Apostate: When your Alignment and you don't align
Sept 19, 2018 19:55:51 GMT -6
Post by username on Sept 19, 2018 19:55:51 GMT -6
"Who holds the devil, let him hold him well,
He hardly will be caught a second time."
Apostate Class Track
Freethinker-> Renegade-> Apostate-> Heretic -> Arch Heretic
Characteristics: Wisdom, Fellowship, Intelligence
Skills: Academic Lore, Forbidden Lore, Arcana, Intimidation, Charm, Deceive, Weaponry, Ballistics, Persuasion
Magic Schools: Abjuration Conjuration Healing Necromancy
Bonus for Completion: -1 to Alignment Checks
Freethinker
Level 1
Prerequisites: Academic Lore 2, Forbidden Lore 2
Feats:
Armor Proficiency (Light)
Gun Blessing
Heterodoxy
Peer (Heretics)
Luck
*Weapon Proficiency (Basic)
Forsaken
Level 2
Prerequisites: Academic Lore 2, Forbidden Lore 3, Abjuration or Healing at rank 1
Feats:
Decipher Glyphs
Obtain Familiar
Foresight
Hatred (Religious Order)
Red Scare
*Tested
*Jaded
Apostate
Level 3
Prerequisites: Academic Lore 3, Forbidden Lore 4, Abjuration or Healing at rank 2, Decipher Glyphs
Feats:
Poker Face
Paranoia
Speak Language (Infernal)
Channel Energy
Eldritch Trick
*Vile Pact
Heretic
Level 4
Prerequisites: Academic Lore 4, Forbidden Lore 5, Abjuration or Healing at rank 2, Vile Pact
Feats:
Heteropraxy
Serpent's Tongue
Mental Fortress
Good Reputation (Heretics)
*Skill Focus (Any Lore)
*Discipline
Arch-Heretic
Level 5
Prerequisites: Academic Lore 5, Forbidden Lore 5, Abjuration or Healing at rank 2, Serpent's Tongue
Feats:
Fearless
Gifts of the Gods OR Virgil's Guidance
Purge the Unclean
*Minor Magic
*Hatred (Any)
*Discipline
Eldritch Trick
You learn, by hook, crook, or just plain luck, one of the following abilities. "Spending" raises to use this feat's effects does not change the result of your magic test and prevents them from being counted toward inherent effects in the spell, but you can apply multiple instances of this feat as long as you have enough raises for all the effects used.
Heterodoxy
Choose one of your Alignment's commandments. You no longer make Alignment Checks for breaking it.
Heteropraxy
When you succeed a Stunt that would usually go against your Alignment, gain a point of Resolve.
Vile Pact
You have made a pact with the Devil, or at least a Devil, a powerful Daemon rebellious to your Alignment. When using a feat or spell that involves spending Resource points, you may instead spend an equal amount of Resolve. Failed Alignment checks automatically cause Degeneration.
Red Scare (Troubleshooter)
Apply your Hatred bonus to Ballistics tests.
Serpent's Tongue
You may spend a resource point to gain the feat Peer (Any) until the end of the scene.
Poker Face (Gambler)
Reading you is easier said than done. Any attempts to target you with Divination spells or the Scrutiny skill face a static penalty equal to your level.
Gifts of the Gods
You may spend a resource point to invert the effects of a single Degeneration for one scene, turning all negative modifiers into positive modifiers. Buying Devotion costs double the normal amount of XP.
He hardly will be caught a second time."
Apostate Class Track
Freethinker-> Renegade-> Apostate-> Heretic -> Arch Heretic
Characteristics: Wisdom, Fellowship, Intelligence
Skills: Academic Lore, Forbidden Lore, Arcana, Intimidation, Charm, Deceive, Weaponry, Ballistics, Persuasion
Magic Schools: Abjuration Conjuration Healing Necromancy
Bonus for Completion: -1 to Alignment Checks
Freethinker
Level 1
Prerequisites: Academic Lore 2, Forbidden Lore 2
Feats:
Armor Proficiency (Light)
Gun Blessing
Heterodoxy
Peer (Heretics)
Luck
*Weapon Proficiency (Basic)
Forsaken
Level 2
Prerequisites: Academic Lore 2, Forbidden Lore 3, Abjuration or Healing at rank 1
Feats:
Decipher Glyphs
Obtain Familiar
Foresight
Hatred (Religious Order)
Red Scare
*Tested
*Jaded
Apostate
Level 3
Prerequisites: Academic Lore 3, Forbidden Lore 4, Abjuration or Healing at rank 2, Decipher Glyphs
Feats:
Poker Face
Paranoia
Speak Language (Infernal)
Channel Energy
Eldritch Trick
*Vile Pact
Heretic
Level 4
Prerequisites: Academic Lore 4, Forbidden Lore 5, Abjuration or Healing at rank 2, Vile Pact
Feats:
Heteropraxy
Serpent's Tongue
Mental Fortress
Good Reputation (Heretics)
*Skill Focus (Any Lore)
*Discipline
Arch-Heretic
Level 5
Prerequisites: Academic Lore 5, Forbidden Lore 5, Abjuration or Healing at rank 2, Serpent's Tongue
Feats:
Fearless
Gifts of the Gods OR Virgil's Guidance
Purge the Unclean
*Minor Magic
*Hatred (Any)
*Discipline
Feats:
Decipher Glyphs (Adventurer)
You've spent countless hours studying ancient runes, symbols, and hieroglyphs. For this reason, you can always recognize what language a body of text is written in, regardless of whether or not you can read the language normally.
You've spent countless hours studying ancient runes, symbols, and hieroglyphs. For this reason, you can always recognize what language a body of text is written in, regardless of whether or not you can read the language normally.
Eldritch Trick
You learn, by hook, crook, or just plain luck, one of the following abilities. "Spending" raises to use this feat's effects does not change the result of your magic test and prevents them from being counted toward inherent effects in the spell, but you can apply multiple instances of this feat as long as you have enough raises for all the effects used.
- Accuracy Mastery: You can spend 1 raise when casting a spell with the Touch or Ranged Touch keyword to gain 1 raise on the attack roll instead.
- Blast Mastery: You can spend 2 raises to increase or decrease the Blast radius of a spell by 1.
- Damage Mastery: You can spend 1 raise to add +1k0 to the damage of a spell, or 3 raises to add +0k1. If the spell cast copies itself, this applies only to the first copy unless those copies are based on raises.
- Ether Mastery: You can spend 1 raise to force a creature targeted by the spell to take 1 check on any opposed tests made against the spell.
- Fatal Mastery: You can spend 2 raises when casting a spell that deals damage to have that spell deal at least 1 wound, regardless of the target's Resilience.
- Piercing Mastery: You can spend 1 raise when casting a spell to reduce the Aura of one target when calculating damage from that spell by 1.
- Range Mastery: You can spend 1 raise to increase the range of the spell by 5m.
Heterodoxy
Choose one of your Alignment's commandments. You no longer make Alignment Checks for breaking it.
Heteropraxy
When you succeed a Stunt that would usually go against your Alignment, gain a point of Resolve.
Vile Pact
You have made a pact with the Devil, or at least a Devil, a powerful Daemon rebellious to your Alignment. When using a feat or spell that involves spending Resource points, you may instead spend an equal amount of Resolve. Failed Alignment checks automatically cause Degeneration.
Red Scare (Troubleshooter)
Apply your Hatred bonus to Ballistics tests.
Serpent's Tongue
You may spend a resource point to gain the feat Peer (Any) until the end of the scene.
Poker Face (Gambler)
Reading you is easier said than done. Any attempts to target you with Divination spells or the Scrutiny skill face a static penalty equal to your level.
Gifts of the Gods
You may spend a resource point to invert the effects of a single Degeneration for one scene, turning all negative modifiers into positive modifiers. Buying Devotion costs double the normal amount of XP.