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Guns
Jan 24, 2019 5:04:26 GMT -6
Post by Lestat on Jan 24, 2019 5:04:26 GMT -6
Additional Recital Weapons These additional high end recital weapons add extra variety for the supportive weapon type. As creative weapons it is encouraged to refluff wherever possible to create a weapon/instrument that fits your character's personality best. Exotic
| Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Aria Bow | Basic | 2k2 E | 0 | S/- | 30m | 1 | Free | Very Rare | Benign, Recital (+2k0 damage*) *included in initial stat block | Beatbox | Basic | 2k2 I | 0 | -/* | 45m | 60 | Full | Very Rare | Recital (Indignant) *RoF is equal to combined dots in Fellowship and Performer
| Micro Resonator | Pistol | 2k2 I | 0 | S/- | 20m | 6 | 2 Full | Common | Benign, Compact, Dull, Recital (Annoying)
| Railtrace Rifle | Basic | 2k2 I | 0 | S/- | 150m | 5 | Full | Very Rare | Recital (Accurate)
| Siren Relay | Basic | 2k2 I | 0 | S/- | 80m | 8 | Full | Very Rare | Accurate, Bouncing Shot, Recital (Annoying)
| Soundquake | Heavy | 3k3 I | 0 | S/- | 40m | 3 | 2 Full | Near Unique | Deafening, Momentum, Recharge, Recital (Tearing), Spread Shot (30°)
| Wave Destabilizer | Basic | 3k2 I | 0 | S/- | 5m | 6 | Full | Very Rare | Recital (Scatter)
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Aria BowThe Aria Bow is an ancient weapon that still finds use by some Harlequin troupes. It appears as a kind of stringed instrument normally, but it may be folded open then locked to form an archery bow. The bow requires no ammunition, as the strings are pulled and released disharmonious notes flood the target's mind while serene melodies play all about them, inspiring allies to strike with pride. BeatboxThe Beatbox is a difficult weapon to use properly. Created on a Crystal Sphere dominated by art, and music conventional weapons are entirely prohibited. Through a loophole the Beatbox was born. The trigger may only be pulled in a steady rhythm, true automatic fire is impossible. There are multiple settings that fire at a more rapid beat, but failure causes the weapon to stop firing entirely. To those that can keep a beat going however it's just as good as any automatic rifle. Micro ResonatorThe Micro Resonator is a small nonlethal pistol that uses sound waves to dizzy, and incapacitate individuals. It can be used as an alternative to typical stun weapons in situations where the target might have an artificial heart, and a surge of electricity could be fatal. Railtrace RifleThe Railtrace Rifle is a conventional sniper rifle with an interesting barrel, and ammunition combination. It uses what some might believe to be caseless ammunition because there is no ejection of a cartridge, however in reality it uses an extremely thin casing that is sheered off and ejected out the front of the barrel in thin strips. The shards glow white hot, and create beautiful patterns that linger for several seconds along the bullet's trajectory. Experts with the weapon can somewhat control the patterns that appear by marking the rounds, and tilting the gun. Siren RelayThe Siren Relay uses increasingly amplifying sonic waves in order to fire at impressive distances for a sound based firearm. The weapon automatically adjusts amplitude acceleration in order for the volume to reach a maximum when arriving at the target. The lower amplitude waves can echo around corners before increasing in volume to affect targets outside a direct line of fire. SoundquakeThe Soundquake is an overly complex weapon with a simple result. It uses high strain energy fields to create pockets of artificial negative pressure, drawing in and packing the surrounding area with enough air to feel like one is being crushed. Then explosive rounds are detonated in shaped domes that release the resulting energy through a narrow cone. The result causes several waves to echo across a victim's surrounding area, and by extension inside their body ripping the flesh from their skin, and turning their brains into a mixed slop. Wave DestabilizerThe Wave Destabilizer is a wide choke sonic weapon that functions from only a few meters away. The sonic waves it projects linger and echo for several seconds causing projectiles to tumble, and often miss their target. When a second gunman is up close, and unlikely to miss however this tumbling can make follow up shots even more devastating at close range.
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Guns
Jan 24, 2019 5:05:10 GMT -6
Post by Lestat on Jan 24, 2019 5:05:10 GMT -6
Sonic GrenadeThe Sonic Grenade is a common tool used for raiding criminal organizations, and enemy outposts by many law enforcement wings of various governments across the Great Wheel. The grenade lacks any shrapnel, as it is meant to deafen, and incapacitate anyone close by. Don't be fooled by its less than lethal nature however, as many governments would pack it with shrapnel if it didn't hinder the sonic boom it utilizes. Thrown | Name | Type | Damage | Pen | Avail | Special | Sonic Grenade
| Thrown | 4k2 X | 0 | Rare | Benign, Blast (4), Deafening |
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Guns
Mar 12, 2019 21:21:27 GMT -6
Post by Traskus on Mar 12, 2019 21:21:27 GMT -6
...a causal loop within the weapon's mechanism, suggesting that the firing process somehow binds space and time into... Ordinary | Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Availability | Special | Hellrifle | Basic | 3k2 R | 4 | S/- | 40m | ∞ | Full | Very Rare | Felling |
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Guns
Mar 14, 2019 21:14:55 GMT -6
Post by Divergent Reality on Mar 14, 2019 21:14:55 GMT -6
A Hoberman Snare is a Human invention based upon an ancient kinetic sculpture. With modern technology of The Wheel strong miniature motors are integrated into the armature that simultaneously collapse in an attempt to ensnare it's target. A model detailing it's movements Thrown | Name | Type | Damage | Pen | Avail | Special | Hoberman Snare
| Thrown | 1k2 I | 0 | UnCom | Binding |
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Guns
Mar 25, 2019 16:17:03 GMT -6
Post by thachaotix on Mar 25, 2019 16:17:03 GMT -6
Name: Grav Rifle Class: Exotic Type: Heavy Damage: 3k2 E Pen: 5 ROF: S/- Range: 240m Clip: 5 Reload: 2Full Avail: VRare Special: Twin Linked, Recharge, Red Dot (+1k0 when firing single shot)
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chippo
Full Member
<Insert dead meme>
Posts: 211
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Guns
May 21, 2019 23:51:54 GMT -6
Post by chippo on May 21, 2019 23:51:54 GMT -6
Inkvader Ink Weapons
The "custom" ink weaponry of the Inkvaders, built for use in their frequent turf wars. While their arsenals are largely kitbashed from common items of the civilizations that came before them, reverse engineered into absurd yet functional armaments, it isn't uncommon for them to simply repurpose squirt guns with only minimal modifications. These weapons see little to no use outside of spheres known for significant Inkvader (or just general Cecaelia) populations, however, due to their short shelf lives in the hands of other races and inability to deal lasting mortal wounds. Even so, Inkvaders conquering exploring unfamiliar spheres often swear by them for their familiarity and the relative ease in acquiring necessary components for maintenance.
Bamboozler 14
The Bamboozler 14 is the long time companion piece to the Splattershot, another weapon from the Mantle Revolt now retrofitted for use again in the ongoing turf wars. Though capable of much greater ink capacities than before, requiring shorter and less frequent reloads, the limitations of its design still persist. Low ink pressure renders the Bamboozler impotent when compared to other contemporary chargers, requiring users to stay mobile and instead take advantage of the blisteringly quick charge times between shots.
L-3 Nozzlenose Ah, now the L-3 Nozzlenose is a semiautomatic shooter. It fires three shots each time you pull the trigger! Its range and accuracy are great, but you can't keep firing by holding down the trigger, so good timing is a must! - Sheldon, Limulian gunsmith/arms dealer
An Inkvader Paragon wielding an artifact Splattershot Splattershot An Inkvader staple, the modern Splattershot is an upgraded version of the automatic shooters once used in the fabled Mantle Revolt. A slew of new shooters followed in the Splattershot's wake, as the simple design of the weapon lends itself well to innovation and imitation.
Exotic | Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Availability | Special | Bamboozler 14
| Basic | 1k1 I
| 0 | S/- | 60m | 14
| Full | VRare | Accurate, Benign, Living (Cecaelia), Precise*
| L-3 Nozzlenose
| Basic | 3k2 I
| 0 | -/3 | 40m | 30
| Full
| UnCom | Benign, Living (Cecaelia)
| Splattershot
| Basic | 2k2 I
| 0 | -/4 | 30m | 60
| Full | Com | Benign, Living (Cecaelia)
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*Aim as a reaction action
Tenta Brella The product of Inkvader ingenuity, the Tenta Brella combines (roughly) the best attributes of a camping tent, shotgun, and umbrella to create an effective support weapon. Its innovative and unorthodox design allows for the weapon to be toggled between shotgun and shield by redirecting ink flow when the trigger is held, cutting off access to the core mechanisms of the opposite configuration in the process. The Tenta Brella has earned its place among many an Inkvader platoon thanks to its broad canopy, which grants allies within melee range of the wielder cover as per the Covering special quality while in Shield mode, making it an invaluable tool for team combat within confined spaces.
Tenta Brella (Very Rare) | Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Tenta Brella (Shot mode)
| Basic (Exotic) | 2k2 I | 0 | S/- | 20m | 10
| Full | UnCom | Benign, Living (Cecaelia), Reconfigurable (Tenta Brella), Scatter
| Tenta Brella (Shield mode)
| Melee (Shield) | 0k1 I
| 0 | -- | Rare | Armored, Covering, Defensive, Reconfigurable (Tenta Brella), Two Handed
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Stingray Designed to counteract the common weakness of their ink weapons, the Stingray fires high pressure jets of concentrated ink to punch through armored targets and cover from a far distance. Though capable of clearing through lines of heavily armored foes, the Stingray sees only sparse battlefield use due to the time necessary to refill the large tank and pressurize ink between shots. On a similar note, it isn't often a particularly desirable position to occupy in the platoon, as the Stingray user will frequently be designated as a priority target for snipers.
Exotic | Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Availability | Special | Stingray | Heavy | 5k4 I | 20 | S/- | 100m | 4
| 6Full | MRare | Line (1), Living (Cecaelia), Recharge, Rooted
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Guns
May 22, 2019 10:02:36 GMT -6
Post by ScrapyardDragon on May 22, 2019 10:02:36 GMT -6
Throwing | Name | Type | Damage | Pen | ROF | Clip | Reload | Range | Avail | Special | Flying Disk | Throwing | 2k1 I | 0 | S/- | - | - | Str*10m | Vcom | - | Kanoka Disk | Throwing | 3k2 I | 0 | S/- | - | - | Str*5m | Com | (see below) |
Flying DiskMuch like the name implies, flying disks are flat cylinders that soar through the air when thrown. Typically made of plastic in modern society, but tribal groups are known to carve them out of wood. Typically they are used for sport, but there isn't really anything to stop you from throwing them at someone's head. Kanoka DiskA kanoka disk is what happens when you make a flying disk out of metal, which is usually what pushes them from 'toy' to 'somewhat lethal weapon', though the added weight makes them harder to throw. Given the fact that they're made of actual metal, its possible for craftsmen to make them out of magical metals. These Kanoka Disks gain the appropriate artifact ammunition effect, and have an artifact rating of 2. Other disks are instead known to have great amounts of elemental energy infused into them. These disks are always under a specific type of elemental shot feat, and their artifact rating is 2+the level of the Elemental shot (example: a fire disk is rating 3, and a holy disk is rating 5). Launcher | Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Disk Launcher
| Basic | + | + | S/- | 60m | 1 | Half | Uncommon | - |
Disk Launchers, as the name implies, launch disks at people, and may be loaded with Flying Disks and Kanoka Disks. They aren't exactly conventional, but can be useful if you're stuck in a jungle and all you have are some logs to carve ammo for it from.
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Guns
Oct 20, 2019 15:17:19 GMT -6
Post by DatsVatSheSaid on Oct 20, 2019 15:17:19 GMT -6
Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Ranger | Basic (Ordinary) | 2k2 I | 0 | S/- | 100m | 1 | Full | VRare | Compact, Accurate, Precise |
Pistols or Rifles? Why not both? Well that's what the Ranger does. A hybrid between the two guns. A regular one-handed rifle. Offering the most between maneuverability, precision and power. A Distinguished Weapon for the Distinguished Marksman.
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chippo
Full Member
<Insert dead meme>
Posts: 211
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Guns
Nov 22, 2019 3:30:37 GMT -6
Post by chippo on Nov 22, 2019 3:30:37 GMT -6
Inkvader Ink Weapons Cont.
Inkbrush A custom-made skirmish weapon, the likes of which is only possible due to the bizarre nature of the inkvader arsenal, the Inkbrush is - in effect - a paint/calligraphy brush scaled up to a size comparable to its squiddy wielders. Too large and impractical for most artistic endeavors, its primary use is barraging nearby aggressors with ink, flung haphazardly as the brush is rapidly flicked back and forth. And when the situation gets too intense? Place the bristles to the ground and zip away! When wielded in both hands, the user gains +1 speed. This does not stack if the user may wield more than one Inkbrush in this way.
E-Liter 44k A rifle for the discerning marksquid, the E-Liter 44k is widely considered the ultimate expression of ink charger technology. Regrettably, it earns this mythicized reputation primarily due to a combination of exceptionally low production runs and an astonishingly prohibitive price tag. Those souls fortunate enough to lay hands on an E-Liter though will find themselves greatly rewarded for exhibiting patience and discretion, especially as the weapon requires an especially fine aim to achieve ideal efficacy. This weapon may only benefit from Accurate with a full round Aim action.
Heavy Splatling The Heavy Splatling is often considered the general purpose heavy weapon of the inkvader arsenal, because, generally speaking, it just frankly doesn't excel in any particular aspect over others of its ilk. Yet this relative simplicity has actually proven somewhat beneficial, as it sees itself fielded more often by virtue of its versatility and slightly lower price point. As well, the Heavy Splatling shares a common ground with the humble Splattershot in respect to its place as a template for more specialized heavy weaponry to branch off from.
Hydra Splatling When the conventional splatling isn't enough, that's when the real big guns come out. Bigger and meaner than its base counterpart, the Hydra Splatling is designed to fire far more densely compressed globs of ink at any unlucky berk to face down its barrels.
Exotic | Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Availability | Special | Inkbrush
| Basic | 1k2 I
| 0
| -/10
| 5m
| 50
| Half
| Uncom
| Benign, Living (Cecaelia), Scatter
| E-Liter 44k
| Basic | 4k2 I
| 4
| S/-
| 88m
| 8
| 2Full
| Near Unique
| Accurate, Benign, Living (Cecaelia), Variable Power Setting
| Heavy Splatling
| Heavy
| 2k2 I
| 0
| -/10
| 75m
| 40
| 2Full
| Rare
| Benign, Living (Cecaelia)
| Hydra Splatling
| Heavy
| 2k2 I
| 2
| -/10
| 80m
| 60
| 4Full
| VRare
| Benign, Living (Cecaelia), Storm
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Guns
Nov 23, 2019 14:43:11 GMT -6
Post by DatsVatSheSaid on Nov 23, 2019 14:43:11 GMT -6
Bathe in the Glow... Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Desolator | Heavy(Exotic) | 3k3 E | 4 | S/- | 100m | 40 | 2Full | VRare | Blast 5, Festering, Toxic |
The Desolator is a truly cruel weapon, designed to unleash a payload of Radioactive Nuclear Material at large distances. It's a man-portable warcrime. Good Luck!
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Guns
Dec 5, 2019 2:54:54 GMT -6
Post by Lestat on Dec 5, 2019 2:54:54 GMT -6
Grapeshot GonneAncestor to the musket, the gonne is the true first firearm. Like many early firearms it is capable of firing almost anything that you can fit in the barrel, typically stones, iron balls, arrows, or bolts. This particular gonne is specialized for loading hand fulls of flint shards that pepper a target like a primitive shotgun. Primitive | Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Grapeshot Gonne | Basic | 2k2 R | 0 | S/- | 5m | 1 | 5 Full | Common | Inaccurate, Scatter, Unreliable |
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Guns
Jan 9, 2020 5:45:59 GMT -6
Post by DatsVatSheSaid on Jan 9, 2020 5:45:59 GMT -6
Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Rad-Annihilator | Heavy(Plasma) | 5k3 E | 12 | S/- | 100m | 12 | 2Full | MRare | Overheats, Recharge, Festering, Toxic |
It's a Nuclear Plasma gun. Do you need to hear anything more? Buy one. Unleash Nuclear Death.
Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Nuclear Proliferator | Heavy(Flamer) | 4k3 E | 6 | S/- | 20m | 6 | 2Full | VRare | Flame, Festering, Toxic |
When you wanna get rid of nuclear waste, but also feel like committing some War Crimes. The Nuclear Proliferator.
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Guns
Jan 21, 2020 3:43:50 GMT -6
Post by DatsVatSheSaid on Jan 21, 2020 3:43:50 GMT -6
Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Tesla Cannon | Heavy (Exotic) | 4k3 E | 6 | S/- | 100m | 6 | 2Full | MRare | Blast (5), Volatile, Arcing, Recharge, Shocking |
New Weapon Property: Arcing(+2)(Energy Weapons only):Whenever damage dice explode, a secondary target within 10m receives damage equal to the result of the exploding die instead of the primary target.
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Guns
Feb 11, 2020 7:57:25 GMT -6
Post by Divergent Reality on Feb 11, 2020 7:57:25 GMT -6
Throwing | Name | Type | Damage | Pen | ROF | Clip | Reload | Range | Avail | Special | Shock Stone | Throwing | 0k1 I | 0 | S/- | - | - | Str*5m | Rare | Shocking | Small Stone | Throwing | 0k1 I | 0 | S/- | - | - | 10m | Ubi | - |
Small stones are just that, a small rock that easily fits in the palm of even the smallest hands. Minor magics can be applied to small stones improving their usage beyond tripping over. The Shock Stone is a small stone enchanted with a spell to stun opponents.
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Guns
Feb 11, 2020 11:09:40 GMT -6
Post by ScrapyardDragon on Feb 11, 2020 11:09:40 GMT -6
how is the secondary target from arcing determined?
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