Sangheili - Fight for Honor
Apr 11, 2020 21:27:22 GMT -6
Post by Kai Yinfei on Apr 11, 2020 21:27:22 GMT -6
Sangheili are a humanoid, bipedal, vaguely reptilian race with leathery skin, reverse-jointed legs, and their jaw structure is made up of four separate mandibles. Sangheili are intelligent, strong, agile, and are often characterized by their bravery and honor. Their name stems from their home planet of Sanghelios.
After a long war with the T’au the Sangheili were eventually subjugated as an auxiliary race. They tend to consider other races inferior to their own, both culturally and in fighting skill; this way of thinking causes them to act in an arrogant manner and treat other races cruelly. These beliefs, along with their rejection of the belief in The Greater Good, led to many conflicts with the T’au and other auxiliary races. This eventually led to an uprising known as The Great Schism where the Sangheili rebelled against their T’au leaders and returned to Sanghelios where they fight to defend their planet from the T’au.
Physical Characteristics
Average Height: 2.2-2.6m
Average Weight: 139-178kg
Languages: Trade, Sangheili
Common Personality Traits: Intelligent, Brave, Honorable, Superstitious
Common Physical Traits: Tetradactyl hands, guttural voice, partially scaled leathery skin
Example Names: Ado 'Mortumee, Bero 'Kusovai, Toha 'Sumai, Thel 'Lodamee
Racial Statistics
Characteristic Bonus: +1 to Strength or Intelligence
Skill Bonus: +1 to Tech-Use and Weaponry
Power: Wort! Wort! Wort! - Gain a free Acrobatics Specialty (Dodge Roll) and increase your Speed by 2 when making a Tactical Advance
Size: 5
Sangheili Racial Feats
Honor Guard[Sangheili, Paragon]
You were hand-picked to protect the High Councilors of the Sangheili for your prowess in battle. You gain the Guardian and Interceptor feats. In addition, you gain an extra reaction which may only be used on the Guardian feat.
Master Tactician[Sangheili]
Raised from childhood to become warriors, Sangheili are trained in a plethora of battle tactics ranging from infantry skirmishes to Spelljammer combat. Immediately after all participants have rolled initiative in combat you may choose to switch places in the initiative order with the person immediately ahead of you. You may instead choose to use this effect on an ally within a number of meters equal to twice your command skill, who would switch places with the person ahead of their own order in the initiative.
Arbiter[Sangheili]
In times of extraordinary crisis the most disgraced Sangheili are given a chance to redeem their honor through suicidal missions of great importance. An Arbiter is easily identified by their unique set of armor they are given before being deployed. Begin play with Armor of the Arbiter which uses the profile of an Armored Stealth Suit.
Ranger[Sangheili]
Rangers are combat experts in environments with little to no gravity; additionally, they are commonly deployed planet-side to act as scouts as their mobility poses a great threat. You are able to move freely in a vacuum. In addition, gain flyer equal to your speed; however, you must end your turn on the ground or else you will plummet to the ground and suffer all associated damage.
Physical Qualities
Sangheili are muscular and very tall, though they often seem slightly shorter due to their usual hunched position. Their hands are tetradactyl, each having two fingers in the middle and an opposing thumb on either side. Their superior agility may also be attributed to their homeworld's higher gravity; the additional strength required to move normally in a high-gravity environment would likely cause them to be more powerful in lower gravity situations. They also appear to have a double set of pectoral muscles, which contributes to their incredible strength. On the other hand, their digitigrade stance makes it difficult for them to climb vertical constructs such as ladders.
Most Sangheili have leathery skin with many places covered by scales. Young Sangheili have pale protective scales hanging from their necks that they lose with age, an evolutionary leftover from the days when Sangheili parents used to carry their offspring in their jaws. Sangheili skin color can range from light brown to dark brown, light gray to black, and blue. They have forward-facing eyes with vertical slits and horizontal eyelids much like those of terrestrial reptiles, likely giving them high-resolution central vision and depth perception. Their eyes can have multiple colors ranging from red all the way to green and can be even gray. Most Sangheili though possess yellow or orange eyes.
Playing a Sangheili
Sangheili have reservations about the spilling of one's own blood. This is an extension of the belief that the blood of a warrior is his essence, which is synonymous with his honor; thus, to spill one's blood is to lose one's honor. As a result, in Sangheili culture, doctors are seen by many as the lowest members of society because they make their living by causing another Sangheili to bleed without honor. This means that the only 'honorable' way for a Sangheili to be injured or bleed is from combat with the enemy. This belief also makes visiting a doctor very shameful for some Sangheili.
The Sangheili display respect and admiration for honorable fighters, whether they are allies of the Sangheili or not; it is not unusual for the Sangheili to have such admiration for their adversaries. Sangheili respect and revere veterans and often follow their lead. Their history is rife with victorious combatants welcoming the defeated enemies' remaining forces into their own army, provided of course that they fought with honor.
Sangheili Heroes
Thel ‘Vadam was an Arbiter who led a group of Sangheili known as The Swords of Sanghelios to reclaim their place of power after feeling betrayed by the T’au for their lack of influence in the society. After The Great Schism, Thel ‘Vadam returned to Sanghelios where he fought to unite the warring feudal states and became the leader of the Sangheili.
Physical Characteristics
Average Height: 2.2-2.6m
Average Weight: 139-178kg
Languages: Trade, Sangheili
Common Personality Traits: Intelligent, Brave, Honorable, Superstitious
Common Physical Traits: Tetradactyl hands, guttural voice, partially scaled leathery skin
Example Names: Ado 'Mortumee, Bero 'Kusovai, Toha 'Sumai, Thel 'Lodamee
Racial Statistics
Characteristic Bonus: +1 to Strength or Intelligence
Skill Bonus: +1 to Tech-Use and Weaponry
Power: Wort! Wort! Wort! - Gain a free Acrobatics Specialty (Dodge Roll) and increase your Speed by 2 when making a Tactical Advance
Size: 5
Sangheili Racial Feats
Honor Guard[Sangheili, Paragon]
You were hand-picked to protect the High Councilors of the Sangheili for your prowess in battle. You gain the Guardian and Interceptor feats. In addition, you gain an extra reaction which may only be used on the Guardian feat.
Master Tactician[Sangheili]
Raised from childhood to become warriors, Sangheili are trained in a plethora of battle tactics ranging from infantry skirmishes to Spelljammer combat. Immediately after all participants have rolled initiative in combat you may choose to switch places in the initiative order with the person immediately ahead of you. You may instead choose to use this effect on an ally within a number of meters equal to twice your command skill, who would switch places with the person ahead of their own order in the initiative.
Arbiter[Sangheili]
In times of extraordinary crisis the most disgraced Sangheili are given a chance to redeem their honor through suicidal missions of great importance. An Arbiter is easily identified by their unique set of armor they are given before being deployed. Begin play with Armor of the Arbiter which uses the profile of an Armored Stealth Suit.
Ranger[Sangheili]
Rangers are combat experts in environments with little to no gravity; additionally, they are commonly deployed planet-side to act as scouts as their mobility poses a great threat. You are able to move freely in a vacuum. In addition, gain flyer equal to your speed; however, you must end your turn on the ground or else you will plummet to the ground and suffer all associated damage.
Physical Qualities
Sangheili are muscular and very tall, though they often seem slightly shorter due to their usual hunched position. Their hands are tetradactyl, each having two fingers in the middle and an opposing thumb on either side. Their superior agility may also be attributed to their homeworld's higher gravity; the additional strength required to move normally in a high-gravity environment would likely cause them to be more powerful in lower gravity situations. They also appear to have a double set of pectoral muscles, which contributes to their incredible strength. On the other hand, their digitigrade stance makes it difficult for them to climb vertical constructs such as ladders.
Most Sangheili have leathery skin with many places covered by scales. Young Sangheili have pale protective scales hanging from their necks that they lose with age, an evolutionary leftover from the days when Sangheili parents used to carry their offspring in their jaws. Sangheili skin color can range from light brown to dark brown, light gray to black, and blue. They have forward-facing eyes with vertical slits and horizontal eyelids much like those of terrestrial reptiles, likely giving them high-resolution central vision and depth perception. Their eyes can have multiple colors ranging from red all the way to green and can be even gray. Most Sangheili though possess yellow or orange eyes.
Playing a Sangheili
Sangheili have reservations about the spilling of one's own blood. This is an extension of the belief that the blood of a warrior is his essence, which is synonymous with his honor; thus, to spill one's blood is to lose one's honor. As a result, in Sangheili culture, doctors are seen by many as the lowest members of society because they make their living by causing another Sangheili to bleed without honor. This means that the only 'honorable' way for a Sangheili to be injured or bleed is from combat with the enemy. This belief also makes visiting a doctor very shameful for some Sangheili.
The Sangheili display respect and admiration for honorable fighters, whether they are allies of the Sangheili or not; it is not unusual for the Sangheili to have such admiration for their adversaries. Sangheili respect and revere veterans and often follow their lead. Their history is rife with victorious combatants welcoming the defeated enemies' remaining forces into their own army, provided of course that they fought with honor.
Sangheili Heroes
Thel ‘Vadam was an Arbiter who led a group of Sangheili known as The Swords of Sanghelios to reclaim their place of power after feeling betrayed by the T’au for their lack of influence in the society. After The Great Schism, Thel ‘Vadam returned to Sanghelios where he fought to unite the warring feudal states and became the leader of the Sangheili.