Spirit Swordsman: Magical and Melee
Aug 15, 2018 19:33:12 GMT -6
Post by username on Aug 15, 2018 19:33:12 GMT -6
Homebrew Class: Spirit Swordsman
Characteristics: Charisma, Intelligence, Strength
Skills: Academic Lore, Acrobatics, Arcana, Athletics, Charm, Perception, Performer, Scrutiny, Weaponry
Sword Schools: Eldritch Advent, Elemental Onslaught
Magic Schools: Conjuration, Evocation
Bonus for Completion: Same as Magitek Gunman class line hurf durf I'm too lazy to type them all out
Cantrip Chopper
Level: 1
Prerequisites: Weaponry 2, Arcana 2
Feats:
Arcane Blade
Elemental Shot I
Armor Proficiency (Light)
*Arcane Mark
Weapon Proficiency (Basic)
Meleemancer
Level: 2
Prerequisites: Weaponry 3, Arcana 2, Elemental Shot 1
Feats:
Minor Magic
*Weapon Proficiency (Melee 3)
*Evasion
Elemental Shot 1
Iron Tower
Foresight
Spirit Swordsman
Level: 3
Prerequisites: Weaponry 3, Arcana 3, Elemental Shot I (Twice)
Feats:
*Armor Proficiency (Medium)
Decadence
*Weapon Specialization (Any)
Elemental Shot II
Spell Parry
Meditation
Battle Mage
Level: 4
Prerequisites: Weaponry 4, Arcana 4, Elemental Shot II
Feats:
*Weapon Specialization (Any)
Daggerspell Stance
Combat Insight
Elemental Shot II
*Strong Minded
Witch-Warlord
Level: 5
Prerequisites: Weaponry 5, Arcana 5, Elemental Shot II (Twice)
Feats:
Swift Attack
Spellshield
Elemental Shot III
Sharpshooter
Blademaster
*Armor Proficiency (Heavy)
FEATS:
Elemental Shot I:
Choose one of the following three elemental types. Once per session you may summon a minor elemental spirit of the appropriate type and bind it to your weapon (as a half action). Your next attack with the weapon gains the listed effect. You may take this feat multiple times, choosing a different element each time.
Fire - Your weapon deals E damage and gains the Incendiary property.
Ice - Your weapon deals I damage and gains the Snare property.
Bolt - Your weapon deals E damage and gains the Shocking property.
*NEW*
Wood - Your weapon deals R damage and gains the Sapping property.
Bio - Your weapon deals E damage and gains the Toxic property.
Shadow - Your weapon deals E damage and gains the Smoke property.
Light - Your weapon deals E damage and gains the Blinding property.
Elemental Shot II:
Choose one of the following three elemental types. Once per session you may summon a minor elemental spirit of the appropriate type and bind it to your weapon (as a half action). Your next attack with the weapon gains the listed effect. You may take this feat multiple times, choosing a different element each time.
Aero - Your weapon deals I damage and anyone hit by the attack is moved up to 10 Meters by a sudden gust of wind.
Aqua - Your weapon deals R damage and gains Proven (3)
Geo - Your weapon deals I damage and anyone hit by the attack is knocked prone as the ground shatters and breaks. Flying enemies are immune to the Knockdown Effect.
*NEW*
Metal - Your weapon deals R damage and gains the Power Field and Razor Sharp properties.
Heart - Your weapon deals I damage and gains the Disorienting property.
Void - Your weapon deals E damage and gains the Festering property.
Sand - Your weapon deals I damage and gains the Annoying and Flexible properties.
Elemental Shot III:
Choose one of the following three elemental types. Once per session you may summon a minor elemental spirit of the appropriate type and bind it to your weapon (as a half action). Your next attack with the weapon gains the listed effect. You may take this feat multiple times, choosing a different element each time.
Holy - Your weapon deals X damage and gains Orgone Array.
Gravity - Your weapon deals X damage, gains Tearing, and treats targets hit by it as having 1 less resilience, to a minimum of 1.
Nuclear - Your weapon deals X damage and gains the Disintergration and Sadistic properties.
*NEW*
Meteo - Your weapon deals X damage and gains Blast (5).
Chaos - Your weapon deals X damage and gains Unstable and Volatile.
Order - Your weapon deals X damage and gains Precise and Accurate.
Force - Your weapon deals X damage and gains the Propulsion, Knockback and Momentum properties.
Characteristics: Charisma, Intelligence, Strength
Skills: Academic Lore, Acrobatics, Arcana, Athletics, Charm, Perception, Performer, Scrutiny, Weaponry
Sword Schools: Eldritch Advent, Elemental Onslaught
Magic Schools: Conjuration, Evocation
Bonus for Completion: Same as Magitek Gunman class line hurf durf I'm too lazy to type them all out
Cantrip Chopper
Level: 1
Prerequisites: Weaponry 2, Arcana 2
Feats:
Arcane Blade
Elemental Shot I
Armor Proficiency (Light)
*Arcane Mark
Weapon Proficiency (Basic)
Meleemancer
Level: 2
Prerequisites: Weaponry 3, Arcana 2, Elemental Shot 1
Feats:
Minor Magic
*Weapon Proficiency (Melee 3)
*Evasion
Elemental Shot 1
Iron Tower
Foresight
Spirit Swordsman
Level: 3
Prerequisites: Weaponry 3, Arcana 3, Elemental Shot I (Twice)
Feats:
*Armor Proficiency (Medium)
Decadence
*Weapon Specialization (Any)
Elemental Shot II
Spell Parry
Meditation
Battle Mage
Level: 4
Prerequisites: Weaponry 4, Arcana 4, Elemental Shot II
Feats:
*Weapon Specialization (Any)
Daggerspell Stance
Combat Insight
Elemental Shot II
*Strong Minded
Witch-Warlord
Level: 5
Prerequisites: Weaponry 5, Arcana 5, Elemental Shot II (Twice)
Feats:
Swift Attack
Spellshield
Elemental Shot III
Sharpshooter
Blademaster
*Armor Proficiency (Heavy)
FEATS:
Elemental Shot I:
Choose one of the following three elemental types. Once per session you may summon a minor elemental spirit of the appropriate type and bind it to your weapon (as a half action). Your next attack with the weapon gains the listed effect. You may take this feat multiple times, choosing a different element each time.
Fire - Your weapon deals E damage and gains the Incendiary property.
Ice - Your weapon deals I damage and gains the Snare property.
Bolt - Your weapon deals E damage and gains the Shocking property.
*NEW*
Wood - Your weapon deals R damage and gains the Sapping property.
Bio - Your weapon deals E damage and gains the Toxic property.
Shadow - Your weapon deals E damage and gains the Smoke property.
Light - Your weapon deals E damage and gains the Blinding property.
Elemental Shot II:
Choose one of the following three elemental types. Once per session you may summon a minor elemental spirit of the appropriate type and bind it to your weapon (as a half action). Your next attack with the weapon gains the listed effect. You may take this feat multiple times, choosing a different element each time.
Aero - Your weapon deals I damage and anyone hit by the attack is moved up to 10 Meters by a sudden gust of wind.
Aqua - Your weapon deals R damage and gains Proven (3)
Geo - Your weapon deals I damage and anyone hit by the attack is knocked prone as the ground shatters and breaks. Flying enemies are immune to the Knockdown Effect.
*NEW*
Metal - Your weapon deals R damage and gains the Power Field and Razor Sharp properties.
Heart - Your weapon deals I damage and gains the Disorienting property.
Void - Your weapon deals E damage and gains the Festering property.
Sand - Your weapon deals I damage and gains the Annoying and Flexible properties.
Elemental Shot III:
Choose one of the following three elemental types. Once per session you may summon a minor elemental spirit of the appropriate type and bind it to your weapon (as a half action). Your next attack with the weapon gains the listed effect. You may take this feat multiple times, choosing a different element each time.
Holy - Your weapon deals X damage and gains Orgone Array.
Gravity - Your weapon deals X damage, gains Tearing, and treats targets hit by it as having 1 less resilience, to a minimum of 1.
Nuclear - Your weapon deals X damage and gains the Disintergration and Sadistic properties.
*NEW*
Meteo - Your weapon deals X damage and gains Blast (5).
Chaos - Your weapon deals X damage and gains Unstable and Volatile.
Order - Your weapon deals X damage and gains Precise and Accurate.
Force - Your weapon deals X damage and gains the Propulsion, Knockback and Momentum properties.