Iron Necromancer
Oct 16, 2023 9:51:11 GMT -6
Post by Amanojyaku on Oct 16, 2023 9:51:11 GMT -6
Characteristics: Intelligence, Willpower, Composure
Skills: Academic Lore, Arcana, Command, Crafts, Forbidden Lore, Intimidation, Medicae
Magic Schools: Kheimotheurgy, Necromancy, Nihilikinesis
Level Completion: +1 to Necromancy Focus Power tests
Speaker for the Dead
Level: 1
Prerequisites: Arcana 2, Forbidden Lore 2
Feats:
Eldritch Trick
Peer (Undead)
Spell Might
*Tested
Whispers of the Fallen
Necromancer
Level: 2
Prerequisites: Arcana 2, Forbidden Lore 3, Necromancy 1
Feats:
Dark Ritual
Jaded
Spell Book (Necromancy)
Spell Focus (Necromancy)
Strong Minded
Dread Necromancer
Level: 3
Prerequisites: Arcana 3, Forbidden Lore 4, Necromancy 2, Dark Ritual
Feats:
Ghoul Curse
Gift of Nekron
Spell Book (Necromancy)
Touch Spell Specialization
Wizard Tradition (Black Gate)
Pale Master
Level: 4
Prerequisites: Arcana 4, Forbidden Lore 5, Necromancy 3, Ghoul Curse
Feats:
Dark Empowerment
Good Reputation (Undead)
Hardy
Spell Book (Necromancy)
Spell Specialization (Necromancy)
Archlich
Level: 5
Prerequisites: Arcana 5, Forbidden Lore 5, Necromancy 4, Dark Empowerment
Feats:
Age of Death
Dark Embrace
Greater Spell Focus (Necromancy)
*Soul Jar
Spell Book (Necromancy)
Vampiric Hunger
FEATS
Age of Death
Your touch is so horrifyingly corruptive that the soul recoils from it. You no longer need to make a test for Ghoul Curse. Instead, whenever you kill an enemy with a melee attack or a spell with the Touch keyword you may have it automatically add itself to a minion squad or form a new squad. You may maintain an additional minion squad with Dark Ritual.
Dark Embrace
Your studies in death have lead you to their natural conclusion - you yourself are now beyond death. You gain the Undead trait, or if you had it already, increase your Size by 1 for the purpose of determining Resilience.
Dark Empowerment
You can use your vile magics to enhance your undead minions, using materials taken from dead bodies. When you use Dark Ritual, you can instead choose to increase the Threat or Damage rating of one of your squads maintained by Dark Ritual by 1. If a squad enhanced this way is entirely destroyed, any replacement squad begins at Threat and Damage Ratings 1 again.
Dark Ritual
By carving vile symbols into the flesh of a dead body and speaking grim epithets over its inert corpus, a process that takes half an hour, you can create a size 1 minion squad with Threat and Damage ratings 1, or add an extra minion to that squad. This minion squad has the Mindless and Undead traits. You may only maintain a single squad using this feat at any one time.
Eldritch Trick
This feat may be purchased multiple times. Each time you purchase this feat, choose one of the options below to become available for you to use. Whenever you successfully cast a spell, you can apply instances of this feat based on the number of raises you have on the magic test. If a spell has additional effects based on raises to the magic test, raises used for this feat are not counted for determining those effects. You can apply multiple instances of this feat as long as you have enough raises for all the effects used.
- Accuracy Mastery (1 raise): When casting a spell with the Touch or Ranged Touch keyword, you gain 1 raise on the attack roll.
- Blast Mastery (2 raises): Increase or decrease the Blast radius of a spell by 1.
- Damage Mastery (1/3 raises): For 1 raise, add +1k0 to the damage of a spell. For 3 raises, add +0k1 damage. If the spell cast copies itself, this applies only to the first copy unless those copies are based on raises.
- Ether Mastery (1 raise): One creature targeted by the spell takes 1 check on any opposed tests made against it.
- Fatal Mastery (2 raises): When casting a spell that deals damage, it deals at least 1 wound, regardless of the target's Resilience.
- Piercing Mastery (1 raise): Reduce the Aura of one target when calculating damage from this spell by 1.
- Range Mastery (1 raise): Increase the range of a spell with the Attack keyword by 5m.
Ghoul Curse
Your very touch carries a vile curse, which corrupts the bodies of those you strike. If your melee attack or spell with the Touch keyword kills an enemy, make an opposed Forbidden Lore + Intelligence test against its Arcana + Willpower. If you win the opposed test, the body of the enemy gets up under your control as a mindless undead. This undead may be added to a minion squad maintained with Dark Ritual, or form a new squad. You may maintain an additional minion squad with Dark Ritual.
Gift of Nekron
You have learnt a necromantic technique pioneered by one of the very first liches - the consumption of a fragment of the power binding the soul to the body. Whenever you kill one or more living enemies, regain one hit point.
Soul Jar
You have tied your soul to an object outside your body, meaning that even when slain, you don't truly die. When you are killed, you die. However, once per day if your soul jar is brought to your fallen body, you are returned to life as if targeted by the Resurrection spell. If you are missing any limbs at this time, they gradually regrow as per the Regeneration spell.
Vampiric Hunger
Your foes bleed, and you regain strength. Whenever you inflect at least one wound on an enemy with a melee attack or a spell with the Touch keyword, regain one hit point.
Whispers of the Fallen
By touching a dead body, you can experience flashes of insight relating to how the former user of the body died. These may or may not be useful.