Exemplar
Oct 23, 2018 21:41:22 GMT -6
Post by Xornik on Oct 23, 2018 21:41:22 GMT -6
Exemplar - The flag carrier is here.
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Battlefields are bloody places, but they are also the proving grounds of heroes. Among the many legendary feats of bravery are the deeds of the exemplars: men and women who strike fear into the hearts of their enemies through intimidation and demoralization. They also inspire courage in their allies, holding their banners high and charging into battle, shouting encouragement to those who ride beside them.
To be an exemplar is to sacrifice a great deal of freedom in pursuit of a path that's narrower than a warrior's, guardsman's or paladin's. However, few individuals are as honored as an exemplar, as having a capable exemplar in an army's midst can mean the difference between glorious victory and bloody defeat.
Exemplars carry banners into battle, which are used to guide the movement of troops in mass battles. The banners may depict the emblem of a family, religious sect, adventuring party, town or nation. They are typically made of heavy cloth. The exemplar's conviction strengthens his standard, and by waving his flag and shouting encouragement he can rally his allies to overcome their fear.
Homebrew Class - Exemplar | |||||||||
Characteristics: | Fellowship, Composure, Willpower | ||||||||
Skills: | Athletics, Ballistics, Weaponry, Common Lore, Medicae, Intimidation, Charm, Command, Scrutiny, Persuasion | ||||||||
Sword Schools: | White Raven, Devoted Spirit | ||||||||
Gun Kata: | Last Line, Crimson Sickle | ||||||||
Completion Bonus: | +1 to Aid Another actions. |
Class Feats | |||
Level | Title | Prerequisites | Class Feats |
1 | Flag Carrier | Persuasion 2, Weaponry 2 | Peer (*) Protect the flag Inspirational Armor Proficiency (Light) Weapon Proficiency (Melee 1) *Two Weapon Fighting |
2 | Bannerman | Weaponry 3, Persuasion 2, Protect the Flag | Standard Defense Rally Hardy Armor Proficiency (Medium) * Hatred(*) * Weapon Proficiency(*) |
3 | Signifier | Weaponry 3, Persuasion 3, Standard Defense | Good Reputation (*) Jaded Powerful Voice Fearsome Shout *Weapon Specialization (Any Banner) *Armor Proficiency (Heavy) |
4 | Standard-Bearer | Weaponry 4, Persuasion 4, Fearsome Shout | Banner Charge Lay Claim Fearless *Cooperate and Coordinate *Armor Proficiency (Extreme) |
5 | Exemplar Ascendant | Weaponry 5, Persuasion 5, Lay Claim | Defensive Mobility *Weapon Focus (Any Banner) Capture the Flag Herald of Victory Harbinger of Defeat *Armor Proficiency (Power) |
Feats
Banner Charge - There's nothing more inspiring that seeing a soldier wielding your banner charge headfirst into an adverse situation.
Whenever the character uses the Charge action, they may ignore the effects of Difficult Terrain and Enemy Suppresive fire.
Move actions made by allies who could see this charge also ignore these effects until the Exemplars next turn.
Capture the Flag - Seeing your flag-bearer fall is demoralizing. Watching your flag-bearer be killed by their flag-bearer is terrifying.
If you kill, incapacitate or help knock down an enemy flag-bearer all enemies who witnessed this must roll a fear test equal to the Exemplars level minus one.
Fearsome Shout - By spending a hero point you can brandish your standard and shout at enemies who can see or hear you.
You gain a Fear Rating equal to your highest class level minus one until the end of the scene.
Harbinger of Defeat - When enemies see your colors flying proudly, they're glad they wore brown pants.
All enemies who can see your banner have their resilience lowered by 1.
Herald of Victory - Sometimes just being around someone who is so passionate about victory can inspire you to fight harder and better.
At the start of combat you and all allies who can see your flag gain +0k1 on their next damage roll.
Inspirational - As long as have a banner equipped, you can use the Aid another action as a full action, causing it to inspire and give the aid bonus to any allies adjacent to you.
Lay Claim - You may claim an area in the name of your cause filling nearby allies with vigor! As a full action you may lay claim to an area of radius up to 4m*Class level by impaling your banner into the ground. Allies in this area gain a +2k0 bonus to all attack or defense rolls (You must specify which when using the ability) whilst the banner remains planted there.
If the banner is removed or knocked over by an enemy then all allies within the range must role a fear 1 check.
Picking the banner up again requires a half action.
NOTE You cannot use some abilities whilst not wielding your banner.
Powerful Voice - You are used to shouting above the din of combat, allowing your voice to travel up to 100m with ease.
You make make skill tests that would be affected by this at a distance.
Protect the Flag - Your standard strengthens your conviction to your cause. As long as you have Banner type weapon equipped your gain a bonus 1 resilience.
Rally - You can rally your allies to overcome their predicaments and continue fighting. As a full-round action you can brandish your banner and shout encouragement.
Rally provokes attacks of opportunity.
All allies who can see or hear the Rally, and who are suffering from Fear, are dazzled, pinned or stunned can make a saving throw to shake off the effect at +1k0.
Standard Defense - When one is truly devoted to a cause, it does not burden you.
You may replace the key word Two-handed with Defensive on any Banner type Weapon. Allowing you to wield a large banner in one hand and fight with another one handed weapon in the other.
Banners Weapons
Banners - Melee 1 | |||||
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Name | Type | Damage | Penetration | Availability | Special |
Flag | Melee | 1k1 I | 0 | Uncommon | Inspiring |
Imago | Melee | 2k2 I | 0 | Rare | Unbalanced, Inspiring |
Vexillum | Melee | 3k2 R | 1 | Rare | Balanced, Inspiring, Reach |
Battle Standard | Melee | 2k3 I | 1 | Very Rare | Inspiring, Reach, Two Hands |
Sacred War Banner | Melee | 3k3 I | 1 | Mythic Rare | Inspiring, Reach, Two Hands, Power Field |
New Weapon Trait
Inspiring - Aid another actions made whilst holding a weapon with this trait gain an additional +2k0 bonus.
Flag
Flags are generally pretty small in comparison to most banner weapons. They usually consist of a small flexible pole with a small square or triangle of material hanging from the top. The flag might depict the icon or colors of a faction.
Imago
An Imago is a solid pole made from steel or another metal topped with a large figurehead or depiction of a high ranking member of your faction. It might by the likeness of a god, leader of a faction or emperor of a region. They are generally quite heavy and can be used as an oddly shaped mace. As an Imaginifer, you would carry the Imago so all can look upon the likeness of your ruler, and he may watch over your party. To some the holy scriptures and writings of their leader are more important than their visage, thus the Imago can also appear an ornate book or scroll carved from a sturdy material.
Vexillum
The standard battle flag used by military forces. The Vexilum is a medium sized square flag hanging down from a crossbar in the center of the flag pole. Vexillum are topped with a spearhead allowing it to be used as a thrusting weapon. The Vexillum carries the colors, icon or symbol of the faction the wielder represents.
Battle Standard
The Battle standard represents a faction, religion or army and as such will only be trusted to the exemplar of such a massive force. It's cloth depicts not only the iconography and colors of the faction, but usually an impressive visual display surrounding it. Flames, lightning and skulls are no strangers to battle standards. They are usually adorned with decorative plates of metal and armor which may server to protect it's wielder whilst doing their primary job of looking badass.
Sacred War Banner
Not all factions have a Sacred War Banner and those that do usually keep them locked away in a vault, museum or archive. They are legendary and mythic battle standards carried into countless past victories, only being carried by the chosen of factions. Parts of the standard may have religious or historical significance, it could be topped by the founders skull or perhaps the god once blew their nose on the cloth.
Their material is often damaged or tattered from the millennia of battle they have seen but will often depict a legendary scene or figure from the faction's history. Sacred War Banners are bestowed with a Power field to protect it and inspire the warriors of it's faction to fight zealous fervor.
Relevant Homebrew Equipment
Mounting Kit. (Uncommon)
A Mounting kit allows you to mount an item jutting up into the air from the back of your armor. This is typically used to carry an inspiring or intimidating object into battle such as a banner weapon or impaled head atop a pike.
If back equipped, the ready action can be used to convert the item from back-mounted to wielded and vice versa.
Whilst an item is mounted, the user suffers -1k0 to acrobatics rolls. This increases to -2k0 if it is a large object such as a Two-Handed weapon..
Additional Images: