to gain 1 raise on the attack roll instead.
- Blast Mastery: You can spend 2 raises to increase or decrease the Blast radius of a spell by 1.
- Damage Mastery: You can spend 1 raise to add +1k0 to the damage of a spell, or 3 raises to add +0k1. If the spell cast copies itself, this applies only to the first copy unless those copies are based on raises.
- Ether Mastery: You can spend 1 raise to force a creature targeted by the spell to take 1 check on any opposed tests made against the spell.
- Fatal Mastery: You can spend 2 raises when casting a spell that deals damage to have that spell deal at least 1 wound, regardless of the target's Resilience.
- Piercing Mastery: You can spend 1 raise when casting a spell to reduce the Aura of one target when calculating damage from that spell by one.
- Range Mastery: You can spend 1 raise to increase the range of the spell by 5m.
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Post by Traskus on Feb 21, 2021 20:36:21 GMT -6
Removed astral justicar completion bonus for being too powerful. Only one asset for you, lantern. Bumped dawn anthem to be the new one. Dominar now has a cap so you can't get a lv100 party, just a lv100 and some lv60s. Gladiator no longer has sword beam and sword of peleus only works on one at a time. Jaguar warrior completion bonus made not-stupidly good.
Robot master has a cap of 5 for overlord unless you want shorter buffs instead. Protocols now list max of 5. Shadowphyte actually makes sense now that I know what I'm doing with it.
Arcane wayfarer and dreadnought have their resource spender feats split up into two each.
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Post by Traskus on Jun 12, 2021 10:24:47 GMT -6
Robot master horde squads now use generation for threat rating and generation/2 + 1 for damage rating. Sniper joes' ranged attack changed to e damage. Metal overlord's bonus now applies to damage instead of threat rating.
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Post by Traskus on Aug 8, 2021 21:25:43 GMT -6
Dragon AscendantLevel: 5Prerequisites: Maximum Dragoning, fast reflexes, hardy, at least 3 dots in wealth, inheritance, holdings, and artifacts combined, no degenerations. By entering this class, you lose all dots in wealth, inheritance, holdings, and artifacts you have. Not three, all of them. Characteristics: none Skills: arcana, athletics, intimidate, medicae, perception, politics, scrutiny Feats:Fearsome Shout Inspiring Presence Mental Fortress Sound Constitution Sound Constitution *Sound Constitution *Sound Constitution Completion bonus: Your characteristics cannot be reduced below their base amount, temporarily or permanently. You no longer need to eat, drink, sleep, or breathe (though you can if you want). If you gain degenerations, this completion bonus is lost (not refunded) until you remove them. Old New Feats
Fearsome ShoutBy spending a hero point you can brandish your standard and shout at enemies who can see or hear you. You gain a Fear Rating equal to your highest class level minus one until the end of the scene. Inspiring PresenceYou may spend a full action and a hero point to grant all allies within earshot a +1k0 to their next two rolls and 1 generic resource point. This qualifies as an Aid Another action. Allies may only benefit if they can see you in person, and if you are outside of cover and concealment. If you don't lose HP by the beginning of your next turn after using this feat, you regain one spent hero point. Mind FrayPeople targeting you have -1k0 on aim actions, willpower-based rolls, and dexterity-based rolls until the beginning of their next turn after they stop targeting you. Looking in your general direction does not cause this effect, rather the singling you out as a target does.
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Post by Traskus on Oct 20, 2021 9:23:13 GMT -6
Added more options for dragon ascendant’s requirements. The original doesn’t elaborate too much but the general idea is “all worldly possessions” so I changed it to that.
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Post by Traskus on Jul 4, 2022 22:46:12 GMT -6
MinutemanLevel: 3Prerequisites: Work Harder, ballistics 3, initiative 5, armor proficiency (light), quick draw, weapon proficiency (basic OR ranged 1) Characteristics: composure, dexterity, wisdom Skills: animal ken, athletics, ballistics, brawl, command, common lore, drive, perception, politics, scrutiny Feats:Divine bond Fast reflexes Light sleeper Nick of time Swift draw *Sound constitution Bonus for Completion: +1 initiative Old New FeatsNick of TimeA Minuteman is no good if she cannot be where she is needed. By spending a Hero Point, you may arrive at any scene immediately. If it is a combat scene, you can roll initiative and arrive when your turn comes up. Swift drawYour weapons don't just leap into your hands, it's like they were always there. You may ready a weapon as a free action, which stacks with Quick Draw, and readying a weapon as a free action no longer provokes an attack of opportunity. LeatherneckLevel: 4Prerequisites: Seal of the Patriot, athletics 3, ballistics 4, initiative 7, quick draw, weapon focus OR weapon specialization (any ranged) Characteristics: dexterity, strength, wisdom Skills: athletics, ballistics, brawl, crafts, drive, perception, pilot, tech-use, weaponry Feats:Armor specialization (light OR medium) Crack shot Double tap OR fan the hammer OR mag dump Fixit Weapon proficiency (any) Whirlwind of steel *Sound constitution *Supply chain Gun Kata:Crisis Zone Tin Star Bonus for completion: If you have the trusty sidearm feat, you may apply it to two weapons instead of just one. Old new feats
Mag dumpKeep the finger on the trigger until it goes Click. When firing Full Auto, you may continue to gain +1k0 for every 2 raises on the attack beyond the Full Auto rate of the weapon. For every extra +1k0 beyond the rate of fire for the weapon, consume 1 more ammo. Whirlwind of steelYour strikes come at machine gun speed. You gain an additional reaction action every round which may only be spent on the Multiple Attacks action. New feats
FixitDamage control is the backbone of the Yankee offensive. And defensive. And whatever other ensives are out there. If the Yankee is operating a vehicle system (or driving), the system they are operating cannot be disabled unless the vehicle is at 0 hp. If the Yankee was driving, its maximum momentum cannot be reduced unless the vehicle's hp is 0. Supply chainYou may spend an ichor to grant a ranged weapon you have equipped the material effects of your Reverence of Steel power for ranged weapons for the remainder of the scene.
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Post by GuardianTempest on Dec 3, 2022 17:02:28 GMT -6
Eigenweapon Level: 5Prerequisites: Moigno, Mandelbrot Recombinator, five dots in an attacking skill and three Characteristics Characteristics: Willpower, Strength, Dexterity Skills: Academic Lore, Arcana, Ballistics, Brawl, Common Lore, Forbidden Lore, Intimidation, Stealth, Perception, Weaponry Sword Schools: Dark Messiah, Viae FurorisGun Kata: Butlerian Jihad, Trekking StarMagic Schools: UbicokinesisBonus for Completion: If your attack deals wounds, you may spend Plenum to increase the wounds dealt by 1 for each Plenum spent Feats:Devastating Critical Feel No Pain Inertial Dampener Maximized Module OR Mimicry Module Pataphysical Reactor True Grit UNIQUE FEATSInertial DampenerYou may spend 1 Plenum to gain the Auto-Stabilized trait until the end of your turn. Alternatively, you may also spend 3 Plenum to take 1/10th of the wounds from falling onto a non-magical surface. Maximized ModuleEnough data has been gathered to fully optimize the use of your support module. Gain one of the following benefits depending on which asset you have. You can only take this feat if you purchased an exaltation asset. - Analysis: Embedded properties apply to all attacks you make regardless of the weapon used.
- Conversion: You may spend 1 Plenum to gain one of the following: +1 to a characteristic, +2 Size, +3 Armor and Aura, +4 Speed, +5 Mental Defense. This lasts until the end of the scene or when canceled as a free action.
- Maintenance: You may spend Plenum to gain rolled dice on any roll that uses Characteristics from the selected category, not just skill tests.
- Amplifier: Double the effects of spending Plenum for feats, spells, and other abilities. (e.g. Cure Moderate Wounds heals 2 HP per Plenum)
- Transportation: You can cast the following spells with this asset: Baleful Blink, Baleful Call, Jaunt, Teleport.
- Conductor: You may spend 2 Plenum redirect damage from Divine Light Severed to anyone within thrice your Aseity in meters.
Mimicry ModuleExalted abilities can be emulated with enough data. Upon using Fractal Thief on a non-Moigno exalt, you may target their Power Stat instead of a characteristic (treating it as a characteristic for the purposes of this ability). If the target fails the test, you can use one of their exalted abilities (including assets) that require spending resource points (like Unholy Might and Celerity), using your Aseity and Plenum in place of the target's power and resource stats. Only one exaltation ability can be gained at a time, and doing so prevents you from using Fractal Thief until the end of the scene or when the gained ability is removed as a free action. You can only take this feat if you did not purchase an exaltation asset. Pataphysical ReactorEven the greybeards will have trouble understanding this. You may atomize portions of yourself into quantum gristle as a full action, dealing 1 wound and critical damage to the Body. If you do and the damage is not ignored/prevented (e.g. the Iron Curtain feat), you either gain 5 Plenum or replenish a spent (but not burnt) Hero Point. Damage from this feat is magical and cannot be healed by spending resource points or magical healing - only by time. OTHER HOMEBREW FEATSFeel No Pain (Sacrificial Lion)Whether through force of will, bionic augmentation, or foul sorcery; you do not feel pain as much as others do and can fight through fearsome wounds. Whenever you are dealt wounds, roll a d10 for each one. On an 8 or less, take the wound as normal. On a 9 or 10, the wound is negated.
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