[WIP] Homebrew Class: Cenobite
Oct 21, 2018 13:33:04 GMT -6
Post by sandova on Oct 21, 2018 13:33:04 GMT -6
Characteristics: Strength, Charisma, Composure
Sword Schools: Cthonic Serpent, Dark Edge, Dread Crown
Skills: Brawl, Command, Crafts, Forbidden Lore, Intimidate, Medicae, Weaponry
Level Completion Bonus: +1 to social attacks
Bully
Level: 1
Prerequisites: Intimidate 2, Charisma 3
Feats:
Cruel Mercy
Pain Drinker
Paranoia
Professional Insult Fighter
Weapon Proficiency (Basic)
Augur
Level: 2
Prerequisites: Charisma 3, Intimidate 3, Pain Drinker
Feats:
Chem Geld
Disdain the Weak
Flourish
*Hatred (any)
Skill Focus (Intimidate)
Strip the Flesh
*Weapon Proficiency (Melee 1)
Cenobite
Level: 3
Prerequisites: Charisma 4, Intimidate 3, Disdain the Weak
Feats:
A Backhand to Remember
Dark Soul
Fire Fiend
Snark Attack
Sneak Attack
Taunt
Excruciator
Level: 4
Prerequisites: Charisma 4, Intimidate 4, A Backhand to Remember
Feats:
Acidic Wit
Exquisite Agony
Fearless
Man-Eating Snark
Ow the Edge
Grand Cenobite
Level: 5
Prerequisites: Charisma 5, Intimidate 5, Exquisite Agony
Feats:
Air of Authority
Armor of Contempt
Elemental Empathy
Just as Planned
The S Word
Torture Technician
FEATS
Acidic Wit
Your devastating statements can tear through peoples' defenses like a lascutter through butter. Your social attacks drain two points of resolve instead of one, and the maximum number of resolve you can drain before needing to 'change tactics' becomes four.
A Backhand to Remember
When you hit with an unarmed attack, the target must make a Dexterity test (TN 15 + your level) or be knocked prone. Double the static bonus from Disdain the Weak for this attack.
Cruel Mercy
If you would deal critical damage with a melee attack, you can instead deal an equal amount of Fatigue.
Dark Soul
Weapons you use count as magical and Daemonic Weapons.
Disdain the Weak
Gain a bonus on attack and damage rolls against anyone of a lower level than you, equal to the difference in level.
Elemental Empathy
Whenever someone you have set on fire takes damage as a result of being on fire, you regain 1 hit point.
Exquisite Agony
Whenever you critically wound an enemy they must save(TN 15+ your level) or be stunned for a number of rounds equal to the critical damage taken in addition to the effects of the critical damage.
Fire Fiend
Whenever dice explode on your melee attack roll, the weapon you're attacking with gains the Incendiary property for that attack.
Flourish
When you make a Social Attack, 1-die and 2-die Stunts grant an additional +1k0, and 3-die Stunts grant +0k1.
Man-Eating Snark
Snark Attack deals 1 level of fatigue to enemies who have no fatigue.
Ow the Edge
Attack actions which normally deal no damage, such as Feint and Bull Rush, deal 0k1 damage, plus your Charisma as unkept dice.
Pain Drinker
Whenever you wound an enemy you gain +1 on rolls for every two wounds you inflict, these bonuses last for the round.
Professional Insult Fighter
You can use the Monologue/Study, Social Attack, and Wordplay social combat actions in standard combat. Characters you target with social attacks in standard combat can spend reactions to Refute you as if they were in social combat. Social combat actions provoke opportunity attacks when performed in the middle of standard combat.
The S Word
Your Snark Attack gains the Accurate property, and you can use the special action it grants to build Special Attacks and Trick Shots. While using it with a Special Attack, the default range of Snark Attack is reduced to melee.
Snark Attack
You can use a stunt to make a Social Attack against a single target who can understand you as a half action. If you succeed, you deal 2k2 I damage to the body, ignoring armor and cover. If you are within one meter of the target, you can add your Stunt Dice to the damage roll.
Strip the Flesh
Whenever dice explode on your melee attack roll, or an attack roll with a ranged weapon that deals X damage or has the Scatter property, the target must make a Constitution test (TN 15) or suffer Blood Loss.
Taunt
Force enemy to attack you if they fail in opposed Social Combat. You test Charisma+Intimidation as a half action against your target's Willpower+Scrutiny.
Torture Technician
You can spend 1 Hero Point to give your weapons the Torturous quality for a round.