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Post by Amanojyaku on Aug 9, 2018 10:49:52 GMT -6
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Post by Amanojyaku on Aug 9, 2018 10:51:35 GMT -6
Bloodscaled FuryLevel: 4 Prerequisites: Dragonborn, Frenzy, Dragonborn Frenzy, Intimidation 5 Characteristics: Strength, Charisma, Constitution Skills: Command, Crafts, Acrobatics, Athletics, Brawl, Drive, Intimidation, Weaponry Feats: Bounding Beast Elder Wyrm's Fire *Feed the Meat Greater Frenzy Scales of Blood *Sound Constitution Strong Minded Sword Schools: Infernal MonsterBonus for Completion: Once per scene, you can take an additional Half Action during your turn. FEATS Greater FrenzyYour rage is a true terror to behold. While you are using Frenzy, you take a -2 penalty to Fellowship and gain an additional +1 bonus to Strength and Constitution. Scales of BloodBloodscaled furies are so named because when they work themselves into a rage, blood oozes out from between their scales... and the blood of dragonborn, while less so than that of true dragons, has no small amount of power. While in a Frenzy, you gain Aura equal to your Constitution. If you have the feat Wholeness of Body or Feed the Meat, the Armor it grants is also increased by +4 while you are in a Frenzy.
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Post by Amanojyaku on Aug 9, 2018 10:53:35 GMT -6
Eternal Blade Level: 4 Prerequisites: Elf, Precise Technique, Weapon Focus (any), Weaponry 5 Characteristics: Wisdom, Dexterity, Intelligence Skills: Acrobatics, Athletics, Charm, Command, Deceive, Drive, Perception, Persuasion, Scrutiny, Weapony Feats: Combat Insight Combat Master Danger Sense Elven Precision Eternal Insight *Improved Weapon Focus (Any) *Weapon Specialization (Any) Sword Schools: Devoted Spirit Diamond Mind Bonus for Completion: Add your Intelligence to your Static Defense.
FEATS
Eternal Insight The advice of generations of warrior ancestors rings in your mind, informing the movements of your blade. You may use Intelligence in place of your Level when using the Parry action, and your melee attacks gain additional Penetration equal to your Intelligence.
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Post by Amanojyaku on Aug 9, 2018 10:55:02 GMT -6
Eye o' Gork Level: 4 Prerequisites: Ork, I'm Da Boss!, Blind Fighting, Intimidation 5 Characteristics: Strength, Willpower, Charisma Skills: Athletics, Ballistics, Brawl, Command, Drive, Intimidation, Perception, Scrutiny, Weaponry Feats: *Battle Rage Fearless Frenzy Iron Jaw Offerin' ta Mork Scarred Skin *Sound Constitution WAAAAAGH CRY! Sword Schools: Tiger Claw White Raven Bonus for Completion: Gain +1 Resilience.
FEATS
Offerin' ta Mork There exists a cult of orks, in which to become better at krumpin' gitz, one eye is removed symbolically, offered to the Orkish gods of battle in order to become more like them. If you haven't already, you lose one eye upon taking this feat. Gain +2 Static Defense, and a +2k0 bonus on Command, Intimidation, and Persuasion rolls against Orks. If you ever regain or replace the lost eye, this feat is immediately refunded.
Scarred Skin Ritual scarification makes for a real scary basher, but it also serves to toughen the skin, making it harder to hurt him further. Gain +1k1 on Intimidation tests, and reduce any damage you take that Armor would apply against by 2.
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Post by Amanojyaku on Aug 9, 2018 10:55:58 GMT -6
LeShay HarlequinLevel: 4 Prerequisites: Eldarin, Extra Warp, Two Weapon Fighting, Enchantment or Illusion at 3, Performer 4, Forbidden Lore 4 Characteristics: Intelligence, Wisdom, Composure Skills: Academic Lore, Acrobatics, Arcana, Charm, Command, Common Lore, Deceive, Disguise, Larceny, Medicae, Performer, Persuasion, Politics, Scrutiny, Tech-Use Feats: Ancestral Recall Fearless LeShay Armory Quick Draw *Skill Focus (Any) *Skill Focus (Any) Spell Focus (Enchantment or Illusion) Sword Schools: Ancient TempleGun Kata: Daemon TriggerMagic Schools: Enchantment Illusion Bonus for Completion: Gain the Ambidextrous asset. If you already have it, instead gain a +1k0 bonus on attack rolls when using a weapon in each hand. FEATS LeShay ArmoryThe leShay are Eldarin warriors and assassins without peer, making excellent use of their innate magic and martial skill in all ways. You can store a number of one-handed weapons equal to your Level in a small Warp pocket that only you can access; for all purposes, when you aren't using these weapons, they may as well not exist. Retrieving or stowing a weapon from this space uses the same action for readying or stowing a weapon on your person.
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Post by Amanojyaku on Aug 9, 2018 10:56:41 GMT -6
Squat SentinelLevel: 4 Prerequisites: Squat, Squat Stability, Power Attack, Athletics 5 Characteristics: Constitution, Willpower, Strength Skills: Athletics, Brawl, Command, Common Lore, Crafts, Drive, Intimidation, Perception, Weaponry Feats: Armor Proficiency (Heavy) *Armor Proficiency (Extreme) *Armor Specialization Iron Jaw True Grit Squat Armor Proficiency Stone Power Sword Schools: Confused Turtle Stone Dragon Bonus for Completion: Enemies engaged with you treat all terrain within your weapon's reach as difficult terrain. FEATS Stone PowerThe difference between a Squat and an unmoving stone is that one is capable of getting drunk... and the other is a hairy midget with a drinking problem. When you use the Power Attack feat, you can choose to gain AP on all body locations instead of rolled damage dice, in any combination that does not exceed the number of rolled dice lost on the attack roll.
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Post by Amanojyaku on Aug 9, 2018 10:57:13 GMT -6
Terminator VeteranLevel: 4 Prerequisites: Aasimar, Terminator Honors, Ballistics 5, Athletics 4 Characteristics: Wisdom, Constitution, Strength Skills: Athletics, Ballistics, Command, Drive, Intimidation, Perception, Pilot, Tech-Use, Weaponry Feats: *Armor Proficiency (Extreme) Armor Specialization Celestial Wrath Hard Target Iron Jaw Sound Constitution *Sound Constitution *Weapon Focus (Any) Weapon Proficiency (Any) Gun Kata: Divine Flame Last LineCompletion Bonus: Gain an additional use of your Celestial Wrath feat each scene.
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Post by Amanojyaku on Aug 9, 2018 10:57:58 GMT -6
Vasharan GodslayerLevel: 5 Prerequisites: Human, Able Learner, Hatred (Religious Order), Forbidden Lore 5, Arcana 5 Characteristics: Any three, chosen when first taking this class. Skills: Any eight, chosen when first taking this class. Feats: Apostasy Armor of Contempt Heterodoxy *Heterodoxy *Heteropraxy Jack of All Trades Strong Minded United We Hate *Virgil's Guidance OR Gifts of the Gods Sword Schools: Dark Messiah Golden RiversideCompletion Bonus: Gain one free rank in a Sword School or Gun Kata whose current rank is lower than your Level. FEATS ApostasyThe gods and their ilk can go flip a fork; you're Human, and it's you who's going to inherit the universe. Gain a free raise on opposed tests made against Warp entities and Chosen. Gifts of the GodsYou may spend a resource point to invert the effects of a single Degeneration for one scene, turning all negative modifiers into positive modifiers. Buying Devotion costs double the normal amount of XP. HeterodoxyChoose one of your Alignment's commandments. You no longer make Alignment Checks for breaking it. HeteropraxyWhen you succeed a Stunt that would usually go against your Alignment, gain a point of Resolve. United We HateEven among Humans, the Vashar are insular, xenophobic assholes. Gain Hatred (Non-Humans). In addition, you can take the feat Excessively Hateful (though it must be applied to individual groups, rather than the blanket Hatred granted by this feat) as though it were a Human racial feat.
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Post by Amanojyaku on Aug 9, 2018 10:58:44 GMT -6
Warp ScionLevel: 4 Prerequisites: Tiefling, Mutation, Outsider, Forbidden Lore 4, Intimidation 4 Characteristics: Dexterity, Constitution, Willpower Skills: Arcana, Brawl, Command, Deceive, Forbidden Lore, Intimidation, Performer, Weaponry Feats: Blademaster Claws of the Beast Cloak of Chaos *Extracurricular Study Minor Magic Scarred Skin *Skill Focus (Any) Sword Schools: Viae Furoris Eldritch AdventGun Kata: Daemon TriggerCompletion Bonus: Weapons you wield gain Orgone Array and deal +1k1 damage to targets aligned with the Blessed Pantheon. FEATS Claws of the BeastAdd your level as a static bonus to damage rolls when attacking with your natural weapons or weaponless unarmed strikes. You can use Unarmed attacks in martial maneuvers as if they had the Daemonic property. Cloak of ChaosThe Warp itself reaches out to protect you, surrounding you with a veil of daemonic power that blunts the worst the Wheel has to offer. Attacks that target you take a check on the attack roll. Scarred SkinRitual scarification makes for a real scary basher, but it also serves to toughen the skin, making it harder to hurt him further. Gain +1k1 on Intimidation tests, and reduce any damage you take that Armor would apply against by 2.
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Post by Amanojyaku on Aug 9, 2018 10:59:18 GMT -6
Webway StalkerLevel: 4 Prerequisites: Dark Eldarin, Recluse, Back Stab, Stealth 4, (Weaponry or Ballistics) 4 Characteristics: Dexterity, Charisma, Intelligence Skills: Acrobatics, Athletics, Ballistics, Brawl, Charm, Deceive, Disguise, Forbidden Lore, Perception, Persuasion, Pilot, Scrutiny, Stealth, Weaponry Feats: *Crack Shot OR Crushing Blow Improved Sneak Attack Jaded Lolthdark Assault *Skill Focus (Stealth or Larceny) Versatile Combatant Warp Fire Sword Schools: Shadow Hand Gun Kata: Immortal SmokeBonus for Completion: Gain one additional use of your Warp Miasma racial power each scene. FEATS Lolthdark AssaultThe Webway is home to many terrors, and not all of them are nice enough to sit back and watch you fumble around blindly in your own cloud of darkness. You are unaffected by your own Warp Miasma, and deal +5 damage when attacking creatures who are affected by it... whether they're in it or you are. Versatile CombatantDark Eldarin corsairs are renown for fighting with disparate weapons in each hand. When using a Pistol in one hand and a melee weapon in the other, you gain the benefits of the Two Weapon Fighting feat, and you can apply the benefits of Weapon Focus or similar feats that apply to only one of those weapons to both of them.
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Post by Amanojyaku on Aug 9, 2018 10:59:47 GMT -6
WhisperknifeLevel: 3 Prerequisites: Halfling, Halfling Agility, Sneak Attack, Stealth 3, Larceny 3 Characteristics: Intelligence, Fellowship, Dexterity Skills: Acrobatics, Ballistics, Charm, Disguise, Deceive, Larceny, Perception, Performer, Persuasion, Pilot, Scrutiny, Stealth, Tech-Use, Weaponry Feats: Back Stab Quick Draw Second Chance Skill Focus (Any) *Skill Focus (Any) Weapon Focus (Parrying or Thrown) Sword Schools: Killer Doll Shadow Hand Completion Bonus: When attacking a larger opponent, gain a static bonus to damage rolls equal to half the difference in Size.
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Post by Amanojyaku on Aug 9, 2018 11:05:30 GMT -6
Air CaptainLevel: 4 Prerequisites: Tau, Skill Focus (Pilot), Pilot 5, Ballistics 4 Characteristics: Intelligence, Composure, Dexterity Skills: Common Lore, Persuasion, Ballistics, Pilot, Drive, Tech-Use, Command, Acrobatics Feats:Shake and Bake Eidetic Memory Catfall Joystick Jockey Move and Shoot Drive-by Gunner *Skill Focus (Pilot) *Defensive Mobility Wing Leader Gun Kata:Blazing SunCompletion Bonus: Gain +1 to Holdings (Tau), to a maximum of 5. FEATS Drive-By GunnerSome berks like to stay and play, but you know it's smarter to shoot and scoot. While driving a moving vehicle, you can use the Multiple Attacks action to attack with a handheld ranged weapon as a half action, but take a number in rolled dice equal to the current Speed multiplier applied to your vehicle's Static Defense as a penalty to each attack roll. Joystick JockeyWhen controlling a vehicle via Remote Uplink, you may take a Full Action to perform a Full Action or two Half Actions for the vehicle. You may also use Trick Shots and Special Attacks with the vehicle. Shake and BakeYou may use an Evasive Manouvers action on an ally no more than a Half Move's distance away from you, who then receives the TN bonus you normally would. Wing LeaderWhen making a Pilot test, you may choose to take -Xk0 (X cannot exceed your level) to the test. You may then distribute up to X in rolled dice amongst any allies making vehicle tests until your next turn.
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Post by Amanojyaku on Aug 9, 2018 11:06:04 GMT -6
Earth Engineer Level: 4 Prerequisites: Tau, Eidetic Memory, Academic Lore 4, Tech-Use 5, Crafts 5 Characteristics: Intelligence, Composure, Wisdom Skills: Persuasion, Tech-Use, Common Lore, Perception, Scrutiny, Survival, Animal Ken Feats: Craftsmaster Upgraded Binary Chatter Skill Specialization Handyman Gain Access Skill Focus(Tech-Use or Crafts) Tech Support *Skill Focus (Any) Completion Bonus: Gain +1 to Inheritance (Tau Empire), to a maximum of 5.
FEATS
Craftsmaster May reroll Craft Tests, provided the character has a specialty in the attempted Craft. You can only do so once per item or occasion.
Handyman This feat can be taken multiple times. For the purposes of vehicle repair and maintenance, you double the number of people you count as for every time you have taken this feat.
Skill Specialization Choose a mental skill. Any specialties you have in this skill apply to all your other mental skills.
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Post by Amanojyaku on Aug 9, 2018 11:06:46 GMT -6
Fire CommanderLevel: 4 Prerequisites: Tau, Move and Shoot, Hip Shooting, Ballistics 5, Command 4 Characteristics: Intelligence, Composure, Willpower Skills: Athletics, Ballistics, Command, Common Lore, Drive, Perception, Persuasion Feats:*Armor Proficiency (Extreme) Fearless Iron Jaw Air of Authority Farsighted *Sound Constitution Killing Blow OR Patient Hunter *Weapon Focus (Any Ranged) Weapon Proficiency (Any Ranged) Weapon Specialization (Any Ranged) Gun Kata:Crimson SicklePoint Blank Immortal SmokeCompletion Bonus: Gain +1 to Followers (Tau), to a maximum of 5. FEATS Killing BlowYou gain a static bonus to damage against targets equal to half the amount your initiative roll is higher than the target's initiative roll. If the target is surprised or unaware, add a free raise to damage as well. Patient HunterYou can make Opportunity Attacks using Ballistics at a distance of up to half your Speed.
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Post by Amanojyaku on Aug 9, 2018 11:07:22 GMT -6
Heart Heretic Level: 4 Prerequisites: Tau, Silent Arcana, Enemy (Tau), 2 Rank in 2 Magical Schools Characteristics: Intelligence, Composure, Charisma Skills: Persuasion, Forbidden Lore, Common Lore, Weaponry, Arcana, Animal Ken, Survival, Scrutiny Feats: Channel Energy Tested Minor Magic Mana Generator Arcane Blade Speak Language (Celestial or Abyssal) Naturalize Astral Aegis Hatred (Tau) Magic Schools: Enchantment Healing Completion Bonus: Gain +1 to Mentor (Tau Empire), to a maximum of 5.
FEATS
Astral Aegis When in the presence of someone whom Hatred applies to, you may spend a Resource point to redirect any Warp Phenomena to them.
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