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Post by ScrapyardDragon on Feb 25, 2020 23:37:01 GMT -6
aye; all it really does is let you use weaponry in place of brawl for touch spells. Not the worst effect in the game but there aren't a lot of touch spells that the target will be trying to avoid and the ones that they will, you're probably better off just hitting them normally with the weapon.
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Post by GuardianTempest on Feb 26, 2020 1:35:54 GMT -6
Although you do get the added bonus of getting a free melee whack with the melee spell you're casting.
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Post by lanugo1984 on Feb 26, 2020 22:36:12 GMT -6
What are derangements?
The book never mentions what they are? Is it just meant to be a substitute word for disorder?
There is no such thing as a "Major disorder" though, while "Major derangements" are mentioned.
My friends and I can't figure this out. Help!
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Post by Amanojyaku on Feb 26, 2020 23:35:35 GMT -6
Yes, they're supposed to be interchangeable. You gain Insanity points, you go insane. It only gets worse.
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Post by masmanus on Jun 6, 2020 10:51:33 GMT -6
Are there any agreed upon house rules for installing/swapping Hearthstones? (Or alternatively, are there specified mechanics somewhere in core that I'm missing?)
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Post by Amanojyaku on Jun 6, 2020 11:53:27 GMT -6
I cannot locate a mention of action types required to socket or remove hearthstones in DtD or two editions of Exalted. I therefore surmise that socketing, removing, or swapping hearthstones is not something done in structured time... probably requires actual jeweler's work or something. No hot-swapping hearthstones.
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Post by masmanus on Jun 6, 2020 22:58:10 GMT -6
I cannot locate a mention of action types required to socket or remove hearthstones in DtD or two editions of Exalted. I therefore surmise that socketing, removing, or swapping hearthstones is not something done in structured time... probably requires actual jeweler's work or something. No hot-swapping hearthstones. That's an odd omission ot recur in so many sources... I've been house-ruling hearthstones as "attach in an instant, essentially impossible to remove". Might as well refine that & post to the house-rule thread if it hasn't been addressed yet
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asher
New Member
Posts: 36
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Post by asher on Sept 4, 2020 20:14:54 GMT -6
Me and my friends aren’t clear on something, when picking our class do we only pick one swordschool, gun kata and magic school that are class offers or can we just use them all and put xp in the ones we want
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Post by Amanojyaku on Sept 4, 2020 20:25:51 GMT -6
You can spend XP on any of the ones in your class progression. You can't spend XP on schools that are not in a class you haven't taken, or in a different class if you haven't completed your current one.
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asher
New Member
Posts: 36
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Post by asher on Sept 5, 2020 17:51:06 GMT -6
What is the benefit of making a pistol out of mithril
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Post by Amanojyaku on Sept 5, 2020 18:55:54 GMT -6
Book 1, p.226.
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Post by dervishvale on Sept 12, 2020 12:38:21 GMT -6
What are the rules for throwing a weapon that ISN’T and actual throwing weapon? Trying to find the rules for it for one of my players and I can’t find it...
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Post by Amanojyaku on Sept 12, 2020 16:17:02 GMT -6
Book 1, p.202. P.211 adds that melee weapons that can be thrown need the same proficiency as a grenade would, and the range for those weapons is found in their descriptions. And just in case common sense is at a premium, throwing a weapon is indeed a ranged attack and thus uses Ballistics, per p.250.
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Post by justinsane on Dec 3, 2020 11:21:37 GMT -6
Would anything break horribly if I simply ignored weapon jams and overheating?
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Post by Amanojyaku on Dec 3, 2020 12:42:55 GMT -6
Weapon quality, Reliable/Unreliable properties, and at least one magical material may as well not exist if you do that. And from the same design standpoint that justified not adding characteristic dice to damage for ranged attacks, it also removes a balance point against relying solely on gunfire (recall that not getting attacked in the first place is the best defense against an attack). Probably better to not touch it.
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