Man-At-Arms
Aug 14, 2018 0:41:31 GMT -6
Post by GuardianTempest on Aug 14, 2018 0:41:31 GMT -6
Homebrew Class: Man-At-Arms
Characteristics: Strength, Dexterity, Willpower
Skills: Acrobatics, Athletics, Ballistics, Brawl, Common Lore, Crafts, Intimidation, Perception, Scrutiny, Weaponry
Sword Schools: Desert Wind, Iron Heart, Stone Dragon
Gun Kata: Point Blank
Bonus for Completion: +1 attack Penetration
Caddy
Level: 1
Prerequisites: Ballistics 1, Brawl 1, Weaponry 1
Feats:
*Hardy
*Jaded
Power Attack
Quick Draw
Unarmed Warrior
*Armor Proficiency (Light)
Weapon Proficiency (Melee 1 OR Melee 2)
Weapon Proficiency (Ranged 1 OR Ranged 2)
Man-At-Arms
Level: 2
Prerequisites: Ballistics 2, Brawl 2, Weaponry 2, Quick Draw, Unarmed Warrior
Feats:
*Hurl Weapon
*Rebound
Improvisational Warrior
Powerful Charge OR Two Weapon Fighting
*Armor Proficiency (Medium)
Weapon Proficiency (Melee 1 OR Melee 2)
Weapon Proficiency (Ranged 1 OR Ranged 2)
Walking Armory
Level: 3
Prerequisites: Ballistics 3, Brawl 3, Weaponry 3, Improvisational Warrior, Powerful Charge OR Two Weapon Fighting
Feats:
*Bear Hug OR Defensive Mobility
Double Tap OR Steel Rain
Improvisational Master
*Swapping Flourish
Swift Attack
*Armor Proficiency (Heavy)
Weapon Proficiency (Melee 3)
Weapon Proficiency (Throwing)
Rock Hard Gladiator
Level: 4
Prerequisites: Ballistics 4, Brawl 4, Weaponry 4, Improvisational Master, Swift Attack
Feats:
Cleave OR Wall of Steel
Combat Master
*Fearless
*Iron Jaw
Hip Shooting OR Rock and Roll
Improvisational Savant
Unarmed Master
*Armor Proficiency (Extreme)
Lord of the Court
Level: 5
Prerequisites: Ballistics 5, Brawl 5, Weaponry 5, Combat Master, Improvisational Savant
Feats:
Counter Attack OR Lightning Attack
Devastating Critical
Fan the Hammer OR Sharpshooter
Iron Fist
Sword Beam
*True Grit
*Armor Proficiency (Power)
OTHER HOMEBREW FEATS
Hurl Weapon (Psycho)
You can use any one-handed Melee weapon that lacks the Brawling special quality as a Thrown weapon with a range of 3m per dot of Strength.
Rebound (Baller)
After using a thrown weapon, you can return it to your hand as a free action by making a successful Athletics + Dexterity test against TN 15 + 2 for every enemy around you. If you have another ability that would cause a thrown weapon to return to your hand, you may use that power instead.
Swapping Flourish (Spectacle Fighter)
While performing Multiple Attacks, you may switch out your current attacking weapon (as per the Ready action) between attacks freely. Melee weapons can only be switched with other melee weapons, and ranged weapons with other ranged weapons.