Secret Service
Aug 9, 2018 19:33:48 GMT -6
Post by GuardianTempest on Aug 9, 2018 19:33:48 GMT -6
Homebrew Class: Secret Service
Characteristics: Wisdom, Dexterity, Composure
Skills: Academic Lore, Acrobatics, Athletics, Brawl, Common Lore, Disguise, Drive, Larceny, Medicae, Perception, Pilot, Politics, Scrutiny, Stealth
Sword Schools: Dancing Leaf, Foxhound Protocol
Gun Kata: Lone Star, Ringing Vale
Bonus for Completion: +1 to Scrutiny tests
Eagle Watch
Level: 1
Prerequisites: Perception 2, Scrutiny 2
Feats:
Combatives
Danger Sense
Fast Reflexes
Quick Draw
Research
*Unremarkable
*Armor Proficiency (Light)
*Weapon Proficiency (Any)
Black Thorn
Level: 2
Prerequisites: Perception 2, Scrutiny 3, Combatives, Research
Feats:
Blend In
Combat Sense
Jaded
Light Sleeper
Paranoia
*Zen Shooting
*Armor Proficiency (Any) OR Weapon Proficiency (Any)
Raven Shield
Level: 3
Prerequisites: Perception 3, Scrutiny 3, Combat Sense, Paranoia
Feats:
Guardian
Hardy
Interceptor
*Nick of Time
Raven's Eye
*Warning Shot OR Bear Hug
*Armor Proficiency (Any) OR Unarmed Warrior
Athena Sword
Level: 4
Prerequisites: Perception 4, Scrutiny 4, Guardian, Interceptor
Feats:
Headstrong
Nerves of Steel
Pointman
Wall of Steel
*Well Connected
*Armor Specialization (Any)
*Weapon Proficiency (Any) OR Unarmed Master
Shadow Vanguard
Level: 5
Prerequisites: Perception 5, Scrutiny 5, Pointman, Well Connected
Feats:
*Assassin Strike OR Counter Attack
Death before Defeat
Duty's Call
Just As Planned
True Grit
*Armor Specialization (Any)
UNIQUE FEATS
Interceptor
You may move up to twice your speed when using the Guardian feat. You may also use it to direct ranged attacks that you cannot parry towards you instead of the intended target so long as you can become adjacent to the target within the movement range granted by this feat.
OTHER HOMEBREW FEATS
Blend In (Novice)
You always seem to stand in the shadows of others. Gain Concealment whenever you are adjacent to an ally or a neutral character, which doesn't apply to attacks made by a character who is the only one next to you.
Combatives (Warfighter)
You may use Brawl in place of Weaponry for melee tests (e.g. Disarm, Parry, Standard Attack actions, etc.) using melee weapons you are proficient with as long as it doesn't have the Two Hands or Unwieldy property.
Duty's Call (Warfighter)
During combat, you have Regeneration 1 as long as you haven't lost any Hit Points since the end of your previous turn.
Nick of Time (Maid)
A Maid is no good if she cannot be where she is needed. By spending a hero point, you may arrive at any scene immediately. If it is a combat scene, they may roll initiative and arrive when their turn comes up.
Pointman (Warfighter)
You have Combat Advantage against enemies within Point Blank Range when using ranged weapons. This effect negates the penalty Engaged in Melee imposes on your Ballistics tests
Warning Shot (Danmaku Duelist)
You can make a shot hurt, but not kill. When dealing Critical Damage with a ranged attack, you may instead opt to inflict an equal amount of Fatigue.
Well Connected (Maid)
Maids have been to many places and spoken to many people. You may spend a Hero point to declare that you know someone, however improbable that is. This will not instantly make them an ally...however they might be willing to talk or give up some non-sensitive information.