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Artifacts
Nov 21, 2020 0:22:00 GMT -6
via mobile
Post by Traskus on Nov 21, 2020 0:22:00 GMT -6
If anyone is ever so inclined you’re welcome to do that for my schools/kata.
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Post by Traskus on Nov 21, 2020 21:23:33 GMT -6
Cut a bunch of artifacts (especially the shen gong wu). Nerfed more like the sphere of yun. Gave others clarifications. Fixed potholes. Gonna give mala mala jong an actual statline soon at some point. I believe I no longer have any 6-dot artifacts.
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Post by Amanojyaku on Dec 29, 2020 15:44:41 GMT -6
Rending Shears (Artifact 5 for one)This paired set of loop- and ring-hilt scissor blades shows its sisterhood in the verdant sheen of plant ichor, attained over many years of pruning and gardening, though the pin that once joined them has long since rusted into nothing. When making Multiple Attacks with either of these weapons, add +1k0 to the damage roll for each raise you get on the attack roll; if you are wielding both of these weapons, you can add the base damage of the weapon in your other hand once instead. If you have 4 ranks in the Ancient Temple sword school, when you are wielding one of these weapons in one hand, you can use a Ready action to summon the other one in your other hand. The summoned weapon disappears if it leaves your grasp or you put away the one you own. Bronze Amphisbaena (Artifact 3)This weighted chain is made up of heavy, interlocking bronze curb links, adding together with the weights at either end cast into the shape of a viper's head with fangs extended to give it the flawless appearance of its namesake. When you take a Grapple action while wielding this weapon, the target takes a check on the opposed roll of their next grapple test against you. If you have 4 ranks in the Chthonic Serpent sword school, attacks made with this weapon gain the Toxic quality. Vrock's Feather Dusters (Artifact 3 for both)Each of this pair of deep violet war fans displays a stylized bird-woman in gold leaf, one posed as if leaning away from an attack and the other leaning forward as if chasing someone down. When you Dodge an attack while wielding these weapons, you gain concealment from the attacker until your next turn or until you drop or put away one or both of these weapons, whichever comes first. If you have 4 ranks in the Dancing Leaf sword school, you can move in all three dimensions while wielding both these weapons, but must end your turn on a surface you could stand on normally. Absolution (Artifact 5)When light strikes the blue-black crystals on the back of this grimcleaver in just the right way, it creates the illusion of many golden daemonic eyes, all appearing to weep the pitch-black ichor that drips from its beard. When you Knock Down an enemy using this weapon, your next attack gains a static bonus on the damage roll equal to your Strength. If you have 4 ranks in the Dread Crown sword school, special attacks using this weapon gain the Momentum quality. Moonlight Greatsword (Artifact 4)This crystal daiklaive was cut from the tail of a Warp-addled dragon, a perfect channel for the winds of chaos. It can be used as an implement for spellcasting. When you make a Focus Power test while wielding this weapon, you can deliver a Touch spell as part of an attack using this weapon, using Weaponry instead of Brawl. If you have 4 ranks in the Eldritch Advent sword school, this weapon gains the Force quality. Half-Inch Nipper (Artifact 3)This biter is exceptionally well-crafted, with a highly polished black plasteel haft and a slender beaked mouth that looks like black glass, adorned with shining black feathers that make the business end resemble the head of some corvid. When you use this weapon to Disarm an opponent, and you get three or more raises on the opposed test, the opponent's weapon immediately lands among your possessions, or in your hand if you have one free. If you have 4 ranks in the Golden Riverside sword school, this weapon gains the Disarming quality. Fist of the Old Ones (Artifact 3)This brass gauntlet is said to have been a limb torn from a bloodcrusher, and crudely reworked into a clawed sleeve that covers the wearer's left arm from fist to spiked shoulder. After hitting with an All-Out Attack using this weapon, if the target attacks you before the start of your next turn, you can make a standard attack against it as a reaction; this attack may not be a special attack. If you have 4 ranks in the Infernal Monster sword school, runes of green flame spiral upward from the armor's wrist, describing the tale of a maiden that destroyed herself in the pursuit of vengeance, and allowing you to act freely while in a Frenzy. Non-Euclideans (Artifact 4)This ominous octet is a bit more so than usual, a set of nine dice with nine rune-marked sides each, shining blue and gold as if Tzeentch himself had a hand in crafting them. When you make an attack after Feinting against the same target using this weapon, the attack gains additional Penetration equal to the highest die result kept on the attack roll. If you have 4 ranks in the Royal Flush sword school, once per turn you can reroll any one die rolled as part of an attack using this weapon, and keep the new result. Heaven-Piercing Giga Drill (Artifact 5)This golden drill spear seems to be louder and more attention grabbing than normal, throwing colored sparks and even flames from its thread as the motor spins up. When you Charge using this weapon, the target of your attack cannot make any attack that doesn't target you until your next turn. If you have 4 ranks in the Scarlet Bravura sword school, treat this weapon as if it were made of orichalcum. Flesh Grinder (Artifact 4)This oddly designed chain axe seems to only be "chain" on a technicality, the striking edge being lined with multiple interlocking gears rather than a single tearing chain. When you Fight Defensively using this weapon, your next Parry attempt with it against a melee attack is also treated as an opposed test against the triggering attack; if you succeed on this opposed test, you deal damage as if you had attacked with this weapon. If you have 4 ranks in the Thousand-Wounds Gear sword school, double this weapon's Penetration, and exclude yourself as a possible target when using the Gnashing Gear Teeth restriction. Longinus (Artifact 5)This direlance has the unique appearance of a long, crimson ribbon twisted into an oversized, twin-pronged spear, capable of twisting and untwisting itself as needed to make its attacks more effective. It has the Daemonic quality, with its alignment chosen at creation, and a special caveat: No matter what the wielder's alignment, it is never a closer match than in the same pantheon, as the Longinus denounces as blasphemers those who would claim to be a perfect match for its ideals. Whenever you Delay an action while wielding this weapon, enemies engaged in melee with you take a -1k0 penalty to all tests made as part of a Reaction or Multiple Attacks action until you take the delayed action. If you have 4 ranks in the Viae Furoris sword school, this weapon gains the Propulsion and Returning qualities.
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Post by Divergent Reality on Jan 22, 2021 15:38:08 GMT -6
Nah. (Artifact 4)This implanted Hand-Blade is crafted of Obfuscatium rendering a concealed weapon more difficult to identify when deployed. The internal sheath of this piece of Cybernetics is built upon a lattice of the same material to use it's numbing quality to reduce the Strain of this cybernetic to zero. After readying this weapon the first attack gains the Sadistic quality. If the bearer has four or more ranks in the Mirror Shades sword school attacks with this weapon gain Hacking (3).
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Post by Amanojyaku on Feb 3, 2021 0:37:28 GMT -6
Lotus Root (Artifact 5)An ironwood jitte, with flowing curves on both its main shaft and its guard hook, presenting a suggestive appearance. When you Feint using this weapon, your good looks and seduction skills apply. If you have 4 ranks in the Carnal Blossom sword school, add your Fellowship as a static bonus to any test that your good looks and seduction skills would apply to while wielding this weapon. Claws of the Neverborn (Artifact 3 for both)It's not quite clear what this paired set of arm claws is actually made of, only that they're vantablack and eerily blood-thirsty. When making Multiple Attacks with these weapons, if the first attack hits and deals damage, you regain 1 hit point for each of these weapons you are currently wielding (and regain the same amount of Vitae, if applicable). If you have 4 ranks in the Dark Messiah sword school, attacks made with these weapons gain the Festering and Disintegration qualities. Flask of Endless Gold (Artifact 3)This is a large, hollowed gourd with a strap attached to the neck for carrying it. When filled with any amount of water, it produces an endless supply of booze. Whenever you Dodge an attack while carrying this item, you can drink from it as a Free Action, and as a Half Action on your next turn you can make an attack using the profile of a Flamer. If you have 4 ranks in the Drunken Demon sword school, you gain +1k1 on damage rolls and Dodge tests while intoxicated and carrying this item. Shaitan's Fang (Artifact 5)This opalescent reaver daiklaive seems to have been carved from some great creature's tooth, and still smells of desert sand and cinnamon. When you make a Called Shot using this weapon, you can Shift before making the attack, ignore penalties for difficult terrain, and fall prone as part of the same action. If you have 4 ranks in the Dust Eater sword school, some resonance with whatever creature the sword came from awakens, rendering you unaffected by extremes of temperature and by lack of water or moisture as long as you wield the sword. Dragon Fist (Artifact 4)This form of bone density augmentation is typically achieved by genetic talent, years of specialized martial arts training, and occasionally a less than scrupulous transfer of life energy. When you make an All-Out Attack using this weapon, the attack gains the Momentum quality. If you have 4 ranks in the Forged Needle sword school, treat this item as if it were Best-quality, and attacks made with it count as weaponless unarmed strikes. Meteor Shot (Artifact 4)This oversized wrecking ball is the subject of a localized warp anomaly, to be described shortly. When you Knock Down an enemy using this weapon, they take damage as if you hit them with it. If you have 4 ranks in the Hulking Hurler sword school, the warp anomaly in question reveals the ball to be much bigger than previously assumed, so it deals +1k1 damage and gains the Momentum and Two Hands qualities. Falcon Knife Earrings (Artifact 4)This is a pair of feather-shaped drop earrings that double as a silver thief sword, if a rather small one. When you make Multiple Attacks using these earrings as a Thrown weapon, the first hit is actually two; roll the damage twice. If you have 4 ranks in the Killer Doll sword school, the earrings can be Readied as a Free Action, and they always return to their proper place in your ears after being thrown... perfectly clean and presentable. Dekella (Artifact 4)This two-tined trident pulses with a strange energy that seems to ebb and flow like the tides, a prize sought out by Sahuagin everywhere. When you Bull Rush an enemy while wielding this weapon, the target's attacks against you gain the Provokes keyword until your next turn. If you have 4 ranks in the Ocean Soul sword school, you gain the Amphibious trait and benefit from the Wild Empathy feat when interacting with sea-dwelling creatures while wielding this weapon. Ghost Blade (Artifact 1)This knife is composed of a foot-long splinter of glass bathed in the light of the Immaterium, one end carefully wrapped for safe handling, resulting in a near-invisible blade that occasionally throws strange reflections. When you Fight Defensively using this weapon, it gains the Cone (1) quality, with a range of 5m. If you have 4 ranks in the Shattered Mirror sword school, double your level for determining the number of images you create when casting Mirror Image while wielding this weapon. Champion's Signet (Artifact 4)This heavy gold ring is set with a massive diamond and engraved with years of matches and victories in the squared circle. Your unarmed, weaponless attacks are treated as gold, and deal +2 damage and gain +1 Pen for each rank you have of the Solar Science sword school. When you make a Called Shot while completely unarmed, the attack gains the Reach quality. If you have 4 ranks in the Solar Science sword school, your unarmed, weaponless attacks take no penalty when used in a Called Shot. Third Leg of Yata-Garasu (Artifact 5)An aftermarket control rod, exquisitely crafted from high-end parts and lovingly painted in safety orange. If you do not fire this weapon during a round (such as due to its Recharge quality), it gains a stacking +2 static bonus to damage when you do fire it, up to a maximum of twice your ranks in the Divine Flame gun kata. This bonus counts toward the cap for your Shooting Sun school advantage, and vice-versa. If you have 4 ranks in the Divine Flame gun kata, attacks using this weapon gain the Brütal quality. Punitory Umbrage (Artifact 5)This ancient inferno pistol is made of some metallic red material, with a mother-of-pearl grip and a badly singed omamori charm attached. When you make an attack after Feinting against the same target using this weapon, you can make a second attack using this weapon. If you have 4 ranks in the Immortal Smoke gun kata, treat this weapon as if it were made of ignisteel, and its ROF becomes S/3. Lead Storm (Artifact 5)A rather put-upon stormmachine rifle of Zamoksvan manufacture, with their distinctive sickle magazine and polished gunmetal finish. Whenever you fire this weapon as a Full Auto Burst, it gains the Scatter quality. If you have 4 ranks in the Love Thumper gun kata, double this weapon's ROF.
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Post by Divergent Reality on Feb 7, 2021 5:27:12 GMT -6
Myrddin Band (Artifact 4)The Myrddin Band is a simple ring made of Mithril, it's mystic properties protect the wearer and allow whoever bears this item to use it as a spellcasting Implement. Myrddin Band: Melee, 0k1 I, Mounted, Brawling, Combat Sheath, Gear (Implement)
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Post by Amanojyaku on Feb 16, 2021 16:35:14 GMT -6
Type: Dead Heat (Artifact 4)This jet gauntlet is mostly white ceramite, with crimson flames painted up from the wrist, and some suspiciously sourced aftermarket NOS injectors. When you Charge using this weapon, you gain +4 Speed until your next turn. If you have 4 ranks in the Raging Locomotive sword school, your attacks with this weapon gain additional Penetration equal to the number of meters you moved as part of the same action before making the attack. The Hurting (Artifact 3)Let it be known that there are very few ways to make a steel folding chair more uncomfortable, and making this one out of darksteel happens to be one of them. The Hurting is an improvised weapon, but can always be used in special attacks that use advantages from the Show Stopper sword school. When you hit with an attack using The Hurting, you can initiate a Grapple as part of the attack, if you have a hand free. (You can also unfold and sit on on it as a Half Action.) If you have 4 ranks in the S how Stopper sword school, The Hurting gains Pen 4 and the Power Field quality. Enchanted Twin Blades (Artifact 4)This pair of exceptionally balanced short daiklaives must weep their own oil, seeing as they nigh always throw the iridescent colors of an oil slick without regard to how long it's been since they were oiled. When making Multiple Attacks with these weapons, they have the Reach quality. If you have 4 ranks in the Thorn Dance sword school, you can use Dexterity instead of Strength to determine damage when attacking with these weapons. Varakhut Stonescythe (Artifact 4)This scythe is made from impossibly smooth stone harvested from an ancient daemon world that has yet to be subsumed into the Warp, and has a blade etched with runes touching on the theme of inexorability despite never being touched by hand or magic. When you make an attack after Feinting against the same target using this weapon, make the attack as if another character with your Skills and Characteristics is using Aid Another on you. If you have 4 ranks in the Time Turner sword school, you can use this weapon to cast the spell Time Skip as if it were a Staff of Knowledge, using Time Turner + Intelligence for the magic test.
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Post by Traskus on Feb 21, 2021 17:57:14 GMT -6
Edits for: Hearthstones Green gem doesn't provide languages anymore. Yellow gem needs you to spend resource to stop phenomena. Orchid gem is more about making the thing it's in better than generic proficiency. Candlelight won't save you from madness and damnation anymore. It'll stick to hurting less and making it harder to get there though. Glossy gem no longer has an immortality loophole. Navy gem doesn't get you the fear trait anymore. Shen gong wu A lot of shen gong wu now have action types to use. A lot have been removed. They were either unwieldy or mechanically redundant. Trust me, you won't miss them.
Banyan twister no longer requires losing dexterity. Gills of hamachi only let you breathe now. Gohan gopher has a set speed. Fountain of hui uses arcana instead of common lore now. Hondoku mouse specifies narrative time.
Imo gazer is more forgiving. Sun chi lantern is cheaper and clearer. Other Fist of suns no longer has reach. Removed transformation mask. Skaven amulet is now destroyable. Ungor amulet doesn't allow for body jumping anymore.
Accolon scabbard is cheaper. Blinding blade removed for retooling. Keeping it here to keep an eye on.
Blinding Blade (Artifact 5) This blade has engravings in an ancient language. One side says, "Take me up," and the other says "Cast me away." This is an orichalcum R hand weapon with 8 Pen and the Blinding property. It can also create a glow of natural sunlight that reaches 180m.
Skulltaker is now a bloodstone daiklave and hits the head all the time. In exchange, its curse is more explicitly debilitating. White hilt blade better and more expensive.
Removed magicrystal. It's just a +1 property.
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Post by Amanojyaku on Mar 1, 2021 20:14:47 GMT -6
Gave the Hela Hammer's stocks a slight boost in favor of the sort of character who might be inclined to use it. Skill-changing feats now work with it.
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Post by Amanojyaku on Mar 2, 2021 22:50:55 GMT -6
And a few more edits for some older trinkets. Umbral Arm, Affliction, and Angelwing Razor affected.
Lionelle's next.
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Post by Traskus on Mar 11, 2021 22:26:44 GMT -6
Chainsword of Sharpness (Artifact 5)This eviscerator was designed by a wizard name Jufe Bairo for his patron Regenetir, who has a cutting hatred of dryad matrons. It's activated by shouting "gettum!" All-out attacks with this weapon gain the benign property. If you have four or more ranks in the Cruel Mercy sword school, if you inflict critical damage to the target with this weapon while their hp is 0, you automatically inflict 5 levels of critical damage to the target. Cut-Steel (Artifact 5)This sword (r hand weapon with the blinding property) determines the rightful king of its nation. Whether that be by prophecy or enchantment is unknown, but we all know that authority can't be derived from a watery tart throwing a sword at you. All-out attacks made with this weapon have the indignant property. It is inscribed with runes. One side of the blade says "Take me up" and the other says "Cast me away." If you have four or more ranks in the Promised Victory sword school, this sword gains the power field property. In addition, all-out sword beam attacks with a blast radius may instead be fired as a coherent beam as per the line property, using the blast radius as the beam radius and your dots in weaponry in place of dexterity. No chance for jamming, by the way. Accolon Scabbard (Artifact 1)Nimue granted Cut-Steel to one she deemed worthy and this scabbard to protect him. This scabbard was made to house Cut-Steel, and makes the owner immune to blood loss. Daith's Reaper (Artifact 4)This daiklave is forged from a shard of Khaine's own Orphanmaker by the legendary smith Biggoron Daith. The elves consider it to be his best work and a worthy use of the shard. When you use the Aid Another action to aid another character's attack (which cannot itself be a special attack), the attack deals E, I, R, or X damage, dependent upon which is the most detrimental to the target (for example, E or X damage on a werewolf). If you have four or more ranks in the Primal Fealty sword school, you may have up to 6 minions benefit you when teaming up regardless of your fellowship and may use their size instead of their threat rating when determining bonuses. Gauntlets of Ogre Power (Artifact 3)This set of caestus was forged by an elf who wanted the strength of a goliath. When making a bull rush with these gloves equipped, you may move your full speed before the attack. If you have four or more ranks in the Sapphire Splash sword school, if you win a bull rush, you may make a standard attack with these caestus. That attack may not be a special attack. Horizon-Flynn Rapier (Artifact 2)Not every street samurai is a massive weeb. Weyland Horizon and Flynn Yutani worked together to make a blade perfect for helping its wielder bypass armor. This is a fencing sword. When you make an attack after Feinting against the same target using this weapon, a hit will hit the location on the target with the least ap protecting it (roll qualified location for ties). If you have four or more ranks in the Flashing Flourish sword school, add this weapon's rolled damage dice (including strength) as ap to the head if you aren't wearing a helmet. Scythe of Dancing (Artifact 4)This mithril scythe was originally for a bard but went to a fighter with no appreciation for dancing. She just wants to reap. What a waste. When performing a standard attack with this weapon after dodging, ignore ap on the target hit equal to the difference between the attack roll and the post-reaction static defense of the target. If you have four or more ranks in the Platinum Perfect sword school, you can telekinetically manipulate this scythe up to (weaponry*2)m away. You can even use this telekinesis to make attacks with this weapon. If you use it this way to perform the aerial rave advantage, it goes into the air, not you. Watershed Division Memory Dagger (Artifact 4)I'd use the canonical name but that would be product placement. This is an orichalcum data knife. When making an attack with this weapon after performing a "use a skill" action, all weapons in use by the target hit by the attack take -3k1 to their damage for the next round. If you have four or more ranks in the Metro Holografix sword school, the orichalcum property also applies to tech-use rolls made with the knife's ICE pick.
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Post by Traskus on Mar 11, 2021 22:27:02 GMT -6
Fate Cries Foul (Artifact 4) So make your own. This is a scout rifle. When performing an attack with this weapon aided by the aim action, said attack gains the tranq property. If you have four or more ranks in the Omnic Crisis gun kata, if a target is killed (for good) by an attack with this weapon, the killing round is refunded. Fighting Lion (Artifact 5)
This grenade launcher was made by a mighty monk to limit her physical strength's involvement in fights. This grenade launcher only fires krak grenades. When making a standard attack with this weapon after making a run action, you may make another run action as a half action. If you have four or more ranks in the Gravity Ski gun kata, you may reload this weapon as a full action instead of two full actions. MIDA Medkit (Artifact 4) This scout rifle isn't just a first aid kit, it's a gun! When making an attack with this weapon aided by the aim action, you may spend any number of resource points. If hit, the target doesn't take damage and instead recovers 1 hp per resource point spent. The shooter may also spend a Hero Point to cure disease and poisons the target suffers from at SM discretion. If you have four or more ranks in the Hippocratic Oath gun kata, it also counts as a medkit. Necrochasm (Artifact 3) Never piss off an exalt. She will kill you, take you to another exalt, and have her turn you into a gun. This is a symbiote autogun. When performing a full auto burst action with this weapon, the target hit must make a TN 15 constitution test or gain the diseased condition for the next day. If you have four or more ranks in the Pandemic Legacy gun kata, enemies killed (for good) with this weapon explode with the profile of a frag grenade centered on themselves. If needed, use the target's static defense as the to-hit roll of the grenade. Open Hand (Artifact 2)
The original owner of this laspistol was turned into a servitor for the C'tan, sadly. When making the first attack after readying this weapon, the attack deals levels of fatigue instead of wounds. If you have four or more ranks in the Trekking Star gun kata, you may ready and fire this weapon and Closed Fist as a pair. Nominate one as the "main" gun, and add the other gun's damage roll to the main gun's attack profile. Closed Fist (Artifact 2)
She was an inquisitor for sigil abducted by her former friend Saren Kur. This is a laspistol. After readying this weapon, the first attack with it has the variable power setting property. If you have four or more ranks in the Trekking Star gun kata, you may ready and fire this weapon and Open Hand as a pair. Nominate one as the "main" gun, and add the other gun's damage roll to the main gun's attack profile. Tyranny of Heaven (Artifact 2)
An exalt formed this bow out of sheer willpower and desire to free an anomalous benefactor. When making a called shot attack with this bow, the shooter may spend any number of resource points as part of this attack. If the attack hits, the target does not take damage and loses that many corruption or insanity points to a minimum of the previous multiple of 10 (15 can be reduced to 10, 29 can be reduced to 20, etc.). They retain any mutations, disorders, or other complications of corruption or insanity unless they were gained in this scene. If you have four or more ranks in the Four Souls gun kata, you have an arbitrary number of soulsteel arrows that can only be used with this bow. Vigilance Wing (Artifact 3)The wheel is big. The wheel is deadly. The wheel is full of machines that need to be blown up. This is a tesladyne lasgun. When making a called shot with this gun, if the target's initiative is higher than yours, add the difference between them to the damage roll. If you have four or more ranks in the Butlerian Jihad gun kata, you may make called shot actions with this gun as a half action.
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Post by Amanojyaku on Mar 19, 2021 23:01:19 GMT -6
Divine Treasure (Artifact 5)One of a Perpetual monarch's treasured tools, temporarily released into your hands... "temporarily," because she'll always get it back after you're dead. Whether a bejeweled branch that shines with light of all colors, an intricately designed puzzle box that unfolds into a needle pistol, or something even stranger, it has the profile of a single Exotic ranged weapon of VRare availability, with the side benefit of increasing the TN to discover it when concealed by +5. Whenever you Delay an attack while wielding this weapon, increase the TN to resist the attack's effects by +5. If you have 4 ranks in the Lunatic Princess gun kata, the treasure affords you a measure of protection; as long as it remains in your possession, you subtract your gunslinger level when rolling on the Shock table, and twice your gunslinger level when rolling on the Psychic Phenomena, Perils of the Warp, or Mutation table, and you also subtract your gunslinger level from your Devotion when testing for Degeneration.
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Post by Amanojyaku on Mar 30, 2021 21:30:22 GMT -6
Got some hearthstones this time. Including a cursed one. G-Stone (Artifact 4)This hearthstone might pass for a rather large cut emerald, if not for the radiant flaw within that gives it its name. Once per scene when you succeed on a test against Fear, you regain a number of resource points equal to your Willpower. This hearthstone also allows an Evoluder to use Power Surge a number of times per session equal to their Reactor, instead of half their Reactor. If you are immune to fear for any reason, you cannot benefit from the properties of this hearthstone unless you choose to be affected by fear, in which case you gain a free raise on tests against Fear in place of the immunity while wearing this hearthstone. J-Jewel (Artifact 4)This ruby burns in resonance with its wearer's passions, showing a flaw in the form of its namesake character as the action ramps up. Whenever you succeed on a stunt of two dice or more, you regain one resource point. If you are within 10 meters of someone wearing a G-Stone, both you and anyone wearing the G-Stone gain a free raise on any test that you got raises on or that you spent resource points to gain additional rolled dice on. If you are immune to fear for any reason, you cannot benefit from the properties of this hearthstone unless you choose to be affected by fear, in which case you gain a free raise on tests against Fear in place of the immunity while wearing this hearthstone. Z-Medal (Artifact 3)This cursed coin is made of an alloy of mycosynth and necrodermis, its namesake character glowing an ugly violet in response to the user's stress. The item this hearthstone is affixed to gains the properties of necrodermis, forcibly bonding to the wearer's body and becoming nearly impossible to remove without first killing the wearer. A Promethean can attach this hearthstone directly to its body without need for a hearthstone slot, in which case it gains the benefits of the Necrodermis Material asset until the coin is somehow removed. You gain 1d5 Insanity at the beginning of combat and each time you fail a Fear test while wearing this hearthstone. You cannot benefit from immunity to fear while wearing this hearthstone. Loud G-Stone (Artifact 4)While a G-Stone displays its namesake character when exposed to exalted willpower, the flaw in this emerald is that character reversed. The Loud G-Stone provides a constant flow of power, instead of its counterpart's more volatile one. Increase the maximum resource points you can have by half your Willpower (rounded up), and increase the number of resource points you can spend during a single round by 1.
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Post by GuardianTempest on Apr 9, 2021 9:10:19 GMT -6
Castlevania Items: Added Astral Dagger, Red Rust and Legion's Daybreak. Also added a new section for non-weapon items like Faerie Scroll, Leap Stone and Fury Plate. All Dark Souls rings have fluff. Wolf Ring and Ivory Warrior Ring's effects have been changed. Old Witch's Ring slightly nerfed. Untrue Glow Ring's mechanical benefit is removed (I found it to be stupid, in hindsight). Bellowing Dragoncrest Ring's benefit is +1k1 to specific school instead of a free raise, may revert this change later.
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