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Guns
Nov 13, 2021 18:18:24 GMT -6
Post by DatsVatSheSaid on Nov 13, 2021 18:18:24 GMT -6
Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Hot-shot Volleygun | Heavy(Las) | 3k3 E | 7 | -/10 | 100m | 160 | Full | VRare | Reliable, Storm |
Nicknamed the "Hellgun", the Hot-shot Volley Gun is a high-powered Laser Weapon capable of firing multiple shots very rapidly. Incorporating Penitent-class heat sink arrays, these weapons can maintain a punishing rate of high-powered laser fire.
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Guns
Jan 21, 2022 11:27:58 GMT -6
Post by Traskus on Jan 21, 2022 11:27:58 GMT -6
Needlers are what you get when goblins try to improve on bolt weapons. They failed of course, but the result has an effectiveness of its own for a fraction of the price. Exotic
| Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Needler
| Pistol | 2k2 R
| 4
| S/7 | 30m | 20
| Full
| Uncommon
| Anti-personnel, Supercombine
| Blam Rifle
| Basic
| 3k2 R
| 4
| S/3 | 80m | 21
| Full
| Rare
| Anti-personnel, Supercombine
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Supercombine: If all rounds from a full auto burst hit a targeted creature, the hit gains the razor sharp and volatile qualities.
The fact these exist means someone in the Imperial Guard thought, "I want to rapid fire my grenades at that knight, but not like a bolter does."
The mad launcher functions as a sidearm, what with its reduced ranged and slightly higher fire rate.
Launcher
| Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | EM-4 Cold War
| Basic
|
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| S/4 | 60m | 12
| 2 Full
| Very Rare
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| MGL Mad Launcher
| Basic
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| S/2 | 30m | 6
| Full
| Rare
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Guns
Apr 15, 2022 19:20:47 GMT -6
Post by DatsVatSheSaid on Apr 15, 2022 19:20:47 GMT -6
Behold! Specialty "Wands" to certainly give you and edge in magic duels and teach those darn adventurers to stay out of your Tower!!
Ordinary
| Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Leadslinger Wand
| Pistol | (Caster level)k(Caster level/2) I
| 4
| S/- | 50m | 6
| Full
| Uncommon
| Gear(Implement)
| Hunter's Stave
| Basic
| (caster level)k(caster level/2) I
| 4
| S/- | 80m | 1
| Full
| Rare
| Gear(Implement), Accurate
| Evoker's Boomstick
| Basic
| (caster level)k(caster level/2) I
| 4
| S/- | 40m | 2
| Full
| Rare
| Gear(Implement), Scatter
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Flamer
| Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Pyromancer's Kindler
| Pistol | (Caster level)k(Caster level/2) E
| 4
| S/- | 10m | 3
| 2Full
| VRare
| Gear(Implement), Flame
| Pyromancer's Tinderbox
| Basic
| (caster level)k(caster level/2) E
| 6
| S/- | 20m | 6
| 2Full
| VRare
| Gear(Implement), Flame
| Pyromancer's Inferno
| Heavy
| (caster level)k(caster level/2) E
| 6
| S/- | 40m | 12
| 2Full
| VRare
| Gear(Implement), Flame
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Guns
Aug 17, 2022 22:43:08 GMT -6
Post by username on Aug 17, 2022 22:43:08 GMT -6
Bolter
| Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Stalker Bolter
| Basic | 4k2 X | 6
| S/- | 120m | 8
| Full
| MRare
| Accurate, Tearing
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The Stalker Bolter is a variant of the standard Bolter. It is modified with an elongated barrel and Targeter System range-finding scope and is used by Space Marines in the role of a precision assault rifle or as a highly-accurate sniper weapon.
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Guns
Sept 18, 2022 1:44:24 GMT -6
Post by ScrapyardDragon on Sept 18, 2022 1:44:24 GMT -6
Primitive
| Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Beyblade
| Thrown | 1k1 I | 0
| S/- | Strength * 3 | -
| -
| Common
| Spinner (3)
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Launcher
| Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Spinlauncher
| Basic | + | +
| S/- | 15m | 1
| Half
| Common
| +
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Beyblade: Beyblades are, to the untrained eye, simple unassuming tops for children to play with. To someone who knows how to use them though, or the poor sods who've been the victims of such individuals, they're surprisingly dangerous things with a nasty habit of flying into people's faces and other fragile bits. SpinLauncher: The intended tool to fire Beyblades from. This launcher fires weapons with the Spinner property as ammo, increasing the spinner rating of its ammunition by 3. You still apply strength as rolled die to damage. New Weapon Property: Spinner (X): After this weapon is Thrown, the projectile remains spinning on the battlefield for up to X rounds (chosen when the attack is made), and at the end of your turn you may move it up to your dexterity in meters in any direction as a free action. If a creature (or another spinner weapon) moves within 1 meter of the weapon, or ends its turn within one meter of the weapon, the weapon makes an additional attack against them, using the firer's ballistics. If the weapon is attacked while spinning (its SD is 20), the amount of rounds it remains spinning is reduced by one, plus one more for every raise on the attack roll. Left Spinner (artifact 2)This Beyblade, thanks to the unique way it spins, is able to extract inertia from its victims. Whenever it inflicts wounds (or reduces the amount of rounds another spinner weapon remains spinning), the amount of rounds the Left Spinner remains spinning is increased by one. Beyond that it has a single hearthstone slot. Yes I got bored and in a fit of insomnia statted out beyblades as a weapon you can shoot/throw at people. Have fun. I would also like to remind people that, raw, you do in fact add your STR to damage die by default for all thrown weapons, not just ones that double as melee weapons. Its just that the book specifically says this excludes explosives, meaning the only ranged-only thrown weapon are the freaking bolas, which nobody uses, so everyone just presumes you [don't] add STR to damage for ranged only throwables. Check page 202's description of thrown weapons if you don't believe me.
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Guns
Sept 19, 2022 10:06:42 GMT -6
Post by ScrapyardDragon on Sept 19, 2022 10:06:42 GMT -6
Ordinary
| Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Mauler
| Pistol | 2k2 I | 0
| S/- | 10m | 6
| 2Full | Common
| Reliable, Scatter
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Mauler: An otherwise ordinary revolver chambered to load shotgun rounds instead of regular bullets.
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chippo
Full Member
<Insert dead meme>
Posts: 211
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Guns
Sept 25, 2022 21:52:34 GMT -6
Post by chippo on Sept 25, 2022 21:52:34 GMT -6
Ordinary
| Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Skelter-model Hand Cannon
| Pistol | 3k2 I | 3
| S/- | 35m | 72
| Special | VRare
| -
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6 shots are way too few for some berks. The Skelter-model Hand Cannon circumvents cumbersome reloading as much as possible, until someone gets carried away with their hammer fanning. You may use the reload action to load 6 shots at 2Full.
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Guns
Oct 10, 2022 21:49:56 GMT -6
Post by Xornik on Oct 10, 2022 21:49:56 GMT -6
Formerly posted on the old Forums, These may have been tweaked and balanced after posting, but I cannot remember. Below is my backup from when I originally posted them. Tether
| Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Harpoon Gun | Basic (Exotic) | 3k3 R | 4 | S/- | 20m | 1 | Full | Rare | Tether, Melee Attach, Razor Sharp | Retractable Rocket Fist | Heavy (Unarmed/Exotic) | 3k3 I | 2 | S/- | 15m | 1 | Half | Very Rare | Tether, Brawling, Disorienting | Retractable Power Fist | Heavy (Unarmed/Exotic) | 3k3 X | 4 | S/- | 15m | 1 | Half | Mythic Rare | Tether, Brawling, Power Field |
Tether
If a ranged or thrown attack with a Tether weapon is successful, the attacker enters into a Ranged Grapple with the target, using their strength through the tethered weapon to perform any of the following grapple actions: Attack with Weapon, Throw Down Opponent, Ready, Stand, Use Item. The Target can only use the following grapple actions: Attack with Weapon, Ready, Stand, Use Item, Break Free, Slip Free. The attacker can also attempt to Pull the target towards them, this works as a Bull Rush test, with the target moving 2m plus 2m for every raise they get on the opposed Strength test.
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Guns
Nov 24, 2022 19:42:42 GMT -6
Post by DatsVatSheSaid on Nov 24, 2022 19:42:42 GMT -6
Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Lucius No. 98 Lasgun | Basic(Las) | 3k3 E | 6 | S/- | 100m | 60 | Full | Uncommon | Reliable, Ammo Hungry(2) |
Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Lucius No. 98 Long Lasgun | Basic(Las) | 3k3 E | 6 | S/- | 170m | 20 | Full | Rare | Accurate, Reliable, Ammo Hungry(2) |
The signature weapon of the Death Korps of Krieg, the Lucius-pattern lasgun operates in the 21 megathoule range, but is designed to draw from a standard Munitorum-issue power pack. Consequently, the Lucius lasgun discharges a more powerful shot, but drains the power pack at a correspondingly increased rate. This also puts a great strain on the weapon, limiting the rate of fire and requiring such features as additional heat sink rings lining the exterior of the barrel.
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Guns
Nov 24, 2022 20:25:16 GMT -6
Post by DatsVatSheSaid on Nov 24, 2022 20:25:16 GMT -6
Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Cobra Assault Cannon | Heavy(Ordinary) | 4k4 X | 6 | S/- | 100m | 4 | 2Full | VRare | Ordnance, Unreliable |
"I'd Buy that for a Dollar." New Property: Ordnance: This Weapon cannot make Aimed Attacks at a Target within Short Range, get an additional +1k0 bonus to hit when using an Aim action, And this is a Heavy weapon firing on single shot, it deals +1k1 damage for every two raises you get on the roll to hit with an Aimed attack.
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Guns
Nov 27, 2022 12:36:12 GMT -6
Post by DatsVatSheSaid on Nov 27, 2022 12:36:12 GMT -6
Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Accatran Pattern Lasgun | Basic(Las) | 3k2 E | 0 | S/6 | 60m | 60 | Full | Uncommon | Reliable, Compact |
The Accatran MkIV is a bullpup-style lasgun. The compact design of the weapon is due in part to the power cell’s location in the stock. The smaller profile of the Accatran MkIV is perfectly suited to drop missions, easily maneuvered at short range or fired from the hip. Further, its lighter design allows wielders to carry other equipment in place of the extra bulk, which can be particularly vital for regiments that favor grav-chutes as a means of deployment.
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Guns
Nov 30, 2022 17:35:08 GMT -6
Post by insertnamehere on Nov 30, 2022 17:35:08 GMT -6
Melta | Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Volkite Serpenta | Pistol | 4k2 E | 4 | S/- | 20m | 10 | Full | Rare | Deflagrate | Volkite Charger | Basic | 4k2 E | 4 | S/3 | 60m | 30 | Full | VRare | Deflagrate
| Volkite Culverin
| Heavy | 4k2 E | 6 | S/6 | 100m | 48 | 2Full | VRare | Deflagrate
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Volkite is a class of powerful thermal ray weapons that have a devastating effect on organic matter which produce a deflagrating effect that explosively turns flesh into ash and jetting fire. Once the standard issue weapon of the Aasimar and Tieflings during the War of the Monsters Fall in millennia past, volkite weapons have been superseded by the boltgun soon after the war due to bolt weapons better range, armor piercing, and overall stopping power. These weapons can still be found today in the hands of specialist units and even the odd adventurer or mercenary.
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Guns
May 30, 2023 21:49:36 GMT -6
Post by Amanojyaku on May 30, 2023 21:49:36 GMT -6
Masher got another revision. Not-Basic status now in line with a hand cannon.
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Guns
May 30, 2023 23:02:31 GMT -6
Post by ScrapyardDragon on May 30, 2023 23:02:31 GMT -6
Syrneth
| Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Rahu Gun (Blaster Mode)
| Heavy | 5k3 E | 4 | S/4 | 40m | 4 | 2Full | Fabulous Max | Reliable, Alternate Fire
| Rahu Gun (Bomb Mode) | Heavy | 4k3 E | 4 | S/- | 40m | 4 | 2Full | Fabulous Max | Blast(4), Alternate Fire
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Rahu GunTaken from a daemon possessing a combat robot, the Rahu gun boasts high stopping power, though it is terribly inefficient with it's power cells due to having been designed to be hooked up to a much larger power supply than reasonable for a hand-carried weapon. I made this for a campaign and once again felt compelled to upload it here for long-term archival purposes.
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Guns
Jan 23, 2024 17:36:27 GMT -6
Post by ScrapyardDragon on Jan 23, 2024 17:36:27 GMT -6
Las | Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Marker Pistol
| Pistol | - | -
| S/- | 30m | 12 | Full | Uncommon | Markerlight
| Marker Carbine
| Basic | - | -
| S/- | 60m | 12 | Full | Very Rare
| Accurate, Markerlight
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Weapon Property: Markerlight - A target hit with a markerlight weapon gives a +1k1 bonus to all attack rolls against them until the end of your next turn.
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