High Flyer - Turn Over Three Times, and Straighten Out
Feb 28, 2019 23:14:11 GMT -6
Post by Traskus on Feb 28, 2019 23:14:11 GMT -6
Characteristics: Dexterity, Fellowship, Wisdom
Skills: Acrobatics, Ballistics, Brawl, Charm, Common Lore, Drive, Perception, Performer, Persuasion, Pilot, Weaponry
Sword Schools: Freedom Flight, Lion Heart
Gun Kata: Clay Pigeon, Daemon Trigger
Completion Bonus: You may reroll a failed Performer or Acrobatics check once per session per level
ACROBAT
Requirements: Acrobatics 2, Performer 2
Catfall
Fleet of Foot
Heightened Senses (Sight)
Tightrope Walker
*Skill Focus (Perception)
*Weapon Proficiency (Basic)
ADRENALINE JUNKIE
Requirements: Acrobatics 3, Performer 2, Tightrope Walker
Zen Shooting
Raven's Eye
*Skill Focus (Performer)
*Weapon Proficiency (Any)
STUNTMAN
Requirements: Acrobatics 3, Performer 3, Tightrope Walker
Defensive Mobility
Eagle Eye
Headstrong
Lights, Camera, Action
Luck
*Skill Focus (Ballistics)
SPEED DEMON
Requirements: Acrobatics 4, Performer 4, Lights Camera Action
Danger Sense
Double Tap OR Swift Attack
Gravitational Ignorance
Nerves of Steel
*Skill Focus (Weaponry)
*Weapon Focus (Any)
DARE DEVIL
Requirements: Acrobatics 5, Performer 5, Lights Camera Action
Death Before Defeat
Feather Step
Step Aside
Stunt Double
True Grit
*Skill Focus (Acrobatics)
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NEW FEATS
Eagle Eye: You halve any distance penalties for vision-based perception checks.
Lights, Camera, Action: Whenever you succeed on a 2-dice Stunt or greater, you may immediately cast Image or Ghost Sound with a Focus Power roll of (Performer + Fellowship).
Stunt Double: Whenever you Succeed on a 2-Dice Stunt or greater you may immediately cast the spell Mislead with a Focus Power roll of (Performer + Fellowship).
Tightrope Walker: Gain a +2k0 to any checks having to do with keeping your balance.
OLD NEW FEATS
Gravitational ignorance
Gravity's just a suggestion, man! Do not halve your jumping distance for the purposes of calculating your vertical jump height.