Gun Kata - Last Line
Mar 1, 2019 7:29:07 GMT -6
Post by GuardianTempest on Mar 1, 2019 7:29:07 GMT -6
Many know of Cadia, that fortress built on the only safe entrance and exit to the Abyss. Standing as the only thing between the Astral Sea at large and the daemonic hordes held within, it goes without saying that the Cadians must always remain vigilant, both for themselves and those around them—after all, nobody knows when the next major attack might happen, and the minor ones before then certainly don’t help to lessen the mood. Countless years of this mentality has led to the creation of the Last Line Gun Kata. More a way of life than a true fighting style, the Last Line school emphasizes the use of teamwork to turn the tide against seemingly insurmountable odds, allowing the Cadians to stand against daemonic incursion and hold the goddamned line.
The key skill of Last Line is Command, as coordinating tactics is one of the most important parts of teamwork. Of course, another one is the willingness to actually work together. As such, the preferred action of Last Line is Aid Another, to give your allies the edge they need to win the day.
The Last Line Gun Kata is part of the Guardsman and Heavy class tracks.
Level 1: Apprentice
- Helping Hand: You can use Aid Another on another character within 10m. Furthermore, you gain the same benefits from using the Aid Another action, including any advantages from Trick Shots. However, you also suffer the disadvantages of any Trick Shot.
- Action (Aid Another): Use Aid Another actions with Trick Shots. Any attack-related advantages applied to this trick shot are instead applied to the ranged attack you aided.
Level 2: Initiate
(-2) We Die Standing: You may only use this Trick Shot on the turn after you or an ally was dealt wounds.
(2) Covering Fire: Any enemy dealt wounds by this Trick Shot is incapable of making Opportunity Attacks until your next turn.
Level 3: Journeyman
(-1) Skill (Command): As part of this attack, make a Command check against the target's Static Defense. If it fails, the attack fails.
(X) Hold the Line: Enemies hit by this trick shot has their Speed reduced by X until your next turn, in the current encounter.
Level 4: Master
- Righteous Fury: As long as you’re wielding a ranged weapon, any enemy that manages to deal wounds to an ally (that isn't yourself) while within the Short Range of that weapon provokes an Opportunity Attack from you, using it. You can also make an additional Opportunity Attack every round but only with this ability.
Look Out, Sir!: You may make the Dodge action on behalf of an ally you are adjacent to. If you have the Evasion feat, you can also pull them along the same distance you traverse with that feat.
Level 5: Grandmaster
(4) Concentrate Fire (aka "A Whole Lotta Diddley!"): When you use this trick shot, other allies within 10m of you and wielding a ranged weapon can make an Opportunity Attack on the same enemy as you. Any attacks made this way that connect (including yours) add their damage rolls together into a single attack on the Body location.