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Post by Amanojyaku on Aug 9, 2018 11:07:54 GMT -6
Metal RebelLevel: 4 Prerequisites: Tau, Farsighted, Enemy (Tau), 2 Bionics Characteristics: Intelligence, Composure, Skills: Persuasion, Forbidden Lore, Common Lore, Weaponry, Academic Lore, Tech-Use, Crafts, Medicae Feats:Speak Language (C'Tan) Upgraded Upgraded* Binary Chatter Trance Null Psyche Mechadendrite Use Skill Focus(Tech-Use) Tech Support Gun Kata:Gravity SkiDivine FlameCompletion Bonus: Gain +1 to Backing (Tau Empire), to a maximum of 5. FEATS Null PsycheWhen in the presence of someone whom Hatred applies to, you may spend a Resource point to gain Mindless until the end of the scene.
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Post by Amanojyaku on Aug 9, 2018 11:08:43 GMT -6
Void VigilanteLevel: 4 Prerequisites: Tau, Move and Shoot, Enemy (Tau), Weaponry 5, Performer 4 Characteristics: Intelligence, Composure, Fellowship Skills: Persuasion, Forbidden Lore, Common Lore, Weaponry, Performer, Intimidation, Acrobatics Feats:Blademaster Combat Master Speak Language ( Vernacular) Lights, Camera, Action Display of Arms Hatred (Tau) Mark of Infamy Noble Bright *Weapon Specialization (Any) Sword Schools:Freedom FlightLion HeartCompletion Bonus: Gain +1 to Fame (Tau Empire), to a maximum of 5. FEATS Display of ArmsYour weapons count as instruments and may be used to make Performer Tests. Lights, Camera, ActionWhenever you succeed on a 2-dice Stunt or greater, you may immediately cast Image or Ghost Sound with a Focus Power roll of (Performer + Fellowship). Mark of InfamyAfter all that you've done, it's almost a shame that anyone can recognize your jolly roger and the cutter who flies it. You have a distinctive emblem, tattoo, scar, or other device that is immediately recognizable to anyone who's heard tales of your exploits. Gain a static bonus on Charm, Command and Intimidation tests equal to your Fame against anyone who can see your mark. Noble BrightWhen you kill someone whom Hatred applies to, you may perform a Healing Surge as a Free Action.
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Post by Amanojyaku on Aug 9, 2018 11:09:16 GMT -6
Water Envoy Level: 4 Prerequisites: Tau, Farsighted, Peer (Tau), Persuasion 5, Mental Defense 25 Characteristics: Intelligence, Composure, Charisma Skills: Persuasion, Charm, Common Lore, Academic Lore, Scrutiny, Deceive, Animal Ken Feats: Arrest Courtier's Privilege At Your Service Peer (Any) Fluid Linguist Good Reputation (Tau) Speak Language (Any) *Speak Language (Any) Completion Bonus: Gain +1 to Contacts (Tau), to a maximum of 5.
FEATS
At Your Service Maids are masters of elegance and politeness. You gain +2k0 to Charm, Performer, and Persuasion tests in "polite" settings.
Fluid Linguist Gain a free raise to Persuasion when speaking in the target's native language.
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Post by Amanojyaku on Aug 9, 2018 11:09:50 GMT -6
Wood GeneticistLevel: 4 Prerequisites: Tau, Medicae 5, Common Lore 4, Animal Ken 5, Survival 5 Characteristics: Intelligence, Composure, Wisdom Skills: Persuasion, Medicae, Common Lore, Scrutiny, Survival, Animal Ken Feats:Mutagen Explicator Wild Empathy Carving King Guided Growth Decadence Superior Chiurgeon *Skill Focus (Animal Ken or Survival) *Animal Companion Completion Bonus: Gain +1 to Allies (Tau Empire), to a maximum of 5. FEATS Carving KingAfter you slay an enemy, you may make a TN (Monster's Size x 5) Crafts test on it's corpse. If this TN is successful, you gain a chunk of usable material from this monster. This gives you a +10 on the next Wealth/Acquisition/Crafting check you make, if you expend the usable material, and make an item using the monster's parts which makes the item a Best Quality version. You may only successfully carve one part from a monster, though as many people up to the monster's Size may also carve parts before the monster is considered picked clean. ExplicationFor you, persuasion is a science. One that involves lots of straps and needles. As long as you have the proper tools and facilities, you may make Social Attacks using Medicae. Guided GrowthChoose 1 Kython Racial feat. Your mutagens grant that feat. MutagenGiven an hour, you can brew a powerful mutagenic potion. When beginning the creation of a mutagen, select two attributes and make an Intelligence + Transmutation test equal to 5 times the sum of the two attributes, a success creating one dose of Mutagen. Taking a half action to drink this mutagen will shift 1 dot from one of these attributes to the other for the length of a scene. Attributes cannot be lowered below 0 or raised above 6 in this fashion. If anyone other than the creator of the mutagen consumes it, they must make a Constitution test (TN15) or take 1 E Wound. Superior ChiurgeonOnce per scene, you may reroll a failed Medicae test that you have a specialty in.
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Post by Amanojyaku on Aug 9, 2018 11:28:01 GMT -6
MagpaparazzoLevel: 3 Prerequisites: Kenku, Developed Wings, Peer (The Press), Perception 4, Scrutiny 4 Characteristics: Intelligence, Wisdom, Fellowship Skills: Academic Lore, Acrobatics, Charm, Command, Common Lore, Crafts, Deceive, Disguise, Intimidation, Larceny, Perception, Performer, Persuasion, Pilot, Politics, Scrutiny, Stealth, Tech-Use Feats: *Courtier's Privelege Eidetic Memory Good Reputation (The Press) Lend Expertise Raven's Eye Shutter Chance! Skill Focus (Any) *Skill Focus (Any) Sword Schools: Dancing LeafCompletion Bonus: Increase your Speed by half of your base Speed, and add half your Dexterity to the distance of any Shift action. FEATS Shutter Chance!The unassuming pict-recorder is a dangerous weapon in the hands of a kenku journalist, who has an almost instinctive knack for determining when to record and who to show it to. You can capture image, video, or holo perfectly using a pict-recorder in one hand, even while fighting for your life with the other, and can Ready a pict-recorder as a free action. You get +1k1 on social tests when playing back media appropriate to the topic of discussion (i.e. recordings of a fight with orks in a war room, pictures of a politician flouting the bill he's trying to pass in order to discredit him, etc.), or simply +10 to your die roll when using it to Refute someone else.
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Post by Amanojyaku on Aug 9, 2018 11:28:53 GMT -6
Preying MantisLevel: 3 Prerequisites: Thri-Kreen, Mandibles, Sneak Attack, Two-Weapon Fighting, Stealth 3, (Brawl or Weaponry) 3 Characteristics: Dexterity, Wisdom, Composure Skills: Acrobatics, Athletics, Animal Ken, Brawl, Common Lore, Crafts, Intimidation, Medicae, Perception, Scrutiny, Stealth, Weaponry Feats: Blind Fighting *Eidetic Memory Expert Tracker Improved Sneak Attack Metaphysical Claws Noisy Cricket *Skill Focus (Stealth) Swift Attack Sword Schools: Thorn Dance Tiger Claw Magic Schools: Illusion Completion Bonus: Gain a free raise on all Stealth tests. FEATS Metaphysical ClawsYou can cast Magic Fang on yourself, using your Level + Wisdom instead of the normal magic test.
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Post by Amanojyaku on Aug 9, 2018 11:29:26 GMT -6
T'ker's GuerillaLevel: 4 Prerequisites: Kobold, Trapmaster, Tech-Use 5, Crafts 4, Stealth 3 Characteristics: Charisma, Dexterity, Intelligence Skills: Academic Lore, Arcana, Ballistics, Common Lore, Crafts, Drive, Medicae, Perception, Pilot, Stealth, Tech-Use, Weaponry Feats: Back Stab Legal Miner Miracle Worker Sneak Attack Specialty Saboteur *Weapon Focus (Any) Sword Schools: Shadow Hand Gun Kata: Divine FlameCompletion Bonus: Your Legal Miner feat also applies to constructed areas, such as mining rigs, office buildings, spelljammers, and so forth. FEATS Specialty SaboteurTraps designed by you strike with the ferocity of your Crafts + Level, and "melee" traps add your Crafts in rolled dice to their damage. When creating a weapon-based trap, you can increase the TN of the Crafts test to make it by 10 in order to have it use a special attack or trick shot that you know instead of a Standard Attack, provided they are fitted with the proper weapon for it.
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Post by Amanojyaku on Aug 9, 2018 11:30:40 GMT -6
Fish-Man KaratekaLevel: 4 Prerequisites: Sahuagin, Cheshire Shark, Ki Strike, Brawl 4, Athletics 4 Characteristics: Constitution, Intelligence, Strength Skills: Acrobatics, Athletics, Brawl, Common Lore, Forbidden Lore, Intimidation, Scrutiny, Stealth, Weaponry Feats: Blood in the Water *Mark of Infamy Shapewater Warrior Skill Focus (Athletics) Swift Attack Unarmed Master OR Weapon Specialization (Cavalry) Sword Schools: Ocean Soul Shattered Sword Tiger Claw Completion Bonus: Gain the Scarred Skin feat. FEATS Mark of InfamyAfter all that you've done, it's almost a shame that anyone can recognize your jolly roger and the cutter who flies it. You have a distinctive emblem, tattoo, scar, or other device that is immediately recognizable to anyone who's heard tales of your exploits. Gain a static bonus on Charm, Command and Intimidation tests equal to your Fame against anyone who can see your mark. Scarred SkinRitual scarification makes for a real scary basher, but it also serves to toughen the skin, making it harder to hurt him further. Gain +1k1 on Intimidation tests, and reduce any damage you take that Armor would apply against by 2. Shapewater WarriorCommand over the waves is the Sahuagin's birthright. You can spend a Hero Point to shape an appropriate volume of liquid into a melee weapon that you're proficient with, that lasts until the end of the scene.
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Post by Amanojyaku on Aug 9, 2018 11:31:33 GMT -6
Gazer MageLevel: 4 Prerequisites: Cyclops, Gazer, Implement Focus, Spell Penetration, any two magic schools at rank 2 Characteristics: Constitution, Wisdom, Charisma Skills: Academic Lore, Arcana, Common Lore, Crafts, Forbidden Lore, Perception, Scrutiny Feats: Adamant Will Calm the Winds Eldritch Trick OR Wizard Tradition Evil Eye Obtain Familiar *Spell Book *Tested Magic Schools: Abjuration Enchantment Evocation Completion Bonus: You can cast the spell Shock and Awe, using your Level + Charisma instead of the normal magic test. FEATS Adamant WillYour force of will is such that it grants you an additional raise on all opposed tests as part of spells or feats that deal with spells (such as Redirect the Hurricane). Calm the WindsIf you would suffer any type of Psychic Phenomena, you may spend resource points up to your level. Doing so allows you to adjust the roll of Psychic Phenomena by up to 5 points per resource point spent. Eldritch TrickThis feat may be purchased multiple times. Each time you purchase this feat, choose one of the options below to become available for you to use. Whenever you successfully cast a spell, you can apply instances of this feat based on the number of raises you have on the magic test. If a spell has additional effects based on raises to the magic test, raises used for this feat are not counted for determining those effects. You can apply multiple instances of this feat as long as you have enough raises for all the effects used. If the spell cast copies itself, you must assign the effects to each copy individually.- Accuracy Mastery (1 raise): When casting a spell with the Touch or Ranged Touch keyword, you gain 1 raise on the attack roll.
- Blast Mastery (2 raises): Increase or decrease the Blast radius of a spell by 1.
- Damage Mastery (1/3 raises): For 1 raise, add +1k0 to the damage of a spell. For 3 raises, add +0k1 damage.
- Ether Mastery (1 raise): One creature targeted by the spell takes 1 check on any opposed tests made against it.
- Fatal Mastery (2 raises): When casting a spell that deals damage, it deals at least 1 wound, regardless of the target's Resilience.
- Piercing Mastery (1 raise): Reduce the Aura of one target when calculating damage from this spell by 1.
- Range Mastery (1 raise): Increase the range of a spell with the Attack keyword by 5m.
Evil EyeSteeped as it is in magic, your Cyclopean eye has become a locus for anti-magic power, even as your own magic grows stronger. You can cast the spell Profound Still targeting a single creature within its range, using your Level + Willpower in place of the normal magic test. Creatures within 10m of that spell's target take a check on Focus Power tests for each level of spell that the target is unable to cast.
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Post by Amanojyaku on Aug 9, 2018 11:32:16 GMT -6
Gish Mage-HunterLevel: 4 Prerequisites: Githyanki, Spider-Gith, Elemental Shot II, Arcana 4, Willpower 4 Characteristics: Intelligence, Willpower, Charisma Skills: Academic Lore, Acrobatics, Arcana, Athletics, Ballistics, Command, Forbidden Lore, Perception, Pilot, Tech-Use Feats: Arcane Sight Combat Insight *Elemental Shot II Gun Mage Strong Minded Gun Kata: Immortal Smoke Point Blank Magic Schools: Conjuration Illusion Completion Bonus: Gain the feat Upgraded (Artifact). This feat may only be used to acquire an implant made of Wraithbone or Adamantine. FEATS Arcane SightThose Githyanki who remember their days of servitude remember being subjected to their masters' mental might, and practice long and hard to recognize signs of its use. Gain a free specialty (Magic) that applies to Arcana and Perception tests, and a free raise on tests to detect the use of a Subtle spell. You are capable of tracking sorcerers by the lingering Warp energies they leave behind.
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Post by Amanojyaku on Aug 9, 2018 11:33:00 GMT -6
Headless RiderLevel: 5 Prerequisites: Dullahan, Wyld Huntsman, Divine Bond, Improved Esoteric Armory, Drive 5, Intimidation 5 Characteristics: Constitution, Willpower, Composure Skills: Acrobatics, Arcana, Athletics, Ballistics, Brawl, Common Lore, Crafts, Drive, Forbidden Lore, Intimidation, Perception, Scrutiny, Stealth, Weaponry Feats: Armor of Contempt Death Defiance *Defensive Mobility Fearless *Mental Fortress True Grit Virgil's Guidance Warp Driver Sword Schools: Dark Messiah Twisted MetalCompletion Bonus: Gain the Phasing trait. Your bonded mount or vehicle also gains this trait while you are controlling it. FEATS Death DefianceThe first rule of driving with a Dullahan is never let the Dullahan drive. You can make Control Tests using your Composure instead of your Dexterity or Intelligence, and whenever you stunt while driving a vehicle, anyone else who can see it (including passengers!) makes a Fear test with a rating equal to the stunt level. Warp DriverYour mount is a manifestation of a covenant sealed, empowered by the Warp to better serve your fell purpose. When you take this feat, gain the benefit listed for the class you received it as part of. This feat can only be taken once. - Headless Rider: Your bonded steed blackens and twists, becoming a gothic horror of wrought iron and stained glass. This effect causes no penalties to the steed and in fact grants it the benefits of a Composite Frame and Environmental Seals, regardless of whether it is Open Topped.
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Post by Amanojyaku on Aug 9, 2018 11:33:35 GMT -6
HidecarvedLevel: 4 Prerequisites: Dragonborn OR Viashino; Constitution 5, Scaled Skin (x2) Characteristics: Constitution, Willpower, Strength Skills: Acrobatics, Arcana, Athletics, Brawl, Perception, Persuasion, Scrutiny, Stealth Feats: Armor of Contempt *Decadence Immunity Perfect Self Strong Minded *Unarmed Warrior OR Unarmed Master Magic Schools: Abjuration Sword Schools: Foxhound ProtocolLevel Completion: Add your Level to the Armor granted by your Scaled Skin feat. FEATS ImmunitySuccumbing to poison is for lesser chumps. You are immune to all poisons and Toxic weapons.
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Post by Amanojyaku on Aug 9, 2018 11:34:08 GMT -6
High-Leg OfficerLevel: 4 Prerequisites: Arachne, Hunter in the Dark, Fleet of Foot, Stealth 4, (Brawl OR Weaponry) 4 Characteristics: Wisdom, Dexterity, Intelligence Skills: Acrobatics, Athletics, Ballistics, Command, Common Lore, Crafts, Deceive, Medicae, Perception, Persuasion, Pilot, Scrutiny, Stealth, Tech-Use, Weaponry Feats: Expert Tracker Feather Step Hard Target Skill Focus (Any) *Skill Focus (Any) Step Aside Sword Schools: Setting Sun Shadow Hand Completion Bonus: Gain +1 Speed and +3 Static Defense while wearing light or no armor.
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Post by Amanojyaku on Aug 9, 2018 11:34:56 GMT -6
Scion of AnakLevel: 4 Prerequisites: Goliath, Pardon My Reach, Strength 5, Fistful of HurtCharacteristics: Strength, Constitution, Charisma Skills: Animal Ken, Athletics, Brawl, Command, Crafts, Intimidation, Perception, Scrutiny Feats: Big Hitter God-Humbling Backhand Nerves of Steel Sound Constitution *Sound Constitution Scarred Skin Unarmed Master Sword Schools: Hulking Hurler Raging LocomotiveCompletion Bonus: You can go to six dots in Strength, and your melee attacks gain an additional meter of reach. FEATS Big HitterFists like anvils make for impressive feats of damage. You can use Unarmed attacks in martial maneuvers as if they were Two-Handed weapons. Your brawl attacks deal +2k0 damage thanks to knowing how to put those hams to work. This does not stack with the Matron feat.God-Humbling BackhandYour attacks are treated as magic for the purpose of interacting with incorporeal creatures. When charging, your attacks deliver damage and effects to creatures with the Stuff of Nightmares trait as if they did not have that trait, and if they cause damage to a creature with the Phasing trait, that creature immediately returns to its corporeal state. Scarred SkinRitual scarification makes for a real scary basher, but it also serves to toughen the skin, making it harder to hurt him further. Gain +1k1 on Intimidation tests, and reduce any damage you take that Armor would apply against by 2.
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Post by Amanojyaku on Aug 9, 2018 11:35:39 GMT -6
Umbral DiscipleLevel: 3 Prerequisites: Duskling, Gloaming Dancer, Ki Strike, Acrobatics 3, Brawl 3, Stealth 3 Characteristics: Dexterity, Composure, Wisdom Skills: Acrobatics, Arcana, Athletics, Common Lore, Intimidation, Scrutiny, Stealth, Brawl, Weaponry Feats: Defensive Mobility In Plain Sight *Skill Focus (Stealth) Sneak Attack Unarmed Master Sword Schools: Setting Sun Shadow Hand Shattered MirrorCompletion Bonus: Gain an additional use of your Gloaming Dancer feat each scene.
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