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Guns
Aug 13, 2018 13:11:16 GMT -6
via mobile
Post by Divergent Reality on Aug 13, 2018 13:11:16 GMT -6
A cheap ‘Polymer-one-shot,’ the Vendomat Slugger is a mold injected polymer pistol with all of the mechanisms and caseless bullets built in. It is affordable to even the most destitute Ganger. This weapon is easily distributed amongst lower hives when overpopulation sets in to 'thin the riffraff.' The Vendomat Slugger is available in designer colors and patterns. Ordinary | Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Vendomat Slugger
| Pistol | 2k2 I | 0 | S/- | 30m | 12 | N/A | Ubi (Where Available)
| Integrated Clip, Nonlethal
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The only gun manufactured today that serves as both fire-arm and brass knuckles, rumor has it that it was designed by and for gun-fu practitioners. Ordinary | Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Armalite Knuckgun
| Pistol | 2k2 I | 0 | S/- | 30m | 6 | Full | UnCom
| Compact, Special
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Special: The Armalite Knuckgun may be used as Brass Knuckles in melee. Point in a general area and send a river of lead at your foes. Ordinary | Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Glock 18C Full Auto
| Pistol | 2k2 I | 0 | -/10 | 30m | 12 | Full | Rare | -
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This man portable Melta weapon uses finely tuned power amplifiers and energy refractors to accelerate the weapon's charge to a very focused spot a few meters in front of the user. Melta | Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Supercharged Melta "The Doormaker"
| Basic | 3k2 E | 9 | S/- | 20m | 12 | Full | Rare | Recharge
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Guns
Aug 13, 2018 20:24:10 GMT -6
Post by GuardianTempest on Aug 13, 2018 20:24:10 GMT -6
OICW (Mythic Rare) | Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | OICW Assault Rifle | Basic (Ordinary) | 3k2 I | 0 | S/6 | 80m | 30 | Full | VRare | Reconfigurable (OICW) | OICW Airburst Launcher | Basic (Launcher) | 4k2 X | 0 | S/- | 60m | 6 | Full | VRare | Accurate, Blast (3), Reconfigurable (OICW) |
The Objective Individual Combat Weapon or the OICW is a next-generation, multi-purpose assault rifle developed for engaging a variety of combat situations. Its integrated autogun deals with smaller threats while the airburst rounds can damage clustered groups and even light vehicles. In addition to increasing overall accuracy, the miniature targeting rangefinder can detonate the explosive ammunition at any point in its trajectory, allowing the user to attack enemies hiding around corners. Dominator (Mythic Rare) | Name | Type | Damage | Pen | ROF | Clip | Reload | Range | Avail | Special | Dominator (Lethal Eliminator) | Pistol (Syrneth) | 4k3 E | 2 | S/- | 3 | Full | 15m | VRare | Brütal, Proven (3), Reconfigurable (Dominator) | Dominator (Nonlethal Paralyzer) | Pistol (Syrneth) | 2k2 E | 2 | S/- | Shared | Full | 15m | VRare | Benign, Sapping, Reconfigurable (Dominator) |
Even the Syrne had to govern themselves and the Dominator is proof of that. It is an advanced law enforcement tool with the option to incapacitate targets with a paralyzing bolt instead of disintegrating them. However its greatest asset is the ability to assess the suspect's condition to help judge whether or not lethal force is necessary in the first place. When taking a Full Aim action, you may make a Tech-Use test against the target's Mental Defense as a free action. If you succeed you can tell if the target is aggressive against you or not. Additional raises provide further information such as the target's aggression towards others or current intentions. Benign (+1): If this weapon would deal Critical Damage, it deals an equal amount of Fatigue instead.
Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | XM556 Microgun | Heavy (Ordinary) | 2k2 I | 5 | -/10 | 80m | 50 | 2Full | MRare | Compact, Motion Predict, Storm |
Essentially a really small minigun, the XM556 Microgun is still as deadly as its larger counterparts. It can spit ammunition at a dizzying rate and it still requires bracing from the sheer magnitude of its recoil. Some of its parts are more expensive due to the resources required in miniaturization and the weapon can only hold a smaller amount of bullets.
Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | M202 FLASH | Heavy (Launcher) | 4k2 E | 5 | S/4 | 50m | 4 | 2Full | Rare | Blast (3), Incendiary |
Leave it to the Humans to develop a new weapon every time they think they're at a disadvantage. The M202 Flame Assault Shoulder Weapon is an incendiary rocket launcher that sacrifices the versatility of other launchers to deliver thermobaric munitions at considerable distances. Intended for jungle warfare, it can clear fortified positions and deal modest amounts of damage to light vehicles as well as set the surroundings ablaze with "careful" usage.
Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Greatbow | Heavy (Primitive) | 1k3 I | 2 | S/- | 40m | 1 | Half | Rare | Composite, Momentum, Reliable |
Not your usual archery bow, the Greatbow is an oversized arrow launcher often the size of the average man or more. These weapons take specialized training to wield properly and a lot of strength to fully unleash the bow's potential. When mastered, targets on the receiving end are hit with oversized arrows that usually serve to pin them down or push them off ledges.
Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Assault Shotgun | Basic (Ordinary) | 3k2 I | 0 | S/4 | 20m | 20 | Full | Rare | Scatter |
The Assault Shotgun is a notable favorite among Warfighters around the Great Wheel. It is essentially a shotgun with automatic fire capabilities and magazine-based reloading. While it can't hold as much ammunition and deal as much damage as its heavier counterpart (Heavy Automatic Shotgun), it is easier to carry and can hit targets further away. However, most owners of this weapon are gun enthusiasts who focus on its stylistic appeal instead of technical specifications.
Name | Type | Damage | Pen | ROF | Clip | Reload | Range | Avail | Special | Avelyn | Basic (Primitive) | 1k2 R | 0 | -/3 | 20m | 3 | Full | Rare | Storm, Unreliable |
The Avelyn is an intricately-designed crossbow that fires three bolts in succession. Each bolt is weak individually but deals heavy damage together when landing the full barrage. This crossbow's delicate engineering makes it closer to a work of art than a weapon, and may break down in rigorous use.
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Guns
Aug 14, 2018 14:28:13 GMT -6
Post by Amanojyaku on Aug 14, 2018 14:28:13 GMT -6
Ordinary | Name | Type | Damage | Pen | ROF | Clip | Reload | Range | Avail | Special | Anguish | Pistol | 2k2 R | 0 | S/3 | 9 | 2Full | 30m | Rare | Daemonic (Tiamat), Accurate, Reliable, Toxic | Heavy Automatic Shotgun | Heavy | 4k2 I | 2 | -/10 | 40 | Full | 10m | Rare | Scatter | Masher | Pistol | 3k2 I | 0 | S/- | 6 | 2Full | 30m | Rare | Reliable, Scatter | Super Shotgun | Heavy | 6k2 I | 5 | S/2 | 2 | 2Full | 10m | Rare | Knockback, Scatter, Storm |
An anguish is a relatively simple - by the Warp's standards - mutation of the more common revolver, featuring a distinctive triple-barrel design and, strangely, an eye nestled in the middle of those three barrels, to aid in locating the target. While it can use ammunition interchangeably with the revolver, when fired the bullets become teeth, with no change to the casing. The heavy automatic shotgun is a box- or belt-fed shotgun with quite a bit of close-range stopping power. While typically squad automatic weapons re-chambered and re-bored by gangers, outlaws, and orks, some are actually purpose-built. The masher exists through yet another simple application of oddball logic. In this case, revolvers are cool, and shotguns are cool, so why not modify your revolver to fire shotgun shells? (The opposite has been attempted, but never successfully.) Since it uses shotgun rounds, the masher must be fired with two hands. Trying to fire it in one hand will impose a -1k0 penalty on tests made to attack. A devastating close range weapon and legitimately monstrous firearm, the super shotgun is a traditional double-barrel that fires half-pound shells. While its stopping power may be impressive, it comes at the price of severe recoil. Las | Name | Type | Damage | Pen | ROF | Clip | Reload | Range | Avail | Special | Arm Cannon | Basic | 3k2 E | 0 | S/2 | 24 | Full | 60m | Rare | Anchored, Reliable | Flare Prism | Basic | 3k2 E | 2 | S/- | 30 | Full | 30m | Rare | Reliable, Scatter | Glaive of Eden | Basic | 3k2 E | 4 | S/3 | 20 | Full | 30m | VRare | Daemonic (Cuthbert), Melee Attach II, Reach, Sanctified | Scattershot Cannon | Basic | 3k2 E | 0 | S/0 | 12 | Full | 60m | Rare | Anchored, Scatter |
Arm cannons are usually employed in tandem with massive carapace or powered armor, generally mounted over the wrist with a trigger mechanism fixed in the hand underneath. The most common variants are adapted from lasguns and flare prisms, firing short bursts or scattered pulses of energy. High-quality arm cannons sheath the entire forearm instead of being mounted on top of it, granting +2 AP to that arm. The flare prism is the favored weapon of Githyanki raiders. Somewhat stockier than most laser weapons, the emitter is actually fitted with a beam splitter that refracts the beam in several directions at once when fired. The glaive of Eden is a distinctive combiweapon given to Cuthbert's justicars. It features a long haft of bone and hide, tipped by a device resembling a fair-sized las rifle sheathed in a vibrating, pearlescent blade. It accepts most forms of rifle ammunition, with distinctive magazines breech-fed through the "counterweight" on the butt end of the haft, and converts these into brilliant blue lasers when fired. Plasma | Name | Type | Damage | Pen | ROF | Clip | Reload | Range | Avail | Special | Control Rod | Basic | 3k3 E | 8 | S/- | 10 | 5Full | 50m | VRare | Recharge, Overheats, Anchored | Hi-Tension Blade | Basic | 3k3 E | 8 | S/- | 10 | 5Full | 50m | MRare | Recharge, Overheats, Anchored, Melee Attach II (see text) | Plasma Caster | Basic | 3k3 E | 8 | S/6 | 40 | 6Full | 50m | VRare | Overheats, Recharge, Storm | Splashgun | Basic | 3k3 E | 8 | S/- | 5 | 4Full | 20m | VRare | Scatter, Recharge, Overheats |
Naturally, for every useful, somewhat intelligently-designed weapon on the Wheel, there is one that... isn't. The laughably named control rod is a sleek system made to fit over the user's forearm, often bearing bright colors and warning symbols. With all of its generation thus forward of the user's hand, it is much longer (and slimmer) than a typical arm cannon would be, earning it the additional demeaning moniker of "third leg." Particularly notable among plasma weapons, these cannons almost invariably sear off the arm they're mounted on when they overheat, as they can't be dropped easily. The Hi-Tension Blade, on the other hand, is something of a rare miracle, in that it provides options other than possibly burning off one's arm to a prospective user. This cunning device houses a multi-purpose generator mechanism, as well as hidden seams and mechanisms around the barrel that allow it to unfold and project the luminous arc of plasma for which it is named. Melee attacks using this weapon deal E damage. The plasma caster features a shuttered emitter that allows for energy to be released in short pulses, similar to a sub-machine gun. The splashgun is yet more proof that some berks just shouldn't be allowed to design guns, but damned if it isn't awesome to see it in use. Rather thicker than normal for plasma guns, and with a strange design that makes it painfully obvious it's supposed to be a shotgun of some kind (albeit one with three barrels), it fires a glob of semifluid plasma in a high arc. Melta | Name | Type | Damage | Pen | ROF | Clip | Reload | Range | Avail | Special | HELIOS Annihilator | Heavy | 4k3 E | 12 | S/- | 3 | 2Full | 30m | VRare | Blast (5), Breacher, Incendiary, Recharge | Masgun | Basic | 3k2 E | 12 | S/3 | 9 | 2Full | 30m | VRare | Beam, Breacher | Maspistol | Pistol | 3k2 E | 12 | S/2 | 6 | Full | 20m | VRare | Beam, Breacher | Salvation | Heavy | 4k3 E | 12 | S/- | 7 | Full | 40m | VRare | Daemonic (Bahamut), Sanctified |
MASER or "mas" weapons are specially designed meltas, cross-pollinated with some las tech to create man-portable weapons capable of spewing forth constant streams of iridescent microwave death. The HELIOS Annihilator, though, sacrifices the constant beam for raw burst power, belching incandescent orbs capable of setting wide areas ablaze. Too bad it can't fire consistently. The salvation is the favored longarm among servants of the Blessed Order, a magazine-fed heavy rifle typically crafted of an odd pearlescent material, with stock and grip coated with what seems to be white rabbit fur; users have reported that the stock seems to tense up as the rifle is fired, as if helping the wielder to brace for the recoil. It accepts any sort of rifle ammunition that can fit into its distinctive magazine, which is then converted into a burst of blue energy when fired. Spent magazines are ejected automatically, dropped by the tiny paws holding them in place. Bolter | Name | Type | Damage | Pen | ROF | Clip | Reload | Range | Avail | Special | Fracture Cannon | Heavy | 4k2 E | 8 | S/- | 8 | See Text | 90m | VRare | Daemonic (Khorne), Tearing, Volatile | Ravager | Heavy | 5k2 X | 6 | S/4 | 8 | Full | 30m | VRare | Scatter, Tearing, Knockback | Sonic Arrow | Basic | 3k2 X | 4 | S/3 | 40 | Full | 60m | VRare | Melee Attach II |
The fracture cannon is a bulky monstrosity similar in design to a heavy bolter, though notably lacking the belt mechanism. It fires barbed rails that resemble red-hot bone, that puncture and stick into the target before detonating. It seems to actually grow its ammunition... the rails simply generate from the ether attached to the drum that feeds the chamber, by some mechanism of the Warp. Starting when the clip is emptied, the rails regenerate at a rate of 1 per round. This unfortunately means that, while it employs solid ammunition, the fracture cannon cannot be outfitted with artifact rails. The ravager is truly a triumph of logic and common sense applied to gratuitous explosives. Fact: Shotguns are awesome. Fact: Explosive bolt rounds are awesome. Conclusion: A shotgun firing explosive bolt rounds is double awesome. The ravager is a massive beast of a shotgun, with four barrels sheathed in metal to form a device as thick around as an Ork's thigh. It fires Torgue-Urdnot's specialty cluster bolts, unique sabot rounds enclosing four small bolt rounds... explosive buckshot, basically. The result is a terrifically loud and singularly terrifying shotgun with enough explosive power to rip through most spelljammer bulkheads before getting halfway through the clip. A more exotic and deadly weapon, the sonic arrow consists of a boltgun encased in the shape of a bow and arrow, with cartridges loaded into a slot on the side and the draw serving as the trigger. Both top and bottom of the bow are equipped with vibrating blades, allowing it to be used as a melee weapon in both forward and reverse grips simultaneously. While some power is lost over a traditional boltgun, its flexibility as a weapon is unparalleled. Syrneth | Name | Type | Damage | Pen | ROF | Clip | Reload | Range | Avail | Special | Gaster Blaster | Pistol | 4k3 E | 12 | S/- | 4 | 2Full | 20m | MRare | Daemonic (Raven Queen), Arm-Mounted, Beam | Plasma Option | Pistol | 3k3 E | 8 | S/- | 8 | 4Full | 30m | VRare | Recharge, Overheats, Arm-Mounted | Psycho Launcher | Pistol | 2k2 E | 0 | S/3 | 6 | 2Full | 30m | Rare | Arm-Mounted, Twinlinked |
Psycho launchers are odd little lasguns with a particularly notable feature: They lack a grip or a stock entirely. Instead, they're linked with a special harness worn on the shoulders, that allows the user to direct them with her thoughts. Exactly how this works is unknown, but most psycho launchers are entirely wireless and seem to run on the user's life energy, even as they float above the user's shoulders in combat mode, while Poor-quality models are fixed to the harness with thick cables. Plasma options are the obvious and obligatory modification of the humble psycho launcher, designed to discharge enormous gobs of concentrated energy while still floating above the user's shoulder. Due to the bulky cannon's awkward location, it vents directly into the user's Head when it overheats, and like its laser-spewing counterpart, Poor-quality versions are connected directly to the user's shoulder. The gaster blaster, then, is the Warp-spawned variant, resembling the skull of some creature floating at the user's shoulder, with a jaw that splits open as it fires a continuous stream of energy at its target. Exotic | Name | Type | Damage | Pen | ROF | Clip | Reload | Range | Avail | Special | Earthreaver | Heavy | 6k4 E | 8 | S/- | 4 | 8Full | 120m | MRare | Daemonic (Tzeentch), Blast (5), Incendiary, Recharge, Volatile (see text) | Scatterspiker | Basic | 3k2 R | 0 | S/- | 6 | 2Full | 30m | VRare | Scatter, Toxic |
The earthreaver is a marvel of daemonic creativity, not truly a personal weapon so much as a weapons platform. It consists of what one might be forgiven for thinking is a pulse rifle, with a Human eye placed over the end of the barrel, attached by a rope of human hair to a mobile unit made of what looks to be humanoid body parts, bearing a focusing disk at its top and walking on a number of hands and feet as it follows the rifle's bearer. The disk focuses energy in the direction the eye is pointed, causing a geothermic eruption or similar catastrophic event. Using it effectively, however, requires the earthreaver to be Braced, not its wielder; as such, it is vulnerable to effects that knock it over or off-balance, requiring a Full Action to get back up and into firing position. It also cannot be moved and fired in the same round. The platform tends to trail behind its user, showing a slight intelligence as it stays anywhere from 6 to 10 meters back... far enough that it would be spared a shot from another of its kind targeting the user. The scatterspiker uses microcharges to launch a salvo of toxic crystal splinters, almost like a... no, void that, exactly like a shotgun. Because even those who prefer the near-silence of needle guns can still find themselves wanting a bit more raw power. Primitive | Name | Type | Damage | Pen | ROF | Clip | Reload | Range | Avail | Special | Repeating Crossbow | Basic | 3k2 R | 0 | S/- | 10 | 2Full | 30m | UnCom | - |
Because some people are ballistically-challenged and seem to want a little more gun with their bows, the repeating crossbow is a crossbow fitted with a simple hopper for bolts and a lever mechanism for drawing the string one-handed. Grenades | Name | Type | Damage | Pen | ROF | Clip | Reload | Range | Avail | Special | Cluster Fuck | Thrown | 4k2 X | 0 | S/- | - | - | S*3 | Rare | Blast (see text) |
The cluster fuck is Torgue-Urdnot's exclusive grenade patent. The lumpy shell contains a number of other, smaller grenades that are scattered outward when the device explodes, and explode themselves. The statistics given above represent the parent grenade. When it explodes, it scatters miniature grenades within a wide radius. Roll 1d10+4; this is the rating of the cluster fuck's Blast quality. Roll another 1d10 and add it as rolled dice to the grenade's damage.
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Guns
Aug 14, 2018 14:55:08 GMT -6
Post by Amanojyaku on Aug 14, 2018 14:55:08 GMT -6
Ochstan-Pattern | Name | Type | Damage | Pen | ROF | Clip | Reload | Range | Avail | Special | Ochstan Heavy Rifle (Primary) | Heavy (Ordinary) | 4k2 I | 2 | S/6 | 42 | Full | 60m | VRare | Alternate Fire, Reliable | Ochstan Heavy Rifle (Secondary) | Heavy (Las) | 4k2 E | 2 | S/6 | Same as Ochstan Heavy Rifle (Primary) | Full | 60m | - | Alternate Fire, Beam, Reliable | Ochstan Rifle (Primary) | Basic (Ordinary) | 3k2 I | 0 | S/6 | 12 | Full | 40m | Rare | Alternate Fire, Reliable | Ochstan Rifle (Secondary) | Basic (Las) | 3k2 E | 0 | S/6 | Same as Ochstan Rifle (Primary) | Full | 40m | - | Alternate Fire, Beam, Reliable | Ochstan Pistol (Primary) | Pistol (Ordinary) | 2k2 I | 0 | S/3 | 6 | Full | 30m | Rare | Alternate Fire, Reliable | Ochstan Pistol (Secondary) | Pistol (Las) | 2k2 E | 0 | S/3 | Same as Ochstan Pistol (Primary) | Full | 60m | - | Alternate Fire, Beam, Reliable | Ochstan Shotgun (Primary) | Basic (Ordinary) | 3k2 I | 0 | S/- | 6 | Full | 20m | VRare | Alternate Fire, Scatter | Ochstan Shotgun (Secondary) | Basic (Las) | 3k2 E | 0 | S/- | Same as Ochstan Shotgun (Primary) | Full | 20m | - | Alternate Fire, Beam, Scatter |
Ochstan-pattern (sometimes mispronounced as "oxtongue") guns are scaled-down versions of vehicle weapons with a certain design conceit, to wit: They are two weapons in one, a solid-projectile slugger taking up the top half of the barrel, while a laser emitter occupies the bottom, with a switch to change over the trigger mechanism. Mantis Revolver (Rare) | Name | Type | Damage | Pen | ROF | Clip | Reload | Range | Avail | Special | Handgun Form | Pistol (Ordinary) | 2k2 I | 2 | S/- | 6 | 2Full | 30m | UnCom | Reliable, Reconfigurable (Mantis Revolver) | Sickle Form | Melee (Syrneth) | 2k3 R | 4 | -- | Same as Handgun | Same as Handgun | -- | UnCom | Trigger (Flexible), Reconfigurable (Mantis Revolver) |
The mantis revolver is a Baatorian revolver with a folding blade tucked beneath the barrel, combined with a gunstock comfortable for both melee and ranged use that gives it the appearance of a small shotgun. The bayonet blocks the muzzle of the gun when unfolded, producing a recurved blade similar to a small scythe, that can then be unlocked and swung about on a sturdy chain. Hunter's Bowblade (Rare) | Name | Type | Damage | Pen | ROF | Clip | Reload | Range | Avail | Special | Longbow Form | Basic (Primitive) | 2k2 R | 2 | S/- | 1 | Free | 30m | UnCom | Reliable, Reconfigurable (Hunter's Bowblade) | Paired Blades Form | Melee (Fencing) | 2k2 R | 2 | - | - | - | - | UnCom | Double, Reconfigurable (Hunter's Bowblade) |
For the ranger on the go, the hunter's bowblade is a budget-friendly device combining both iconic weapons of the trade, made up of a pair of curved sabers that lock together at the pommels to form a recurved bow. Available in a variety of colors. Shining Bowblade (Mythic Rare) | Name | Type | Damage | Pen | ROF | Clip | Reload | Range | Avail | Special | Longbow Form | Basic (Primitive) | 2k2 E | 2 | S/- | 1 | Free | 30m | VRare | Daemonic (Pelor OR Luna), Reliable, Sanctified, Reconfigurable (Shining Bowblade) (see text) | Paired Blades Form | Melee (Fencing) | 2k2 R | 2 | - | - | - | - | VRare | Daemonic (Pelor OR Luna), Double, Sanctified, Reconfigurable (Shining Bowblade) (see text) |
Typically provided as gifts to favored servants of the gods of sun and moon, the shining bowblade is just that... a hunter's bowblade cast in the purest of noble metals that fires arrows of holy light. Shining bowblades are always at least Good-quality (already reflected in their rarity). A shining bowblade aligned to Pelor is a gold weapon, as are arrows fired by it, while one aligned to Luna is silver.
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Guns
Aug 15, 2018 19:18:33 GMT -6
Post by Lestat on Aug 15, 2018 19:18:33 GMT -6
Alternate Fire Weapons These weapons feature a new firing system allowing one weapon to have multiple ways to fire. The ammo count is shared between each mode, and no action is required to choose which mode you are firing in. Each mode is simply a branch of the same weapon. When you acquire a weapon with multiple firing modes you acquire them all. If one attack is exempt from a gun kata then only that firing mode is exempt from use. New special properties featured here: |
Alternate FireThis weapon has separate weapon profiles you may attack with. Ammunition is shared between all firing modes. You choose which weapon profile you use each time you attack. Ammo Hungry (X)This weapon uses X times as much ammo as normal. Bouncing ShotThe projectiles this weapon fires bounce off hard surfaces like walls, allowing you to make a called shot that ignores cover if it hits, but instead of choosing a body part to hit, you roll a random hit location. You may also attack creatures you can't directly see, but have some awareness of around a single corner or bend with this called shot if they are within your short range by taking two checks to the attack roll due to concealment. Automag EnforcerAlso known as the Automag, the Enforcer is a heavy duty sidearm meant for close range encounters. The primary fire shoots a standard pistol shot at a decent rate. When turned sideways, often referred to as "gangsta-style", a mechanism allows the gun to fire at a rapid pace at the expense of accuracy and range. Ordinary
| Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Automag Enforcer (Primary)
| Pistol | 2k2 I | 0 | S/3 | 30m | 18 | Full | Very Rare | Alternate Fire
| Automag Enforcer (Secondary) | Pistol | 2k2 I | 0 | -/3 | 15m | 18 | Full | Very Rare | Alternate Fire, Ammo Hungry (2), Storm, Inaccurate
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GES Bio RifleThe GES Bio Rifle is an experimental short range biohazardous weapon that fires globs of radioactive sludge that cling to armour, and surfaces. The primary fire shoots a single small glob of sludge in a short range arc. When the trigger is held down more sludge is loaded into the firing tube to be expelled in as a single large glob. After firing a charged shot there is a period of time where the firing tube must reset in order to fire any more globs, the recharge property applying to both modes. Exotic
| Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | GES Bio Rifle (Primary)
| Basic | 2k2 E | 8 | S/- | 15m | 5 | Full | Very Rare | Alternate Fire, Toxic
| GES Bio Rifle (Secondary) | Basic | 5k3 E | 8 | S/- | 15m | 5 | Full | Very Rare | Alternate Fire, Ammo Hungry (2), Recharge, Toxic |
ASMD Shock RifleThe ASMD Shock Rifle is technically a plasma weapon, but it harnesses the energy in a more subdued way. The primary fire shoots a highly precise beam of energy in a straight line. The secondary fire sends out a ball of plasma that moves through the air at a relatively sluggish pace, just over running speed. When the Multiple Attacks action is taken with this weapon, you may spend two of your attacks, and a total of 4 ammo performing a special shock combo. The shock combo foregoes the damage of your normal attacks to create a Blast 2, 4k3 E, 6 Pen explosion at a range of up to 80m as you fire a shock core, and detonate it with a primary beam shot. Plasma
| Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | ASMD Shock Rifle (Primary)
| Basic | 2k2 E | 0 | S/- | 100m | 10 | Full | Very Rare | Alternate Fire, Accurate, (see text) | ASMD Shock Rifle (Secondary) | Basic | 4k2 E | 4 | S/- | 20m | 10 | Full | Very Rare | Alternate Fire, Inaccurate, (see text) |
Link GunThe Link Gun is a close to medium range plasma weapon that can either send out rapid bursts of difficult to aim plasma bolts, or a steady low recoil continuous beam of plasma that streams out a short distance before completely dissipating. With good aim the Link Gun can lock on to a close range foe, and eliminate them before they can escape its reach. Stinger MinigunThe Stinger rotary cannon is the gatling gun of choice for those who want to be able to stay on the move when they need to while also being able to set up, and shred targets in close to medium range. The primary fire sends out a stream of semi accurate rounds at a high rate. The secondary fire unleashes a torrent of bullets reducing any targets to paste. Ordinary
| Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Stinger Minigun (Primary)
| Heavy | 2k2 I | 2 | -/10 | 60m | 100 | 2 Full | Very Rare | Alternate Fire
| Stinger Minigun (Secondary) | Heavy | 2k2 I | 2 | -/10 | 30m | 100 | 2 Full | Very Rare | Alternate Fire, Ammo Hungry (2), Storm, Inaccurate
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Flak CannonThe Flak Cannon is a brutal, bulky close range killing tool that offers two forms of dealing with your opponents. The primary fire unleashes a spread of high velocity scrap metal that bounce off surfaces, and tear into anyone unlucky enough to get caught in their trajectory. The secondary fire launches a fragmentation grenade that releases scrap in random arcs. Eightball Rocket LauncherThe Eightball Rocket Launcher is an efficient multi-projectile system that uses an explosive payload called an eightball, and upon pulling one of two triggers either encases it in a rubberized fiber body to be launched as a compressible springy grenade which travels in an arc, or affixes it with a guidance system to allow it to be launched in a straight line as a missile. The eightball is a formidable explosive, designed to maximize the shock wave while keeping a smaller size. The blast from an eightball can knock a grown man off his feet, and out of cover. When fired on full auto, instead of the normal benefits, the attack gains +1k0 damage, and +1 Blast for each projectile after the first.
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Guns
Aug 17, 2018 18:29:04 GMT -6
Post by Marr965 on Aug 17, 2018 18:29:04 GMT -6
Enforcer [Ordinary; Basic; 2k2 I; Pen 2; S/3; 50 m; Clip 25; Reload Half; Rare; Special] The Enforcer was issued to soldiers occupying a planet when the natives revolted against the then-rulers. It uses advanced ammo with minor flight-adjustment and heat-seeking capabilities, which leads to a notable increase in accuracy, but tends to result in a higher incidence of body shots. All shots with the Enforcer get +2k0 to hit, but require a reroll of the first hit location if that hit location is an arm, a leg or the head.
Arc Thrower [Exotic; Heavy; 2k1 E; Pen 1; -/5; 15 m; Clip 100; Reload Full; Very Rare; Beam, Special] The first Arc Thrower was actually an adapted welding tool, ripped off a mechanised EVA suit and converted to a weapon by guerrillas fighting against oppression. The Arc Thrower hits everything in front of its user as through it had the Flame quality.
Grinder [Exotic; Heavy; 4k3 R; Pen 4; S/-; 40 m; Clip 20; Reload Full; Very Rare; Special] Another weapon created by guerrillas from scavenged parts, the Grinder turns discs of metal into razor-sharp flying saw blades. Because of the necessity of imparting a spin to the ammunition to get it to fly with a stable trajectory, it has a tendency to pull to one side, meaning that at Long and Extreme ranges, it gets a further -1k0 penalty to hit.
Singularity Bomb [Grenades and Missiles; Special; 8k5 X; Pen 10; RoF Special; Range Special; Clip -; Reload -; Mythic Rare; Blast 4, Special] The Singularity Bomb is a devastatingly powerful weapon, used to great effect by demolitionists and terrorists. While it can be thrown, this merely causes to behave as though it had the damage profile and special qualities of a Frag Missile. Instead, it should be set up, which requires a TN 5 Tech-Use + Intelligence test that uses a Half action, then the user should retreat to a safe distance. The singularity bomb then takes 2 full rounds to begin a two-phase detonation process, beginning with the creation of a miniaturised singularity (hence the name). All loose objects within a range of 10 m are pulled towards the singularity bomb, and all creatures within this radius (or who enter this radius) need to make a TN 50 Strength test to avoid the same fate, taking falling damage if they fail. This singularity, which lasts a full round, then detonates using the given damage profile, and hurling any loose objects that were collected by the singularity outwards (treat this as a series of 4k4 I damage shots with a range of 40 m and a to-hit roll of 30, randomised against all within range). However, the real power of the singularity bomb lies in the effect it has on buildings. The singularity bomb's singularity rips walls to shreds, permitting a single bomb to not only breach a room without needing a door, but also clear it of any hostiles.
Magnus, Two-Shot Mode [Ordinary; Pistol; 4k2 I; Pen 0; S/-; 30 m; Clip 2; Reload Full; Mythic Rare; Knockback, Reconfigurable] Magnus, One-Shot Mode [Exotic; Basic; 5k3 R; Pen 0; S/-; 40 m; Clip 1; Reload Full; Mythic Rare; Knockback, Momentum, Reconfigurable] One of the few weapon designs to emerge from the Crystal Sphere of Cradle, the Magnus is a high-powered gun with two settings, one which fires heavy slugs, and the other which somehow fires a single enormous bullet.
Black Chaingun [Exotic; Basic; 3k2 R; Pen 0; -/12; 40 m; Clip 24; Reload Full; Mythic Rare; Inaccurate, deals +1k1 damage to foes with the Amorphous trait] One of the few weapon designs to emerge from the Crystal Sphere of Cradle, the Black Chaingun is a rapid-fire weapon that has a particularly deleterious effect upon amorphs.
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Guns
Aug 17, 2018 19:54:58 GMT -6
via mobile
Post by Divergent Reality on Aug 17, 2018 19:54:58 GMT -6
A staple of a secretive alien hunting organization, weapons know as Noisy Crickets create large explosions. I feel like ima break this damn thing! Las | Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Noisy Cricket
| Pistol | 2k2 E | 0 | S/- | 30m | 12 | Full | VRare | Blast 5, Compact, Reliable
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Its a big fucking gun Syrneth | Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | BFG
| Heavy | 4k4 E | 2 | S/- | 60m | 40 | Full | Near Unique
| Volatile
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A Las weapon mounted into a fancy red and gold gauntlet. Las | Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Repulsor Beam
| Basic | 3k2 E | 0 | S/- | 40m | 24
| Full | Rare | Arm Mounted, Beam, Reliable
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After initial failures, a ‘cheap’ bolter knock off is finally available. In the real world we call this a Gyrojet. In your world call it a Mini Rocket Gun. That’s its damn name. Ordinary
| Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Mini Rocket Gun
| Basic | 3k2 I | 0 | S/3 | 40m | 12 | Full | Rare | Blast 3
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The Double Rifle is commonly known as the ‘Double Deuce’ because its bullets are about the size of a human’s middle finger. Ordinary | Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Double Rifle
| Heavy | 3k2 I | 4 | S/- | 120m | 4 | 2Full | Rare | Twin Linked
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Guns
Aug 17, 2018 19:57:49 GMT -6
via mobile
Post by Divergent Reality on Aug 17, 2018 19:57:49 GMT -6
The Fire Baller is a horrible name for a VERY effective weapon. It fires highly compressed, semi-solid globules of Promethium which detonate on impact, setting the surrounding area on fire. Flamer | Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Fire Baller
| Heavy | 2k2 E | 2 | S/- | 60m | 40 | Full | VRare | Blast 5, Incendiary
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No don't! The veil is weak here! Syrneth | Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Veil Pistol
| Pistol | 2k2 E | 2 | S/- | 30m | 6 | Full | MRare | Orgone Array, Volatile
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Imagine when a machine gun is not enough, and you are too damn busy shooting to pull out a chainsword. This is for you: a weapon designed for close in, down and dirty fighting. Ordinary | Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Mark 2 Lancer Assault Rifle
| Basic | 3k2 I | 0 | S/- | 40m | 12 | Full | Rare | Breacher, Melee Attach II
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The Plasma Cannon, also sometimes called the Heavy Plasma Gun, is an Imperial heavy weapon that relies on plasma technology to deliver lethal blasts of superheated matter to the target. Plasma weapons work by using hydrogen fuel suspended in a cryogenic state, in either fuel flasks or backpack containers. As the fuel is fed into the miniature fusion core inside the weapon, the hydrogen energises into plasma which is held in the core of the weapon by powerful electromagnetic containment fields. When fired, the fields dilate open and the plasma is ejected via a linear magnetic accelerator as a bolt of superheated matter akin to a solar flare in appearance and temperature. This bolt will explode on impact and can generate the destructive heat of a small sun. For this reason, Plasma Weapons are sometimes called “sun guns” by the common Imperial population. Plasma | Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Plasma Cannon
| Heavy | 3k3 E | 8 | S/- | 120m | 4
| 4Full | VRare | Blast 3, Overheats
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With this weapon I departed from the standard weapon creation rules of "up to two Mods" (Dtd40k7thEdFaFSM p163) to match up with the stats of the Plasma weapons in the DtD40k7thEd book. This one has four. So it fits well as a scaled up version of the Plasma Gun. The Autocannon is an automatic, self-loading heavy ballistic weapon that fires a high velocity hail of solid shells that is used by the military forces of the Imperium of Man. Ordinary | Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Autocannon | Heavy | 4k2 I | 4 | S/- | 60m | 12 | 2Full | UnCom | -
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Guns
Aug 17, 2018 20:01:06 GMT -6
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Post by Divergent Reality on Aug 17, 2018 20:01:06 GMT -6
The Trusty Sidearm is a master crafted pistol. Excruciating detail was spent on its machining and construction. Designed to look like a normal handgun, its exceptional nature is seen in the corpses it leaves behind. Exotic | Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Trusty Sidearm
| Pistol | 2k2 I | 0 | S/- | 30m | 6 | Full | Near Unique
| Accurate, Proven 3, Reliable
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The common Lasgun, simple and effective. Give it a massive battery pack, multiple focusing arrays and added cooling systems and you have a weapon designed to melt wide swaths of the battlefield. Las | Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Gatling Lasgun
| Heavy | 2k2 E | 2 | -/10 | 60m | 80 | Full | Mythic Rare
| Reliable, Storm
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The Diverse Optics NV-20, nicknamed the Drowkiller for it's use in poorly lit conditions. It features a 0x zoom scope which displays the amplified information to the user. Ordinary | Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Diverse Optics NV-20
| Basic | 3k2 I | 0 | S/- | 40m | 12 | Full | UnCom | Presysense Sight, Reliable
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Normal Las weapons fire individual bursts in the infra red spectrum and are thus invisible to the naked eye. Designers of the Continuous Glow Las adjusted the weapon's wavelength into the visible red spectrum so when the beam hits motes of dust or fog the beam will be visible. Most importantly, while the trigger is pulled the Las shot is continuous, which allows the user to easily maintain a bead on their target. Kaneda putting his pilfered weapon to good use Las | Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Continuous Glow Las
| Heavy | 3k3 E | 4 | S/- | 60m | 4 | 2Full | UnCom | Beam, Reliable
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Las weapons are excellent for putting holes in things. It takes a special someone to see this fact and capitalize on the fact that most berks don't like being shot at. This an intrepid Artificer realized this by creating a truly monstrous Las weapon. The Extended Long Las can reach out across most battlefields making anyone a target. Las | Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Extended Long Las
| Heavy | 3k3 E | 4 | S/- | 240m | 8
| 2Full
| MRare | Accurate, Reliable
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Big, unsubtle and lethal. In the right hands the Barrett M82 has the capacity to reach out and strike targets at almost two kilometers. Exotic | Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Barrett M82
| Heavy | 3k3 I | 4 | S/- | 480m | 4 | 2Full | VRare | -
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After throwing together that Extended Long Las I decided to look at the M82 on a lark to compare its range. Lo and behold, by applying the double range mod three times to a cannon you can get close to matching the actual range of the real M82 in DtD. No comments on damage capability but still neat.
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Guns
Aug 17, 2018 20:03:35 GMT -6
via mobile
Post by Divergent Reality on Aug 17, 2018 20:03:35 GMT -6
You can always use a Bolter/Heavy Bolter that does Impact damage and has Shocking instead of Tearing. Something to represent the concussive waves of sound smashing into unlucky Berks. Sonic (Ranged 1) | Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Sonic Blaster
| Basic | 4k2 I | 6
| S/3 | 90m | 24 | Full | VRare
| Shocking
| Blastmaster
| Heavy | 4k2 I | 8 | -/10 | 120m | 60 | 2Full | VRare
| Shocking
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Some berks are born with the biggest of beefy arms and are able to carry the weightiest of arms with ease. This modification of the Heavy Bolter involves strapping two together to increase chances of putting extra holes in things. Bolter | Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Twin Linked Heavy Bolter
| Heavy | 4k2 X | 8 | -/10 | 120m | 60 | 2Full | Near Unique
| Tearing, Twin Linked
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Bolter | Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Umbra Ferrox Pattern Bolter
| Basic | 4k2 X | 6 | S/3 | 90m | 48 | Full | Fabulous Max
| Melee Attach II, Tearing
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Shuriken weapons are an elegant Eldarin weapon compromised of a solid block of ammunition that is shaved into near monomolecular thinness and propelled out of a barrel. These weapons are one of the few Eldarin designs praised by Orks. They are both shooty and choppy at the same time. Shuriken (Ranged 1)
| Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Shuriken Catapult
| Basic | 3k2 R | 0
| S/- | 40m | 24 | Full | UnCom
| Tearing
| Twin Linked Shuriken Catapult
| Basic | 3k2 R | 0 | S/- | 40m | 24 | Full | VRare
| Tearing, Twin Linked
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The Promethium Pistol is a weapon that utilizes thin plastisteel encased shells, that ignite and cover the target with a small globule of burning fury. Flame | Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Promethium Pistol
| Pistol | 2k2 E | 0 | S/- | 30m | 6 | Full | UnCom
| Incendiary
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The M1914 is a firearm of ancient Human design. Historians describe it as older than Human exploration of The Wheel. Artificers agree, with only 32 parts, no pins or screws, this gun was designed during a low tech time period of Human history. It was carried across The Wheel by early Human explorers and reproduced continuously since then. It's simplicity and high rate of fire keep it popular even with its overheating problem. Exotic | Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | M1914
| Heavy | 2k2 I | 2
| -/12
| 60m | 4 | Full | Rare
| Inaccurate, Overheats
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Guns
Aug 17, 2018 20:07:22 GMT -6
via mobile
Post by Divergent Reality on Aug 17, 2018 20:07:22 GMT -6
The Apollo Laspistol functions like other Las weapons, it fires a burst of searing fury at your enemies. The Apollo features an output selector that allows the user to increase the weapon's damage output at the expense of battery life. Las | Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Apollo Laspistol
| Pistol
| 2k2 E | 0 | S/- | 30m | 24 | Full | VRare | Variable Power Setting
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Ranged Weapon Property |
---|
Name | Cost | Compatability | Effect | Variable Power Setting | +2 | L | Increase damage at the cost of ammunition. |
When firing this weapon the user may select a power setting to affect it's damage output and ammunition consumption. The user may fire normally, exchange +1k0 damage by expending two rounds per shot or +1k1 damage for four rounds per shot but must spend the next round recharging it's energy capacitors. If your weapon's Clip lacks the shots to use the additional fire mode or if the weapon has no Clip value the attack automatically fails. A basic compact Melta weapon nicknamed Cutter. It lacks the extreme armor penetration of other weapons its type but boasts longer range and greater ammunition capacity. Melta | Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Melta Cutter
| Pistol | 2k2 E | 6 | S/- | 15m | 6 | Full | Rare | Breacher
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This one really grows on you. Odinary | Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Symbiotic Handgun
| Pistol | 2k2 I | 0 | S/- | 30m | 12 | Full | UnCom | Anchored, Biotic
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Traditional Gauss weaponry utilize a series of electromagnets to propel a slug as supersonic speeds. This man portable version eschews such contraptions for a hand crank and gear ratios though impossible to traditional physics. Ordinary | Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Crank Gauss Gun
| Basic | 3k2 I | 0 | S/- | 40m | 12 | Full | Com | Composite, Risky
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A weapon common on black market shelves, the Getaway Gun is designed to leave your pursuers in the dark. Ordinary | Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Getaway Gun
| Basic | 3k2 I | 0 | S/- | 40m | 12 | Full | Rare | Black Smoke
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Riot Control weapons are a designed as a less than lethal way to discourage unlawful belligerents from their actions Ordinary | Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Riot Control Rifle
| Basic | 3k2 I | 0 | S/- | 40m | 12 | Full | Rare | Sapping, Tranq
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A pistol with enhanced beam emitters and additional cooling capabilities allowing it to fire a continuous beam of las fire at a target for over a minute. Las | Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Las Pointer
| Pistol | 2k2 E | 0 | S/- | 30m | 24 | Full | UnCom | Beam, Reliable
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The Mule is a weapon who's recoil is legendary among other weapons. What force the user experiences is nothing compared to what impacts the target. Bolter | Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | The Mule
| Heavy | 4k2 X | 6 | S/- | 60m | 4 | 2Full | UnCom | Knockback, Momentum
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Guns
Aug 17, 2018 20:10:27 GMT -6
via mobile
Post by Divergent Reality on Aug 17, 2018 20:10:27 GMT -6
The Mortar is a metal tube designed to propel explosive payloads over long distances along a high arcing ballistic trajectory. Launcher | Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Mortar
| Heavy
| † | † | S/- | 150m | 1 | Full | UnCom | Rooted
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† - Varies with ammunition
Grenades | Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Holy Hand Grenade
| Thrown
| 4k2 X | 0 | S/- | S*3 | - | - | MRare | Blast 5, Sanctified (Determined upon creation)
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Buccaneer Boarding Gel Gun The Buccaneer is an air rifle that fires dense gel rods at high velocities. It is favored for zero-G boarding actions for its ability to send defenders flying. The gel rounds are designed not to breach hatches and bulkheads, allowing attackers to fight without concern for opening up their battleground to the void. Ordinary
| Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Buccaneer Boarding Gel Gun
| Basic
| 3k2 I | 0 | S/- | 40m | 12 | Full | VRare | Botmo, Momentum
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The Radium Sniper Rifle combines a two stage firing mechanism. First, a miniature particle accelerator propels a small amount of Radium isotope towards the target. A split second later a Las bolt is fired at the same target piercing armor and flesh, allowing the Radium sample deeper penetration.
Las | Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Radium Rifle
| Heavy
| 3k3 E | 6 | S/- | 60m | 4 | Full | MRare | Disintegration, Toxic
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The Black Demon Respirator is a good quality Rebreather which features an integrated Black Smoke grenade. The user can remove the mask and throw it as a standard grenade or trigger the grenade while wearing the Rebreather, creating a cloud of obscuring smoke centered on themselves.
Gear | Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Black Demon Respirator
| Thrown
| - | - | S/- | S*3 | - | - | MRare | Black Smoke, Gear, Rebreather (Good Quality)
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Usually found mounted on firefighting apparatus, water cannons are used to deliver large quantities of water to things engulfed in flames. These devices are also used for riot control during times of civil unrest. Ordinary | Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Water Cannon
| Heavy
| 3k3 I | 4 | S/- | 60m | 0/∞
| 2Full | VRare | Beam, Benign, Momentum
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∞ As long as a Water Cannon is connected to ample water supply, 2 full turns to connect the weapon, it has unlimited ammunition. Without such a connection the weapon can not fire. The Las Hammer is a mighty weapon designed to take advantage of a variable power settings while minimizing the drawbacks. At its highest damage setting the Hammer will deplete an entire battery in one shot. Thus, you spend the downtime that setting requires reloading the weapon. Las | Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Las Hammer
| Heavy
| 3k3 E | 4 | S/- | 120m | 4 | 2Full | VRare | Reliable, Variable Power Setting
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Guns
Aug 17, 2018 20:11:55 GMT -6
via mobile
Post by Divergent Reality on Aug 17, 2018 20:11:55 GMT -6
Marketed primarily to the casual prepper crowd, the Dashboard Defender is an inexpensive Las Pistol designed for emergency usage in passenger vehicles. It carries a rechargeable energy cell and a removable charging cord capable of use with any standard car outlet. Las
| Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Dashboard Defender
| Pistol | 2k2 E
| 0 | S/- | 30m | 12 | Full | VCom
| Charging Port, Nonlethal, Reliable
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Charging Port: Plug in the Dashboard Defender to any car outlet for an hour to recharge the integrated cells. In some instances simply removing targets from a specific area is enough. Assailants on a catwalk, a sniper from a rooftop, or enemies behind heavy cover could all use a small shove to get them on their way. The Push Grenade let's you nudge these folks from a distance. Grenades | Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Push Grenade
| Thrown | 4k2 I | 0 | S/- | S*3 | - | -
| Rare
| Blast 4, Momentum
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Treat the center of the blast as the direction from which the Bull Rush attempt originates. The Xistera and Atlatl are two answers to the same question: How can I throw things farther? The Atlatl is length of wood or other material and features a cup at the opposite end from the handle, place the base of a dart or spear in the cup and use leverage to fling your weapon farther than an unassisted throw. The traditional Xistera is a wicker scoop attached to a handle that holds a stone, or in developed Spheres, a grenade. This device uses the same principle to allow the user to throw farther than they naturally would be able. Crom, a Program, carrying a ceremonial Xistera A Aeonic on vacation Launcher | Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Atlatl
| Pistol (Primitive)
| † | † | S/- | S*5 | 1 | Half | UnCom
| -
| Xistera
| Pistol (Primitive)
| † | † | S/- | S*5 | 1 | Half
| UnCom
| -
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† - Varies with ammunition Splinter weapons fire crystallized flechettes loaded with poisons. They universally sport various blades and barbs allowing the bearer to fight no matter how close an enemy is. These represent the most basic and commonly available Splinter weapons available. Like any other weapon type available these feature a wide range of modifications and adjustments. Splinter (Ranged 1) | Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Splinter Pistol
| Pistol | 2k2 R
| 0 | S/- | 30m | 6 | Full | UnCom
| Melee Attach 1, Sadistic
| Splinter Rifle
| Basic | 3k2 R
| 0 | S/- | 40m | 12 | Full | UnCom
| Melee Attach 1, Sadistic
| Splinter Cannon
| Heavy | 2k2 R
| 2 | S/- | 60m | 40 | Full | UnCom
| Melee Attach 1, Sadistic
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The crystal flechettes of Splinter weapons are normally imperceptible, the sheer volume discharged by this weapon creates an unmistakable glittering stream of munitions distinctive of the Shardstorm. Splinter | Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Shardstorm
| Heavy | 2k2 R
| 2
| -/12 | 60m | 40 | Full | MRare
| Inaccurate, Melee Attach 1, Sadistic
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But DR! It has storm in the name but doesn't have the Storm property! I got you covered. Splinter | Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Shardstorm-Storm
| Heavy | 2k2 R
| 2
| -/12 | 60m | 40 | Full | Glittergold | Inaccurate, Melee Attach 1, Sadistic, Storm
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Guns
Aug 17, 2018 20:13:56 GMT -6
via mobile
Post by Divergent Reality on Aug 17, 2018 20:13:56 GMT -6
For years the phrase Lightning in a Bottle was associated with the impossible, clever artisans have made this a reality requiring the coining of a new phrase. These grenades creates a concentrated lightning barrage singeing and halting those in its field. Grandmaster Thunder Gatherer Pappy and his apprentice Steve hard at work collecting their bounty. Grenades | Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Lightning in a Bottle
| Thrown | 3k3 E | 0 | S/- | S*3 | - | - | Rare
| Blast 4, Shocking
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As Humans expanded into the greater Wheel they learned of the horrors lurking in the Void and Warp. An arms race began to push back that fear. Archaic by modern Las standards, the Proton Pack fires a continuous energy stream at the target damaging and hampering its ability to fight back. The Quicksilver Converter variant utilizes mercury enabling it to strike all manner of spooks and boogens. A group of human adventures showing no fear in the face of the supernatural. Las | Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Proton Pack
| Basic | 3k2 E | 0 | S/- | 40m | 24 | Full | VRare
| Beam, Halting, Stream
| Quicksilver Converter
| Basic | 3k2 E | 0 | S/- | 40m | 24 | Full
| MRare
| Beam, Halting, Mercury, Stream
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A Muon Trap discharging Grenades | Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Muon Trap
| Thrown | 3k3 E | 0 | S/- | S*3 | - | - | VRare
| Cone 1*, Mercury, Snare
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* The Muon Trap projects a field of energy upwards in a 15° cone from the trap's final resting place. The blast extends upwards for 15m. The problem with many firearms is that they leave your hands full when people get too close. This situation is amplified when using weapons designed for close range delivery. The simplest solution, stick a blade on it. If it works, it's not stupid. Ordinary | Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Blast Chop
| Basic | 3k2 I | 0 | S/- | 30m | 8 | 2Full | Rare
| Melee Attach I, Scatter
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The hardest part about carrying big guns is the necessity of using your hands. The Fusion Cannon combines abusive stopping power in a hands free design. Melta | Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Fusion Cannon
| Heavy | 3k3 E | 10 | S/- | 30m | 4 | 2Full | Rare
| Arm Mounted
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Guns
Aug 17, 2018 20:15:56 GMT -6
via mobile
Post by Divergent Reality on Aug 17, 2018 20:15:56 GMT -6
Las weapons pack a greater capacity of shots into the same space as a traditional slug thrower. Boost the Las pack size to comical proportions and the user may never have to reload during a firefight. Increase the fire rate of Endurance and you have a handy support weapon, Endurance S. Add the Variable Power Setting for extra punch when you need it yields a weapon called Endurance SV. Reloading is for chumps Las | Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Endurance
| Heavy | 2k2 E
| 2 | S/- | 60m | 160 | Full | UnCom
| Reliable
| Endurance S
| Heavy | 2k2 E
| 2 | S/3 | 60m | 160 | Full | Rare
| Reliable
| Endurance SV
| Heavy | 2k2 E
| 2 | S/3 | 60m | 160 | Full | Fabulous Max
| Reliable,Variable Power Setting
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The Shielded Rifle combines stout weapon capable of burst fire and a ballistic shield to provide additional protection to the user. Almost time to work Ordinary | Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Shielded Rifle
| Basic | 4k2 I | 0 | S/3 | 40m | 12 | Full | VRare
| Special
|
Functions as Armored adding +2 AP to the body and both arms if held with both hands. If wielded one handed the +2 AP only applies to the body and the arm holding the gun. Big dudes need big guns! The Ripper Gun boasts heavily reinforced construction and a blade allowing the lucky bruiser with this weapon to gut a berk and keep on firing. Ordinary | Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Ripper Gun
| Heavy | 4k2 I | 2 | S/- | 30m | 40 | Full | Rare
| Melee Attach I, Scatter
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Specialized transforming ammunition allows the Knife Gun to combine the classic fun of stabbing with the modern efficiency of a firearm. The odd retort of this weapon frequently causes it's targets to look in confusion before getting stabbed Ordinary | Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Knife Gun
| Basic | 3k2 R | 0 | S/6 | 60m | 24 | Full | Rare
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The Napalm Rifle is based on ancient designs, the user carries a cylinder of neutral propellant and one of fuel to send a stream of flammable material on to their target. The intense heat sets most everything it touches on fire and cooks anyone inside a targeted vehicle. This feature keeps it popular within feral militaries. Taking down a transport usually yields a cooked meal afterwards. It's just like watering a garden, only the plants are tanks and you want to set them on fire. Las | Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Napalm Rifle
| Basic | 3k2 E | 0 | S/- | 40m | 24 | Full | Rare
| Anti-Material, Incendiary, Reliable
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Anti-Materiel (+1) -Ranged Only Hiding in your tank won't save you! If this weapon deals at least 1 hp of damage to a vehicle or building, one occupant of it is also hit with the full damage roll. This can be determined randomly, logically by the SM, or by comparing the static defenses of occupants.
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