Trekking Star - Ack Ack!
Aug 31, 2018 18:14:03 GMT -6
Post by Traskus on Aug 31, 2018 18:14:03 GMT -6
Alternate to Tin Star
Boldly going where no one has gone before is dangerous. There are indigenous species, hazards, and natives to deal with. Communicating with new civilizations is difficult enough and often turns violently sour, so Trekking Star was developed as a precaution against that.
The key skill of Trekking Star is persuasion. Violence is not a first resort, but a second one after diplomacy.
Level 1: Apprentice
We Come in Peace... Shoot to kill Your Attacks deal +1k1 damage in the first round of Combat after Social Combat ends as well as any surprise round you are not caught unaware in.
Action (Ready) Use ready actions in trick shots. The qualities of the trick shot are applied to the next attack made with the weapon readied. That attack may not be a special attack.
Level 2: Initiate
Set to Stun (2/3): This attack deals one level of fatigue instead of wounds. For three points, it deals two levels of fatigue but only if the damage roll would have dealt at least two wounds.
Phasers'n'Lasers (-1) You can only use E weapons with this trick shot.
Rank 3: Journeyman
Skill (Persuasion): As part of this attack, make a Persuasion check against the static defense of the target. If it fails, the attack fails.
Change Settings (3): This attack gains the Variable Power Setting quality. The weapon used must natively deal E type damage.
Rank 4: Master
Mastery (Scanning Barrels):You can use your Gun as an Auspex and Magnoculars.
Overdrive (-2): After your attack your weapon jams, no matter what or how clever your logic. If the weapon specifically says it cannot jam, it cannot be used with this trick shot.
Rank 5: Grand Master
Set to Kill (4/5): This attack deals 1 critical damage if it inflicts wounds on the target, even if they have hp remaining. For five points, it also ignores the stuff of nightmares trait.