Gambler: Masters of Luck and Dice
Oct 30, 2018 20:31:43 GMT -6
Post by username on Oct 30, 2018 20:31:43 GMT -6
The next horse was gray, and its rider held in his Damned hand a pair of dice and a sling, and Amoniel said, “His name is Chance.”
Gambler Class Track
Better -> Huckster -> Gambler -> High Roller -> Grey Rider
Characteristics: Dexterity, Charisma, Composure
Skills: Arcana, Ballistics, Charm, Deceive, Drive, Larceny, Perception, Perform, Scrutiny, Stealth, Weaponry
Sword Schools: Royal Flush
Magic Schools: Divination, Enchantment, Illusion
Bonus for Completion: 1 additional use of the Luck feat per day.
Better
Level 1
Prerequisites: Perception 2, Scrutiny 2
Feats:
Card Throw
Danger Sense
Luck
Heightened Senses (Any)
Minor Magic
*Tested
Weapon Proficiency (Throwing)
Huckster
Level 2
Prerequisites: Perception 2, Drive 1, Scrutiny 3, Card Throw
Feats:
Fast Reflexes
Jack of All Trades
Poker Face
Power Shot
Quick Draw
*Improvisational Magic
Gambler
Level 3
Prerequisites: Perception 3, Drive 2, Scrutiny 3, Poker Face
Feats:
Deadeye Shot OR Lead Fingers
Decadence
Mental Fortress
*Spell Might
Spell Penetration
High Roller
Level 4
Prerequisites: Perception 4, Drive 3, Scrutiny 4, Improved Card Throw
Feats:
Fixed Die
Greater Spell Focus (Any)
Just as Planned
Roulette
*Spell Book
*Weapon Focus (Throwing)
Warp Driver
Grey Rider
Level 5
Prerequisites: Perception 5, Drive 4, Scrutiny 5, Fixed Die, Warp Driver
Feats:
Sharpshooter OR Pinball Wizard
*Fettered Push
*Weapon Specialization (Throwing)
NEW Feats
Card Throw
You always have a pack of playing cards on your person. With this feat, you can use playing cards as Thrown weapons using the following profile: (0k2 R, Pen 0, Range: Dexterityx3)
Devil’s Own Luck
You may spend a Hero Point to turn a 1 into a 10 that explodes as normal.
Fixed Die
When a die you rolled would explode, you may choose to gain a free raise is you keep that die rather than rolling the explosion. This counts as keeping exploded dice for spellcasting.
Improved Card Throw
Your playing cards gain Tearing and Proven 3.
Lucky Sevens
For each 7 you roll on damage, gain a static +1 to the total damage.
Poker Face
Warp Driver
Your mount is a manifestation of a covenant sealed, empowered by the Warp to better serve your fell purpose. When you take this feat, gain the benefit listed for the class you received it as part of. This feat can only be taken once.
Gambler Class Track
Better -> Huckster -> Gambler -> High Roller -> Grey Rider
Characteristics: Dexterity, Charisma, Composure
Skills: Arcana, Ballistics, Charm, Deceive, Drive, Larceny, Perception, Perform, Scrutiny, Stealth, Weaponry
Sword Schools: Royal Flush
Magic Schools: Divination, Enchantment, Illusion
Bonus for Completion: 1 additional use of the Luck feat per day.
Better
Level 1
Prerequisites: Perception 2, Scrutiny 2
Feats:
Card Throw
Danger Sense
Luck
Heightened Senses (Any)
Minor Magic
*Tested
Weapon Proficiency (Throwing)
Huckster
Level 2
Prerequisites: Perception 2, Drive 1, Scrutiny 3, Card Throw
Feats:
Fast Reflexes
Jack of All Trades
Poker Face
Power Shot
Quick Draw
*Improvisational Magic
Spell Focus (Any)
Zen Shooting
Gambler
Level 3
Prerequisites: Perception 3, Drive 2, Scrutiny 3, Poker Face
Feats:
Deadeye Shot OR Lead Fingers
Decadence
Divine Bond
Risk Taker
Improved Card ThrowMental Fortress
*Spell Might
Spell Penetration
High Roller
Level 4
Prerequisites: Perception 4, Drive 3, Scrutiny 4, Improved Card Throw
Feats:
Fixed Die
Greater Spell Focus (Any)
Just as Planned
Roulette
*Spell Book
*Weapon Focus (Throwing)
Warp Driver
Grey Rider
Level 5
Prerequisites: Perception 5, Drive 4, Scrutiny 5, Fixed Die, Warp Driver
Feats:
Nerves of Steel
Lucky Sevens
Devil’s Own LuckSharpshooter OR Pinball Wizard
*Fettered Push
*Weapon Specialization (Throwing)
NEW Feats
Card Throw
You always have a pack of playing cards on your person. With this feat, you can use playing cards as Thrown weapons using the following profile: (0k2 R, Pen 0, Range: Dexterityx3)
Devil’s Own Luck
You may spend a Hero Point to turn a 1 into a 10 that explodes as normal.
Fixed Die
When a die you rolled would explode, you may choose to gain a free raise is you keep that die rather than rolling the explosion. This counts as keeping exploded dice for spellcasting.
Improved Card Throw
Your playing cards gain Tearing and Proven 3.
Lucky Sevens
For each 7 you roll on damage, gain a static +1 to the total damage.
Power Shot
If you hit, it hurts. IF you hit. When making a ranged weapon attack, you may choose to take -Xk0 to attack and gain +Xk0 to damage, where X is any number up to your Level. If you make Multiple attacks during a round you must decide to use this ability before making any attacks, and it applies to all your attacks that round
If you hit, it hurts. IF you hit. When making a ranged weapon attack, you may choose to take -Xk0 to attack and gain +Xk0 to damage, where X is any number up to your Level. If you make Multiple attacks during a round you must decide to use this ability before making any attacks, and it applies to all your attacks that round
Poker Face
Reading you is easier said than done. Any attempts to target you with Divination spells or the Scrutiny skill face a static penalty equal to your level.
Roulette
When attempting a test, before rolling any dice, you may call odds or evens. If more of the dice you rolled than not were what you called, you gain a free raise to the test. If not, you take a Check.
Warp Driver
Your mount is a manifestation of a covenant sealed, empowered by the Warp to better serve your fell purpose. When you take this feat, gain the benefit listed for the class you received it as part of. This feat can only be taken once.
- High Roller: Whatever you choose to drive becomes an embodiment of chance and possibility. Your bonded steed becomes a smoky grey, every movement echoed by an afterimage of a different motion that it could have taken with its hooves, wheels, or other drive systems. This effect causes no penalties to the steed, and in fact grants it the benefits of Standard Jump Jets.