Balor - The Watchers
Mar 10, 2020 14:54:36 GMT -6
Post by lanugo1984 on Mar 10, 2020 14:54:36 GMT -6
Balor - The Watchers
“I shut my eyes and all the world drops dead; I lift my eyes and all is born again.” -Sylvia Plath
The Great Wheel is a place steeped in the blood of dead gods. The Syrne, who uplifted countless races. The dragons, their greatest weapons, able to unleash devastation across the cosmos. Billions of souls lost to the furnace of war. Blessed with long life, the Eldar witnessed more of this carnage than any other race. It is no wonder that they turned to hedonism, and in their hubris spawned the chaos god Slaanesh. More god-blood spilled. The death of the Eldar war god Khaine created the vampires. The deaths of others created the Balor.
The Eye holds great power. Some say they are the windows to the soul, the gateway of power through which one witnesses reality, and is witnessed in return. None know this to be true better than the Balor, who draw their power from the ancient souls of deceased gods. When the gods of old were vanquished, many of their bodies, or parts of their bodies, were retrieved by their faithful. Even in modern times, the Council of Wyrms seeks the pieces of ancient Tiamat's corpse. These faithful, some in acts of worship, others in misbegotten attempts to return their fallen godess to life, took on their gods' parts, attaching them through medicine or magic, all for disastrous results. Many mages were completely destroyed, their bodies and souls incapable of bonding with that of the gods. However, those who attempted to utilize the eyes found it considerably easier, and learned to hide their power from others. These were the first Balor. The descendants (and they are many) of these original few are spread throughout the great wheel, born with great power, but also the capability to contain it.
Though the power of the Eye is hereditary, it does not manifest in every child, and may not manifest for several generations. However, many Balor live as part of familial clans, training their powers with an older relative until they are old enough to strike out on their own, but always with a home to return to. Each clan has different ideas of how to use their powers. Some are insular, hiding themselves from the world. Others seek out battle, working as professional assassin families or mercenary teams.
Balor are suited to many tasks, depending on the nature of their specific Eye. However, they usually lean towards a combat role, whether social or physical.
Tell:
As Balor spend tears, their Wadjet emanates a growing, palpable aura of power, putting strain on their mortal eye. At 1 tear spent, the Balor's mortal eye begins to water. At higher tell levels, their mortal eye becomes bloodshot. Finally, at max tell, their mortal eye turns completely black.
Abilities:
Wadjet: Choose one of the character's eyes. It gains a Wadjet. Each Balor draws power from a deceased ancient god, its soul echoed in one of their eyes to form a wadjet, which manifests as an odd-looking pupil/iris. These eyes all have different names, passed down through the generations. Should the Balor's Wadjet ever be destroyed, they lose all of their exaltation abilities until it is replaced, either cybernetically or via some form of healing. The new eye takes on the appearance of their Wadjet.
Geass: The eye of a deceiver god, which gives power over the minds of others. The Balor gains +1 charisma, and may spend 1 tear to have anyone their gaze is fixed on take a check to their next Willpower Saving Throw. This stacks, but the effect ends when the scene ends or the Balor switches the target of their gaze.
Vecna: The eye of a death god, ringed with rot. Ironic, he could save others from death, but not himself. The Balor gains +1 composure, and may spend 1 tear to see how many hit points or resolve anyone their gaze is fixed on has remaining, as well as their true name.
Judgement: The eye of a god of judgement. You're gonna have a bad time. The Balor gains +1 Wisdom, and may spend 1 tear to cause anyone their gaze is fixed on to make a TN 15+(5*Vision) Willpower+Arcana saving throw, or be unable to make actions with the attack keyword (or social attacks) for one round.
Sharingan: The eye of a seer god, whose visions revealed their own demise. The Balor gains +1 Dexterity. They may spend 1 tear to gain an additional reaction until their next turn, and a free raise to tests that the target of your gaze performed on their last turn (if they performed a ranged attack, a raise to ranged attacks, etc)
Jagan: The eye of a god of entropy, whose gaze turned all to dust. The Balor gains +1 intelligence, and gains a rank in the Nihilikinesis spell school/may advance it as though it were part of his class track. At Vision 5, the Balor learns the Necromancy spell Blackfire and may cast it using Nihilikinesis+Intelligence. Your Nihilikinesis spells and Blackfire must target someone your gaze is fixed on.
A Watchful Eye: The character's Wadjet eye functions as a best quality cybernetic eye, granting the heightened senses (sight) and Raven's Eye feats, +2k0 to resist effects that would negatively impact your sight, and Darksight. Gain a free specialty (Eye of God) in Scrutiny and Perception. So long as you have at least your Wadjet eye remaining, you take no penalties for missing eyes.
Window to the Soul: Even more so than a mortal, the Balor's eyes are windows into the core of their being. If they gaze into the abyss, it gazes back. While your gaze is fixed on a target, you take a static penalty on all willpower and alignment tests for each tear in your resource pool.
Out of Sight, Out of Mind: Balor tend to hide the nature of their powers as a manner of course. As long as your Wadjet eye is covered, either by long hair, an eye patch, or some other contrivance, you are effectively mortal to all outside inspection, and cannot use any of your powers that require sight or spend resource points. If you begin combat with your eye covered, you may uncover it as a free action.
Power Stat: Vision
As Balor become more powerful, the symbols within their pupils grow ever more complex, and those looking into them can see visions of ancient battles between gods.
Resource Stat: Tears
A Balor has maximum Tears equal to their Vision+Perception. The Balor regains 1 Tear at the end of each round their Wadjet eye is covered. They may also, as a free action, take 1 wound to the head (X damage) that cannot be reduced to regain 1 tear.
Vision | Ability |
* | The Evil Eye: You may fix your gaze on any single creature you can see as a free action. If the target of your gaze is killed, leaves line of sight, or becomes jaded, you may switch your gaze to any other valid target as a free action. Your gaze is unnerving and inescapable. The target of your gaze takes a check on opposed tests, dodge, parry, and refute tests made against you. |
** | Watch and Learn: Every time the target of your evil eye ability attacks you and fails, you get a stacking +1k0 to attack rolls and opposed tests against them, to a maximum of your Vision in bonus dice. The effect ends when the scene ends or your gaze shifts targets. |
*** | Split Focus: You can focus on two targets at the same time with your evil eye, so long as they are both in your field of vision. You may target both of them with abilities that target the subject of your gaze, but have to spend resource points for both. |
**** | See the Pattern: You may cast the spell Luck as a reaction using Vision+Wisdom in place of a normal focus power test. You may cast it as a free action by spending 1 tear. |
***** | All Seeing Eyes of God: Your Wadjet eye can see through any illusions automatically, perceive spirits/the Umbra, see invisible creatures, and any creature you fix your gaze on becomes affected as if by Arcane mark. Creatures affected this way count as having your gaze fixed on them. You may have creatures affected this way equal to your Vision. The marks vanish after 1 scene or 1 session, whichever is shorter. |
Wadjet Assets
Three Great Dojutsu:
The original Wadjets, created long before the Eldar gods’ deaths, are far rarer and more powerful. Select one of the following instead of a normal Wadjet:
Balor: The OG God of Giants whose eye made the first Balor. +1 Constitution. The Balor may spend a tear to project a searing beam of death from their Wadjet at anyone within 50m as a ranged attack, dealing 3k3 damage with a pen of X and the incendiary and beam properties, where X is their Vision. You regain 1 tear each time you kill an enemy of at least half your level (rounded up).
Kurta: When in the throes of cold fury, your eyes gleam scarlet, and your power multiplies. Instead of having one Wadjet, all of your eyes count as Wadjet. They appear normal, counting as being covered unless you spend a tear as a half action to become infuriated. While infuriated, gain +1 to all characteristics until the end of the scene or combat, whichever comes first. Whenever you defeat an enemy without killing them, gain 1 tear.
Rinnegan: The Balor of the Rinnegan are said to possess the powers of creation and destruction in equal measure. +1 Willpower. You may spend a tear to push a focus power test without causing psychic phenomena, and you may cast Energy Grasp using your Vision + Willpower instead of the normal test. Regain 1 tear whenever another anyone within line of sight suffers psychic phenomena.
Double Vision: You are descended from two clans. Choose a second Wadjet option, gain the effects of the second option except the characteristic increase. Creatures with one eye have both Wadjets appear in the same eye. Other creatures must choose one other eye to become their second Wadjet.
Millennium Eye: Your eye is actually an artifact, passed down through your clan’s history to those with the power to wield it. Gain a free rank in the divination spell school, and you may advance it as though it was part of your class track. In addition, your Wadjet eye gains the benefits of being an artifact bionic eye, and can be removed/implanted in you with no test as a half action. If your eye is removed, it counts as being covered.
Sealing Patch: Your eye-covering is more than just for decoration. While your eye is covered, you don’t suffer the negative effects from insanity and degenerations and suppress the effects of gained mutations. Removing the patch immediately returns your body to its horrific, mutated, insane form. To cover your eye, you must make a Willpower test = (10+5*Vision)
Silver Eyes: You are descended from a clan of monster hunters, whose gaze is anathema to all monsters. You may spend 1 tear to count as having both the Esoteric Armory and Improved Esoteric Armory feats for creatures fixed in your gaze for as long as they remain fixed in your gaze or until the end of combat, whichever comes first.