Grammaton Cleric
Aug 13, 2018 22:43:15 GMT -6
Post by GuardianTempest on Aug 13, 2018 22:43:15 GMT -6
Homebrew Class: Grammaton Cleric
Characteristics: Wisdom, Dexterity, Composure
Skills: Academic Lore, Athletics, Brawl, Common Lore, Crafts, Intimidation, Perception, Politics, Scrutiny, Tech-Use
Sword Schools: Lion Heart
Gun Kata: Daemon Trigger, Immortal Smoke, Vector Oracle
Bonus for Completion: +1 to ranged attacks against a target whose attack you successfully dodged until the end of your next turn.
Maverick
Level: 1
Prerequisites: Perception 1, Athletics 1, Brawl 1
Feats:
*Blind Fighting
Combatives
Danger Sense
Quick Draw
Roll With It
*Two Weapon Fighting
*Armor Proficiency (Light) OR Wholeness of Body
Weapon Proficiency (Any)
Desperado
Level: 2
Prerequisites: Perception 2, Athletics 2, Brawl 2, Combatives, Roll With It
Feats:
Combat Sense
Dexterous Power
Double Tap
*Evasion
Improvisational Warrior
*Lead Fingers OR Unarmed Warrior
Zen Shooting
*Weapon Proficiency (Any)
Vermilion Rebel
Level: 3
Prerequisites: Perception 3, Athletics 3, Brawl 3, Dexterous Power, Zen Shooting
Feats:
Defensive Mobility
Headstrong
Improvisational Master
Nerves of Steel
*Paranoia
*Swift Attack
Up Close and Anti-Personnel
*Weapon Proficiency (Any)
Grammaton Cleric
Level: 4
Prerequisites: Perception 4, Athletics 4, Brawl 4, Improvisational Master, Up Close and Anti-Personnel
Feats:
Combat Master
Daredevil Dodger
Improvisational Savant
Hip Shooting
*Pinball Wizard OR Unarmed Master
Whirlwind of Steel
*Armor Specialization (Light) OR Diamond Body
*Weapon Focus (Any Pistol or Basic ranged weapon)
Coyote Reaper
Level: 5
Prerequisites: Perception 5, Athletics 5, Brawl 5, Daredevil Dodger, Improvisational Savant
Feats:
*Assassin Strike
Counter Attack
Fluid Positioning
Fan the Hammer
Return Fire
Step Aside
*Wall of Steel
*Weapon Specialization (Any Pistol or Basic ranged weapon)
UNIQUE FEATS
Dexterous Power
Swift speed and precise coordination can hit hard in a pinch. You may use half your Dexterity (rounded up) instead of Strength for damage rolls.
Fluid Positioning
For every individual target when using Fan the Hammer, reduce the cumulative penalty on all attacks by one rolled die. (e.g. Four attacks evenly distributed between two targets would only have a total penalty of -2k0, while six attacks against six different targets would have no penalty at all.)
Return Fire
When a berk shoots you and misses, you better shoot back before he can do it again. Whenever you successfully dodge a ranged attack, you may make a single shot ranged attack against that opponent with a -2k1 penalty to the attack roll.
OTHER HOMEBREW FEATS
Combatives (Warfighter)
You may use Brawl in place of Weaponry for melee tests (e.g. Disarm, Parry, Standard Attack actions, etc.) using melee weapons you are proficient with as long as it doesn't have the Two Hands or Unwieldy property.
Daredevil Dodger (Danmaku Duelist)
After dodging, if an attack misses you by less than 5, you receive a +1k0 bonus to ranged attacks performed on your next turn. This stacks with itself, if you should happen to dodge multiple attacks in this manner.
Roll With It (Boxer)
It's as simple as ducking and weaving at the right moment. You can use your Athletics in place of your Acrobatics when using the Dodge action.
Up Close and Anti-Personnel (Loose Cannon)
Some people say it is harder to shoot someone that's swinging an axe at your head but you say it's hard not to shoot someone swinging an axe at your head. You are still considered to be in Point Blank range for Ranged Attacks while engaged in Melee.
Whirwind of Steel (Syzygyrior)
Your strikes come at machine gun speed. You gain an additional reaction action every round which may only be spent on the Multiple Attacks action.