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Guns
Aug 17, 2018 20:17:32 GMT -6
via mobile
Post by Divergent Reality on Aug 17, 2018 20:17:32 GMT -6
The Big Game Hunter is the large, imposing sibling to the Hunting Rifle. It hits harder and punches through tough hide more easily than its sibling. That extra oomph comes at a price, the Big Game Hunter weighs almost three times as much and requires some time to brace before firing. What's for dinner? Anything I can see within half a kilometer!
Ordinary | Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Big Game Hunter | Heavy | 4k3 I | 6 | S/- | 120m | 4 | 2Full | Rare | - |
GuitAR is a comically shaped guitar. It is obviously a musical instrument in the shape of a weapon. Musicians usually load blanks to add an extra theatrical element to their live performances. Put in live rounds and it functions as well as any firearm. I said, are you ready to rock?!?!
Ordinary | Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | GuitAR | Basic | 3k2 I | 0 | S/- | 40m | 12 | Full | Rare | Gear Musical Instrument (Best Quality) |
This clunky Micro-Bead features two over the ear speakers and a microphone. The side without a microphone is a dummy housing a Krak Grenade. The ear padding can be removed exposing a powerful adhesive allowing it to be stuck to a convenient surface. Can you hear me now?
Grenades | Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Boom Phones | Thrown | 4k2 X | 10 | S/- | S*3 | - | - | VRare | Gear Micro-Bead (Common Quality) |
Blowguns are one of the most basic ranged weapons created. A simple hollow wooden tube and darts allow anyone with sufficient lung capacity to propel a dart with lethal force. Modern versions are commonly made from plastics or more exotic materials. Point and puff.
Primitive | Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Blowgun
| Basic | 1k1 R | 0 | S/- | Con*3m | 1 | Free
| Com
| Special
| Competition Blowgun
| Basic | 1k1 I | 0 | S/- | Con*3m | 1 | Free | Rare
| Composite, Special
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Special: A Blowgun dart may be loaded with a single dose of a drug or poison. Graviton weapons work by distorting the localized gravity of a target causing its own weight to turn meat and bone to pulp and shards. A Tiefling wielding a Grav Cannon Exotic | Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Graviton Pistol
| Pistol | 4k3 I | 8 | S/- | 15m | 6 | 2Full | MRare
| Special
| Graviton Gun
| Basic | 4k3 I | 8 | S/- | 30m | 12 | 2Full | MRare
| Special
| Graviton Cannon
| Heavy | 4k3 I | 10 | -/5 | 60m | 30 | 3Full | Near Unique
| Special
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Special: Grav weapons gain a bonus to their damage roll based on the strength of armor protecting areas struck. Areas with little to no armor reduce the weapon's damage where thick slabs enhance damage. Damage modifier Graviton Weapon Modifiers |
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AP of location struck |
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0-3 | -5
| 4-7 | -0
| 8-11 | +5
| 12-15 | +10
| 16+ | +15 |
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Guns
Aug 17, 2018 20:19:02 GMT -6
via mobile
Post by Divergent Reality on Aug 17, 2018 20:19:02 GMT -6
The Las Pistola resembles a heavily stripped down Las pistol. It's designers required nothing else. Carlos McConnell with his trusty Las Pistola and power claymore. Exotic | Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Las Pistola
| Pistol | 2k2 E | 0 | S/- | 30m | 6 | Full | Fabulous Max
| Accurate, Proven 3, Volatile
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The Spallation Melta functions almost exactly as a traditional Meltagun against infantry. It's micro pulsed firing mode shows it's true function against vehicles and buildings. These millisecond separated firings allow superheated material a chance to evacuate and will eventually blow superheated armor and building materials into any occupants. When given the chance it is just as effective against infantry as well. RIP those guys. Melta | Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Spallation Melta
| Basic | 4k3 E | 12 | S/- | 20m | 5 | 2Full | VRare
| Anti-Material
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Disruption weapons are the most common infantry weapon fielded by the Klingon Empire. Their effectiveness and ease of use have kept them in favor for centuries. The Disruptor Rifle is a pistol with increased output and a larger battery. It has a long-standing problem with its induction coils which are prone to burn out. Las | Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Disruptor Pistol (nISwI' HIch)
| Pistol | 2k2 E | 0 | S/- | 30m | 12 | Full | Rare
| Disintegration, Reliable
| Disruptor Rifle (nISwI' beH)
| Basic | 3k2 E | 0 | S/- | 40m | 24 | Full | UnCom
| Disintegration, Overheats, Reliable
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“Getting shot hurts like hell, I wouldn't want to do that again.” true words Mr. Security Guard, but violence is one of The Wheel's many currencies. The Orgasmorator was designed to temporarily alter the mind’s perception of pain. The las bursts from this weapon flood their target with a temporary feeling if ecstasy leaving them in a daze. A Chosen assists a Spark with testing while delivering vigilante justice Exotic | Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Orgasmorator
| Basic | 3k2 E | 0 | S/- | 40m | 12 | Full | Near Unique
| Halting, Shocking, Quick Draw
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The Panzerknacke was conceived as a way to deliver a grenade blast in polite situations where a traditional attack is not viable. These are useful for tackling high priority targets, someone can get a hold of the target with a handshake and surprise their security detail. A low quality image of an early design Launcher | Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Panzerknacke
| Pistol | † | † | S/- | 10m | 1 | 2Full | Rare
| Arm Mounted, Compact
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† - Varies with ammunitionLas Inhibiting grenades create a temporary cloud of shimmering particles designed to scatter or absorb a broad spectrum of energy attacks. Security teams deploy several LI Grenades to minimize casualties during a terrorist attack Grenade | Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Las Inhibiting Grenade
| Thrown | - | - | S/- | S*3 | - | - | Rare
| Blast 5, Special
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LI Grenades reduce the damage of E type ranged weapons firing into, out of, or through the grenades area of effect by -0k1. The cloud lasts for three rounds, decreased by strong winds such as storm winds, VTOL backwash, etc. Traps, by design, appear where you least expect them. This finely crafted smoking pipe comes loaded with a single Rod Bomb packed around the bulky bowl. The detonation fuse is adjusted and set when created. The most common timing is for a two to three minutes, enough time for the victim to relax. Gear | Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Pipe Bomb
| Explosive | 3k2 X | 0 | - | - | - | - | VRare
| Blast 3, Fuse, Gear Good Quality Smoking Pipe
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Fuse: This device has a fuse that ignites when the pipe is lit. It is usually set for a few minutes. It can be lengthened or shortened upon creation.
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Guns
Aug 17, 2018 20:20:12 GMT -6
via mobile
Post by Divergent Reality on Aug 17, 2018 20:20:12 GMT -6
Second to smoke in age, the chemical compound nicknamed Mustard Gas is one of the oldest forms of weaponized chemicals. Production of dirty Mustard Gas is achievable with technologies available to any barely industrialized world. This gas permeates clothing to irritate the skin and inflame lungs when inhaled. A cloud shortly after detonation Grenade | Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Mustard Gas Grenade
| Thrown | 4k2 E | 0 | S/- | S*3 | - | - | Rare
| Blast 4, Festering, Special
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Special: Targets wearing fully sealed armor such as a Void Suit take no damage from Mustard Gas Grenades. Annelid weapons are derived from the biological components of a mildly psychic worms. In their natural state these worms could latch onto a host and take over their body. After refinement, a docile variety of organic material was harvested and crafted into two firearms. Their mutagenic properties were amplified with nanite replicators to enhance their virulent effects on the body. This also causes the weaponized cells to burn out more rapidly, preventing multiple targets from forming a Hive mind. Viral Proliferator Annelid Launcher Exotic | Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Viral Proliferator
| Basic | 3k2 R | 0 | S/- | 40m | 12 | Full | MRare
| Biotic, Botmo, Infest
| Annelid Launcher
| Heavy | 3k3 R | 4 | S/- | 60m | 4 | 2Full | Fabulous Max
| Biotic, Blast 3, Botmo, Infest
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Guns
Aug 19, 2018 12:12:06 GMT -6
Post by Traskus on Aug 19, 2018 12:12:06 GMT -6
Special[/td] Cryo Weapons |
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Name | Type | Dam | Pen | ROF | Range | Clip | Reload | Avail |
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Cryo Gun | Basic (Las) | 3k2 E | 0 | S/- | 40m | 24 | Full | Uncommon | Reliable, Snare | Cryo Pistol | Pistol (Las) | 2k2 E | 0 | S/- | 30m | 12 | Full | Uncommon | Reliable, Snare | Carbonite Thrower | Heavy (Las) | 4k3 E | 3 | S/- | 60m | 8 | 2 Full | Mythic Rare | Recharge, Reliable, Snare*, Spray | Endothermic Blaster | Basic (Las) | 3k2 E | 0 | S/- | 40m | 24 | Full | Very Rare | Reliable, Snare*, Spray |
Spray: This effect functions as the flame property flamers have, except there is no chance to set the target on fire. *Note: The Snare quality of these weapons has the same TN to resist as it would to break free from.
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Guns
Aug 19, 2018 12:12:38 GMT -6
Post by Traskus on Aug 19, 2018 12:12:38 GMT -6
Atomic weapons are mostly eschewed in the Wheel. It's considered inhumane to use them and many strategic alliances forbid them on those grounds. The real reason they're rare is because there are better, cheaper ways to accomplish what they do. Special Thrown |
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Name | Type | Damage | Pen | RoF | Range | Clip | Reload | Avail |
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Nuclear Missile | - | 5k5 X | 15 | S/- | - | - | - | +7 (Irrationally Expensive TN 45) | Blast (10), Felling, Lead | Pocket Nuke | Thrown | 4k2 X | 5 | S/- | S*3m | - | - | Mythic Rare | Blast (5), Felling, Lead |
Ranged 2 |
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Name | Type | Damage | Pen | RoF | Range | Clip | Reload | Avail |
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Graviton Beamer | - | 2k2 X | 0 | S/- | 30m | 3 | Full | +7 (Irrationally Expensive TN 45) | Disintegration, Knockback, Special |
Special: If a target loses at least 1 hp from a shot from the graviton beamer, it is instantly slain/destroyed unless its resilience is 7 or higher. Author's note: If you use the graviton beamer, you are a bad person.
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Guns
Sept 3, 2018 21:19:20 GMT -6
Post by Marr965 on Sept 3, 2018 21:19:20 GMT -6
Grenades and Missiles
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| Name | Type | Damage | Pen | RoF | Range | Clip | Reload | Availability | Special | Probability Grenade
| Thrown | Special X
| Special | S/-
| S*3 | - | - | Very Rare
| Blast Special
| Improbability Grenade
| Thrown | - | - | S/- | S*3 | - | - | Mythic Rare
| Special | Infinite Improbability Grenade
| Thrown | - | - | S/- | S*3 | - | - | Near Unique
| Special |
The probability grenade is an odd beast, simultaneously capable of turning the tide of a battle or of being a damp squib. They appear similar to standard frag grenades, albeit with half of the canister replaced with a perspex dome containing four dice. Whenever a probability grenade is thrown, roll four dice. Randomly assign two of these to rolled and kept damage (assigning the lower of the two to kept), one to Pen and one to the Blast quality. Where the probability grenade is unpredictable, so too is the improbability grenade, albeit in a completely different way. Improbability grenades look much like probability grenades, except for the fact that the dome is instead filled with mist, within which dice will randomly materialize and dematerialize. An activated improbability grenade causes Psychic Phenomena, centered on the grenade. A result indicating Perils of the Warp instead causes two activated improbability grenades to come into existence. The first infinite improbability grenade is rumoured to have been the result of a madman tinkering with Warp-energies, attempting a more potent infusion into the fabric of an improbability grenade. Other rumours state that the first infinite improbability grenade appeared when an improbability grenade was dunked into a cup of tea while it was in the process of going off. Whatever the origin of the infinite improbability grenade, it takes the insanity likely to result from the use of an improbability grenade, and dials it up. An infinite improbability grenade causes both Psychic Phenomena and Perils of the Warp when activated, centered on the grenade. Should a result on any Perils of the Warp roll resulting from this activation only affect the "caster", instead, two activated infinite improbability grenades come into existence.
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Guns
Sept 25, 2018 7:26:15 GMT -6
Post by GuardianTempest on Sept 25, 2018 7:26:15 GMT -6
Recital WeaponsNew Weapon QualitySimilar to Trigger Weapons, Recital weapons are instruments of performance and violence simultaneously. They may be either Melee or Ranged, and can be used to make Performer Tests. - In addition to the normal attack roll, Recital weapon users must also succeed on a Performer roll vs the target's static defense, or else the attack misses.
- If it hits, the next attack made against the target receives a static bonus to hit equal to half of the raises on the Performer Test.
- The Recital mod listed in parentheses applies to both the Recital weapon and any attack it assists. The mod's rarity is added to the weapon as normal, plus one for the Recital quality.
Recital Weapons | Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Sonic Disruptor | Heavy (Exotic) | 2k2 E | 2 | S/3 | 60m | 30 | Full | Rare | Daemonic (Slaanesh), Tearing, Recital (Sanctified) | Dubstep Gun | Basic (Melta) | 3k2 E | 2 | S/- | 20m | 12 | Full | VRare | Scatter, Recital (Annoying) | Markerlight | Pistol (Las) | 0k0 E | 2 | S/- | 50m | 12 | 2Full | Rare | Combiweapon, Reliable, Recital (Beam) | Phantom Instrument | Basic (Ordinary) | 3k2 I | 0 | -/10 | 40m | 10 | Full | VRare | Recital (Storm) |
Sonic Disruptors are the signature weapon of the Noise Marines, ripping their enemies apart with the power of extreme harmonics. The horrific noises which erupt from it are offensive to all who do not believe in Slaanesh. The Dubstep Gun is notorious for its deep, droning beats, which disorient and melt the faces off anyone in their path. Since stealing the spotlight is against the Greater Good, Tau Markerlights are reserved for those who have already forsaken it. Those who are equally skilled as a shooting guy and a lighting guy can draw attention to vital weak points, directing allied firepower to where it will be most effective. Phantom Instruments are born when a peerless musician dies and is buried with their most beloved instrument. Their spirit lives on within it, unleashing endless curtains of sonic blasts as the instrument is played and filling the battlefield with an arpeggio of bullets.
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Guns
Sept 26, 2018 0:31:40 GMT -6
Post by GuardianTempest on Sept 26, 2018 0:31:40 GMT -6
Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Toxic Grenade | Thrown | -- | -- | S/- | S*3 | 1 | -- | UnCom | Black Smoke | Tranq Bomb | Thrown | -- | -- | S/- | S*3 | 1 | -- | Rare | Blast (3), Tranq | Ray Gun | Pistol (Las) | 4k2 E | 5 | S/- | 50m | 1 | Free | VRare | Disintegration, Recharge, Reliable | Plasma Devastator | Heavy (Plasma) | 5k5 E | 16 | -/3 | 90m | 30 | 12Full | MRare | Blast (3), Knockback, Overheats, Recharge, Unsafe | Momentum Missile | Missile | 5k4 X | 0 | -- | -- | -- | -- | VRare | Blast (2), Momentum | Composite Bow | Basic (Primitive) | 1k2 R | 4 | S/- | 30m | 1 | Free | Rare | Composite, Reliable |
Black Smoke: Upon hitting something, the projectile discharges a dark cloud of vile poisonous vapor with a diameter of eight meters. Within the cloud, visibility is reduced to 2m. All breathing creatures that start their turn within the gas or move through it during their turn must test against Suffocation. The cloud can be forcibly dissipated with jets of steam. Composite: You add half your Strength (round up) as rolled dice to the damage of this ranged weapon. Disintegration: A target that would be killed by this weapon may not burn Hero Points to prevent death. Knockback: Firing this weapon throws you backwards 1m, plus one for every check, unless you succeed at a Strength test against a TN of 20 for pistols, 30 for basic weapons, or 40 for heavy weapons. If you fail this test with as many or more checks than your Dexterity, you are also rendered prone. If this weapon is braced, the TN for this test is halved. If applied to a melee weapon, treat it as basic unless the weapon is two-handed - in which case, treat it as heavy. Momentum: After being hit a Momentum weapon, the target is subject to a Bull Rush with the opposing Strength equal to 2+X, where X is the number of wounds this attack dealt to them. However, if the target of a Momentum weapon is a vehicle, the pilot must succeed at a Control Test with a TN of 5*X or the vehicle goes Out of Control. If the pilot fails the Control Test with two or more checks, then any effects that would be determined randomly (e.g. the amount and direction in which the Out of Control vehicle swerves) is chosen by the wielder of the Momentum weapon. Tranq: Anything struck by a Tranq weapon must make a TN 15 Constitution test or fall asleep. An asleep target will wake up as soon as it takes damage, even if it's armor/defenses negate it. Until it wakes up, the monster grants Combat Advantage but is not considered Helpless. Targets naturally wake up in (10 - Constitution) rounds and during this time the powerful tranquilizers numb the target to most blows, halving damage taken. Unsafe: If this weapon would jam when fired, it blows up in your face. You are hit by the weapon, and every wound that you take beyond the first inflicts a point of critical damage to the arm(s) holding the weapon. The weapon may not be used until repaired.
A cross between a BFG and a Plasma Gun, the Plasma Devastator will, when one pulls the trigger, fire three highly unstable globules of murderously radiant blue-white plasma in quick succession. Well, it's either that or blow off both of your arms.
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Guns
Sept 26, 2018 7:23:21 GMT -6
Post by GuardianTempest on Sept 26, 2018 7:23:21 GMT -6
Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Veil Penetrator | Heavy (Syrneth) | 2k2 E | 2 | -/10 | 60m | 40 | Full | MRare | Blast (5), Orgone Array | Heavy Flamer | Heavy (Flamer) | 4k2 E | 4 | S/- | 30m | 10 | 2Full | Rare | Flame | Flintlock Pistol | Pistol (Primitive) | 3k2 I | 0 | S/- | 10m | 1 | 3Full | Common | Inaccurate, Unreliable | Flare Gun | Pistol (Flamer) | 2k2 E | 2 | S/- | 20m | 1 | Full | UnCom | Incendiary | Underbarrel Grenade Launcher | Basic | † | † | S/- | 60m | 1 | Full | UnCom | Combiweapon | Incendiary Grenade | Thrown | 4k2 E | 5 | S/- | S*3 | 1 | -- | UnCom | Blast (2), Incendiary | Bore Pistol | Pistol (Ordinary) | 5k2 I | 5 | S/- | 10m | 1 | Full | UnCom | -- | Splash Grenade | Thrown | -- | -- | S/- | S*3 | 1 | -- | Com | Blast (4) | Stun Gun | Pistol | 1k1 E | 5 | S/- | 10m | 6 | Full | Com | Sapping, Shocking |
Designed by a race of sapient space jellyfish from the depths of Carceri - a species intimately familiar with the high-energy physics of disintegrating people - the Veil Penetrator can be thought of as a particle accelerator on steroids. While specializing in catching large numbers of people within a cone of deadly ionizing radiation, it can also occasionally rend the Veil - resulting in psychic phenomena or even Perils of the Warp. Somebody looked at the Flamer and found it wanting. The Heavy Flamer is a massive weapon that can bring burning death to your enemies, firing hot promethium all over with zealous fury. As archaic as a Flintlock Pistol can be, it's still a popular choice for the traditional seafaring privateer. The primitive engineering makes it relatively easy to manufacture in low-tech civilizations. A Flare Gun is often used to launch bright flares for signalling purposes, but the highly reactive compounds that make up the projectile can be used as a backup weapon in a pinch. Often mounted on assault rifles, Underbarrel Grenade Launchers are for soldiers who do not want to carry the bulk of dedicated grenade launchers yet still need the ability to lob explosives over considerable distances. Incendiary Grenades are grenades that set the affected targets on fire.Smoothbore pistols firing large bore slugs which are thoroughly capable of boring holes in one's foes. Like Hand Cannons, their recoil is such that, when fired one-handed, the firer takes -1k0 on the attack test. Splash Grenades—when loaded with water, paint, corrosives, drugs, or other liquids—are capable of exploding and splashing their payload over everything near their detonation point. The payload is not included in the cost of the grenade. Special: When loaded with five doses of a drug, anyone in the blast radius who fails a TN 15 Constitution test is subject to its effects.For bouncers and law enforcement officers looking to subdue individuals without resorting to deadly force, the Stun Gun is a cheap solution that fires electrifying darts which paralyze the target's muscles.
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Guns
Oct 1, 2018 21:01:28 GMT -6
Post by Marr965 on Oct 1, 2018 21:01:28 GMT -6
Alien Engine [Mythic Rare] Some people are apparently insane, given that this weapon is literally an engine, ripped from an orbital shuttle and welded to a trigger mechanism. It's heavy, it's unwieldy and it has a hell of a kick when fired, but by the gods, it deals a lot of damage. [Exotic; Heavy; 6k4 E; Pen 5; S/-; 5 m; Clip 5; Reload 5Full; Flame, Knockback]
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Guns
Oct 2, 2018 7:28:19 GMT -6
Post by GuardianTempest on Oct 2, 2018 7:28:19 GMT -6
Targets on the receiving end of this weapon. Gossamer's Open-Source Railgun Prototype Mk2 (Custom) | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Heavy (Exotic) | 5k4 X | 5 | S/- | 200m | 1 | 4Full | MRare | Anti-Materiel, Felling, Inaccurate, Knockback, Overheats, Recharge, Rooted, Volatile, Unreliable, Unsafe, Unstable |
An amateur gunsmith named "Gossamer" once created a railgun using the least amount of parts, none of which are custom-built for the project. The resulting weapon was very powerful yet dangerously flawed, unsuitable for rigorous use on the battlefield. Because Gossamer was lazy, bored, incompetent or all of the above (according to the legends); he released the blueprint to the world (and the rest of the Great Wheel) hoping others would improve the design for him. His expectation was that the weapon's problems would become weaker in exchange for better consistency and less problems. However, everyone who tinkered with those blueprints independently came to the same conclusion: Why bother fixing something when it can be improved in another way instead? So the absolute madmen amplified the weapon's unstable volatility to ridiculous levels. The result was a disastrous masterpiece of cumbersome engineering that could end the fight in the first shot by utterly obliterating the target...or the user. Obtaining the railgun as it is now is remarkably tricky. For one thing, you have to find the schematics for it, one that isn't preemptively sabotaged by malevolent pranksters looking to see some explosions in the garage. Alternatively, you might be in a location that heavily restricts the flow of information and blocks easy access to such weapons, or you might not have any access at all due to primitive infrastructure. Then, assuming the blueprint comes with good instructions, there's the matter of getting decent parts and building the darn thing. Although preferably I would just seek someone who owns a preexisting railgun and take it from him, usually by money, asking nicely, or brute force.
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Guns
Oct 27, 2018 11:19:48 GMT -6
Post by username on Oct 27, 2018 11:19:48 GMT -6
Exotic (Recital) | Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Parabolic Sonic Emitter | Basic | 3k2 X | 6 | S/- | 120m | 12 | Full | Vrare | Recital(Accurate) |
Still in the testing phase and looking something like a rifle combined with a megaphone, Parabolic Sonic Emitters, code named Private Performance, were intended as a rather peculiar weapon idea. Using Parabolic sound waves, the user of the device can tune and aim the waves for a specific distant target to send them sounds that others around them don't hear, and with some practice these sound waves can be brought to tones and volumes that pop heads rather than ear drums. They are quite silent to fire due to the sound being directed at only the target, but the sound of impact (and cranial or organ explosion) is still quite noisy. The prototypes were leaked however and knock offs and new versions have already begun to silently make waves around the wheel.
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Guns
Nov 3, 2018 11:44:23 GMT -6
Post by DatsVatSheSaid on Nov 3, 2018 11:44:23 GMT -6
Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Doomstick | Basic | 4k3 I | 6 | S/4 | 10m | 4 | 2 Full | Rare | Scatter, Reliable, Knockback | Lever Action Rifle | Basic | 2k2 I | 0 | S/- | 90m | 8 | Full | Com | Reliable | Blowback Gun | Pistol | 2k2 I | 0 | S/2 | 10m | 2 | Full | Com | Scatter, Reliable, Knockback, Momentum | Elephant Gun | Basic | 3k2 I | 4 | S/- | 30m | 1 | Full | VRare | Accurate, Scatter, Reliable | Buffalo Rifle | Basic | 2k2 I | 4 | S/- | 100m | 1 | Full | Uncommon | Accurate, Reliable | Revolver Shotgun | Basic | 2k2 I | 0 | S/- | 10m | 6 | 2Full | Rare | Scatter, Reliable |
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Guns
Dec 14, 2018 14:46:17 GMT -6
Post by Traskus on Dec 14, 2018 14:46:17 GMT -6
Little is it known that bolters/boltguns are not rifles; they are carbines with shorter range than the bolt rifle shown here. They are a new, incremental development in bolt weapon technology for the Primaris Aasimar who have a higher vantage point than most and can therefore see longer ranges. Bolt (ranged 2) Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Availability | Special | Bolt Rifle | Basic | 4k2 X | 8 | S/3 | 120m | 24 | Full | Mythic Rare | Tearing |
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Guns
Dec 29, 2018 16:57:12 GMT -6
Post by username on Dec 29, 2018 16:57:12 GMT -6
Storm Guns (Ordinary) | Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Stormburst Revolver | Pistol | 2k2 I | 0 | S/3 | 30m | 6 | Full | Rare | Storm, Reliable | Stormmachine Revolver | Pistol | 2k2 I | 0 | S/6 | 30m | 6 | Full | Very Rare | Storm, Reliable | Stormburst Rifle | Basic | 3k2 I | 0 | S/3 | 40m | 12 | Full | Rare | Storm | Stormmachine Rifle | Basic | 3k2 I | 0 | S/6 | 40m | 12 | Full | Very Rare | Storm |
Storm Guns (Las) | Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Stormburst Laspistol | Pistol | 2k2 E | 0 | S/3 | 30m | 12 | Full | Very Rare | Storm, Reliable | Stormmachine Laspistol | Pistol | 2k2 E | 0 | S/6 | 30m | 12 | Full | Mythic Rare | Storm, Reliable | Stormburst Lasrifle | Basic | 3k2 E | 0 | S/3 | 40m | 24 | Full | Very Rare | Storm, Reliable | Stormmachine Lasrifle | Basic | 3k2 E | 0 | S/6 | 40m | 24 | Full | Mythic Rare | Storm, Reliable |
For people in a hurry or those that want to use their guns to simply Click, Delete, Storm manufacturers worked tirelessly to make death available with a push of a button or pull of a trigger. Users are intended to feel a burst of joy with every pull, while targets only feel the burst. Some models were more successful than others however, and with the complex machining it can result in a weapon with little room for ammo and outside the price range of many. The Stormburst Revolver was the first foray into the art, and although it is barely recognizable as a revolver anymore it maintains the reliability one expects from one with the added benefit of a speedloader to help with it's bullet hungry nature. The Stormmachine Revolver was the second diversion into the revolver market, to considerably less success. Although powerful, these over designed pistols tend to spit their ammo as fast as you can load them and the expensive parts and limited runs make this weapon a very rare commodity, mostly held by collectors. The Stormburst Rifle addresses concerns of short magazine, using the extra space and size to increase overall performance, power and time between reloads, however with the increase in moving parts it is not as reliable as their revolver line. The Stormmachine Rifle amps the deadly stopping power of their rifle line to an almost comical degree, but like the Stormmachine Revolver the expensive parts and still somewhat low magazine for its Rate of Fire, result in a weapon with a bad reputation as a weapon most often used in underworld crime for speedy (and messy) hits. The Stormburst Laspistol, Stormmachine Laspistol, Stormburst Lasrifle and Stormmachine Lasrifle are a foray into new technology for Stormcorp, using the benefits of Las tech to address the shorter magazines with higher tech to great success. Deadly, reliable and lasting, those that have the good fortune to acquire one of these beauties swear by them. Sadly, weapons are just making their way into the market however and are painfully expensive and rare, with most seen in use being poor quality knockoffs of earlier prototypes. These weapons are homebrewed somewhat in response to the Machined Pistol, which is at times a bit too deadly. Hopefully these will balance just the right amount of deadliness by allowing full auto to extend to a wider variety, while still having the option of being able to be used in single shot mode as well. These are based heavily on the much maligned Weapon Creation rules, hence their lower Clips.
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