Cypher Field - Automata
Jul 16, 2020 17:30:34 GMT -6
Post by Traskus on Jul 16, 2020 17:30:34 GMT -6
This cypher field requires at least one dot in Tech Use to enter.
Automata 1
Focus (combi-tool): Use combi-tools in cyphers that don’t specify a focus
Axiom of Independence: Gain the customized robo feat. This custom robo may only take one half action per turn.
Axiom of Independence: Gain the customized robo feat. This custom robo may only take one half action per turn.
Automata 2
Battle Protocol
Automata 2
Test: Tech Use + Intelligence
TN: 20
Action: Half Action
Keywords: Mind-Affecting, Subtle, Verbal
Duration: Indefinite
You may give a machine you control a simple but specific order such as “go over there” or “provide suppressing fire” or “break down that door.” It will do so and nothing else until it has accomplished this goal or it is within your radius of control. Can’t reload, can’t unjam, can’t dodge, nothing. This allows it to leave a maximum control radius such as found in customized robo, but it cannot make actions after it accomplishes its goal until you go back to it.
Dummy Plug
Automata 2
Test: Tech Use + Intelligence
TN: 20
Action: Full Action
Keywords: Combo-OK, Verbal
Duration: Five rounds
Honestly this is a bad idea but if NERV does it it can’t be all bad. The affected vehicle gains autonomy as though it had an active berserker system.
Mind Halt
Automata 2
Test: Tech Use + Intelligence
TN: 15
Action: Half Action
Keywords: Language-Dependent, Mind-Affecting, Saving Throw, Verbal
Duration: Instant
You utter a rite to give the target pause. The target must pass a TN 5*(your composure) composure test or lose a half action on their next turn.
Automata 2
Test: Tech Use + Intelligence
TN: 20
Action: Half Action
Keywords: Mind-Affecting, Subtle, Verbal
Duration: Indefinite
You may give a machine you control a simple but specific order such as “go over there” or “provide suppressing fire” or “break down that door.” It will do so and nothing else until it has accomplished this goal or it is within your radius of control. Can’t reload, can’t unjam, can’t dodge, nothing. This allows it to leave a maximum control radius such as found in customized robo, but it cannot make actions after it accomplishes its goal until you go back to it.
Dummy Plug
Automata 2
Test: Tech Use + Intelligence
TN: 20
Action: Full Action
Keywords: Combo-OK, Verbal
Duration: Five rounds
Honestly this is a bad idea but if NERV does it it can’t be all bad. The affected vehicle gains autonomy as though it had an active berserker system.
Mind Halt
Automata 2
Test: Tech Use + Intelligence
TN: 15
Action: Half Action
Keywords: Language-Dependent, Mind-Affecting, Saving Throw, Verbal
Duration: Instant
You utter a rite to give the target pause. The target must pass a TN 5*(your composure) composure test or lose a half action on their next turn.
Automata 3
Pilot Projection
Automata 3
Test: Tech Use + Intelligence
TN: 25
Action: Full Action
Keywords: Combo-OK, Verbal
Duration: Concentration (Reaction)
Remote controls are for losers. You gain control of a vehicle not being driven/piloted if it has a remote uplink system, using animal ken + intelligence to control the vehicle.
Tech Betrayal
Automata 3
Test: Tech Use + Intelligence
TN: 25
Action: Half Action
Keywords: Attack, Verbal
Duration: Instant
Machine spirits aren’t always the most loyal. A ranged weapon within (engineer level)m goes off as though the user made a suppressing fire action.
Unyielding Spirit
Automata 3
Test: Tech Use + Intelligence
TN: 25
Action: Half Action
Keywords: Language-Dependent, Mind-Affecting, Verbal
Duration: Concentration (Half Action)
The engineer emits a binaric cant to embolden the spirits of others. Up to (command) allies may use the activation roll on this cypher as a replacement to resist fear effects, pinning, or to snap out of it. If the object of fear is not neutralized or otherwise not a factor when this cypher ends, they’ll have to roll as normal immediately.
Automata 3
Test: Tech Use + Intelligence
TN: 25
Action: Full Action
Keywords: Combo-OK, Verbal
Duration: Concentration (Reaction)
Remote controls are for losers. You gain control of a vehicle not being driven/piloted if it has a remote uplink system, using animal ken + intelligence to control the vehicle.
Tech Betrayal
Automata 3
Test: Tech Use + Intelligence
TN: 25
Action: Half Action
Keywords: Attack, Verbal
Duration: Instant
Machine spirits aren’t always the most loyal. A ranged weapon within (engineer level)m goes off as though the user made a suppressing fire action.
Unyielding Spirit
Automata 3
Test: Tech Use + Intelligence
TN: 25
Action: Half Action
Keywords: Language-Dependent, Mind-Affecting, Verbal
Duration: Concentration (Half Action)
The engineer emits a binaric cant to embolden the spirits of others. Up to (command) allies may use the activation roll on this cypher as a replacement to resist fear effects, pinning, or to snap out of it. If the object of fear is not neutralized or otherwise not a factor when this cypher ends, they’ll have to roll as normal immediately.
Automata 4
Robot Uprising: Gain another instance of the customized robo feat. This custom robo also may only take one half action per turn.
Power Surge
Automata 4
Test: Tech Use + Intelligence
TN: 30
Action: Half Action
Keywords: Verbal
Duration: Concentration (Half Action)
You put the target into a sort of “rage”. When the target makes a charge or all-out attack action, they may make a standard melee attack.
Rite of Immolation
Automata 4
Test: Tech Use + Intelligence
TN: 30
Action: Full Action
Keywords: Attack, Subtle, Verbal
Duration: Instant
When in doubt, blow up your robobuddy. Target allied mechanical creature (such as a construct-type spirit creation or a machine with the mindless or bestial trait) explodes and is very much destroyed. It has a blast (size) centered on itself, (resilience)k(resilience) x damage, and pen equal to the highest amount of ap protecting it. If necessary, use the activation roll on this cypher in place of a to-hit roll.
I strongly suggest to players and SMs not to target other player characters.
Power Surge
Automata 4
Test: Tech Use + Intelligence
TN: 30
Action: Half Action
Keywords: Verbal
Duration: Concentration (Half Action)
You put the target into a sort of “rage”. When the target makes a charge or all-out attack action, they may make a standard melee attack.
Rite of Immolation
Automata 4
Test: Tech Use + Intelligence
TN: 30
Action: Full Action
Keywords: Attack, Subtle, Verbal
Duration: Instant
When in doubt, blow up your robobuddy. Target allied mechanical creature (such as a construct-type spirit creation or a machine with the mindless or bestial trait) explodes and is very much destroyed. It has a blast (size) centered on itself, (resilience)k(resilience) x damage, and pen equal to the highest amount of ap protecting it. If necessary, use the activation roll on this cypher in place of a to-hit roll.
I strongly suggest to players and SMs not to target other player characters.
Automata 5
Factory: You gain a dot in holdings that does not need support. It must be spent on a building that must have a standard template construct. The dot in holdings may be used to improve/remake a building you already own so long as the stc is included in the new budget.
Uplift
Automata 5
Test: Tech Use + Intelligence
TN: 35
Action: Full Action
Keywords: Touch, Verbal
Duration: Permanent
The engineer spends five resource points. If the target has the mindless or bestial trait, they lose it. It has mental characteristics equal to half your dots in animal ken (round up) if it didn’t have mental characteristics before. A vehicle gains Co/3 coprocessors for each characteristic, for free, using no slots. It loses its half action limitation and can take turns with full actions and a reaction as normal. A vehicle gains the living vehicle modification (no slots, no price) and made a creature for referential purposes. They are loyal to you unless they have a reason to not be (a modron won’t suddenly be your friend and if you treat your car like garbage it won’t hesitate to leave).
Uplift
Automata 5
Test: Tech Use + Intelligence
TN: 35
Action: Full Action
Keywords: Touch, Verbal
Duration: Permanent
The engineer spends five resource points. If the target has the mindless or bestial trait, they lose it. It has mental characteristics equal to half your dots in animal ken (round up) if it didn’t have mental characteristics before. A vehicle gains Co/3 coprocessors for each characteristic, for free, using no slots. It loses its half action limitation and can take turns with full actions and a reaction as normal. A vehicle gains the living vehicle modification (no slots, no price) and made a creature for referential purposes. They are loyal to you unless they have a reason to not be (a modron won’t suddenly be your friend and if you treat your car like garbage it won’t hesitate to leave).