Alternate Atlantean - Witch
Aug 9, 2018 10:40:01 GMT -6
Post by Amanojyaku on Aug 9, 2018 10:40:01 GMT -6
Some lucky bashers are born with power. Others have to work for it. Still more must win it, wresting a small portion of it for themselves from someone greater, whether by hook or by crook. Witches fall into that third category, selling their souls and their services to fell entities in exchange for the power of exalts.
Tell: The Witch's body crackles with dark energy, and any tattoos or scars seem to move or glow as the Witch spends Motes.
Replace the following:
Magical Aptitude with Eldritch Tutor
Past Lives with Infernal Student
Ancient Style with Dark Impulse
Maximize Spell with Volatile Spell
Tell: The Witch's body crackles with dark energy, and any tattoos or scars seem to move or glow as the Witch spends Motes.
Eldritch Tutor: Begin play with one free rank in any Magical School. You may purchase ranks in this Magical School as if it appeared in any class progression you possess. You gain a +1k1 bonus to Focus Power tests when casting spells from this Magical School.
Infernal Student: You can spend a Mote to gain rolled dice equal to your Gnosis for a single Skill Test.
Dark Impulse: Choose any three skills. You may go to six dots in those skills, and gain a bonus specialty (Destructive Act) in each.
Volatile Spell: You can spend 2 Motes when casting a spell to have all dice rolled (for both the Focus Power test and the damage roll, if any) explode on a 9 or a 10. Gain a free raise on the Focus Power test for every kept die that exploded.
Witch Pact Assets
Fae Pact
Your magic comes from the unshaped lords of the Umbra, twisted phantasms and skeins of gossamer that manipulate friends and enemies alike. Gain a +1k1 bonus on all social attack rolls. You can spend 1 Mote as a Half Action to grant an ally within 5m a Half Action, which must be used immediately.
Dark Pact
The sadistic masters of the Webway are your patrons, spiteful powers that delight in nothing more than causing pain and suffering. If your attacks would cause critical damage, you can choose for them to inflict that many levels of Fatigue instead. If you do, you gain a +2k0 bonus to attack and damage rolls until the end of your next turn. If your attack damages a creature that hasn't lost any hit points in this scene, it deals +0k2 damage and you can unravel 1 Paradox.
Infernal Pact
You won your magic from one of the lords of Baator, turning its destructive might to your own purposes. Gain the feats Spell Focus and Spell Penetration. You can spend a Mote when casting a spell to have it reduce the Aura of all targets by an amount equal to your Gnosis.
Phoenix Pact
Mortals have stolen the light of Pelor and made it their own before, but you've managed to take it in a more literal way. Gain the Channel Energy feat and Hit Points equal to your Gnosis, and reduce damage taken by your Gnosis.
Star Pact
You don't know your patron, and he couldn't care less about you. You may spend a Mote and a half action. If you do, one target enemy makes a Willpower test (TN 10 + 3*your Gnosis). If they fail, they can only take a half action on their next turn.