New NPC Traits
Jan 13, 2020 19:21:37 GMT -6
Post by Traskus on Jan 13, 2020 19:21:37 GMT -6
This thread is for new npc traits that are still generic enough to see use regularly.
Aqualung: This creature breathes air and water with equal ease.
Aquatic: This creature may breathe in water and suffocates in air.
Bestial: While not truly mindless, beasts do not have the refined mental faculty of sentient races. No matter how high its characteristics, it still never behaves with anything other than its animal instinct or the trained behavior taught by its master (including speech). This creature never needs to make tests to survive in its natural environment. These creatures often don't have immunity to fear or pinning, running away when frightened or injured unless it is desperate.
Burrower: Whether or not it has wormsign is up to you, but this creature can move through the ground quickly. This creature may travel through soil, sand, brush, and similarly loose material (not solid stone, metal, etc.). If a speed is not listed, assume it is at half the creature's ground speed.
Colossal: This thing is large but moves with a surprising grace. The static defense of this creature is reduced by its size rather than twice its size.
Engineer: A creature with the engineer trait can use a number of cyphers. Their effective ranks in cypher fields are listed after engineer. They follow all the normal rules for using cyphers.
Fragile: The monster's hit points before feats and other modifiers is calculated with Constitution+Willpower instead of 2*(Constitution+Willpower). It dies when it's hp reaches zero.
From Beyond: The mind of a creature with this trait is beyond the petty frailties and precarious sanity of a mortal mind. This creature is explicitly supernatural. It is immune to fear, pinning, insanity points, and powers used to cloud, control, or delude its mind.
Gunslinger: A creature with the gunslinger trait can use trick shots and might have the passive benefits of gun kata. Their effective ranks in gun kata are listed after gunslinger. They follow all the normal rules for making and using trick shots, minus the spending of xp.
Heroic (X): A creature with this trait has a number of hero points equal to the number in place of X, to a maximum of their level. I recommend up to 2, but human paragons and accomplished badasses are a thing.
Hold Breath: This creature can hold its breath for a number of hours equal to its constitution.
Hover: This creature ignores terrain, moving above it at their normal speed. It does fall as normal, however, hitting the ground just like anyone else.
Legendary Ability: If this creature fails a skill or characteristic test that is not opposed, they may spend resource points to add one raise to their roll per resource point spent until they pass with zero raises. An attack roll, parry, and dodge are considered not opposed before or after the parry/dodge attempts.
Legendary Actions (X): This creature gains a number of extra actions it may use per round. These may be used as half actions or reactions. X cannot exceed half their level, rounded up. They may only take these half actions at the end of another combatant's turn, and may not "combine" half actions to take full actions. Attacks may not be special attacks, unless they were set up by another action (like taking an aim action with one action, then a standard attack with a legendary action). Only one legendary action may be used to cast spells per round.
Legendary Armor: If this creature is hit by an attack in which damage dice explode, this creature may spend resource points to negate one explosion per resource spent or a hero point to negate all of them.
Legendary Attack: This creature may spend resource points to make one damage die explode per resource spent, or a hero point to explode as many as dots in their attacking stat.
Legendary Casting: If this creature fails a focus power test, it may spend resource points add raises to the roll until they pass with zero raises or a hero point to automatically pass with the minimum to pass.
Legendary Resilience: When this creature is hit by an attack, it may spent resource points to increase its resilience by 1 per resource spent when resolving damage for it or a hero point to double it.
Legendary Resistance: This creature has a raise to resist enemy effects. If this creature fails a roll to resist an enemy effect, it may spend 3 resource points or a hero point to pass instead.
Mana Burst (X): This thing ignores the teachings of magic. This creature may cast spells using the characteristic listed taking the place of X.
Martial Artist: The sublime way is open to all. A creature with the martial artist trait can make martial techniques and might have the passive benefits of sword schools. Their effective ranks in sword schools are listed after martial artist. They follow all the normal rules for making and performing martial techniques, minus the spending of xp.
Quicksilver Swiftness: Treat the creature's dexterity as double for purposes of initiative.
Relentless: This creature cannot have its characteristics reduced and does not suffer penalties to rolls -from any source-.
Senseless (X): This creature is without one or more of its senses. This creature cannot be deprived of or attacked through the sense or senses listed in place of X (sight, hearing, etc.). If it cannot see, it uses one of its other senses to "see". It automatically fails all perception rolls in relation to the sense or senses listed.
Tireless: This creature is immune to fatigue.
Unkillable: You don't get to skip the grind. This creature cannot be killed or suffer critical damage unless it has 0 hp remaining.