Adventurer
Oct 24, 2018 8:16:53 GMT -6
Post by GuardianTempest on Oct 24, 2018 8:16:53 GMT -6
Homebrew Class: Adventurer
Characteristics: Intelligence, Wisdom, Dexterity
Skills: Academic Lore, Acrobatics, Arcana, Athletics, Ballistics, Brawl, Common Lore, Drive, Forbidden Lore, Intimidate, Larceny, Perception, Persuasion, Scrutiny, Stealth, Weaponry
Sword Schools: Devoted Spirit
Gun Kata: Lucky Break, Point Blank
Bonus for Completion: +1 to Lore tests
Antiquarian
Level: 1
Prerequisites: Any Lore skill at 3, Athletics 2
Feats:
Blind Fighting
Decipher Glyphs
Eidetic Memory
Fast Reflexes
Improved Feint
*Weapon Proficiency (Basic)
Field Archaologist
Level: 2
Prerequisites: Any Lore skill at 3, Athletics 3, Decipher Glyphs
Feats:
Catfall
Peer (School)
*Skill Focus (Any)
Sneak Attack
Trusty Sidearm
Armor Proficiency (Light)
Rogue Scholar
Level: 3
Prerequisites: Any Lore skill at 4, Athletics 3, Trusty Sidearm
Feats:
Back Stab
Danger Sense
Fleet of Foot
Keep Running
Quick Draw
*Speak Language (Any)
Relic Hunter
Level: 4
Prerequisites: Any Lore skill at 5, Athletics 4, Keep Running
Feats:
Jaded
Luck
Skill Focus (Any)
*Speak Language (Any)
Walking Library
*Weapon Focus (Any)
Tomb Raider
Level: 5
Prerequisites: Any Lore skill at 5, Athletics 5, Walking Library
Feats:
A Bad Feeling About This
Devastating Critical
Expanded Knowledge
Improved Back Stab
*Speak Language (Any)
Step Aside
UNIQUE FEATS
A Bad Feeling About This
Once per scene, you can cast the spell Augury, using your Level + Wisdom for the Focus Power test.
Decipher Glyphs
You've spent countless hours studying ancient runes, symbols, and hieroglyphs. For this reason, you can always recognize what language a body of text is written in, regardless of whether or not you can read the language normally.
Keep Running
If you are in immediate danger and would take enough Fatigue to be knocked unconscious, you can make a TN 15 Constitution test to retain consciousness until the end of the scene.
Trusty Sidearm
Select a non-Artifact weapon you own that is of Uncommon rarity or lower. It gains the narrative protection of an Artifact. If ever lost or destroyed, you can either find a replacement in a day or apply this feat to a different weapon you have.
Walking Library
You gain a +2k0 bonus to Lore tests you have an applicable specialty in.