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Post by ScrapyardDragon on Sept 22, 2021 21:48:19 GMT -6
a year after space illiad crashed and burned I'm coming at you all with a new attempt at starting a play-by-post for all of us who don't have the luxury to get into a regularly scheduled game.
note: I'd rather keep the group small this time, only about 3-4 players
the premise: This campaign will take place on the planet Ennwai, a world blanketed in a deadly chemical fog that blots out the sun and poisons those who breath it, the native wildlife all having undergone drastic and disturbing mutations over the years to survive, or as consequence for it. The main sentient residency of the planet live above the fog in flying cities kept afloat by the money brought in from mining the treasure trove of rare ores down on the surface, or by the money pumped into them by archeologists and treasure hunters who explore the ruins of an unknown civilization that once lived on the planet's surface; one too young to be the syrne and too old to match any modern society. Supplementing all of this are countless brave and foolish mercenaries hired to protect their clients when they dive beneath the fog. For fate or fortune, you lot (read, the players) have ended up among the numbers of those divers, and must brave those dangerous depths, to line your pockets or perhaps uncover the truth of what happened to the world.
fancy fluff blurb out of the way; its very much a game about carefully traversing a dangerous world, with an opening "mission" of everyone being hired on to fetch something that nobody else has been able to fetch and bring back alive. simple exalt stuff. to give a rundown of campaign/setting specific stuff:
1): Exp will be given when the group "accomplishes" something, so for the opening intro mission it'd be something like "you get a session's exp once you bring the mcguffin back" but later on as things get more intense, just getting TO the mcguffin may be enough for that sweet sweet leveling juice. its pbp so there isn't really a better way to do it. how much may vary but all players will get it at the same rate (I don't belive in inequal exp distribution) and i wanna say the average payout will be 400-500 (about the same as a usual session payout) but no promises, it may vary depending on what you all just did.
2): on "the fog". Its basically treated as a planet-wide but slightly weaker cloud kill. If you breath (and aren't the native wildlife), you roll against toxic every minute (so, y'know, bring a void suit or a rebreather or something (or be something that doesn't breathe)), and visibility is reduced to 10m, 30m if you have a bright light-source. The fog snuffs out sunlight enough that vampires don't burn from it (of course, up in the sky cities its another story).
3): The three most common races that actually live on/above the planet are Kobolds (they mine on deathworlds, its in the lore look it up), Eldarin (they wear voidsuits everywhere anyways), and warforged (they're tough and don't breath, perfect mercs for this kind of place). There are also plenty of halflings and humans because of course there are, those two are everywhere. Regardless, don't feel pressured to play one of those races, those are just the most common ones among the npcs. If you wanted to throw points into backing or something the big local groups are all either merc companies, mining companies, or various scientific organizations, but again you aren't limited to just those, they're just the reason anyone sticks around for more than a week.
4): Please don't bring a spelljammer, this isn't an interplanetary game and I don't want to deal with orbital bombardments.
Aside from all that, feel free to post/discuss your characters ITT or ask me any questions. When its time to start proper I'll do the actual game running in its own thread that I'll link.
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chippo
Full Member
<Insert dead meme>
Posts: 214
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Post by chippo on Sept 23, 2021 11:11:36 GMT -6
Hey, hey, here I am, posting in the thread as I said I would. Putting my girl Mora forward, which you (scrap) already know from the discord. for those not in the know, Mora Rudumbor is a Squat living on Ennwai, making her living as a miner and salvager with a local mining guild. She might not seem like much at first glance, but she’s a tough lil blighter, decked out with her own seemingly personalized set of Storm Carapace armor and a hefty Vaserav Hammer. She also keeps a standard pick on hand if her main weapon gets separated from her for any reason (and to, y’know, mine with), as well as an autopistol when that fails her. She’s skilled with neither, but it’s nice to have options. Her reason for wanting in on this assignment is pretty simple: she already goes down there to mine anyway, and who knows what valuable ores or scrap she might find during the trip. One can only imagine what new, untapped dig sites she’ll come across! Maybe then she might earn some respect from her peers… though, they’ll still probably call her a freak anyways. Between her unearthly red eyes and dubious heritage, she’s not exactly popular. sheet and contained image for reference docs.google.com/document/d/1G-Z5YCDjNcHx38DGbNg59rrpRtvXjKXoFreWkIwDYSA/edit
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Post by insertnamehere on Sept 23, 2021 22:02:13 GMT -6
Heres my character Names Von Braun and he is a Human Paragon. His story is that he was part of a crew of a spell-jammer that fell off-course during warp travel and ended back in real-space in the center of a heated battle between the Aasimar and Tieflings. Being mistaken for an enemy the ship was shot down and crash landed, which most of the crew didn't survive. He managed to fight his way out and even got his hands on a set Aasimar armor he looted of a dead soldier to even the odds. However, this armor was, apparently, a relic of the Aasimar and the original wearers blood-brother has set of on a war-path to avenge his brother honor and to retrieve the armor back. For decades Braun has traveled the wheel as a merc for hire since all he had was a big suit with a big gun and not much else to his name. Over the years he's managed to acquire quite the fortune and name for himself as a hulking death machine. Now he finds himself at Ennwai, as his suits sealed environment, heavy armor, and mobility make him a perfect addition to any would-be excavators entourage. Thats all I got for now. docs.google.com/document/d/1pCALB1KhXZ64GUIlUK-N-HosKZpI82l6tM1M6IxegDI/edit?usp=sharing
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Post by Amanojyaku on Sept 23, 2021 22:09:36 GMT -6
Von Braun should have one more language, he's got INT higher than 2. Good show with that Terminator, tho~
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Post by insertnamehere on Sept 23, 2021 22:14:06 GMT -6
Von Braun should have one more language, he's got INT higher than 2. Good show with that Terminator, tho~ Ok. I'll give him Celestial then. Thanks for pointing that out
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Post by GuardianTempest on Sept 23, 2021 22:15:00 GMT -6
Now that you brought it up, hey Scrap are you gonna use revised Core exaltations?
EDIT: According to Scrap on Discord, it's a yes!
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Post by ScrapyardDragon on Sept 24, 2021 10:21:48 GMT -6
heya insertnamehere, glad to see interest from you, amano, and chippo in this. I've got a discord server that I'm using to host the dicebot in and use for quicker out-of-game communication, I'll send you the link to it.
I don't see any issue with the characters posted so far, I know one other player who's interested so I'll give him some time to get his character sheet put together and then we can get started.
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Post by Amalvi on Sept 25, 2021 10:23:25 GMT -6
Hi there, already made my character and sent it to Scrap. I intent on keeping the sheet secret from the rest of the party if that's okay
Tohyo is a human archivist working as a high ranking field employee at the Envioremental Ultros Corporation, dedicated to investigating Enwai, its fauna and flora capable of resisting the toxic miasma, the ancient civilization and overall trying to find a way to heal the death planet for everyone's benefit. As a field investigator Tohyo often goes with exploration parties on missions to get rewards and resources for the corporation while doing his research on site.
ready to go whenever
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Post by GuardianTempest on Sept 25, 2021 21:29:47 GMT -6
Call me an Auxiliary Player My character was originally a Human from a kingdom in another Crystal Sphere. Her father was next in line for the throne but was assassinated by sniper fire while her mother was driven insane at a banquet through poisoned wine. Her older sister mysteriously disappeared the following day, rumored to have been suicide. Noelle herself was eliminated by getting conscripted into the royal mages and underwent an experimental ritual to "improve her capabilities". It was just a ploy to kill her but she somehow survived and ended up as a Tiefling Witch. Lemons into lemonade. Her current mission in Ennwai is to retrieve something useful for the kingdom and is barred from returning until then. She already knows it's her crazy uncle (the current king) trying to finally kill her off in yet another suicide mission, and he's clearly getting desperate after 47 failed attempts. Granted she survived a lot of them by "being nice" and the king is running out of problems to throw her at. ===Player: GuardianTempest ===PC: "Noelle Holiday" (F,24) ===Race: Tiefling ===Exaltation: Witch ===Alignment: Pelor (6) ===Faction: Kingdom of Gallia ===Crystal Sphere: Ennwai Level: 4 XP: 300/5400 (Total)
Pri 6, Sec 4, Ter 2 ==Mental [Primary] ###*** Intelligence ####** Wisdom (Attentive) ###*** Willpower
==Physical [Tertiary] #***** Strength ####** Dexterity (Fast Movement) #***** Constitution
==Social [Secondary] ###*** Charisma ####** Fellowship (Kind-Hearted) ###*** Composure
_____Skills______________ Pri 8, Sec 6, Ter 4
==Mental [Tertiary] ***** Academic Lore ####* Arcana (Destructive Act, Resisting Magic) #**** Common Lore ***** Crafts ***** Forbidden Lore ***** Medicae #**** Perception #**** Politics ***** Tech-Use
==Physical [Secondary] ##*** Acrobatics ***** Athletics ####* Ballistics (Destructive Act, Firing Spells) ***** Brawl ***** Drive ***** Larceny ***** Pilot ***** Stealth ####* Weaponry (Destructive Act, Parrying)
==Social [Primary] ***** Animal Ken ##*** Charm ***** Command ***** Deceive ***** Disguise ##*** Intimidation ***** Performer ###** Persuasion ##*** Scrutiny
_____Other Traits________
==Gnosis: ###** Motes: 12
Hit Points: 8 Static Def: 26 Mental Def: 20 Resolve: 6 Speed: 5 Size: 4 Resilience: 5 Initiative: +7 Hero points: 2
==Weapon: [Lasgun] Type: Basic // Dmg: 3k2 E // Pen: 0 ROF: S/3 // Clip: 60 // Range: 60m Avail: Com // Qualities: Reliable
[Hand Weapon (Baton)] Type: Melee // Dmg: 3k2 I // Pen: 0 Avail: Com // Qualities: --
[Bone Density Augmentation] (Unarmed) Type: Melee // Dmg: 0k1 I // Pen: 0 Avail: VRare // Qualities: Brawling, Good-Quality Arm Mounted, Armored, Combat Sheath
[Ochstan Rifle: Primary] (Ordinary) Type: Basic // Dmg: 3k2 I // Pen: 0 ROF: S/6 // Clip: 12 // Range: 40m Avail: Rare // Qualities: Alternate Fire, Reliable
[Ochstan Rifle: Secondary] (Las) Type: Basic // Dmg: 3k2 E // Pen: 0 ROF: S/6 // Clip: Shared // Range: 40m Avail: Rare // Qualities: Alternate Fire, Beam
[Power Sword] (Ordinary) Type: Melee // Dmg: 4k2 R // Pen: 4 Avail: VRare // Qualities: Power Field
==Backgrounds: (7 initial dots) #**** _Backing_____ -> Kingdom of Gallia ###** _Fame________ ####* _Inheritance_ -> Good Quality Bionics ##*** _Status______ ##*** _Wealth______
Wealth Pressure: 2
==Feats: Loco True Name Appearance Nine Lives (Used up) Small Veteran o' the Wheel (Penalty: Enemy + Night Terrors) Arcana Heart Glamour Casting (Finesse) Professional Insult Fighter Tested Arcane Blade Elemental Shot I (Ice) Fast Reflexes Fleet of Foot Spell Might Elemental Shot I (Fire) Evasion Minor Magic (Healing) Meditation Spell Parry Decadence Elemental Shot II (Aqua) Spell Book (Cryokinesis) Elemental Shot II (Aero)
Armor Proficiency (Light) Weapon Proficiency (Basic) Weapon Proficiency (Ranged 1)
==Special Abilities: Bloody Minded (Reroll 1's in damage rolls) Eldritch Tutor (Cryokinesis) Prestidigitation Infernal Student Paradox Dark Impulse (Arcana, Ballistics, Weaponry) Empower Spell Excellence
==Class List Glamour Mage 1 [C] Spirit Swordsman 1 [C] Rune Chaser 1 [C] Magitek Gunman 2 [C] Spirit Swordsman 3 [C] Magitek Gunman 3 [C] Arcane Knight 4
==Derangements Minor: Unassertive Doormat
==Languages Abyssal, Trade
==Allies and Contacts Backing: Kingdom of Gallia
==Spells and Special Attacks Cryokinesis 2 (8k5, Fellowship) - Stalagmite - Snilloc's Snowball Swarm, Numbing Cold - Snow Flurry
Umbratheurgy 2 (6k4, Fellowship) - Blur - Invisibility
Healing 3 (7k4, Fellowship, due to Glamour Casting) - Ennervate - Death Ward - Vaccination
==Equipment Good Quality Bionic Respiratory System Good Quality Bone Density Augmentation (+3 AP, All)
<Snow Starter Package> Winter Clothes (Heavy Leathers) Lasgun Good Quality Micro-Bead Earmuffs Hand Weapon Hot Drink Thermos
Orichalcum Gyrspike Ochstan Rifle
Suitcase Clothing Communication Ring
==Notes Equivalency: Illusion -> Umbratheurgy
Total Dodge roll: 6k4
Total Armor: 3 AP to Head, 6 AP to Body+Limbs (Heavy Leathers+Bone Augmentation) Total Aura: 5
Completion Bonuses: +2 uses of Elemental Shot I +2 uses of Elemental Shot II +1 Aura from Perfect Self +1 rank in Umbratheurgy (0->1)
<<EXALTATION POWERS>> Gain rank in Cryokinesis, can raise it as if it was part of the class track, and gain +1k1 when casting Cryokinesis spells Can perform minor magical tricks as a Half Action - Move up to 1 pound of material - Create harmless sensory effect like a shower of sparks, faint music, or an odor - Color, clean or soil small items - Instantly light small fires like a torch, candle or small campfire - Chill, warm or flavor up to 1 pound of nonliving material Can spend a Mote to add +Xk0 to a skill test, where X is your Gnosis Gain 1 Paradox upon spending a Mote, can revert Paradoxes to motes by meditating for 1 hour or roll Psychic Phenomena as a free action Keeping 9 on Focus Power tests while having a Paradox reverts it the fast way Choose three skills, can raise them to 6 dots and gain a specialty (Destructive Act) in each Can spend a Mote to increase Level and Magic School by +3 for the next spell being cast Can spend two motes instead of a Hero Point when rerolling a skill test w/ specialization
==XP Expenditure +100 Hindrance: Loco +100 Hindrance: True Name -100 Asset: Appearance -100 Asset: Nine Lives -100 Asset: Small -100 Asset: Veteran o' the Wheel -100 Background: Inheritance 3-4 -100 Background: Status 2 -100 Characteristic: Charisma 1-2 -100 Feat: Weapon Proficiency (Basic)
+500 XP
-100 Feat: Arcana Heart -100 Feat: Glamour Casting (Power) -100 Feat: Professional Insult Fighter -100 Feat: Tested COMPLETION: Moeblob, +1 to Aura by Perfect Self BEGIN: Cantrip Chopper -100 Feat: Armor Proficiency (Light)
+500 XP
-50 Skill: Acrobatics 1-2 -100 Feat: Arcane Blade -100 Feat: Elemental Shot I (Ice) COMPLETION: Cantrip Chopper, +1 use of E-Shot I BEGIN: Trial Participant -100 Feat: Fast Reflexes -100 Feat: Fleet of Foot
+500 XP
-100 Feat: Spell Might COMPLETION: Trial Participant,gain Umbratheurgy 1 BEGIN: Riflemancer -100 Magic School: Cryokinesis 1-2 -200 Power Stat: Gnosis 1-2 -100 Feat: Elemental Shot I (Fire)
+500 XP
-100 Feat: Evasion -100 Feat: Minor Magic (Healing) -100 Feat: Weapon Proficiency (Ranged 2) COMPLETION: Riflemancer, +1 use of E-Shot I -100 Magic School: Umbratheurgy 1-2 -100 Magic School: Healing 1-2
+500 XP
-100 Skill: Arcana 2-3 -100 Skill: Common Lore 1 BEGIN: Spirit Swordsman -200 Characteristic: Charisma 2-3
+500 XP
-200 Characteristic: Intelligence 2-3 -100 Feat: Meditation -100 Feat: Spell Parry
+1000 XP
-100 Feat: Decadence -100 Feat: Elemental Shot II (Aqua) COMPLETION: Spirit Swordsman, +1 use of E-Shot II -400 Power Stat: Gnosis 2-3 -200 Magic School: Cryokinesis 2-3 -100 Feat: Spell Book (Cryokinesis 3)
+600 XP
-150 Skill: Arcana 3-4 BEGIN: Gunmage -100 Feat: Elemental Shot II (Aero) -100 Feat: Weapon Proficiency (Ranged 1) -100 Feat: Obtain Familiar COMPLETION: Gunmage, +1 use of E-Shot II -200 Magic School: Healing 2-3 BEGIN: Arcane Knight
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Post by ScrapyardDragon on Sept 25, 2021 22:38:03 GMT -6
veteran of the wheel, interesting. I can't see any issues with the build so after some deliberation;
for Noelle: ye shalt be cursed with enemy (uncle) (it seems fitting given the context), and night terrors, because emotional pressure from all she's been through, assuming thats all fine. May your two extra dots compensate you for your troubles.
As for Von Braun: thine costs shalt be Grimm servant 'o death, and all aasimar will start with one lower disposition towards you, to represent the negative press snatching a soldier's armor comes with
why two penalties each? just seems to be tradition.
anyways, thats five, which i'm fine with, but it also means we now have a full party. Gimmie a couple days to deal with life and compose a plan and I'll throw up the intro post for the gameplay-thread.
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Post by insertnamehere on Oct 8, 2021 23:10:34 GMT -6
XP Expenditure: 100 - Armor Proficiency (Light) 100 - Sound Constitution 100 - Storm of Iron 100 - Unarmed Warrior Completed Big Shot (level 1)
Starting Krazy Ivan (level 2) 100 - Steel Rain
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Post by Amalvi on Oct 9, 2021 5:29:32 GMT -6
XP expenditure 200 - Power stat 2 100 - Healing 2 100 - Minor magic: Dracosophy (Hoard gullet) 100 - Transmutation 2: animal power
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Post by GuardianTempest on Oct 9, 2021 16:05:24 GMT -6
+500 XP
-100 Feat: Arcana Heart -100 Feat: Glamour Casting (Finesse) -100 Feat: Professional Insult Fighter -100 Feat: Tested COMPLETION: Moeblob, +1 to Aura by Perfect Self BEGIN: Cantrip Chopper -100 Feat: Armor Proficiency (Light)
Entering Spirit Swordsman
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chippo
Full Member
<Insert dead meme>
Posts: 214
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Post by chippo on Oct 9, 2021 16:58:59 GMT -6
+500 XP
-100 Skill: Athletics: 3 -100 Skill: Ballistics 3 -100 Feat: Quick Draw -100 Feat: Weapon Focus (Vaserav Hammer) -100 Feat: Weapon Prof (Ranged 1) COMPLETION: Myrmidon, +1 to all Melee attack tests
Obtained Bike!
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Post by GuardianTempest on Oct 24, 2021 20:50:34 GMT -6
+500 XP
-50 Skill: Acrobatics 1-2 -100 Feat: Arcane Blade -100 Feat: Elemental Shot I (Ice) COMPLETION: Cantrip Chopper, +1 use of E-Shot I BEGIN: Trial Participant -100 Feat: Fast Reflexes -100 Feat: Fleet of Foot
SOON One more session and I will get Cooling Tempers
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