Spectacle Fighter
Aug 13, 2018 21:42:10 GMT -6
Post by GuardianTempest on Aug 13, 2018 21:42:10 GMT -6
Homebrew Class: Spectacle Fighter
Characteristics: Dexterity, Charisma, Fellowship
Skills: Acrobatics, Ballistics, Charm, Common Lore, Deceive, Drive, Intimidation, Performer, Scrutiny, Weaponry
Sword Schools: Platinum Perfect, Lion Heart
Gun Kata: Daemon Trigger, Recoil Reaper
Bonus for Completion: Special Attacks and Trick Shots get +1 to attack and damage rolls
Dullard
Level: 1
Prerequisites: Acrobatics 2, Performer 1, Weaponry OR Ballistics 1
Feats:
Danger Sense
Fast Reflexes
Quick Draw
Style
*Two Weapon Fighting
*Extra Credit
*Weapon Proficiency (Any)
Casual
Level: 2
Prerequisites: Acrobatics 3, Performer 2, Weaponry OR Ballistics 2, Style
Feats:
Blind Fighting
Catfall
*Display of Arms
Fleet of Foot
Professional Insult Fighter
Rakish Audacity
*Extra Credit
*Weapon Proficiency (Any)
Brave Bruiser
Level: 3
Prerequisites: Acrobatics 4, Performer 3, Weaponry OR Ballistics 3, Rakish Audacity
Feats:
Double Tap OR Swift Attack
Flynning OR Hip Shooting
*Improved Feint OR Steel Rain
Nerves of Steel
Swapping Flourish
*Extra Credit
*Weapon Proficiency (Any) OR Weapon Focus (Any)
Awesome Assaulter
Level: 4
Prerequisites: Acrobatics 5, Performer 4, Weaponry OR Ballistics 4, Swapping Flourish
Feats:
Cleave OR Daredevil Dodger
*Combat Master
Evasion
Psych Out
Wall of Steel OR Whirlwind of Steel
*Extra Credit
*Weapon Focus (Any) OR Weapon Specialization (Any)
Super Stylin' Savage
Level: 5
Prerequisites: Acrobatics 5, Performer 5, Weaponry OR Ballistics 5, Cleave OR Daredevil Dodger, Psych Out
Feats:
Assassin Strike OR Ambuscade Marksman
Blademaster OR Ballistic Mastery
Counter Attack OR Return Fire
*Fan the Hammer OR Lightning Attack
Step Aside
*Extra Credit
*Weapon Specialization (Any)
UNIQUE FEATS
Rakish Audacity
Your confidence propels you into battle. Add your Charisma as a bonus to your Initiative rolls and on opposed tests.
Swapping Flourish
While performing Multiple Attacks, you may switch out your current attacking weapon (as per the Ready action) between attacks freely. Melee weapons can only be switched with other melee weapons, and ranged weapons with other ranged weapons.
Style
When you pass a skill test involving anything stylish (skating, shredding, just about anything stunted) with at least one raise, you can choose to store those raises and add them to another stylish skill test made during that scene. You must spend all of your stored raises on a single roll, and cannot collect raises from a roll improved this way. If you fail any tests while you have raises stored, all saved raises are lost.
OTHER HOMEBREW FEATS
Ambuscade Marksman (Insurgent)
As long as you remain on the move, you can continue fighting for the cause. Once per turn when you make a ranged attack, you may move at your Half Move rate as a free action. The target does not get a free attack against you for disengaging but other enemies in range can still do so.
Ballistic Mastery (Soldier)
Your mastery of pulling triggers is unsurpassed and your shot always hits home. You may reroll a missed ranged attack once per round.
Daredevil Dodger (Danmaku Duelist)
After dodging, if an attack misses you by less than 5, you receive a +1k0 bonus to ranged attacks performed on your next turn. This stacks with itself, if you should happen to dodge multiple attacks in this manner.
Display of Arms (Edgemaster)
Your weapons count as instruments and may be used to make Performer Tests.
Extra Credit (Tyrant)
While other people study arithmetic. You study the art of killing fools. Gain a rank in a gun kata or sword school to a maximum of half your level (round up).
Flynning (Duelist)
You can use fancy swordplay to make your opponents dance. Instead of making a damage roll for a successful melee attack, you can choose to move yourself and a target you're engaged in combat with a number of meters equal to your Dexterity. This movement does not provoke opportunity attacks.
Professional Insult Fighter (Duelist)
You can use the Monologue/Study, Social Attack, and Wordplay social combat actions in standard combat. Characters you target with social attacks in standard combat can spend reactions to Refute you as if they were in social combat. Social combat actions provoke opportunity attacks when performed in the middle of standard combat.
Psych Out (Duelist)
You really know how to throw people off their game. When you overcome a target with a social attack in standard combat, you can force them to either spend Resolve or count as being under the effects of the Unluck spell (including the benefits for getting raises on your roll, to a limit of -5k0) until the end of their next turn. This effect replaces the normal effects of your social attacks.
Return Fire (Grammaton Cleric)
When a berk shoots you and misses, you better shoot back before he can do it again. Whenever you successfully dodge a ranged attack, you may make a single shot ranged attack against that opponent with a -2k1 penalty to the attack roll.
Whirlwind of Steel (Syzygyrior)
Your strikes come at machine gun speed. You gain an additional reaction action every round which may only be spent on the Multiple Attacks action.