Traceur - RUN, COWARD, RUN!
Jul 12, 2022 20:41:48 GMT -6
Post by Amanojyaku on Jul 12, 2022 20:41:48 GMT -6
Characteristics: Strength, Dexterity, Constitution
Skills: Acrobatics, Athletics, Brawl, Charm, Deceive, Intimidation, Larceny, Perception, Performer, Scrutiny
Sword Schools: Dancing Leaf, Infinite Choir
Level Completion: +1 Speed.
Acrobat
Level: 1
Prerequisites: Acrobatics 2, Athletics 2
Feats:
Catfall
Fast Reflexes
Fleet of Foot
Skill Focus (Acrobatics OR Athletics)
*Sound Constitution
Aerialist
Level: 2
Prerequisites: Acrobatics 3, Athletics 3, Catfall, Fleet of Foot
Feats:
Backslider
Danger Sense
Evasion
Gravitational Ignorance
*Sound Constitution
Free Runner
Level: 3
Prerequisites: Acrobatics 4, Athletics 3, Backslider, Gravitational Ignorance
Feats:
Defensive Mobility
Dexterous Power
Impeded by Nothing
Keep Running
*Sound Constitution
Traceur
Level: 4
Prerequisites: Acrobatics 5, Athletics 4, Defensive Mobility, Keep Running
Feats:
Combat Master
Dirty Hands
Hard Target
Headstrong
*Sound Constitution
Aerial Ace
Level: 5
Prerequisites: Acrobatics 5, Athletics 5, Dirty Hands, Hard Target
Feats:
Feather Step
Quick Feet
*Sound Constitution
Step Aside
FEATS
Backslider
Gain +1k0 to dodge tests on difficult terrain and +2k0 on arduous terrain instead of the normal penalties. Your attack rolls are still affected.
Dexterous Power
Swift speed and precise coordination can hit hard in a pinch. You may use half your Dexterity (rounded up) instead of Strength for damage rolls.
Dirty Hands
Due to the satisfaction of getting your hands dirty, you never take penalties to Tests from Fatigue.
Gravitational Ignorance
Gravity's just a suggestion, man! Do not halve your jumping distance for the purposes of calculating your vertical jump height.
Impeded by Nothing
Nothing and no one can stop you when you've a mind to go in a certain direction. Treat the difficulty of terrain as one step lower, and gain a free raise on saving throws or tests against effects that would stop your movement (like the Snare property), and a +5 bonus to Static Defense against opportunity attacks provoked by your movement.
Keep Running
If you are in immediate danger and would take enough Fatigue to be knocked unconscious, you can make a TN 15 Constitution test to retain consciousness until the end of the scene.
Quick Feet
When affected by a status condition (critical damage, blood loss, fire, dazzled, etc.), you gain +1 to Dexterity for the purpose of determining movement distance for each condition that affects you.