Satsujinken: Bring chaos with your fists!!! MESSATSU!!!
Aug 9, 2018 12:14:30 GMT -6
Post by DatsVatSheSaid on Aug 9, 2018 12:14:30 GMT -6
Homebrew Class: Satsujinken
Characteristics: Strength, Dexterity, Charisma
Skills: Acrobatics, Athletics, Intimidation, Brawl, Perception, Scrutiny, Forbidden Lore, Weaponry
Sword Schools: Ancestral Blossom, Dark Messiah, Erymanthean Boar
Completion Bonus: +10 Insanity Points
Beast
Level 1
Prerequisites: Brawl 2, Athletics 1; one or more Minor derangements OR 10 Insanity
Feats:
Feed the Meat
Frenzy
Pain Drinker
Danger Sense
Unarmed Warrior
Power Attack
*With Bare Hands OR Roll With It
*Skill Focus (Brawl)
Ogre
Level 2
Prerequisites: Brawl 2, Athletics 2, Pain Drinker, Unarmed Warrior; 1-2 Minor derangements OR 20 Insanity
Feats:
Disdain the Weak
Strip the Flesh
Hardy
Jaded
Ki Strike
*Weapon Focus (Any)
*Hatred (Any)
Akuma
Level 3
Prerequisites: Brawl 3, Athletics 3, Jaded, Ki Strike; one or more Severe derangements OR 30 insanity
Feats:
A Backhand to Remember
Furious Assault
Salt the Wound
Diamond Body
Stunning Fist
Nerves of Steel
*Cracked
*Hatred (Any)
Gōki
Level 4
Prerequisites: Brawl 4, Athletics 4, Diamond Body, Ki Strike; any combination of 1-2 Minor and 1-2 Severe derangements OR 40 Insanity
Feats:
Unarmed Master
Claws of the Beast
Fearless
Iron Fist
Fiery Fist
*Swift Attack
*Sword Beam
Shin Gōki
Level 5
Prerequisites: Brawl 5, Athletics 5, Claws of the beast, Unarmed Master; one or more Acute derangements OR 50 Insanity
Feats:
Lightning Attack
True Grit
Armor of Contempt
Whirlwind of Steel
Combat Master
*Devastating Critical
*Feather Step
New Feats:
With Bare Hands
You must exact your bloody hatred with your own bare hands! Apply Your hatred Bonus to Brawl Tests.
Claws of the Beast
Add your level as a static bonus to damage rolls when attacking with your natural weapons or weaponless unarmed strikes. You can use Unarmed attacks in martial maneuvers as if they had the Daemonic property.
Other New Feats:
Feed the Meat
Gain Armor equal to your Constitution on all body locations, which does not stack with other sources of Armor. This feat is treated as Wholeness of Body for the purpose of interacting with other feats and class completion bonuses.
Pain Drinker
Whenever you wound an enemy you gain +1 on rolls for every two wounds you inflict, these bonuses last for the round.
Roll With It
It's as simple as ducking and weaving at the right moment. You can use your Athletics in place of your Acrobatics when using the Dodge action.
Disdain the Weak
Gain a bonus on attack and damage rolls against anyone of a lower level than you, equal to the difference in level.
Strip the Flesh
Whenever dice explode on your melee attack roll, or an attack roll with a ranged weapon that deals X damage or has the Scatter property, the target must make a Constitution test (TN 15) or suffer Blood Loss.
A Backhand to Remember
When you hit with an unarmed attack, the target must make a Dexterity test (TN 15 + your level) or be knocked prone. Double the static bonus from Disdain the Weak for this attack.
Salt the Wound
Whenever you take damage, your attacks deal extra damage equal to your level until the end of your next turn. This does not stack.
Cracked
A glass that leaks is never full, and you have completely Cracked. You are not removed from play for having 100 or more IP, though you contain to gain derangements every 20 IP.
Fiery Fist
Your fury ignites your ki and informs your victims the hard way of the heat of your passions. You may spend a Hero Point to give your unarmed strikes the Incendiary property for one round.
Whirlwind of Steel
Your strikes come at machine gun speed. You gain an additional reaction action every round which may only be spent on the Multiple Attacks action.