Mechromancer: Magic powered machines and vice versa
Sept 22, 2018 11:29:27 GMT -6
Post by ScrapyardDragon on Sept 22, 2018 11:29:27 GMT -6
Homebrew class: Mechromancer
Characteristics: Intelligence, Charisma, Willpower
Skills:Tech-Use, Arcana, Common Lore, Academic Lore, Ballistics, Weaponry, Drive, Crafts, Medicae, Command.
Magic Schools: Technomancy, Ferrokinesis, Fulmination
Sword Schools: Devoted Spirit
Gun Kata: Last Line
Completion bonus: +1 to attack rolls for spells with the touch or ranged touch keywords
Cyber psyker
Level 1
Prerequisites: Arcana 2, Crafts 1, Tech-Use 2.
Feats:
-Weapon Proficiency (Any)
-Luminen Charge
-Upgraded (Rare)
-Eidetic Memory
-Spell Might
Jack Marshal
Level 2
Prerequisites: Arcana 2, Crafts 2, Tech-Use 3, Luminen Charge, any Magic at rank 1 or higher.
Feats:
-Ferric Lure
-Spell Focus
-Upgraded (Rare)
-Customized Robo
-Myelin
*Spell book
*Armor proficiency (light)
Mechromancer
Level 3
Prerequisites: Arcana 3, Crafts 3, Tech-use 4 Customized Robo, any Magic at rank 2 or higher.
Feats:
-Binary Chatter
-Upgraded (VRare)
-Spell Penetration
-Soulboost
-Arc node
*Spell book
*Armor Proficiency (medium)
Warcaster
Level 4
Prerequisites: Arcana 4, Crafts 4 Tech-use 5, Arc Node, any Magic at rank 3 or higher, another magic at rank 1 or higher.
Feats:
-Luminen Blast
-Upgraded (VRare)
-Greater Spell Focus
-Light Warjack
*Spell Book
*Armor Proficiency (heavy)
Legendary Mechromancer
Level 5
Prerequisites: Arcana 5, Crafts 5, Tech-use 5, Light Warjack, any Magic at rank 4 or higher, another magic at rank 2 or higher
Feats:
-Greater Spell Penetration
-Spell Mastery
-Upgraded (MRare)
-Interspersed outburst
-Heavy Warjack
*Spell Book
*Armor Proficiency (Extreme)
New Feats:
Arc Node: When casting spells you may change the point of origin to one of your Customized Robos or warjacks, if it is online. The choice to do so must be made before the focus power test and if psychic phenomena would occur the spell fails (though the phenomena still happens, centered on the Robo).
Customized Robo*: You've got a robot buddy/servant/puppet, congratulations! Create a level 1 construct using the monster creation rules (any gear purchased with inheritence is a part of the robot, and cannot be removed from it without destroying everything involved). Your Customized Robo operates under your control, but if it ventures more than your willpower*5 meters away from you (or while you are unconscious) it shuts down until you return to it. The robo's turn in combat is immediately after yours. If your Robo is lost or destroyed you may spend a day of downtime to rebuild it. You may also redesign the robo's stats with a day of work and a TN20 Crafts test. Your robo can never have the Customized Robo feat. If this feat is taken multiple times, gain a new level 1 robo for every time it is taken.
Interspersed outburst: Choose either a +2 or two +1 ranged weapon mods when you take this feat. When making an attack with your Luminen Blast you may apply those mods to the attack's profile by taking two points of fatigue.
Myelin: You gain aura equal to the amount of cybernetics you have, to a maximum of your level.
-Optional: If playing with Strain rules, change this feat's effect to: "The character does not suffer penalties to focus power tests from strain"
Soulboost: Once per session, you may spend a hero point to increase the characteristics of one of your robos by one each, and their attack rolls by +1k1 for a number of rounds equal to your willpower.
Heavy Warjack*: Your warjack has reached peak performance. One of your light warjacks becomes a heavy warjack, and its level is increased to level 3.
Light Warjack*: Your Customized Robo has been upgraded, huzzah. One of your Robos becomes a light warjack, and its level is increased to level 2.
*this feat may be taken more than once. If it has groups, you must choose a different group each time.
Characteristics: Intelligence, Charisma, Willpower
Skills:Tech-Use, Arcana, Common Lore, Academic Lore, Ballistics, Weaponry, Drive, Crafts, Medicae, Command.
Magic Schools: Technomancy, Ferrokinesis, Fulmination
Sword Schools: Devoted Spirit
Gun Kata: Last Line
Completion bonus: +1 to attack rolls for spells with the touch or ranged touch keywords
Cyber psyker
Level 1
Prerequisites: Arcana 2, Crafts 1, Tech-Use 2.
Feats:
-Weapon Proficiency (Any)
-Luminen Charge
-Upgraded (Rare)
-Eidetic Memory
-Spell Might
*Tested
*Mechanicus Implants
Jack Marshal
Level 2
Prerequisites: Arcana 2, Crafts 2, Tech-Use 3, Luminen Charge, any Magic at rank 1 or higher.
Feats:
-Ferric Lure
-Spell Focus
-Upgraded (Rare)
-Customized Robo
-Myelin
*Spell book
*Armor proficiency (light)
Mechromancer
Level 3
Prerequisites: Arcana 3, Crafts 3, Tech-use 4 Customized Robo, any Magic at rank 2 or higher.
Feats:
-Binary Chatter
-Upgraded (VRare)
-Spell Penetration
-Soulboost
-Arc node
*Spell book
*Armor Proficiency (medium)
Warcaster
Level 4
Prerequisites: Arcana 4, Crafts 4 Tech-use 5, Arc Node, any Magic at rank 3 or higher, another magic at rank 1 or higher.
Feats:
-Luminen Blast
-Upgraded (VRare)
-Greater Spell Focus
-Light Warjack
*Spell Book
*Armor Proficiency (heavy)
Legendary Mechromancer
Level 5
Prerequisites: Arcana 5, Crafts 5, Tech-use 5, Light Warjack, any Magic at rank 4 or higher, another magic at rank 2 or higher
Feats:
-Greater Spell Penetration
-Spell Mastery
-Upgraded (MRare)
-Interspersed outburst
-Heavy Warjack
*Spell Book
*Armor Proficiency (Extreme)
New Feats:
Arc Node: When casting spells you may change the point of origin to one of your Customized Robos or warjacks, if it is online. The choice to do so must be made before the focus power test and if psychic phenomena would occur the spell fails (though the phenomena still happens, centered on the Robo).
Customized Robo*: You've got a robot buddy/servant/puppet, congratulations! Create a level 1 construct using the monster creation rules (any gear purchased with inheritence is a part of the robot, and cannot be removed from it without destroying everything involved). Your Customized Robo operates under your control, but if it ventures more than your willpower*5 meters away from you (or while you are unconscious) it shuts down until you return to it. The robo's turn in combat is immediately after yours. If your Robo is lost or destroyed you may spend a day of downtime to rebuild it. You may also redesign the robo's stats with a day of work and a TN20 Crafts test. Your robo can never have the Customized Robo feat. If this feat is taken multiple times, gain a new level 1 robo for every time it is taken.
Interspersed outburst: Choose either a +2 or two +1 ranged weapon mods when you take this feat. When making an attack with your Luminen Blast you may apply those mods to the attack's profile by taking two points of fatigue.
Myelin: You gain aura equal to the amount of cybernetics you have, to a maximum of your level.
-Optional: If playing with Strain rules, change this feat's effect to: "The character does not suffer penalties to focus power tests from strain"
Soulboost: Once per session, you may spend a hero point to increase the characteristics of one of your robos by one each, and their attack rolls by +1k1 for a number of rounds equal to your willpower.
Heavy Warjack*: Your warjack has reached peak performance. One of your light warjacks becomes a heavy warjack, and its level is increased to level 3.
Light Warjack*: Your Customized Robo has been upgraded, huzzah. One of your Robos becomes a light warjack, and its level is increased to level 2.
*this feat may be taken more than once. If it has groups, you must choose a different group each time.