Homebrew Class: Loose Cannon, a bullet berserker
Aug 15, 2018 18:46:00 GMT -6
Post by username on Aug 15, 2018 18:46:00 GMT -6
Homebrew Class: Loose Cannon
Characteristics: Strength, Constitution, Composure
Skills: Athletics, Common Lore, Ballistics, Intimidate, Perception, Tech-Use, Weaponry, Craft, Disguise, Forbidden Lore, Pilot
Gun Kata: Point Blank, Close Range, River of Lead
Bonus for Completion: +1 Ranged weapon damage
Glass Cannon
Level: 1
Prerequisites: Ballistics 2, Athletics 2
Feats:
*Armor Proficiency (Light)
Quick Draw
In the Zone
*Sound Constitution
Paranoia
*Weapon Proficiency (Basic)
Weapon Proficiency (Ranged 1)
Lead Spitter
Level: 2
Prerequisites: Ballistics 3, Athletics 2, In the Zone
Feats:
Crack Shot
*Weapon Specialization (Any Ranged)
Power Shot
Storm of Iron
Steel Rain
Spray and Pray
*Weapon Proficiency (Ranged 2)
Loose Cannon
Level: 3
Prerequisites: Ballistics 4, Athletics 3, Intimidation 1, Spray and Pray
Feats:
Mag Dump
*Weapon Focus (Any Ranged)
Gun Blessing
Up Close and Anti-Personnel
True Grit
Hip Shooting
Hot Shot
Level: 4
Prerequisites: Ballistics 5, Athletics 3, Intimidation 2, Up Close and Anti-Personnel
Feats:
*Combat Master
Squeeze the Trigger
Battle Rage
Fearless
*Iron Jaw
*Wall of Steel
Short Fuse
Weapon of Mass Destruction
Level: 5
Prerequisites: Ballistics 5, Athletics 3, Intimidation 4, Squeeze the Trigger
Feats:
Finish the Fight
*Counter Attack
Furious Firing
Death or Glory
*Devastating Critical
Rock and Roll
*Trigger Warning
New Feats
In the Zone
Maybe it's the smell of the gunpowder or the roar of the bullet but sometimes you lose yourself in battle. By spending one full action as your mind deadens the world, you gain 1 Constitution, The Auto-Stablized trait, -2 Intelligence and Wisdom until the end of combat, and you must make a Ranged weapon attack or move closer to an enemy on each of your turns. You may not make Dodge or Parry actions. This counts as Frenzy for interaction with appropriate feats and abilities.
Power Shot
If you hit, it hurts. IF you hit. When making a ranged weapon attack, you may choose to take -Xk0 to attack and gain +Xk0 to damage, where X is any number up to your Level. If you make Multiple attacks during a round you must decide to use this ability before making any attacks, and it applies to all your attacks that round.
Spray and Pray
Sometimes Quantity has a Quality all its own, and sometimes you get lucky. When making a ranged weapon attack in Point Blank range, you may forgo the normal accuracy bonus. The attack instead gains the Scatter property.
Up Close and Anti-Personnel
Some people say it is harder to shoot someone that's swinging an axe at your head but you say it's hard not to shoot someone swinging an axe at your head. You are still considered to be in Point Blank range for Ranged Attacks while engaged in Melee.
Mag Dump
Keep the finger on the trigger until it goes Click. When firing Full Auto, you may continue to gain +1k0 for every 2 raises on the attack beyond the Full Auto rate of the weapon. For every extra +1k0 beyond the rate of fire for the weapon, consume 1 more ammo.
Finish the Fight
It ain't over 'til you say it's over. While using Frenzy, any critical damage that does not cost you a body part or kill you outright does not affect you until the end of the battle or the scene, whichever comes first.
Squeeze the Trigger
The harder you pull, the harder it hurts. Gain your half your Strength rounded up to Ranged weapon damage as if they were Melee attacks while using Frenzy.
Furious Firing
Sometimes when you're wound up you just can't stop. If you take a Full Auto Burst action and the attack is successful, hitting the target and dealing at least one wound to it, you may make a second attack with the same bonuses and penalties.
Death or Glory
It all comes down to this, and you're unstoppable. You are a 12.0 on a 10.0 scale of badness, you are a horrible, sexual tyrannosaurus, you are a monster truck that walks like a man. While using Frenzy with no Hit Points remaining, you gain +1k0 on attack and damage rolls for each part of your body with with Critical damage.
Trigger Warning
Your mind never leaves the fight, the slightest thing can set you off and you're There. When you take at least 1 Wound from an attack, you may Frenzy as a Reaction Action.
OLD NEW FEATS
Short Fuse
You're just a shade bit above your seething temper. You can Frenzy as a Half Action.
Characteristics: Strength, Constitution, Composure
Skills: Athletics, Common Lore, Ballistics, Intimidate, Perception, Tech-Use, Weaponry, Craft, Disguise, Forbidden Lore, Pilot
Gun Kata: Point Blank, Close Range, River of Lead
Bonus for Completion: +1 Ranged weapon damage
Glass Cannon
Level: 1
Prerequisites: Ballistics 2, Athletics 2
Feats:
*Armor Proficiency (Light)
Quick Draw
In the Zone
*Sound Constitution
Paranoia
*Weapon Proficiency (Basic)
Weapon Proficiency (Ranged 1)
Lead Spitter
Level: 2
Prerequisites: Ballistics 3, Athletics 2, In the Zone
Feats:
Crack Shot
*Weapon Specialization (Any Ranged)
Power Shot
Storm of Iron
Steel Rain
Spray and Pray
*Weapon Proficiency (Ranged 2)
Loose Cannon
Level: 3
Prerequisites: Ballistics 4, Athletics 3, Intimidation 1, Spray and Pray
Feats:
Mag Dump
*Weapon Focus (Any Ranged)
Gun Blessing
Up Close and Anti-Personnel
True Grit
Hip Shooting
Hot Shot
Level: 4
Prerequisites: Ballistics 5, Athletics 3, Intimidation 2, Up Close and Anti-Personnel
Feats:
*Combat Master
Squeeze the Trigger
Battle Rage
Fearless
*Iron Jaw
*Wall of Steel
Short Fuse
Weapon of Mass Destruction
Level: 5
Prerequisites: Ballistics 5, Athletics 3, Intimidation 4, Squeeze the Trigger
Feats:
Finish the Fight
*Counter Attack
Furious Firing
Death or Glory
*Devastating Critical
Rock and Roll
*Trigger Warning
New Feats
In the Zone
Maybe it's the smell of the gunpowder or the roar of the bullet but sometimes you lose yourself in battle. By spending one full action as your mind deadens the world, you gain 1 Constitution, The Auto-Stablized trait, -2 Intelligence and Wisdom until the end of combat, and you must make a Ranged weapon attack or move closer to an enemy on each of your turns. You may not make Dodge or Parry actions. This counts as Frenzy for interaction with appropriate feats and abilities.
Power Shot
If you hit, it hurts. IF you hit. When making a ranged weapon attack, you may choose to take -Xk0 to attack and gain +Xk0 to damage, where X is any number up to your Level. If you make Multiple attacks during a round you must decide to use this ability before making any attacks, and it applies to all your attacks that round.
Spray and Pray
Sometimes Quantity has a Quality all its own, and sometimes you get lucky. When making a ranged weapon attack in Point Blank range, you may forgo the normal accuracy bonus. The attack instead gains the Scatter property.
Up Close and Anti-Personnel
Some people say it is harder to shoot someone that's swinging an axe at your head but you say it's hard not to shoot someone swinging an axe at your head. You are still considered to be in Point Blank range for Ranged Attacks while engaged in Melee.
Mag Dump
Keep the finger on the trigger until it goes Click. When firing Full Auto, you may continue to gain +1k0 for every 2 raises on the attack beyond the Full Auto rate of the weapon. For every extra +1k0 beyond the rate of fire for the weapon, consume 1 more ammo.
Finish the Fight
It ain't over 'til you say it's over. While using Frenzy, any critical damage that does not cost you a body part or kill you outright does not affect you until the end of the battle or the scene, whichever comes first.
Squeeze the Trigger
The harder you pull, the harder it hurts. Gain your half your Strength rounded up to Ranged weapon damage as if they were Melee attacks while using Frenzy.
Furious Firing
Sometimes when you're wound up you just can't stop. If you take a Full Auto Burst action and the attack is successful, hitting the target and dealing at least one wound to it, you may make a second attack with the same bonuses and penalties.
Death or Glory
It all comes down to this, and you're unstoppable. You are a 12.0 on a 10.0 scale of badness, you are a horrible, sexual tyrannosaurus, you are a monster truck that walks like a man. While using Frenzy with no Hit Points remaining, you gain +1k0 on attack and damage rolls for each part of your body with with Critical damage.
Trigger Warning
Your mind never leaves the fight, the slightest thing can set you off and you're There. When you take at least 1 Wound from an attack, you may Frenzy as a Reaction Action.
OLD NEW FEATS
Short Fuse
You're just a shade bit above your seething temper. You can Frenzy as a Half Action.