|
Post by DatsVatSheSaid on Dec 6, 2021 22:52:20 GMT -6
The Redactor (Artifact 4):This Obfuscatium Long Las has been on the searchlist of every law authority in the wheel and even some criminal syndicates as evidence in numerous "disappearances". This gun expends no ammunition, when attacking roll a d10, on a 9+ ignore the results of any reaction made against the attack as it simply "didn't happen". Additionally, anything killed or destroyed with The Redactor disappears from the memory of all except the Wielder of the Redactor.
|
|
|
Post by Amanojyaku on Dec 24, 2021 23:12:36 GMT -6
A Light in the DarkSword of Kings (Artifact 4)This orichalcum daiklaive glows with a soft light, just enough to be spotted in the darkest nights, a shining beacon of hope for those lost in the dark. If you are Level 4 or higher, you can cast Aeroga using the sword, using your Level + Wisdom for the Focus Power test, but cannot fetter, push, or apply any other feats or modifiers to the spell. Auroral Armor (Artifact 5)The radiant symbol of Pelor's crusade against the darkness, a deep blue suit of light power armor decorated in orichalcum, with horns of similar material on the helm. When removed from sunlight, the armor casts a brilliant aurora, creating light as a torch, and providing +5 Aura. Hero's Shield (Artifact 2)This simple kite shield is made primarily of a lightweight, dark blue metal, with a heraldic phoenix spread over the surface in shining orichalcum, rimmed with the same magical metal. You gain a +1k0 bonus to Parry attempts made using this shield, as well as +4 Aura while wielding it. Seal of Rubiss (Artifact 4)A shining amulet bearing the mark of a beneficient daemon princess, gifted to her chosen champion. While wearing this amulet, you gain a free raise on tests made to avoid non-damaging effects of attacks and on rolls made to resist instant death. Additionally, feats, powers, and qualities that force you to burn a Hero Point to survive when you otherwise wouldn't (such as the Mark of the Raven) cannot be applied against you. A Heavenly HeroZenithian Sword (Artifact 4)This mythril daiklaive has the shape of an exaggerated xiphos thanks to its barbed head, and is surprisingly light for its size. If you are Level 4 or higher, you can cast Disjunction using the sword, using your Level + Willpower for the Focus Power test. Zenithian Armor (Artifact 5)A clinquant suit of light power armor, silver inlaid with gold filigree, with large emerald plates making up the center piece of its fauld as well as a pair of decorative wings at its shoulders. The suit has no helmet, instead linking to a winged circlet on the wearer's brow. While wearing this armor, you gain a free raise on tests made to resist mind-affecting spells and abilities, as well as on tests made to resist instant death. Zenithian Shield (Artifact 2)This silvery winged shield is inlaid with emerald along its bottom edge, and bears the head of a dragon in emerald near the top. You can cast Ruby Light using the shield, using your Level + Willpower for the Focus Power test, but cannot fetter, push, or apply any other feats or modifiers to the spell. Primordials' ChoiceOkeanos Sword (Artifact 5)A bladeless basket hilt, when drawn for battle it nevertheless draws water vapor from the air into a blade of liquid water to function as a phase sword. Your attacks using this sword inflict 1 additional wound on the target (or any adjacent enemy, if the normal damage from the weapon would kill the target), treated as E damage. If you are Level 4 or higher, you can cast Divine Power using the sword, using your Level + Wisdom for the Focus Power test, but cannot fetter, push, or apply any other feats or modifiers to the spell. Gaia Armor (Artifact 5)This suit of nullstone armor has been laboriously smoothed and polished to a satin finish, decorated with copper around its edges. While wearing it, you gain Regeneration (1) as long as you are conscious. Pyros Helm (Artifact 3)A full helm made of reddish copper, with a crest of gold like two plumes of flame over the wearer's eyes. While wearing it, increase the TN of non-damaging spells that target you by 5. Aeras Shield (Artifact 2)A simple, slate-colored shield, face depicting a swirling trone or cyclone centered on a lustrous pearl the size of a child's fist. While wielding this shield, ranged attacks (including spells) made against you take a check on the attack roll. If the attack has a quality that prompts you to make a test to avoid it instead of making an attack roll, you gain two raises on that test. Dragon SlayerDragovian Sword (Artifact 3)An otherwise simple katana, with a red-wrapped hilt and a guard that glows as though half-molten. You can cast Thunder using the sword, using your Level + Charisma for the Focus Power test. If you have Aspect 4 or higher, this sword gains the benefit(s) granted to your claws by your Blood Quickening. Dragovian Armor (Artifact 5)This crimson storm carapace has a vaguely draconic cast to it, from the scales making up its outer surface to the black horns jutting from the back of the helm. Reduce damage from any attack that has the Blast, Cone, Flame, Line, or similar properties by an amount equal to this armor's AP. Additionally, if you become the target of Dragon Form while wearing this armor, you gain +1 Dexterity. Dragovian Shield (Artifact 2)A crimson kite shield with spikes on its top edge, and a black wyvern ascending its face. The AP granted by this shield applies to any attack that deals E damage (including spells), and is doubled against attacks that have the Blast, Cone, Flame, Line, or similar properties. Dragovian King's Sword (Artifact 5)This reaper daiklaive was forged in a dragon's flames, and its blade still glows scarlet from the heat. You can cast Thundaga using the sword, using your Level + Charisma for the Focus Power test. If you have Aspect 4 or higher, this sword gains the benefit(s) granted to your claws by your Blood Quickening. In Brightest DaySword of Light (Artifact 4)A luminous daiklaive cast in an alloy of steel and orichalcum, that shines with pure white light when drawn, producing light like a torch or doubling the radius of any light already produced by the wielder. The sword deals E damage instead of its normal damage type. If you have Sun Soul 4 or higher, you can cast Atonement using the sword, using Level + Wisdom for the Focus Power test. Super Sword of Light (Artifact 5)A radiant orichalcum daiklaive, made using techniques lost to the current age. It produces brilliant white light when drawn, shining like a torch or doubling the radius of any light already produced by the wielder. This light cannot be suppressed by feats, spells, or powers that would create darkness or otherwise control light levels. When attacking using this sword, roll 1d10; on a 10, the attack ends one ongoing effect on the target (Mage Armor, Animal Power, Shifting, etc.), or forces them to release concentration on a spell. The sword deals E damage instead of its normal damage type. If you have Sun Soul 4 or higher, you can cast Atonement using the sword, using Level + Wisdom for the Focus Power test. Supreme Sword of Light (Artifact 5)An orichalcum daiklaive that shines as if forged from a sliver of the sun itself. It produces brilliant white light when drawn, shining like a torch or doubling the radius of any light already produced by the wielder. The light produced by this sword is natural sunlight. When attacking using this sword, roll 1d10; on a 10, the attack ends one ongoing effect on the target (Mage Armor, Animal Power, Shifting, etc.), or forces them to release concentration on a spell. The sword deals E damage instead of its normal damage type. If you have Sun Soul 4 or higher, you can cast Atonement using the sword, using Level + Wisdom for the Focus Power test. Sword of Shadows (Artifact 4)Corrupt twin of the Sword of Light, a hideous necrodermis grand daiklaive covered with tooth-like spikes where it isn't razor sharp, as well as an overlarge pommel with something horribly like an empty eye socket that can accept up to six hearthstones. Only one hearthstone embedded into this socket can be active at a time, but the active hearthstone can be changed as a free action. If you have the Demon Lord feat, the sword loses its Unwieldy special quality and gains Unbalanced in its place, and you can switch the active hearthstone as part of any other action.
|
|
|
Post by Amanojyaku on Dec 25, 2021 19:03:31 GMT -6
Crucifix of the Mad King (Artifact 4)This cross lance is entwined with the undying corpse of a gnome and indelibly stained with its blood and eternal suffering. It has the Toxic special quality. In addition, when making a Charge or an All-Out Attack using this weapon (or by slamming the corpse against the ground or some other surface to awaken it as a half action prior to attacking), roll 1d10. On a roll of 1-3, the attack gains the Concussive special quality. On a roll of 4-6, it gains Sanctified (your alignment). On a roll of 7-9, it gains Disorienting. On a roll of 10, roll again, but you are affected as well.
|
|
|
Post by DatsVatSheSaid on Apr 8, 2022 10:15:28 GMT -6
Lord of Blood's Exultation(Artifact 3):A talisman depicting the exultation of the Lord of Blood. "Render up you offerings of blood to your Lord. Drench my consort's chamber. Slake his thirst. His awakening shall herald the dawn of our dynasty" While Wearing this item, you gain +0k1 to melee Damage rolls for every creature suffering from Blood Loss within 15m. White Mask(Artifact 2): Bloodstained, faintly grinning mask. Worn by war surgeons who were effectively mercy killers. The Lord of Blood's curse enlivens the wearer when bloodletting occurs. While Wearing this item, you gain +2k0 to melee Damage rolls for every creature suffering from Blood Loss within 15m.
|
|
|
Post by Traskus on Apr 30, 2022 19:26:45 GMT -6
Rings of Power Any of these rings can be used in place of a driver or transformation trinket, gaining a hearthstone slot if so. I considered the phantom ring to rule them all but that's a bit much. Black ring (artifact 2) These rings are rumored to be cursed. Less that you wear it, more it wears you. An undead who wears this ring cannot be dismembered unless he allows it. Other complications that would normally be suffered (penalties/death from critical damage) still happen.
Blue ring (artifact 2) Hope shines brightest in the dark, where nothing's ever seen. You may spend a resource point to force a die you have rolled to explode, to a maximum of one per roll.
Green ring (artifact 3) You have the power to overcome great odds, greater than even most exalts'. You can spend up to 5 resource points per round, as though you had power stat 5. If you are at power stat 5, increase your resource point pool by 1.
Indigo ring (artifact 1) An indigo ring that was once transparent, taking in ambient ring power into itself. The first time you spend a resource point in a session, one resource point is refunded.
Orange ring (artifact 4) Orange rings are common in dragons' hoards, sometimes even being worn by a dragon's agent to acquire things. While wearing this ring, you can spend two resource points to reduce the tn to purchase something by 5, to a minimum of 15.
Red ring (artifact 3) The fires of rage burn hot, and your hands burn with those very flames. While frenzied, your unarmed, natural weapon, and touch spell attacks deal E damage. If you were to die from blood loss while frenzied, ignore that until either combat ends or something else kills you.
Sapphire ring (artifact 1) A sapphire ring that emits a comforting warmth. The wearer of this ring may drain up to (fellowship) resolve from a target through social rolls before they become jaded. If you continue to treat the target well, they might just continue to think of you as a friend.
White ring (artifact 3) Destiny awaits. You may spend a hero point to re-use an ability with a limited number of uses per scene such as an eldarin's warp step. If you do not have hero points, gain one that may be spent, but not burnt.
Yellow ring (artifact 2) Yellow rings are intended to reward steeling yourself in the face of fear, but the odd psycho tries to use it to cause fear instead. Every time you pass a fear roll or a creature failures a fear roll you instigated, regain 1 resource point (up to your normal maximum). If you're immune to fear, you don't have to roll now do you?
|
|
|
Post by ScrapyardDragon on May 9, 2022 22:36:57 GMT -6
Sunlight Maggot (artifact 3) Your very own sun! The sunlight maggot is the living corpse of a daemon of pelor. It has the profile of a flak helmet, and when worn emits a 5 meter radius of natural sunlight.
|
|
|
Post by Amanojyaku on May 17, 2022 21:22:19 GMT -6
Chef's Knife (Artifact 1)A sacrificial dagger resembling a well-worn kitchen knife. Whenever you use the Shift action to move toward an enemy, your next attack using this weapon against that enemy gains a static bonus to the damage roll equal to the number of ongoing conditions that enemy is currently suffering from. If you have 4 ranks in the Ageless Vendetta sword school, any creature that is reduced to 5 critical damage by an attack using this weapon is killed unless they burn a Hero Point, even if they would normally not be in danger of death. Kairos' Cleaver (Artifact 5)This silver grimcleaver is marked with runes of blue fire, said to describe the virtues of opportunism, or possibly the insane ramblings of a two-headed lunatic daemon of Tzeentch. It's hard to translate when the letters crawl like spiders along the haft. It has the Daemonic (Tzeentch) quality. When you make an attack using this weapon that benefits from the Aim action, the AP and Aura of the target is halved until the end of your next turn. If you have 4 ranks in the Changing Future sword school, treat this weapon as if it were made of mithril, and gain +2 Speed and initiative while wielding it. Restructuring Apparatus (Artifact 3)This hand weapon consists of a miniaturized nanofactory in the form of a basic cylinder, capable of producing an array of weapon heads to the user's needs. It has the Compact property and can deal Impact or Rending damage, chosen when the weapon is drawn, and can be changed to the other damage type as a Ready action. If you have 4 ranks in the Cubicle Crusader sword school, your Aid Another actions grant an additional +1k0, and Best Practices allows you to target a number of allies equal to your martial adept level, instead of just half. Beastmaster Claws (Artifact 3 for both)This paired set of arm claws is girded with the hide of some hairy beast, lending a similarly feral appearance to the wearer. When making Multiple Attacks with these weapons, the first attack that hits deals +1k0 damage. If you have 4 ranks in the Erymanthean Boar sword school, these weapons are treated as natural weapons. Storm Spear (Artifact 4)This golden spear is tipped with a bent and jagged blade, a tool of death artfully cast in the likeness of a bolt of lightning. You can use the Knock Down action at range by throwing this weapon at the target, adding its base damage to the opposed Strength test. If you have 4 ranks in the Raging Storm sword school, you gain +1 Dexterity while wielding this weapon. Dynamo Dagger (Artifact 4)This progressive knife feels strangely light, its vibration serving to make it easier to put the blade where you want it to be. When you make a Called Shot with this weapon, if it hits the same hit location as your last attack, the attack gains the Razor Sharp property. If you have 4 ranks in the Rising Revengeance sword school, you may always choose to go first in the initiative count, regardless of what is actually rolled. Bitter Edge (Artifact 4)This dire scythe is always rimed with frost, the symbol of a lost home claimed by a painted cage. When Fighting Defensively, attacks using this weapon have the Sapping property. If you have 4 ranks in the White Reaper sword school, treat this weapon as if it were made of hoarfrost steel.
|
|
|
Post by ScrapyardDragon on May 18, 2022 15:42:11 GMT -6
Dragonlance (Artifact 5)This holy weapon is a lance made of silver, and has the Daemonic (Bahamut) and Sanctified (Bahamut) properties. When you charge using this weapon, you gain flight during the movement. If you have 4 ranks in the Dragon Dive sword school, you also treat this weapon as if it were made of mithril, and this weapon deals an additional +1k1 damage against dragons & dragonblooded. Massacre sword (Artifact 3)This Grand Daiklave is a cursed weapon that reduces the armor and aura of its user to zero. If you make an all out attack with this weapon, it gains the volatile property. If you have 4 ranks in the Black Bane Sword school, you gain the Furious Assault feat when using this weapon. If you already have the furious assault feat, you may make an additional third attack with the same bonuses and penalties if the second attack was successful. Ring of Babylon (Artifact 4)This signet ring has a hearthstone slot and bears the mark of a long-dead lineage of warrior kings, along with the power to summon weapons from the beyond. While wearing the ring, you may perform a ready action to summon a phantom of any melee weapon with a base rarity of uncommon or lower. Weapons summoned by this ring count as magical, benefit from the effects of any hearthstones slotted into the ring, and vanish shortly after leaving the wearer's hands, allowing them to be thrown as weapons but not to be sold or broken down. The first attack made with a summoned weapon is treated as if the weapon was good quality (up to and including being made of special materials like silver). If you have 4 ranks in the Royal Arsenal sword school, you may instead summon melee weapons with a base rarity of up to mythic rare quality, and the first attack made with them treats the weapon as if it was best quality.Grail of Fire (Artifact 5)This daiklaive emits a gentle warmth, and releases flames when swung. It has the incendiary property, and when used as part of a multiple attacks action gains Proven (2). If you have 4 ranks in the Whirlwind Slasher sword school, you may spend a hero point as part of a ready action to summon a copy of the Grail of Light to your other hand while wielding this weapon. The copy vanishes if it leaves your hand or you put away the Grail of Fire. Grail of Light (Artifact 5)This daiklaive emits a confident glow, and releases a shining light when swung. It has the volatile property, and when used as part of a multiple attacks action gains Proven (2). If you have 4 ranks in the Whirlwind Slasher sword school, you may spend a hero point as part of a ready action to summon a copy of the Grail of Fire to your other hand while wielding this weapon. The copy vanishes if it leaves your hand or you put away the Grail of Light.
|
|
|
Post by Amanojyaku on May 31, 2022 9:56:04 GMT -6
Daemon Armor Sword (Artifact 5)This daiklaive is cast from a silvery, daemon-forged metal capable of regenerating itself so long as its core is intact, treated as a necrodermis melee weapon. It can be used as a Driver; when used to trigger the Henshin! power, you can forgo the use of your Hero's Regalia power and instead encase yourself in a special suit of necrodermis storm carapace that also provides Aura equal to its AP. Daemon Armor Lance (Artifact 5)This lance is cast from a silvery, daemon-forged metal capable of regenerating itself so long as its core is intact, treated as a necrodermis melee weapon. It can be used as a Driver; when used to trigger the Henshin! power, you can forgo the use of your Hero's Regalia power and instead encase yourself in a special suit of necrodermis storm carapace that also provides Aura equal to its AP. Vortex Axe (Artifact 5)A sturdy grimcleaver with an odd, rounded blade, crafted for a magic-blunt Viashino warlord to meet spellcasting enemies on their level. This weapon can be used to cast Aerokinesis spells as a Staff of Knowledge of the same artifact rating. Master of MonsterkindPandaemonic Sword (Artifact 4)This cursed necrodermis grand daiklaive has a curved blade, resembling an overlarge tulwar. Unless you have the Demon Lord feat, you can only ever wield this weapon in two hands, and halve the number of rolled dice on attack rolls using this weapon. If you have the Demon Lord feat, you can cast the spell Draining Touch while wielding this weapon, using your power stat + Intelligence instead of the normal magic test, and Weaponry instead of Brawl for the attack roll. Pandaemonic Armor (Artifact 5)This cursed suit of necrodermis light power armor strongly features a leering daemonic face taking up most of the breastplate, and many screaming faces seem to appear and disappear depending on the lighting. Unless you have the Demon Lord feat, you can't benefit from proficiency with this armor. If you do have the Demon Lord feat, this armor grants Aura equal to its AP. Pandaemonic Shield (Artifact 2)This cursed necrodermis shield is cast in the likeness of a bloodthirster's horned skull, with a glaring red jewel set into its "brow." Unless you have the Demon Lord feat, you gain no benefits from proficiency or the Defensive quality when using this weapon. If you do have the Demon Lord feat, you gain a free raise on tests made to avoid non-damaging effects of attacks, rolls made to resist instant death, and saving throws; and double the AP granted by this shield against attacks that have the Blast, Cone, Flame, Line, or similar properties.
|
|
|
Post by masmanus on Jun 9, 2022 21:12:10 GMT -6
Heart-Stones Heart-stones are a family of heart-shaped hearthstones tied to health and protection. Relatively common (as far as artifacts go), they are known to spontaneously manifest from the bodies of slain monsters and daemons, particularly those slain by a valorous hero in great need. Red Heart-Stone (Artifact 1)A red heart-stone suffers wounds for its user. Once per day, when the user would suffer one or more points of crytical damage, the amount of critical damage suffer is reduced by one. The user can choose to use this ability a second time in the same day, but doing so permanently destroys the red heart-stone. Blue Heart-Stone (Artifact 1)A Blue Heart-stone grants the user one temporary hit point point at the start of each scene. These temporarhy hit points are lost before the user's actual HP, and expire at the end of the scene if not used. The effects of multiple blue Heart-Stones stack. Gold Heart-Stone (Artifact 1)A gold heart-stone causes the user to produce a gout of golden coins instead of blood (or the equivalent) when wounded. The first time each day that the user of a Gold Heart-Stone suffers any amount of critical damage, they gain an equal amount of Treasure Dice. These treasure die are lost if not used within 24 hours, as the manifested gold reverts to vital fluid.
|
|
|
Post by Traskus on Jul 4, 2022 22:46:22 GMT -6
Flag of Legacy (Artifact 4)This vexillium is made of orichalcum. It once belonged to a long line of exalts calling themselves "Legacy." If properly displayed in the morning, a Yankee may add their Divinity as rolled dice to rolls to regain resolve while looking upon it. Flute of the Rainbringer (Artifact 1)A minor Yankee god used a flute like this to end winters and bring spring. By playing this flute and spending a resource point, a character may bring the ambient temperature to above freezing in a (power stat + performer) km radius and make it rain for the next day. Minutemen Uniform (Artifact 3)We protect the people at a minute's notice, and we want you! These are heavy leathers and a leather cap. The leathers have a single hearthstone slot. If you are a Yankee, gain a static bonus to charisma-based rolls equal to your divinity. If you have the Reverence of Steel power, these leathers gain the armor effects of the material you chose. Sentinel Shield (Artifact 3)All those who choose to oppose this shield must yield. This shield has the throwing and returning properties. If you are proficient with this shield and are at least a power stat 4 Yankee, you ignore the ap of its armored property and instead gain +1 resilience while it's equipped (and for the sake of expedience of play, even mid-thrown attack). Stryker's Disruptor (Artifact 2)Coleman Stryker spent his days upgrading his daiklave and shutting down warjacks, he kept his disruptor by his side. This revolver can deal any damage type (e, i, r, or x), chosen when making the attack roll. If you are a Yankee, this weapon gains the hacking (divinity) property. Sword of the Solar (Artifact 5)This blade improbably formed fully at the beginning of the Wheel, through foundry of space and the temperance of time. It is an orichalcum daiklave with a single hearthstone slot. If the wielder is a Luminary, it gains a static bonus to damage and pen equal to the wielder's Sun Soul.
|
|
|
Post by Traskus on Jul 24, 2022 9:43:51 GMT -6
Ring of 4/4 String Ostinato in D Minor (artifact 1) This plays a tune to alert you that certain doom is within 60m of you. Do be warned, this does include actual sharks (of various kinds), kalo, rokea, sahuagin, clams, and undead though it does somehow let you know which it detects at a given time by its tune. Yes, it plays constantly if you are or are constantly near one of those things.
Necklace of Dire Shifting (artifact 1) These necklaces are adorned with the teeth of massive creatures the changing breeds invoke. When using a shifting power to turn into a non-base form, increase your size by +2.
Sword of Sharkness (artifact 4) Also called a leiomano, this chainsword is better described as a paddle with shark teeth embedded. No motor, no chain, just teeth. When making an all-out attack with this sword, it gains the razor sharp property. If you have four ranks in the tiger claw sword school (or any of its equivalents), targets hit with this weapon who fail a test imposed by it (such as part of a martial technique) also suffer blood loss.
Shark week, post 1.
|
|
|
Post by Amanojyaku on Jul 24, 2022 21:37:28 GMT -6
...okay, I lied. I'll see your three shark-related artifacts, Traskus, and raise you three more: Corellon's Folly (Artifact 3)This trident is carved from the tooth of a megalodon, two meters in length and inscribed with flowing Aquan glyphs declaring the accomplishments of previous wielders. As it's generally passed down from one Sahuagin to another, most of those are atrocities committed against the Eldarin races... along with things like " ula wuz heer, corllon sux" (sic). Attacks using this weapon deal +1k1 damage to Dark Eldarin, Eldarin, Elves, or Satori. Additionally, the weapon can render up to three barrels of water per day perfectly potable and free of any poisons, blood, salt, or other impurities, by placing the head of the weapon into the water for one minute. Fangs of Sekolah (Artifact 4)This Best-quality bionic jaw resembles a set of shark jaws hewn from bloodstone, and can be "installed" by meditating on the concept of an apex predator or praying to a god of the same for 2d10-WIL hours, then pressing the jaws to one's own face, upon which they destroy and take the place of the wearer's original jaws and teeth. This grants the wearer a Bite natural weapon (1k1 R; Melee; Brawling) with the properties of bloodstone, the Amphibious trait, and the ability to speak Aquan and breath water as easily as air. Additionally, any bonuses granted by the Hatred (Dark Eldarin, Eldarin, Elf, or Satori) feat also apply to damage rolls using this weapon. Sharktooth Spear (Artifact 3)This spear is crudely made from a shark's tooth lashed to a length of wood. Whenever an attack with this weapon causes wounds, the target suffers Blood Loss and the tooth breaks, rendering the weapon useless until it regrows the next morning.
|
|
|
Artifacts
Jul 25, 2022 5:54:16 GMT -6
via mobile
Post by Traskus on Jul 25, 2022 5:54:16 GMT -6
Really I only did two. The dire necklace can work for any changing breed.
|
|
|
Post by insertnamehere on Jul 26, 2022 17:04:48 GMT -6
Gork's Maw (Artifact 3)This massive hunk of beat-up scrap metal in the shape of a jagged lower jaw supposedly belonged to the legendary brutal but cunning Ork warboss Gork. It is said that he even ascended to godhood, along with his hated twin brother Mork. Counts as a Best quality Bionic Jaw that give the following effects to the user; provides +1k0 to Intimidate and Command tests and stunt attacks that are brutal gain a damage bonus equal to the amount of stunt di gained. Lastly, if the user has the WAAAGH! ability the amount of HP healed is increased by +1. Mork's Gob (Artifact 3)This huge chunk of dented metal scrap in the shape of a serrated lower jaw apparently belonged to the infamous cunning but brutal Ork freebooter Mork. Some say that he even ascended to godhood, along with his reviled twin brother Gork. Counts as a Best quality Bionic Jaw that give the following effects to the user; provides +1k0 to Intimidate and Deceive tests and stunt attacks that are cunning gain a damage bonus equal to the amount of stunt di gained. Lastly, if the user has the WAAAGH! ability the amount of HP healed is increased by +1.
|
|