Whirlwind Slasher - spin 2 win
Jun 4, 2023 15:00:47 GMT -6
Post by ScrapyardDragon on Jun 4, 2023 15:00:47 GMT -6
Alternate for diamond mind
Whirlwind Slasher
This style was "created" by an elf warrior who had to take on the forces of darkness alone, and is designed not to overwhelm a single target, but to cut through large swathes of them. The school teaches the preservation of momentum to attack multiple foes with wide, arcing attacks in conjunction with fast footwork to lash out at foes on all sides. Mastery requires equal parts strength and speed, but also keeping track of one's surroundings. As such, perception is the key skill of whirlwind slasher. Martial adepts focused on becoming a Whirlwind Slasher tend to favor ordinary weapons; slashing weapons long enough for wide arcs but light enough to keep control of in the follow-through.
Level 1: Apprentice
-Weapon (ordinary): Use ordinary melee weapons with your special attacks
-Action (Multiple Attacks): Use Multiple Attacks actions in martial maneuvers. Any advantages applied to this attack are applied to the first attack of the Multiple Attacks action.
Level 2: Initiate
Spin Attack (2): Apply this only to a multiple attacks action. You may apply the advantages and disadvantages of this attack to all of the attacks made as part of this action, as long as they are all made at different targets.
Dizzying (-1) you must make a constitution test (tn 15) after making this attack or become dazzled for one round
Level 3: Journeyman
Skill (Perception) (-1): As part of this attack, make a Perception check against the Static Defense of the target. If it fails, the attack fails.
Double Spinning Edge (2): If this attack's damage die explode, you gain an additional reaction this round that may only be used as part of a multiple attacks action
Level 4: Mastery
Mastery (Spin to Win): you gain an additional reaction that may only be used as part of a multiple attacks action
Hurricane Spin (2): you may move up to your dexterity in meters after this attack. you may spend a reaction to deal 2k1 R damage to everyone you come within 1 meter of during this movement.
Level 5: Grandmaster
Great Spin Attack (4): You may make this attack against everyone in melee range of you.
Whirlwind Slasher
This style was "created" by an elf warrior who had to take on the forces of darkness alone, and is designed not to overwhelm a single target, but to cut through large swathes of them. The school teaches the preservation of momentum to attack multiple foes with wide, arcing attacks in conjunction with fast footwork to lash out at foes on all sides. Mastery requires equal parts strength and speed, but also keeping track of one's surroundings. As such, perception is the key skill of whirlwind slasher. Martial adepts focused on becoming a Whirlwind Slasher tend to favor ordinary weapons; slashing weapons long enough for wide arcs but light enough to keep control of in the follow-through.
Level 1: Apprentice
-Weapon (ordinary): Use ordinary melee weapons with your special attacks
-Action (Multiple Attacks): Use Multiple Attacks actions in martial maneuvers. Any advantages applied to this attack are applied to the first attack of the Multiple Attacks action.
Level 2: Initiate
Spin Attack (2): Apply this only to a multiple attacks action. You may apply the advantages and disadvantages of this attack to all of the attacks made as part of this action, as long as they are all made at different targets.
Dizzying (-1) you must make a constitution test (tn 15) after making this attack or become dazzled for one round
Level 3: Journeyman
Skill (Perception) (-1): As part of this attack, make a Perception check against the Static Defense of the target. If it fails, the attack fails.
Double Spinning Edge (2): If this attack's damage die explode, you gain an additional reaction this round that may only be used as part of a multiple attacks action
Level 4: Mastery
Mastery (Spin to Win): you gain an additional reaction that may only be used as part of a multiple attacks action
Hurricane Spin (2): you may move up to your dexterity in meters after this attack. you may spend a reaction to deal 2k1 R damage to everyone you come within 1 meter of during this movement.
Level 5: Grandmaster
Great Spin Attack (4): You may make this attack against everyone in melee range of you.