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Post by Amanojyaku on Aug 9, 2018 11:36:10 GMT -6
Warforged JuggernautLevel: 4 Prerequisites: Warforged, Immutability, Impeded by Nothing, Athletics 5 Characteristics: Constitution, Intelligence, Strength Skills: Acrobatics, Athletics, Brawl, Command, Common Lore, Crafts, Intimidation, Perception, Scrutiny, Tech-Use, Weaponry Feats: Armor Proficiency (Extreme) *Armor Proficiency (Power) Crag of Steel Eidetic Memory Sound Constitution *Sound Constitution Strong Minded True Grit Sword Schools: Raging Locomotive Twisted MetalCompletion Bonus: +1k0 to Charge attacks and Bull Rush attempts. FEATS Crag of SteelPlaying chicken with a train is suicide for most berks; you've racked up a winning streak. Double the AP granted by your Living Construct Lite racial power, and add your Level as a static bonus to damage rolls when using the Charge action.
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Post by Amanojyaku on Aug 9, 2018 11:36:50 GMT -6
Wildfire GenasiLevel: 4 Prerequisites: Genasi, Flame-Kin, Intimidation 4, may not have the Weird-Kin feat Characteristics: Charisma, Dexterity, Intelligence Skills: Acrobatics, Arcana, Ballistics, Brawl, Charm, Intimidation, Perception Feats: Elemental Empathy Elemental Mastery I (Fire) OR Elemental Shot I (Fire) * Elemental Mastery II (Magma) Fiery Fist Fire Fiend OR Warpfire Hellfire Halitosis Magic School: PyrokinesisLevel Completion: Add your Charisma as a static bonus on damage rolls if there is a chance that the target will Catch On Fire. FEATS Elemental EmpathyWhenever someone you have set on fire takes damage as a result of being on fire, you regain 1 hit point. Fiery FistYour fury ignites your ki and informs your victims the hard way of the heat of your passions. You may spend a Hero Point to give your unarmed strikes the Incendiary property for one round. Fire FiendWhenever dice explode on your melee attack roll, the weapon you're attacking with gains the Incendiary property for that attack. Hellfire HalitosisYou can spend 1 Hero Point to breathe fire, using the statistics of a Flamer. WarpfireWhenever you keep an exploded die on your Focus Power test, the spell you're casting lights the target on fire if they take damage from it unless they pass a TN 15 Dexterity test.
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Post by Amanojyaku on Aug 9, 2018 11:37:20 GMT -6
Zerth CenobiteLevel: 4 Prerequisites: Githzerai, Gum-Gum Technique, Diamond Body, Brawl 4, Willpower 4 Characteristics: Dexterity, Willpower, Wisdom Skills: Academic Lore, Acrobatics, Athletics, Brawl, Common Lore, Crafts, Scrutiny, Stealth, Weaponry Feats: Backslip Master of Moments Perfect Self *Swift Attack Unarmed Master *Wall of Steel Sword Schools: Ancient Temple Setting Sun Time TurnerCompletion Bonus: When you use your Master of Moments feat, you gain an additional Half Action. FEATS BackslipYour mental mastery of temporal flow is such that you can alter the immediate past. Once per day, you can reroll one test that you have made before the SM declares whether the roll results in success or failure. You must take the result of the reroll, even if it's worse than the original roll. Master of MomentsYou can spend a Hero Point to gain an additional Half Action during your turn.
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Post by Traskus on Aug 10, 2018 12:49:31 GMT -6
CarnivoreLevel: 3Prerequisites: Kroot, one racial feat, Swift Attack OR Deadeye Shot, Ballistics OR Weaponry 4 Characteristics: Strength, Dexterity, Composure Skills: Acrobatics, Athletics, Command, Common Lore, Crafts, Deceive, Intimidation, Perception, Politics, Scrutiny, Stealth, Weaponry Feats:Groking Headhunter Kitbash Stalker *Weapon Proficiency (Ranged 2) OR Weapon Specialization (any) Completion bonus: You count as having a running start when jumping horizontally, and jump vertically your full strength value. Feats: GrokingYou may make a Scrutiny + Composure test against the static defense of a target to determine how much HP they have, and learn one characteristic value per raise on the test. HeadhunterYou are immune to the toxic quality, and any natural weapons you have gain the toxic quality.
KitbashYou can crudely attach metal/wood/bone/etc. spikes to any basic ranged weapon you own. Doing so makes that weapon count as a hand weapon (R damage) in melee. StalkerYou may make stealth tests to avoid being seen or heard as a free action, even when being observed.
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Post by Traskus on Aug 10, 2018 12:49:44 GMT -6
Shelved for the time being
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Post by Traskus on Aug 10, 2018 12:51:06 GMT -6
Gem-KnightLevel: 3Prerequisites: Shardmind, Mohs Skin OR Brilliant Fusion, Charisma 3, Weaponry 3 Characteristics: Strength, Constitution, Willpower Skills: Arcana, Academic Lore, Athletics, Command, Crafts, Perception, Persuasion, Politics, Scrutiny, Weaponry Feats:Guardian Harm's Way Interceptor Protocol Sheathing the Blade *Gem Knight Sword Schools:Confused TurtleDevoted Spirit Stone Dragon Completion Bonus: If you use the Guardian feat to take the hit for someone else, you gain +2 resilience during the damage calculation for that attack. FeatsGem KnightThe Shardmind have an affinity for fusion, but practice makes them even better. You may spend resource points to add 1 raise per resource point to forbidden lore and performer rolls (each) to form a gestalt. Harm's WayTaking a hit for another is pretty gutsy. Regain a resource point whenever you use the Guardian feat. InterceptorYou may move up to twice your speed when using the Guardian feat. You may also use it to direct ranged attacks that you cannot parry towards you instead of the intended target so long as you can become adjacent to the target within the movement range granted by this feat. Sheathing the BladeJamming that sword into your ribs only makes it harder to pull it out. Whenever you are dealt wounds from a melee attack, you may choose to perform a Disarm test against the attacker as a free action. If you do, use Constitution instead of Dexterity and you only need to win the opposed check to disarm the weapon. Upon a successful test, the weapon is stuck in your flesh and can be removed with a Ready action. The weapon must be removed before you can do this again.
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Post by Traskus on Aug 10, 2018 12:51:23 GMT -6
PrimarisLevel: 3 Prerequisites: Aasimar, Ballistics OR Weaponry 3, Level 2 Characteristics: Constitution, Strength, Wisdom Skills: Acrobatics, Athletics, Ballistics, Brawl, Command, Perception, Persuasion, Scrutiny, Stealth, Weaponry Feats:Rubicon Primaris Sound Constitution Sound Constitution Sound Constitution Sound Constitution Swift Attack *Sound Constitution Completion Bonus: Gain a Bolt rifle. New FeatRubicon PrimarisThe Primaris Marines are bigger than normal Aasimar so they can see farther and have a higher core. Gain +1 size.
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Post by Traskus on Aug 10, 2018 12:51:33 GMT -6
Queen BeeLevel: 5Prerequisites: Vespid, Vespid Queen, Excellence 4, Followers 2 Characteristics: Charisma, Dexterity, Fellowship Skills: Acrobatics, Athletics, Charm, Command, Common Lore, Deceive, Forbidden Lore, Intimidation, Larceny, Performer, Politics, Scrutiny Feats:Air of Authority Attack Order Credit Card Defense Order Heal Order Pressure *Decadence Completion Bonus: You may buy the Courtier's Privilege feat once per class level as though it were part of your class track. FeatsAttack OrderYou may take the bulbous stinger racial feat. If taken, its toxic property has a TN to resist of 10+5*Excellence. Credit CardAutomatically pass Wealth tests with a TN of 10 or less. Do not roll for wealth strain on them. Defense OrderYou may spend an Action Point as a half action to increase your Armor and Aura by your Excellence for the next round. Heal OrderWhen performing a healing surge, you regain 1 more hp. PressureYou never grant combat advantage to an opponent. You don't need dots in backgrounds to support your other background dots.
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Post by Traskus on Aug 10, 2018 12:51:55 GMT -6
Reticulan CommanderLevel: 4Prerequisites: Gray, Command 4, Weapon Proficiency (Ranged 2) Characteristics: Fellowship, Intelligence, Wisdom Skills: Academic Lore, Ballistics, Command, Crafts, Deceive, Drive, Intimidation, Perception, Pilot, Politics, Scrutiny, Stealth, Tech-Use Feats:Mind Control Mind Fray Mind Thrust Plasma Mastery *Weapon Focus (plasma pistol) Completion bonus: +1 Followers (Grays) to a maximum of 5. Feats:Mind FrayPeople targeting you have -1k0 on aim actions, willpower rolls, and dexterity rolls until they stop targeting you. Looking in the Reticulan's general direction does not cause this effect, rather the singling out of the Reticulan as a target does. Mind MergeYou may take a level of fatigue to grant +3 temporary hp to up to (Fellowship) allies nearby. These hit points that are lost before true hit points and are lost at the end of the scene. Mind Thrust
You may cast the spell mind thrust as a spell-like ability, using Level + Willpower to cast. You may only affect a maximum of one target per use. Plasma MasteryAny plasma weapon you use loses the overheats and recharge qualities while you use it, unless it is given those properties by an effect like a gun kata.
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Post by Traskus on Aug 10, 2018 12:52:06 GMT -6
Tarid OrovarLevel: 4Prerequisites: Kasatha, Multi-Armed and Dangerous, Weaponry 4, Weapon Proficiency (Basic) Characteristics: Dexterity, Fellowship, Strength Skills: Acrobatics, Animal Ken, Athletics, Command, Crafts, Intimidation, Perception, Politics, Scrutiny, Weaponry Feats:Combat Master Perfected Strength Wall of Steel Warhoon *Noble Thark *Perfected Parry *Weapon Focus (Any) Sword SchoolsDiamond Mind Completion Bonus: Your strength can go up to 6. You also gain +4 static defense when not wearing armor. Feats:Noble TharkAdd your Weaponry to your static defense in melee while not wearing armor. Perfected ParryWhile not wearing armor, gain AP to all locations equal to twice your dots in weaponry. This only applies to attacks that can be parried. Perfected StrengthYour Strength is doubled for purposes of lifting, carrying, the like. WarhoonRolls to Dodge or Parry your melee weapon attacks take a -1k0 penalty.
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Post by Traskus on Aug 10, 2018 12:52:25 GMT -6
UnmutualLevel: 2Prerequisites: Vespid, Enemy (Vespid), Male, Deceive 2 Characteristics: Composure, Intelligence, Strength Skills: Acrobatics, Athletics, Ballistics, Crafts, Deceive, Intimidation, Perception, Pilot, Scrutiny, Stealth Feats:Dart Master Hatred (Vespid) Red ScareUnmutual *Dishonorable King *Weapon Proficiency (Ranged 1 or 2) *Weapon Focus (Any) Completion Bonus: Lose the peer (Vespid) feat. Gain +0k1 to damage rolls against Vespid and +1k1 to damage rolls against Vespid Queens. FeatsDart MasterRanged weapons with the toxic property you use have a TN 20 to resist the effect and deal 2 hp damage if failed. Dishonorable KingYour hatred bonus applies to intimidate and damage rolls. Red ScareYour hatred bonus applies to ballistic tests against targets of your hatred. UnmutualYou have the Mindless and Fear (level-1) traits against other Vespid.
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Post by Marr965 on Aug 11, 2018 9:36:02 GMT -6
Koopa Trooper
Level: 3 Prerequisites: Quadav, Adaman Quadav, Constitution 4 Characteristics: Constitution, Dexterity, Strength
Skills: Athletics, Ballistics, Brawl, Pilot, Weaponry
Feats Rapid SpinSound Constitution Weapon Proficiency (Melee 1 OR Melee 3 OR Throwing) Weapon Proficiency (Melee 1 OR Melee 3 OR Throwing) * Hammer Bro. OR Magikoopa*Sound Constitution *Sound Constitution Hammer Bro.: You are particularly adept with the Quadav racial weapon: the hammer. You may always use hammers and goremauls to make martial manoeuvres, and you may also always use throwing mallets to make trick shots. Magikoopa: You are magically talented, allowing you to cast spells more ably than others of your race. Choose a Spell School. You gain a rank in that school, to a maximum of your level. Rapid Spin: You have mastered the art of spinning really fast, allowing you to move around while in your shell.
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Post by GuardianTempest on Aug 14, 2018 19:47:11 GMT -6
Hood Rat Level: 3Prerequisites: Skaven, Ballistics 3, Drive OR Larceny 3, Intimidation 3, Double Tap OR Storm of Iron Characteristics: Strength, Dexterity, Charisma Skills: Ballistics, Brawl, Deceive, Drive, Intimidation, Larceny, Perception, Stealth Sword Schools: Shadow Hand Gun Kata: Close Range, Crisis Zone, Love ThumperCompletion Bonus: Your Point Blank Range extends to 5m Feats:In the Zone Daunting Demand Drive-By Gunner OR Hidden Objects Hip Shooting *Improvisational Warrior Spray and Pray *Unarmed Warrior OTHER HOMEBREW FEATSDaunting Demand (Bushranger)"Everybody on the ground!" Your threats can cause people to duck for cover, even in the midst of battle. As a Half-Action in Combat, you may a roll a Charisma + Intimidation skill test against the mental defense of all targets in a 45 degree arch in the direction you are facing. Any target who fails this test must make a Pinning Test or become Pinned. Drive-By Gunner (Dragoon)Some berks like to stay and play, but you know it's smarter to shoot and scoot. While driving a moving vehicle, you can use the Multiple Attacks action to attack with a handheld ranged weapon as a half action, but take a number in rolled dice equal to the current Speed multiplier applied to your vehicle's Static Defense as a penalty to each attack roll. Hidden Objects (Maid)You take no penalty on checks to conceal large, oddly shaped, or strange objects inside your clothes or on your body as long as it is no larger than you are. In the Zone (Loose Cannon)Maybe it's the smell of the gunpowder or the roar of the bullet, but sometimes you lose yourself in battle. By spending one full action as your mind deadens the world, you gain +1 Constitution, the Auto-Stabilized trait, -2 to your Intelligence and Wisdom until the end of combat, and you must make a ranged attack or move closer to an enemy on each of your turns. You may not make Dodge or Parry actions. This feat can be treated as Frenzy for the purpose of interacting with other feats and abilities. Spray and Pray (Loose Cannon)Sometimes Quantity has a Quality all its own, and sometimes you get lucky. When making a ranged weapon attack in Point Blank range, you may forgo the normal accuracy bonus. The attack instead gains the Scatter property.
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Post by DatsVatSheSaid on Aug 29, 2018 7:03:30 GMT -6
Thoon BiophagusLevel 4Prerequisites: Thoon, Xenosurgeon, Medicae 4, Forbidden Lore 3 Characteristics:Intelligence, Wisdom, Composure Sword Schools: Primal Fealty, Cubicle CrusaderGun Kata: Hippocratic Oath, Brass TacticsMagic Schools: Biomancy, Healing, Transmutation Skills: Medicae, Academic Lore, Brawl, Crafts, Forbidden Lore, Arcana, Ballistics, Perception, Intimidation, Persuasion, Command, Weaponry Completion Bonus: You gain +1 to Allies (Thrall), to a maximum of 5. Feats:Mutagen Guided Growth Gene-Hacker Explication Xenosplice Guided Growth* Feats:Mutagen: Given an hour, you can brew a powerful mutagenic potion. When beginning the creation of a mutagen, select two attributes and make an Intelligence + Transmutation test equal to 5 times the sum of the two attributes, a success creating one dose of Mutagen. Taking a half action to drink this mutagen will shift 1 dot from one of these attributes to the other for the length of a scene. Attributes cannot be lowered below 0 or raised above 6 in this fashion. If anyone other than the creator of the mutagen consumes it, they must make a Constitution test (TN15) or take 1 E Wound. Guided Growth: Choose 1 Kython Racial feat. Your mutagens grant that feat. Gene-Hacker: You may treat any ranged weapon as a needle weapon for the purposes of using drugs as ammo. You may use your Mutagen as Ammo with Needle Weapons. Explication: For you, persuasion is a science. One that involves lots of straps and needles. As long as you have the proper tools and facilities, you may make Social Attacks using Medicae. Xenosplice: You splice genetic material from other species into your Mutagen. Upon Creating a Mutagen. Select a race. Your Mutagen causes you to become one size closer to and grants one racial feat of that race(except Mixed heritage). Any racial feat that references a racial power or feat you would not have cannot be taken.
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Post by Lestat on Sept 23, 2018 3:39:44 GMT -6
Mountainback GravelbornLevel: 3 Prerequisites: Gravelborn, 22 Hit Points, 4 Strength, 4 Athletics Characteristics: Willpower, Strength, Constitution Skills: Perception, Athletics, Brawl, Weaponry, Animal Ken, Intimidation Sword Schools: Solar Science, Foxhound Protocol, Stone Dragon Magic Schools: GeokinesisBonus for Completion: +1 Size Feats:
Crushing Blow Elemental Shot II (Geo) OR Spell Focus ( Geokinesis) *Frenzy OR Power Attack Monkey Grip OR Stunning Fist Sound Constitution True Grit World-Breaker Grip Old New FeatsWorld-Breaker GripYou gain a number of rolled dice equal to your level on opposed Strength tests while you are the controller of a grapple. Monkey GripYou may wield weapons with the Two Handed property in one hand with a -2k0 penalty to the attack roll. If you use a Two Handed weapon for Two Weapon Fighting, you take a -0k1 penalty to the attack rolls, in addition to the normal penalties.
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