Freedom Flight - Cut Down the Giant
Feb 28, 2019 23:22:20 GMT -6
Post by Traskus on Feb 28, 2019 23:22:20 GMT -6
Alternate for Iron Heart
The Freedom Flight discipline was the result of a desperate people fighting for their very lives against an enemy that outclassed them in almost every single regard, fighting for the right to continue living. Freedom Flight is all about outmaneuvering and hampering your foe as much as possible with your attacks before going in for the kill. Not even the largest foes can stand against someone using the Freedom Flight sword school who is backed into a corner.
Perception is the key skill for Freedom Flight, as a keen eye is needed to pinpoint an enemy's weak spots in the heat of battle. Simple and straightforward weapons are generally used with this discipline as the focus is more on your movement and accuracy of strikes rather then employing the benefits of any certain weapon. Some say the original masters of Freedom Flight were inspired by the flight patterns of predatory birds, and how they soared through the skies.
This sword school is intended for use with 3d maneuver gear and plug-in blades.
Level 1: Apprentice
Weapon (Ordinary): (-) Use Ordinary weapons with your martial maneuvers.
Action (Maneuver): (-) Use the Maneuver action for 3D Maneuver Gear with your special attacks. The benefit from this special attack applies to your next standard attack; that attack may not be a special attack.
Level 2: Initiate
Muscle Over-strain: (-1/-2) After your attack, make a Constitution test against a TN of 15 or be stunned for a round. For -2 cost, the TN is 25 instead.
Jarring Hit: (3) Targets hit by your attack are Dazzled and Deafened until the end of their next turn.
Level 3: Journeyman
SKill (Perception): (-1) Make a Perception test against the target's static defense, if the rolls fails the attack fails.
Debilitating Blow: (3) Targets hit by your attack lose any form of Regeneration until the end of their next turn.
Level 4: Master
Mastery (Melee Maneuvering): (-) If you use the Maneuver action to close the distance between you and an enemy, you may make a standard melee attack against them in the same turn, or special attacks with the Action (Maneuver) restriction.
Tactical Slice: (3) Targets hit by your attack are Immobilized until the end of their next turn.
Level 5: Grand Master
Titan Slaying Skill: (5) For every two raises you roll on the attack roll for this Martial Maneuver the target's resilience is treated as 1 less to a minimum of 1 total.