Warmaster - Let the Wheel Burn
Dec 26, 2021 17:23:26 GMT -6
Post by Traskus on Dec 26, 2021 17:23:26 GMT -6
Characteristics: | Charisma, Strength, Willpower |
Skills: | Acrobatics, Animal Ken, Arcana, Ballistics, Brawl, Command, Forbidden Lore, Intimidation, Perception, Persuasion, Politics, Scrutiny, Weaponry |
Magic School: | Evocation |
Sword Schools: | Dark Messiah, Dread Crown, Iron Heart, Viae Furoris |
Level | Title | Prerequisites | Class Feats | Level Completion |
1 | Dreg | Power stat 1, forbidden lore 2, weaponry 2 | Armor proficiency (any) Courtier's privilege Hatred (weaklings) Power attack Weapon proficiency (any) *Extracurricular study *Precise attack *Trusty sidearm | Gain the path to glory feat |
2 | Aspiring Champion | Power stat 1, forbidden lore 3, weaponry 2, one sword school at rank 1, path to glory | Arcane blade Courtier's privilege Jaded Quick draw Weapon focus (any) *Extracurricular study *Sound constitution *Sound constitution | Gain the warmaster feat |
3 | Warmaster | Power stat 2, forbidden lore 4, weaponry 3, one sword school at rank 2, one sword school at rank 1, warmaster | Courtier's privilege Crushing blow Furious assault Swift attack Weapon specialization (any) *Extracurricular study *Monkey grip *Sound constitution | Gain the heir to albadawi feat |
4 | Everchosen | Power stat 3, forbidden lore 5, weaponry 4, one sword school at rank 3, two sword schools at rank 1, heir to albadawi | Daunting Death before defeat Fearless Mark of infamy Mortis engine *Mental fortress *Sound constitution *Strong minded | Gain the abyssal apotheosis feat |
5 | Daemon Prince | Power stat 4, forbidden lore 5, weaponry 5, one sword school at rank 4, two sword schools at rank 2, one sword school at rank 1, abyssal apotheosis | Air of authority Blademaster Fearsome shout Incorrigible Powerful voice *Daggerspell stance *Unnatural weapon *Warp's gift | Gain the daemonic stature feat |
Old New Feats
Fearsome Shout
By spending a hero point you can brandish your standard and shout at enemies who can see or hear you. You gain a Fear Rating equal to your highest class level minus one until the end of the scene.
Incorrigible
You have had a taste of power, and now you always want more. You are no longer removed from play for reaching 100 or more Corruption; continue to gain Mutations and risk Degeneration as you go beyond 100 Corruption.
Mark of Infamy
After all that you've done, it's almost a shame that anyone can recognize your jolly roger and the cutter who flies it. You have a distinctive emblem, tattoo, scar, or other device that is immediately recognizable to anyone who's heard tales of your exploits. Gain a static bonus on Charm, Command, and Intimidation tests equal to your Fame against anyone who can see your mark.
Monkey Grip
You may wield weapons with the Two Handed property in one hand with a -2k0 penalty to the attack roll. If you use a Two Handed weapon for Two Weapon Fighting, you take a -0k1 penalty to the attack rolls, in addition to the normal penalties.
Mortis Engine
When you kill an enemy character, or the last enemy in a minion squad, regain one of: a hit point or a resolve. This can happen at most twice per round.
Powerful Voice
You are used to shouting above the din of combat, allowing your voice to travel up to 100m with ease. You make make skill tests that would be affected by this at a distance.
Precise Attack
It's better to be conservative and strike what you can than take a big gamble and blow it. When making a melee attack, you may choose to take -Xk0 to damage and gain +Xk0 to attack, where X is any number up to your Level. If you make multiple attacks during a round, you must decide to use this ability before making any attacks, and it applies to all of your attacks that round.
Trusty Sidearm
Select a non-Artifact weapon you own that is of Uncommon rarity or lower. It gains the narrative protection of an Artifact. If ever lost or destroyed, you can either find a replacement in a day or apply this feat to a different weapon you have.
Unnatural Weapon
Already the Warp has allowed you to twist your form, perhaps for the better. Gain a Natural Weapon with the following profile: (1k2 I or R, Melee, Brawling).
New Feats
Abyssal Apotheosis
The force of your personality has made the warp take notice. Gain the daemonic trait. Also, gain the true name hindrance. It does not grant xp. If you already had it, the penalty also reduces your kept dice by 1/2.
Daemonic Stature
Your god has deemed fit to ascend you to daemonhood. Increase your size to a maximum of 8, or by +1 if already size 8 or higher. Lose non-artifact quality modifiers for your bionics. Either your worn armor breaks off or incorporates into your body, losing its non-artifact quality modifiers and granting you the armor plating trait equal to the highest ap your worn armor granted at time of gaining this feat. The max dex of the armor now applies to you permanently.
Daunting
Balor has imparted the smallest sliver of his might upon your eye. Enemies you outnumber in melee or are engaged in single melee with you take a static penalty to all rolls equal to your charisma.
Heir to Albadawi
Albadawi the Everchosen was known for laying waste to all before him. You share in that legacy. Gain the adaptive style feat. If you have the trusty sidearm feat, it can now apply to any one weapon no matter its rarity.
Path to Glory
You may spend resource points in narrative downtime to gain a minion squad adjacent to you under your control. Its size is equal to the number of resource points you spent; its Threat and Damage ratings are equal to your charisma (max. 5) and power stat/2 +1, in that order. Their weapons are knives (r, melee). Multiple minion squads of the same type may merge or split as desired as a half action on their turns. Narratively, this is your reputation attracting followers but hey, crunch. Your maximum resource points are reduced by the number spent for this feat, and if these minions are slain your maximum goes back up (still have to get the actual resource back though). This does not advance your tell. As long as you have minions created by this feat, the resource points spent cannot be recovered and effects that would force that do not take effect.
Warmaster
Your reputation grows to the point people know what you may need at a given time. The minions you summon from your Path to Glory feat now have guns (i, ranged) to attack with.
Warp's Gift
The warp shelters you for the road ahead. You may spend 100 xp to discard the most recent mutation you have gained. You may do this multiple times until you have none, but should you gain another mutation you regain the most recent one you discarded.