Ferrokinesis - Sounds Pretty Metal
Aug 12, 2018 13:01:23 GMT -6
Post by Traskus on Aug 12, 2018 13:01:23 GMT -6
Ferrokinesis 1
Detect Metal
Ferrokinesis 1
Focus Power Test: Ferrokinesis + Willpower
Action: Half action
TN 15
Keywords: Social, Touch, Verbal
Duration: Concentration (reaction)
The caster becomes a living metal detector. The caster may detect a nominated metal at least 1 lb. in weight up to Ferrokinesis *3 meters away, including underground.
Equivalent Exchange
Ferrokinesis 1
Focus Power Test: Ferrokinesis + Willpower
Action: Full Action
TN 15
Keywords: Material, Social, Touch
Duration: 1 day
Material: any naturally occurring metal up to 50 lbs.
The caster transmutes a metal into another. The first one was of course, lead into gold. The caster transforms the affected material into any other mundane metal. The caster may create alloys of multiple metals by spending two resource points, adding one new metal to the alloy per two resource points spent. Any "special" metals like silver lose their qualities if formed into alloys.
Mending
Reinforcement 1
Focus Power Test: Ferrokinesis + Willpower
Action: Half action
TN: 15
Keywords: Somatic, Touch, Verbal
Duration: Instant
Mending repairs small breaks or tears in objects not caused by magic. It will weld broken metallic objects such as a ring, a chain link, a medallion, or a slender dagger, providing but one break exists. Ceramic or wooden objects with multiple breaks can be invisibly rejoined to be as strong as new. A hole in a leather sack or a wineskin is completely healed over by mending. The spell can repair a magic item, but the item’s magical abilities are not restored. The spell cannot mend broken magic rods, staffs, or wands, nor does it affect creatures (including constructs). This spell has a range of 3m.
Metal Rending
Ferrokinesis 1
Focus Power Test: Ferrokinesis + Willpower
Action: Free Action
TN 15
Keywords: Combo-OK, Subtle
Duration: One scene
You enchant your blows to target machines, rending their chassis. Whenever you deal damage to vehicles or creatures with the Machine trait, gain a static bonus to damage rolls against them equal to your Ferrokinesis level.
Ferrokinesis 1
Focus Power Test: Ferrokinesis + Willpower
Action: Half action
TN 15
Keywords: Social, Touch, Verbal
Duration: Concentration (reaction)
The caster becomes a living metal detector. The caster may detect a nominated metal at least 1 lb. in weight up to Ferrokinesis *3 meters away, including underground.
Equivalent Exchange
Ferrokinesis 1
Focus Power Test: Ferrokinesis + Willpower
Action: Full Action
TN 15
Keywords: Material, Social, Touch
Duration: 1 day
Material: any naturally occurring metal up to 50 lbs.
The caster transmutes a metal into another. The first one was of course, lead into gold. The caster transforms the affected material into any other mundane metal. The caster may create alloys of multiple metals by spending two resource points, adding one new metal to the alloy per two resource points spent. Any "special" metals like silver lose their qualities if formed into alloys.
Mending
Reinforcement 1
Focus Power Test: Ferrokinesis + Willpower
Action: Half action
TN: 15
Keywords: Somatic, Touch, Verbal
Duration: Instant
Mending repairs small breaks or tears in objects not caused by magic. It will weld broken metallic objects such as a ring, a chain link, a medallion, or a slender dagger, providing but one break exists. Ceramic or wooden objects with multiple breaks can be invisibly rejoined to be as strong as new. A hole in a leather sack or a wineskin is completely healed over by mending. The spell can repair a magic item, but the item’s magical abilities are not restored. The spell cannot mend broken magic rods, staffs, or wands, nor does it affect creatures (including constructs). This spell has a range of 3m.
Metal Rending
Ferrokinesis 1
Focus Power Test: Ferrokinesis + Willpower
Action: Free Action
TN 15
Keywords: Combo-OK, Subtle
Duration: One scene
You enchant your blows to target machines, rending their chassis. Whenever you deal damage to vehicles or creatures with the Machine trait, gain a static bonus to damage rolls against them equal to your Ferrokinesis level.
Ferrokinesis 2
Fabricate
Ferrokinesis 2
Focus Power Test: Ferrokinesis + Willpower
Action: 10 minutes
TN 20
Keywords: Combo-OK, Social
Duration: Instant
The caster calls upon the powers of the "make stuff work" to do his job for him. You convert raw, non-living materials into products of the same material. For example, you can fabricate a wooden bridge from a clump of trees, a rope from a patch of hemp, and clothes from flax or wool. The quality of objects made by the spell is commensurate with the quality of the raw materials.
This spell may also be used in place of a Crafts test, ignoring the TN to cast.
Iron Skin
Ferrokinesis 2
Focus Power Test: Ferrokinesis + Willpower
Action: Half Action
TN 20
Keywords: Combo-OK
Duration: One scene
The caster coats their body in magical metal, protecting them. The caster gains AP equal to twice their level to all locations. This AP does not stack with worn armor, but does stack with other sources.
Rusting Grasp
Ferrokinesis 2
Focus Power Test: Ferrokinesis + Willpower
Action: Half Action
TN 20
Keywords: Subtle, Touch
Duration: Instant
The caster's grasp becomes corrosive to metal. The affected metal loses 2 AP, +1 more per two raises to cast.
Searing Doom
Ferrokinesis 2
Focus Power Test: Ferrokinesis + Willpower
Action: Half Action
TN 20
Keywords: Attack, Physical, Somatic
Duration: Instant
Shoot white-hot slivers of metal out of your hands. This spell has a radius of 25m, shooting 1d5 hits dealing 2k1 E or R damage. If the caster spends two resource points, it deals 2k2 damage instead.
Ferrokinesis 2
Focus Power Test: Ferrokinesis + Willpower
Action: 10 minutes
TN 20
Keywords: Combo-OK, Social
Duration: Instant
The caster calls upon the powers of the "make stuff work" to do his job for him. You convert raw, non-living materials into products of the same material. For example, you can fabricate a wooden bridge from a clump of trees, a rope from a patch of hemp, and clothes from flax or wool. The quality of objects made by the spell is commensurate with the quality of the raw materials.
This spell may also be used in place of a Crafts test, ignoring the TN to cast.
Iron Skin
Ferrokinesis 2
Focus Power Test: Ferrokinesis + Willpower
Action: Half Action
TN 20
Keywords: Combo-OK
Duration: One scene
The caster coats their body in magical metal, protecting them. The caster gains AP equal to twice their level to all locations. This AP does not stack with worn armor, but does stack with other sources.
Rusting Grasp
Ferrokinesis 2
Focus Power Test: Ferrokinesis + Willpower
Action: Half Action
TN 20
Keywords: Subtle, Touch
Duration: Instant
The caster's grasp becomes corrosive to metal. The affected metal loses 2 AP, +1 more per two raises to cast.
Searing Doom
Ferrokinesis 2
Focus Power Test: Ferrokinesis + Willpower
Action: Half Action
TN 20
Keywords: Attack, Physical, Somatic
Duration: Instant
Shoot white-hot slivers of metal out of your hands. This spell has a radius of 25m, shooting 1d5 hits dealing 2k1 E or R damage. If the caster spends two resource points, it deals 2k2 damage instead.
Ferrokinesis 3
Caltrops
Ferrokinesis 3
Focus Power Test: Ferrokinesis + Willpower
Action: Half Action
TN 25
Keywords: Physical, Somatic, Verbal
Duration: One scene
The caster commits an ultimate evil: conjuring pointy spikes for other people to step on. The caster may create one 5m x 5m square of these spikes per level within a 100m radius. These spikes increase the difficulty of the terrain by one step and deal 2k2 R damage to anyone standing on them at the beginning of their turn until they aren't standing on these spikes anymore.
Glittering Robe
Ferrokinesis 3
Focus Power Test: Ferrokinesis + Willpower
Action: Half Action
TN 25
Keywords: Combo-OK, Subtle
Duration: One scene
Create a bunch of gaudy magic cloaks of pure metal. This spell creates one cloak per level, and provides 4 AP to all locations on the wearer. These cloaks stack with other sources of armor, but not each other.
Mirror
Ferrokinesis 3
Focus Power Test: Ferrokinesis + Willpower
Action: Reaction
TN 25
Keywords: Somatic, Touch
Duration: instant
The caster summons a pure silvered mirror to reflect. The caster must spend two resource points. This spell can only be cast in reaction to the caster taking damage, but whatever dealt that damage takes an equal amount of damage with the same damage type to the same location. This damage ignores Aura, and cannot trigger Mirror.
Thrown Sword
Ferrokinesis 3
Focus Power Test: Ferrokinesis + Willpower
Action: Half Action
TN 25
Keywords: Attack, Physical, Ranged Touch
Duration: Instant
Arrows are for wusses, I guess. Throw a goddamn sword from gods know where at the target. It deals 3k2 R damage, adding Willpower to rolled damage dice. This spell has a range of 20m per Ferrokinesis level.
If the caster spends two resource points, it gains 5 Pen.
Ferrokinesis 3
Focus Power Test: Ferrokinesis + Willpower
Action: Half Action
TN 25
Keywords: Physical, Somatic, Verbal
Duration: One scene
The caster commits an ultimate evil: conjuring pointy spikes for other people to step on. The caster may create one 5m x 5m square of these spikes per level within a 100m radius. These spikes increase the difficulty of the terrain by one step and deal 2k2 R damage to anyone standing on them at the beginning of their turn until they aren't standing on these spikes anymore.
Glittering Robe
Ferrokinesis 3
Focus Power Test: Ferrokinesis + Willpower
Action: Half Action
TN 25
Keywords: Combo-OK, Subtle
Duration: One scene
Create a bunch of gaudy magic cloaks of pure metal. This spell creates one cloak per level, and provides 4 AP to all locations on the wearer. These cloaks stack with other sources of armor, but not each other.
Mirror
Ferrokinesis 3
Focus Power Test: Ferrokinesis + Willpower
Action: Reaction
TN 25
Keywords: Somatic, Touch
Duration: instant
The caster summons a pure silvered mirror to reflect. The caster must spend two resource points. This spell can only be cast in reaction to the caster taking damage, but whatever dealt that damage takes an equal amount of damage with the same damage type to the same location. This damage ignores Aura, and cannot trigger Mirror.
Thrown Sword
Ferrokinesis 3
Focus Power Test: Ferrokinesis + Willpower
Action: Half Action
TN 25
Keywords: Attack, Physical, Ranged Touch
Duration: Instant
Arrows are for wusses, I guess. Throw a goddamn sword from gods know where at the target. It deals 3k2 R damage, adding Willpower to rolled damage dice. This spell has a range of 20m per Ferrokinesis level.
If the caster spends two resource points, it gains 5 Pen.
Ferrokinesis 4
Bend Metal
Ferrokinesis 4
Focus Power Test: Ferrokinesis + Willpower
Action: Half Action
TN 30
Keywords: Subtle, Touch
Duration: Instant
You shape metal into a simple shape, such as what you could form out of clay. You may effect up to 1 cubic meter of metal, and it remains in the shape you form it into permanently. Artifact materials are unaffected.
Flash Cannon
Ferrokinesis 4
Focus Power Test: Ferrokinesis + Willpower
Action: Half Action
TN 30
Keywords: Attack, Focus, Ranged Touch, Somatic, Verbal
Duration: Instant
Focus: a mirror
The caster gathers all the light they can, firing it in a concentrated beam. This spell has a 30m range and deals 5k4 damage. If the caster spends three resource points, it deals 7k6 E damage. For every explosion on the damage roll, it reduces the aura of the target by 1 for the rest of the scene.
Greater Mending
Ferrokinesis 4
Focus Power Test: Ferrokinesis + Willpower
Action: Half action or ten minutes
TN 25
Keywords: Social, Touch, Verbal
Duration: Instant
The caster reaches out and touches metal, commanding it to heal itself. All pieces of the target must be present for this spell to work. This spell completely repairs a damaged item, machine, or vehicle over the course of ten minutes in narrative time. This spell may be used in place of a single Crafts or Tech Use test to repair a broken metal item or machine in structured time. This spell may repair artifacts and similarly magical items, but does not restore their magical/artifact properties.
The caster may also spend resource points to heal constructs (vehicles, some structures, prometheans, etc.) an equal amount of hp with this spell.
Midas Touch
Ferrokinesis 4
Focus Power Test: Ferrokinesis + Willpower
Action: Half action
TN 25
Keywords: Attack, Touch
Duration: Instant
The caster imbues their hand with alchemic power, turning its target to metal if they can. The caster immediately makes an unarmed attack, dealing Ferrokinesis + Wealth damage. If this kills the target, the caster adds the target's size to their wealth dots for their next wealth roll.
Plague of Rust
Ferrokinesis 4
Focus Power Test: Ferrokinesis + Willpower
Action: Half Action
TN 30
Keywords: Attack, Combo-OK, Touch
Duration: Instant
Where rusting grasp is an illness, this spell is a disease against all metal. This spell reduces the quality of the affected item (gear, armor, weapon, etc.) by 1 step, plus one per two raises. If the item was poor quality and is reduced again, it breaks entirely. This spell has no effect on artifacts.
Against living artificial targets, the caster may spend 1 resource point to inflict 1 wound per resource point spent on the target.
Ferrokinesis 4
Focus Power Test: Ferrokinesis + Willpower
Action: Half Action
TN 30
Keywords: Subtle, Touch
Duration: Instant
You shape metal into a simple shape, such as what you could form out of clay. You may effect up to 1 cubic meter of metal, and it remains in the shape you form it into permanently. Artifact materials are unaffected.
Flash Cannon
Ferrokinesis 4
Focus Power Test: Ferrokinesis + Willpower
Action: Half Action
TN 30
Keywords: Attack, Focus, Ranged Touch, Somatic, Verbal
Duration: Instant
Focus: a mirror
The caster gathers all the light they can, firing it in a concentrated beam. This spell has a 30m range and deals 5k4 damage. If the caster spends three resource points, it deals 7k6 E damage. For every explosion on the damage roll, it reduces the aura of the target by 1 for the rest of the scene.
Greater Mending
Ferrokinesis 4
Focus Power Test: Ferrokinesis + Willpower
Action: Half action or ten minutes
TN 25
Keywords: Social, Touch, Verbal
Duration: Instant
The caster reaches out and touches metal, commanding it to heal itself. All pieces of the target must be present for this spell to work. This spell completely repairs a damaged item, machine, or vehicle over the course of ten minutes in narrative time. This spell may be used in place of a single Crafts or Tech Use test to repair a broken metal item or machine in structured time. This spell may repair artifacts and similarly magical items, but does not restore their magical/artifact properties.
The caster may also spend resource points to heal constructs (vehicles, some structures, prometheans, etc.) an equal amount of hp with this spell.
Midas Touch
Ferrokinesis 4
Focus Power Test: Ferrokinesis + Willpower
Action: Half action
TN 25
Keywords: Attack, Touch
Duration: Instant
The caster imbues their hand with alchemic power, turning its target to metal if they can. The caster immediately makes an unarmed attack, dealing Ferrokinesis + Wealth damage. If this kills the target, the caster adds the target's size to their wealth dots for their next wealth roll.
Plague of Rust
Ferrokinesis 4
Focus Power Test: Ferrokinesis + Willpower
Action: Half Action
TN 30
Keywords: Attack, Combo-OK, Touch
Duration: Instant
Where rusting grasp is an illness, this spell is a disease against all metal. This spell reduces the quality of the affected item (gear, armor, weapon, etc.) by 1 step, plus one per two raises. If the item was poor quality and is reduced again, it breaks entirely. This spell has no effect on artifacts.
Against living artificial targets, the caster may spend 1 resource point to inflict 1 wound per resource point spent on the target.
Ferrokinesis 5
Gate of Babylon
Ferrokinesis 5
Focus Power Test: Ferrokinesis + Willpower
Action: Full Action
TN 35
Keywords: Attack, Physical, Ranged Touch, Somatic, Verbal
Duration: Instant
Caster of metal, have you enough blades? One target within 100m takes damage as though struck by a daiklave (using Willpower instead of Strength for the damage roll), making the attack roll as if it were a Full Auto Burst with an infinite Rate of Fire. Increase the quality of the daiklave by one step for each raise on the magic test, and with three or more raises, the attack gains the Storm special quality. If desired, the Storm property can be exchange for the melee weapon qualities of an artifact material of choice.
Iron Body
Ferrokinesis 5
Test: Ferrokinesis + Willpower
Target Number: 35
Action: Half Action
Keywords: Focus, Somatic, Verbal
Duration: One Scene
Focus: an ingot of pig iron
This spell transforms the caster's body into living iron. You gain 10 armor to all body locations which does not stack with other sources of armor, don't need to breathe for the duration of the spell, and get +2 to your Strength and -2 to your Dexterity (to a minimum of 1).
Metal Servant
Ferrokinesis 5
Focus Power Test: Ferrokinesis + Willpower
Action: Half Action
TN 35
Keywords: Somatic, verbal
Duration: One scene
The caster conjures a creature of ramshackle metal parts to do their bidding. The caster summons one metal elemental. The caster may summon more by spending two resource points per extra elemental.
Meteor Strike
Ferrokinesis 5
Focus Power Test: Ferrokinesis + Willpower
Action: Half Action
TN 30
Keywords: Attack, Physical Touch
Duration: Instant
The caster steels their fist, striking with full force. The caster immediately makes an unarmed attack. The damage is equal to Ferrokinesis + Willpower. The attack has the Momentum property and the properties of Iron or Silver at caster's choice.
If the caster spends a resource point, it gains 10 Pen.
Ferrokinesis 5
Focus Power Test: Ferrokinesis + Willpower
Action: Full Action
TN 35
Keywords: Attack, Physical, Ranged Touch, Somatic, Verbal
Duration: Instant
Caster of metal, have you enough blades? One target within 100m takes damage as though struck by a daiklave (using Willpower instead of Strength for the damage roll), making the attack roll as if it were a Full Auto Burst with an infinite Rate of Fire. Increase the quality of the daiklave by one step for each raise on the magic test, and with three or more raises, the attack gains the Storm special quality. If desired, the Storm property can be exchange for the melee weapon qualities of an artifact material of choice.
Iron Body
Ferrokinesis 5
Test: Ferrokinesis + Willpower
Target Number: 35
Action: Half Action
Keywords: Focus, Somatic, Verbal
Duration: One Scene
Focus: an ingot of pig iron
This spell transforms the caster's body into living iron. You gain 10 armor to all body locations which does not stack with other sources of armor, don't need to breathe for the duration of the spell, and get +2 to your Strength and -2 to your Dexterity (to a minimum of 1).
Metal Servant
Ferrokinesis 5
Focus Power Test: Ferrokinesis + Willpower
Action: Half Action
TN 35
Keywords: Somatic, verbal
Duration: One scene
The caster conjures a creature of ramshackle metal parts to do their bidding. The caster summons one metal elemental. The caster may summon more by spending two resource points per extra elemental.
Meteor Strike
Ferrokinesis 5
Focus Power Test: Ferrokinesis + Willpower
Action: Half Action
TN 30
Keywords: Attack, Physical Touch
Duration: Instant
The caster steels their fist, striking with full force. The caster immediately makes an unarmed attack. The damage is equal to Ferrokinesis + Willpower. The attack has the Momentum property and the properties of Iron or Silver at caster's choice.
If the caster spends a resource point, it gains 10 Pen.