Butlerian Jihad - Dammit, Alfred
Jun 14, 2019 17:06:40 GMT -6
Post by Traskus on Jun 14, 2019 17:06:40 GMT -6
This gun kata is an alternate for Crisis Zone.
As the Modrontyr continue to encroach upon the Wheel, domestic servants took it upon themselves to band together and declare a crusade against them. During that time, they found it necessary to discard their thinking machines and make their movements unpredictable in the field. This resulted in a gun kata built around manipulating the agility of the user and techniques to undermine machines with their own construction.
The key skill to Butlerian Jihad is Academic Lore. Without so much as a calculator, people have to do the math themselves.
Apprentice:
Walk Without Rhythm: You may increase or decrease your initiative by up to 10 at the beginning of each round, to a minimum of 0 and a maximum of your initiative roll+5.
Action (called shot): Use called shot actions with trick shots.
Initiate:
(-1/-3) Holtzman Field: Reduce this trick shot's attack roll by the target's initiative. For -3 points, reduce the damage roll instead.
(1/3) Slow Offensive: If your target's initiative is higher than yours, add the difference between them to the attack roll. For three points, instead add it to the damage roll.
Journeyman:
-1 Skill (Academic Lore): As part of this attack, make an academic lore roll against the target's static defense. If it fails, the attack fails.
(-1) Traveler: You must either have made an action with the Movement subtype last turn or make one next turn.
Master:
Butlerian Jihad: When attacking intelligent machines, prometheans, living constructs, and the like (ask your SM), add their AP values from sources other than worn armor as a static bonus to damage rolls against them.
Subatomic Meltdown: When hit with an E-damage attack, you may roll a d10. On a 1, you take twice as much damage. On a 10, the attacker is hit as well.
Grandmaster:
(3) Man May Not Be Replaced: If the target hit is a vehicle, its driver may only use a half action on their next turn to perform vehicle actions. If the vehicle contains a berserker system or onboard AI, it (not the vehicle itself) is rendered ineffective until the end of the scene. If the target is some type of mechanical creature, this attack has the hacking (3) property.