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Post by Amanojyaku on Jan 13, 2023 20:04:34 GMT -6
They're Spelljammers, they're meant to do that. Ever read Planescape? (I haven't) Planescape has fuck all to do with it, the setting you want is Spelljammer. And the act of entering a crystal sphere is called cracking it for a reason.
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Post by thecursedkatana on Jan 14, 2023 12:09:38 GMT -6
They're Spelljammers, they're meant to do that. Ever read Planescape? (I haven't) Planescape has fuck all to do with it, the setting you want is Spelljammer. And the act of entering a crystal sphere is called cracking it for a reason. Where are the rules on sphere cracking?
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Post by Amanojyaku on Jan 14, 2023 12:12:16 GMT -6
In your SM's head.
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Post by thecursedkatana on Jan 14, 2023 12:17:57 GMT -6
So, how do they do it in the lore?
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Post by GuardianTempest on Jan 14, 2023 18:34:08 GMT -6
There are no rules for Sphere-cracking because there's no need to. It just happens narratively. It's assumed all Spelljammers have at least the bare minimum to accomplish their functions. My opinion at least.
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Post by berserkx33 on Jan 26, 2023 10:25:10 GMT -6
I was looking at the forum and the books again, I realised that the Force Sensitive Exalt was never ported. Is there a reason why (like, the author didn't approve or the mechanics where too bad to be fixed) or was it just forgotten?
I'm asking because one of my player saw it in the old "3rd Edition" book and was interested.
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Post by Divergent Reality on Jan 26, 2023 11:39:11 GMT -6
I was looking at the forum and the books again, I realised that the Force Sensitive Exalt was never ported. Is there a reason why (like, the author didn't approve or the mechanics where too bad to be fixed) or was it just forgotten? I'm asking because one of my player saw it in the old "3rd Edition" book and was interested. Most all of Book 3 was dropped due to the amount of revisions homebrew content undergoes. The current Sage exalts also fill a similar role. There is nothing stopping them from running it they want to, so have fun.
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Post by Amanojyaku on Jan 26, 2023 15:37:32 GMT -6
Because there was never a "3rd Edition" book and it's the Psion anyway.
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Post by berserkx33 on Jan 28, 2023 18:22:58 GMT -6
I was looking at the forum and the books again, I realised that the Force Sensitive Exalt was never ported. Is there a reason why (like, the author didn't approve or the mechanics where too bad to be fixed) or was it just forgotten? I'm asking because one of my player saw it in the old "3rd Edition" book and was interested. Most all of Book 3 was dropped due to the amount of revisions homebrew content undergoes. The current Sage exalts also fill a similar role. There is nothing stopping them from running it they want to, so have fun. Because there was never a "3rd Edition" book and it's the Psion anyway. Thanks a lot, I will use it.
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Post by eternitynchaos on Sept 8, 2023 4:57:22 GMT -6
So, out of curiosity, has anyone done a base Centaur race homebrew? I've seen the spider and deer taurs on the site, but not a sign of centaurs, which honestly somewhat surprised me considering they are something of a staple fantasy race and all, nice to finally track this place down as well
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Post by Amanojyaku on Sept 8, 2023 5:06:30 GMT -6
Cervin took precedence due to the deer look being more prevalent in sci-fi. Take the Heavyweight Draft feat for a proper centaur.
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Post by eternitynchaos on Sept 8, 2023 6:15:53 GMT -6
Cervin took precedence due to the deer look being more prevalent in sci-fi. Take the Heavyweight Draft feat for a proper centaur. Fair enough, thanks for the response
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Post by GuardianTempest on Oct 11, 2023 21:22:07 GMT -6
(to the tune of Bo Burnham's Welcome to the Internet) Dungeons: the Dragoning, have a look around A crazy blend of other TRPGs can be found It was made by LawfulNice as part of a dare The best April Fools prank on /tg/, you can't compare
Dungeons: the Dragoning, please check out the lore Mass Effect meets 40k with Spelljammer and so much more There's no need to worry, it's easy as pie Once you get the system then make your foes die
Dungeons: the Dragoning, here's what you can try An implacable robot Dryad or Badass Normal guy There's magic, and spaceships, and weapons to take Over a million different builds you can make
Dungeons: the Dragoning, the fanbase is old From 2013 we made lots of content to behold Like deities, crystal spheres and powerful foes And someone posted a sexual combat system on 4chan that lets characters fuck each other
Dungeons: the Dragoning, we're not done with you We need lots of thorough playtesting for mountains of homebrew Most are quirky and unbalanced, we keep making more We cannot do it 'cause it feels like a chore
Dullahan Tuatha Pirate Golden Riverside Walktapus Dithmenos Shotgun Surgeon Mastermind Kensai Changeling Harrowed Ninja Gambler and five ranks in Daemon Trigger Gemini Alchiral Novice Ijome Spectacle Fighter also
Changing Future Mechromancer Harpy Deckmaster Kasatha Oligarch Metro Holografix Warmaster If you hate Phenomena, try the Cypher Fields Or get Corruption for the strength to waste whole battlefields
Could I interest you in DtD all of the time? Come join us for some DtD, all of the time? The greatest homebrew RPG made back in /tg/'s prime Join us for some DtD all of the time?
Can you help us with our homebrew here, all of the time? More playtesting for homebrew here, all of the time Playtesting is mandatory, stagnation a crime Help us adjust homebrew here, all of the timeFinally, I've excised it from my head. This song will never haunt me again.
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Post by ScrapyardDragon on Oct 12, 2023 10:51:14 GMT -6
... how would a deckmaster with changing future ranks even work? does he just beat you with the duel disk?
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Post by Amalvi on Mar 19, 2024 16:23:09 GMT -6
Alignment Overhaul WIP draft Ruinuous Powers- Chaos undivided
Simplified philosophy: "Freedom over security". When faced with the political dilemma between tighter laws or more personal freedom the answer is always to let people be free and self govern. Fuck regulations, fuck taxes, don't tread on me, people are capable of taking care of themselves and, if they can't its because they were weak anyway, survival of the fittest governs the war in the grim darkness of the great wheel. Its better to solve problems that appear than to cause pain for meddling in what's not broken
Restriction: "Great argument, however..." You may not back away from social combat. This works similar to the fearless feat: you have to do a composure test (TN15) to ignore or back away from someone engaging in social combat with you. If the social opponent in question has an alignment of the Blessed pantheon the test is done with a check
Allies: None Mortal Enemies: Blessed Pantheon
- Khorne
Philosopy: Self improvement, the meaning of life is found in honing one's skills and improving oneself by fighting worthy opponents. There's no reason to fear defeat, one can improve from failure. There's no reason to fight the helpless or innocent, you won't get anything or improve from doing so. Cheating by not being honorable is the worst thing, as you are lying to yourself and you become unable to gauge your actual potential and improve. "Combat" needs not to be literal stabbing and killing, anything that's a personal competition applies, even calm activities such as chess or studying for exams.
Restriction: No magic. Magic is a cowardly advantage that's against the spirit of fair combat and honor. You may never cast any spell. Using items and implements with magical effects or advanced technology is fine, since they are objects that anyone could use fairly in equal conditions.
Allies: Bahamut Mortal Enemies: Slaneesh
- Slaneesh
Philosophy: Hedonism. You are a great and important person, so whatever you want and makes you feel good must be good. It is imperative that, because you are so good, you strive to become better and more perfect. Perfection may not be a realistic goal, but excellence is always worth striving for. Work your craft, learn more, do everything you can to accomplish great deeds and show how great you are without fear of what others may say or think.
Restriction: Obsession. You have something you are obsessed and dependant of. While this can be as literal as an addiction to a drug or sex, it can also be something more benign and normal like apreciating beutiful art, receiving praise, getting high grades, or getting headpats. The worst thing you can do is to forget the object of your obsession. When you are facing the object of your obsession you must do your best to obtain it through any reasonable and possible way. An appreciator of art shouldn't miss the opportunity to make an offer to buy a painting they like from the collection of someone they've just met, not caring about how expensive it could be
Allies: Corellon Mortal Enemies: Khorne
- Nurgle
Philosopy: Live and let live. The world is a horrible place full of despair and you want to ease the suffering of the people living in the great wheel. Don't try to change the reality of things, don't try to get rid of suffering, but accept life as it is and accept all those who live and you'll find peace and succor.
Restriction: Tolerance. Nurgle accepts everyone as they are, to try to change them is violently wrong, as everyone deserves to be loved and respected no matter what. You cannot do social attacks against people who are vehemently disagreeing with you, as it is wrong to change them. Its fine to have a discussion and talk with someone who is neutral or doesn't have a problem listening to what you may say (social attacks against them are fine) but the moment they close off you then have no right to change how they think and must accept it and move on. Of course you can still refute and defend yourself and your stance in these cases, but you are not allowed to social attack to lower their resolve.
Allies: Pelor Mortal Enemies: Tzeentch, Raven Queen
- Tzeentch
Philosophy: Knowledge is everything. The world is a wonderful place filled with things to discover. The fact that shitty things exist is only because nobody has come up with a way to fix them yet. Adapt, plan, learn and be hopeful, you'll need to study hard and gather and share all that you learn with the people of the world to reach the bright future that awaits you. Magic is a great thing too, and tzeentch is a god of magic, but a lot of non wizards appreciate the tennets of hope and knowledge
Restriction: Imperative curiosity. The worst thing you can do is willfully remain ignorant, thus you must always try to save knowledge and keep it safe. Burning down a book or destroying a computer on purpose without at least knowing what's in it could be a disaster, as you may have destroyed important arcane knowledge. Its not a matter of wherever the knowledge you erased was important or not, the sinful thing is not having cared to check or understand it.
Allies: Omnisiah Mortal Enemies: Nurgle, Acerath
- Tiamat
Philosophy: Power is right, Extreme technocracy. Anything is correct and fine if you are strong enough to enforce it. The weak should listen to the ones who are just stronger, and the dumb ones should never speak over the people who are more intelligent or those who just know better, and there is no shame in doing so. The world would be a better place if the appointed leaders would be capable and ruthless, without caring about the opinions of useless idiots who wouldn't survive, lady Tiamat being the best example of the greatest possible leader, everything would be better if she came back...
Restriction: "whatthefuckdidyoujustfuckingsaidaboutme..." You must challenge those that you know are worse than you at a certain task. It is a huge problem for everyone if you let someone that you know is inept attempt a task if you could do it yourself. And don't even think about goading them into trying.
Allies: Sigmar Mortal Enemies: Bahamut
- Malal
Philosophy: Individualism. Only you matter. Do whatever you want, just know that caring and helping others is for suckers. Sure, I can understand being nice if you expect something in return, but its insulting to do anything for others just for free, and if they can't pay then tough shit, you'll prioritize yourself over anything.
Restriction: "Injured? Good". You may not use the aid another action, unless you know the aided person will pay you back, help you later or benefit you in some way.
Allies: Unaligned Mortal Enemies: Everyone*
Nobody likes Malal or Malal followers. However, unlike the rest of deities, Malal couldn't give less of a shit about being betrayed or abandoned, and in fact he finds it most fitting. You may change your alignment from Malal and back to it at any level of devotion if its your starting alignment, setting your new devotion at 5 everytime. Everyone else who wants to convert to Malal must follow the rule for mortal enemy: becoming a malal follower only if their devotion and status has fallen to the lowest Blessed pantheon- Blessed Order
Philosophy: Safety over freedom. When faced with the dilemma to let people exercise their rights freely or have a safer and better society you believe safety is way more important. Laws are necessary, people can't be trusted to self govern, it is good to have everything documented and organized to take the best decisions for the good of everyone and not just some selfish individuals. Prevent problems before they arise
Restriction: "Nice argument, but..." You may not back away from social combat. This works similar to the fearless feat: you have to do a composure test (TN15) to ignore or back away from someone engaging in social combat with you. If the social opponent in question has an alignment of the Ruinuous Powers the test is done with a check
Allies: None Mortal Enemy: Undivided Chaos
- Cuthbert
Philosophy: Moralism (ironically, its not legalism). Being honest and lawful is the most important thing. Following the law is a good starting point, but with the miriad of different legal systems in the great wheel it is not possible to keep track of all the laws that may even be contradictory, but it needs not be so complicated: be respectful of authority, be civil, don't allow criminals and problem-makers to run rampart, be honorable. It is imperative that you are rigid and inflexible in maintaining these orderly ideals and keep justice above all, even above personal feelings.
Restriction: "So is written" any contract you make, written or verbal, is utterly imperative to you. Under no circunstance you may break your word of honor and promise you made, not even for a supposed "greater good". Even criminals have rights and must stand in a honorable, fair and lawful trial.
Allies: Acerath Enemy: Pelor
- Sigmar
Philosophy: colonialism. The world is engulfed in chaos and savagery, civilization must be brought to the horrible barbarians who threaten the light prosperity. Everything is right in the name of progress and civilization. Ancient and obsolete things must go, train your body diligently, untamed wilderness must be destroyed, savages must be assimilated or perish.
Restriction: Progress above all. You may not use primite weapons or armor (with the exception of Plate armor, since, while primitive, plate armor is still a mark of noblity) Ally: Tiamat Enemy: Omnisiah, Luna
- Bahamut
Philosophy: Power is duty: Social justice. The strong have the obligation and duty to protect and help the weak. This applies first and foremost to yourself, you are a defender of the innocent and a champion that will guide and do the best for the weak and the innocent, even against themselves. This isn't because you are nice, but because ONLY the strong have such duty, the weak should be thankful and obey for their own good, as they would be lost without the guidance of a noble and benevolent leader. Of course, a leader who isn't just and benevolent is much worse than anything else, as they are breaking their sacred duty to protect their subjects. Thank the lord that Tiamat isn't here...
Restriction: Disdain for the corrupt. You must challenge anyone who you find mistreating their subordinates, demanding to take charge instead. Obviously in most situations violence is unwise, but a social attack is never out of place.
Ally: Khorne Enemy: Tiamat
- Moradin
Philosophy: Traditionalism. Family is the most important thing, Dominic. Not just living family, but also the legacy of your ancestors and your history. Respect the works of your ancestors, study their stories, learn history, take care of tombs and the dead, and carry their will by building a family and taking care of them. Be ready to destroy anyone who dares threaten your family or the past
Allies: Raven Queen Enemy: None
- Pelor
Philosophy: Benevolence. Try to be a good person with everyone, even to your enemies. Forgive transgressions. Try to not cause unecessary pain and harm, try to resort to violence only as a response and not by default. The only exception is fire, Pelorites are incapable of understanding that fire isn't a horribly and painful weapon. Light and warmth are good, aren't they? Then it makes sense that dying surrounded by light and warmth is merciful
Restriction: "Mercy" you may not willingly harm a helpless target that isn't an inmediate threat. Allies: Nurgle Enemy: Cuthbert
- Omnisiah
Philosophy: Transhumanism, technological worship. Machines and technology are the greatest things, and not just the advanced wonders of the 40k millenium, but also the inventions and creations of the past that ancient humans created. Ancient technology is fascinating, new technology is imperative, upgrade your equipment and crave the strength and certainty of steel Restriction: Blessed machines. You may not willingly destroy unique technology, be it for being ancient or advanced. Should you fight something like an enemy promethean try to do your best to neutralize it without destroying it. Allies: Tzeentch Enemy: Sigmar
The Grey Council- Unaligned
Philosophy: Fanatic atheism. Gods may be real in the great wheel but the only thing they do is ruin things and the lives of everyone stupid enough to worship them. The world would be better if all the sheep and ignorant religious idiots would just drop dead and deprive the chaos and order demons of power. You cannot be shy about your conviction of atheism and just claim a tepid agnosticism of "I don't believe in anything in particular", in a galaxy at war there is no place for those who believe in nothing, specially the exalts. Ergo, you must be resolute in your hate for religion and worship
Restriction: "Dumbshit trinkets" You may never carry on you a charm and in fact you ought to get rid and desecrate any charms you find, specially if they are a religious symbol, a holy relic or similar. It doesn't matter if the powers of the charm are real, its a stupid and bad idea to ever draw the eyes of psychopatic powerful beings from the warp.
Allies: Malal Mortal Enemies: Everyone* Everyone may change to unaligned at devotion level of 4 or lower, starting at 6, but they may only stop being unaligned at the devotion and lowest status
- Raven Queen
Philosophy: Nihilism. Everyone dies, that's the only truth, and its dumb to imply otherwise, and once dead you are nothing and that's fine. Life will be what it needs to be, a few times happy, mostly sad, and in death the soul just enters another step of the cycle of existence. To desecrate this cycle, by bringing death through a disdainful way to someone whose time hasn't come yet, and specially by bringing back people from the death as an undead monster, is the worst crime one may comit.
Restriction: foe of the undead. You may not have any power or ability related to creating or aiding the unliving. This obviously includes the school of necromancy and exaltations such as Vampire, Wraith, Deathlord or Perpetual among others, but also any other items or anything really that would be used by a necromancer.
Allies: Moradin Mortal Enemies: Nurgle
- Corellon
Philosophy: racial supremacy. Within the context of the great wheel the belief of Corellon is that Elves (particulary the Eldar) are inherently superior to everyone else. However, someone may have an alignment of Corellon by virtue of having a similar belief of racial superiority and arrogance (particularly if the GM decides to make this alignment more universal for their setting), but this wouldn't apply to exalts. For almost all cases, being a follower of Corellon will involve being superior or wanting to be superior through being or becoming an eldar or elf.
Restriction: Elfaboo. When you are given the choice of feats, powers or abilities that increase your standing with a faction or group you must always pick as a group the Eldar or Elves first and foremost. This includes Peer, Good reputation, etc. You must also adquire the ability to speak Eldarin and then Elven as soon as possible
Allies: Slaneesh Mortal Enemies:Lolth
- Luna
Philosophy: Anarcho-Enviorementalism. You must follow the law of the wild, for men were born in the world, and not the world for men. Reject society, the concepts of laws and moral is an artificial construct that destroys the beuty of nature. Hunting and gathering, return to monke, or at least take care to respect natural habitats. Being the goddess of freedom and "being a fickle bitch", there's not a particular sinful act that would be unforgivable given the circunstances, you ought to remain free and changing.
Restriction: Killing in the name of. You may not have slaves
Allies:NoneEnemy: Sigmar
- Vectron
Philosophy: Vectron is the best god and the coolest man ever. Everything good that happens is thanks to him, man, what a great god.
Restriction: Praise Vectron, you ARE praising vectron, are you? I hope you never have the nerve to imply that praising vectron could embarras you. Everyone must know how cool vectron is, even if they don't ask.
Allies: None Mortal Enemy: Acerath* From the perspective of the average Vectron worshipper, who doesn't know what Acerath is, an Acerath follower may look like a very cool guy because they are good listeners willing to hear them prattle on and on about vectron
- Acerath
Philosophy: Secrets. Knowledge is power and it better not be spread around too much. Be reserved, polite and keep things simple and well organized, if someone makes too many questions tell them to not bother you, most people are untrustworthy idiot who are not worth speaking to, so just say whatever to not upset them
Restriction: No identity. Being known by the masses is terrible, a follower of Acerath may never get background dots in Fame or Status, and if they would become famous it must be done under a false pseudonym or alternative identity. Should the connection to this secret identity be revealed to the public the follower is ruined. Additionally, there's no Peer(Acerath) or Good Reputation(Acerath), as the followers would never let their faith be known and thus Acerath as a group doesn't exist
Allies: Cuthbert Mortal Enemy: Vectron*, Tzeentch, Although enemies, cults of vectron are seen as useful idiots to blend in and hide secrets in plain sight.
- Lolth
Philosophy: Gender supremacy (particularly radical feminism), and arachnids. Women are superior beings who must be obeyed and worshipped. Alien races that have a strong matriarchial society, or, on a much darker interpretation, races with few females that believe women are endangered and must be locked for their safety. Also, spiders are great Restriction: You may not initiate combat against a woman or a spider, unless they are a threat to another female or spider. This applies specially to social combat, where you get a check to refutes and social attacks against females, unless they deny being a queen or they are arguing with another woman. Allies: None Mortal Enemy: Corellon
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