Defiler - the anti-druid
Mar 12, 2021 14:55:24 GMT -6
Post by ScrapyardDragon on Mar 12, 2021 14:55:24 GMT -6
Characteristics: Intelligence, Charisma, Constitution
Skills: Animal Ken, Brawl, Common Lore, Crafts, Forbidden Lore, Medicae, Scrutiny
Magic Schools: Evocation, Necromancy, Transmutation
Bonus for completion: +1 to attack rolls for spells with the touch or ranged-touch keywords
Level 1 - Polluter
Prerequisites: Forbidden lore 2, Brawl 1
feats:
-Armor Prof (light)
-Defiling magic
-Obtain familiar
-Heightened Senses (any)
-Weapon Prof (basic)*
Level 2- Anti-Druid
Prerequisites: Forbidden lore 3, Brawl 2, Defiling magic
feats:
-Heightened Senses (any)
-Jaded
-Thaumaturgy
-Fiendish shape
-hardy
-Defiling magic*
Level 3- Defiler
Prerequisites: Forbidden lore 4, Brawl 3, Fiendish shape
feats:
-Heightened Senses (any)
-Gift of Nekron
-Defiling magic
-Touch spell Specialization
-Spell Specialization (Transmutation)*
Level 4- Corrupter
Prerequisites: Forbidden lore 5, Brawl 4, Fiendish shape, Defiling magic (twice)
feats:
-Danger Sense
-Heightened Senses (any)
-Eldritch trick
-Defiling Magic
-Fearless*
Level 5- Bane of Nature
Prerequisites: Forbidden lore 5, Brawl 5, Fiendish shape, Defiling magic (thrice)
feats:
-Heightened Senses (any)
-Improved Fiendish Shape
-Daggerspell Stance
-Mortis Engine
-Defiling Magic*
new feats:
Fiendish Shape: you can turn into a monster. This allows you to shift your power characteristics around slightly, taking one point from one of your power characteristics (to a minimum of one - if you only have 1 in a characteristic you cannot remove that last point from it) and put it on a different power characteristic. You also roll once on the mutation table, and apply that effect until you return to your normal form (any hp gained from this is treated as temporary hp). Your equipment melds into your new form and you lose any effects it gives, and you cannot communicate intelligibly until you return to normal (this does not interfere with verbal components, but causes language dependent spells to fail). Using Fiendish shape to turn to or from a fiendish form is a full action, you may only enter fiendish form once per scene, and it lasts until you end the effect or the end of the scene.
Improved Fiendish Shape: When using Fiendish shape you instead roll twice on the mutation table, and may chose which effect to apply to your fiendish form.
Defiling magic: Choose a magic school. When casting a spell of the chosen school, you may chose to render fertile land with a radius of (spell level * 5) meters (centered on you) barren and infertile, and if you do, you gain a +5 static bonus to the focus power test. You cannot gain this bonus if there is not enough fertile land to defile. This feat may be taken multiple times, chosing a new magic school for each time it is taken.
recycled feats:
Thaumaturgy (from blood mage)
You can use your blood as a power source, because you know, resource points and electricity just aren't an option. You may spend HP in place of spending resource points on a 1:1 basis when casting spells. In addition, you may use a living sacrifice in place of material components when casting spells.
Gift of Nekron (from necromancer)
You have learnt a necromantic technique pioneered by one of the very first liches - the consumption of a fragment of the power binding the soul to the body. Whenever you kill one or more living enemies, regain one lost Hit Point.
Eldritch trick (from warlock)
This feat may be purchased multiple times. Each time you purchase this feat, choose one of the options below to become available for you to use. Whenever you successfully cast a spell, you can apply instances of this feat based on the number of raises you have on the magic test. If a spell has additional effects based on raises to the magic test, raises used for this feat are not counted for determining those effects. You can apply multiple instances of this feat as long as you have enough raises for all the effects used.
Mortis Engine (from Dread Lord)
When you kill an enemy character, or the last enemy in a minion squad, regain one of: a hit point or a resolve. This can happen at most twice per round.
Skills: Animal Ken, Brawl, Common Lore, Crafts, Forbidden Lore, Medicae, Scrutiny
Magic Schools: Evocation, Necromancy, Transmutation
Bonus for completion: +1 to attack rolls for spells with the touch or ranged-touch keywords
Level 1 - Polluter
Prerequisites: Forbidden lore 2, Brawl 1
feats:
-Armor Prof (light)
-Defiling magic
-Obtain familiar
-Heightened Senses (any)
-Weapon Prof (basic)*
Level 2- Anti-Druid
Prerequisites: Forbidden lore 3, Brawl 2, Defiling magic
feats:
-Heightened Senses (any)
-Jaded
-Thaumaturgy
-Fiendish shape
-hardy
-Defiling magic*
Level 3- Defiler
Prerequisites: Forbidden lore 4, Brawl 3, Fiendish shape
feats:
-Heightened Senses (any)
-Gift of Nekron
-Defiling magic
-Touch spell Specialization
-Spell Specialization (Transmutation)*
Level 4- Corrupter
Prerequisites: Forbidden lore 5, Brawl 4, Fiendish shape, Defiling magic (twice)
feats:
-Danger Sense
-Heightened Senses (any)
-Eldritch trick
-Defiling Magic
-Fearless*
Level 5- Bane of Nature
Prerequisites: Forbidden lore 5, Brawl 5, Fiendish shape, Defiling magic (thrice)
feats:
-Heightened Senses (any)
-Improved Fiendish Shape
-Daggerspell Stance
-Mortis Engine
-Defiling Magic*
new feats:
Fiendish Shape: you can turn into a monster. This allows you to shift your power characteristics around slightly, taking one point from one of your power characteristics (to a minimum of one - if you only have 1 in a characteristic you cannot remove that last point from it) and put it on a different power characteristic. You also roll once on the mutation table, and apply that effect until you return to your normal form (any hp gained from this is treated as temporary hp). Your equipment melds into your new form and you lose any effects it gives, and you cannot communicate intelligibly until you return to normal (this does not interfere with verbal components, but causes language dependent spells to fail). Using Fiendish shape to turn to or from a fiendish form is a full action, you may only enter fiendish form once per scene, and it lasts until you end the effect or the end of the scene.
Improved Fiendish Shape: When using Fiendish shape you instead roll twice on the mutation table, and may chose which effect to apply to your fiendish form.
Defiling magic: Choose a magic school. When casting a spell of the chosen school, you may chose to render fertile land with a radius of (spell level * 5) meters (centered on you) barren and infertile, and if you do, you gain a +5 static bonus to the focus power test. You cannot gain this bonus if there is not enough fertile land to defile. This feat may be taken multiple times, chosing a new magic school for each time it is taken.
recycled feats:
Thaumaturgy (from blood mage)
You can use your blood as a power source, because you know, resource points and electricity just aren't an option. You may spend HP in place of spending resource points on a 1:1 basis when casting spells. In addition, you may use a living sacrifice in place of material components when casting spells.
Gift of Nekron (from necromancer)
You have learnt a necromantic technique pioneered by one of the very first liches - the consumption of a fragment of the power binding the soul to the body. Whenever you kill one or more living enemies, regain one lost Hit Point.
Eldritch trick (from warlock)
This feat may be purchased multiple times. Each time you purchase this feat, choose one of the options below to become available for you to use. Whenever you successfully cast a spell, you can apply instances of this feat based on the number of raises you have on the magic test. If a spell has additional effects based on raises to the magic test, raises used for this feat are not counted for determining those effects. You can apply multiple instances of this feat as long as you have enough raises for all the effects used.
- Accuracy Mastery (1 raise): When casting a spell with the Touch or Ranged Touch keyword, you gain 1 raise on the attack roll.
- Blast Mastery (2 raises): Increase or decrease the Blast radius of a spell by 1.
- Damage Mastery (1/3 raises): For 1 raise, add +1k0 to the damage of a spell. For 3 raises, add +0k1 damage. If the spell cast copies itself, this applies only to the first copy unless those copies are based on raises.
- Ether Mastery (1 raise): One creature targeted by the spell takes 1 check on any opposed tests made against it.
- Fatal Mastery (2 raises): When casting a spell that deals damage, it deals at least 1 wound, regardless of the target's Resilience.
- Piercing Mastery (1 raise): Reduce the Aura of one target when calculating damage from this spell by 1.
- Range Mastery (1 raise): Increase the range of a spell with the Attack keyword by 5m.
Mortis Engine (from Dread Lord)
When you kill an enemy character, or the last enemy in a minion squad, regain one of: a hit point or a resolve. This can happen at most twice per round.