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Post by Traskus on Aug 12, 2018 12:46:09 GMT -6
Alternate for Clay Pigeon During the Mourning War between the Warforged and the Eldarin, snipers on both sides independently developed techniques built around pumping up their allies and weakening their enemies. After the war was over, the Eldarin started teaching it to others to prevent the Warforged from gaining a major share on its techniques. People find this school to be a novelty to be observed then passed over in favor of more direct methodologies. The key skill of Omnic Crisis is medicae (obviously). Eldarin primarily used the kata to enhance their own forces, and Warforged mostly used it to adversely affect Eldarin. Level 1: Apprentice
- Do No Harm: You may choose for your ranged attacks to not deal damage before rolling to hit. - Action (Aim): Use aim actions in trick shots. The effects of a trick shot apply to the attack that benefits from the aim action. This attack may not be a special attack. Level 2: Initiate
(-2) Unlicensed Practicioner: If this attack misses, the shooter loses 1 hp. (4) Sleep Dart: This attack gains the Tranq property. Level 3: Journeyman
(-1) Skill (Medicae): As part of this attack, make a Medicae check against the target's Static Defense. If it fails, the attack fails. (2/4) Omnic Crisis: If this attack hits, roll a d10. On a 1, it gains Toxic. On a 2-3, it gains Incendiary. On a 4-5, it gains Shocking. On a 6-7, it gains Annoying. On a 8-9, it gains Halting. On a 10, it gains Hacking (3). For four points, the shooter may roll 2 d10s and select which result takes effect. Level 4: Master
(2) Nano Boost: If hit, the target gains +1k1 to damage and saving throw rolls for the next round. - Remote Administration: You may treat any ranged weapon as a needle weapon for the purposes of using drugs as ammo. You may also choose whether or not the target needs to roll against addiction of a drug you hit them with. Level 5: Grandmaster
(6) Adrenalize: If hit, the target loses all levels of fatigue, gains +1k1 to damage rolls, and +2 speed for the next five rounds.
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Post by Traskus on Dec 14, 2018 14:24:27 GMT -6
Changed equivalency to clay pigeon
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asher
New Member
Posts: 36
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Post by asher on Jul 29, 2022 9:17:39 GMT -6
Dumb question can you shoot yourself and if you can does nano boost apply immediately if it was a multiple attack trick shot?
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Post by Traskus on Jul 29, 2022 22:11:36 GMT -6
1) I have no idea, but I’ll go with yes. 2) yes, it will apply immediately in a multiple attack trick shot.
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asher
New Member
Posts: 36
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Post by asher on Jul 30, 2022 6:49:45 GMT -6
Thanks, I know it’s a weird question but this probably one of the only gunkata where you ask that question
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Post by Traskus on Jul 30, 2022 9:23:14 GMT -6
I can think of two more but the idea of shooting yourself never occurred to me. It isn’t in the rulebooks but why would it be?
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Post by Amanojyaku on Jul 30, 2022 9:39:52 GMT -6
Because in nearly all circumstances it's a blindingly stupid idea and the few exceptions are used to prompt circumstantial bonuses (read: stunting) to a deception or intimidation attempt or to forcibly retire a character so as to bring in a reroll.
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Post by berserkx33 on Jul 30, 2022 10:00:04 GMT -6
Maybe you could put a hard limit to how many buffs you can apply on the same target as part of the effect (maybe even adding an Overdose clause) or bring in the Healing Magic school's use of Resources to each application, so a rapid fire weapon could apply the bonus multiple times, but it would require spending Resources.
A big reason stackable buffs are kind of rare outside of Magic from what I understood is that they can get really out of hand once you add the absurd stuff you can get from the other systems, like multiple procs per action and action economy in general.
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Post by Traskus on Jul 31, 2022 7:44:26 GMT -6
Maybe you could put a hard limit to how many buffs you can apply on the same target as part of the effect (maybe even adding an Overdose clause) or bring in the Healing Magic school's use of Resources to each application, so a rapid fire weapon could apply the bonus multiple times, but it would require spending Resources. There are only two buffs here and it gets you 8 style points total. One of which only lasts a round. To keep the same target that juiced requires a trick shot every round to the same target. A full auto or multiple attack action type still only lets you hit one target with the boost (usually the first target, but sometimes the last). And the resource cost on healing spells only applies to the actual healing, not buffs or shielding. Comparing adrenalize to holy weapon or divine power, both last longer than adrenalize and divine power is still better otherwise. Transmutation buffs are single-target and non-resource as well. I don’t really see a need or even a logistical way to do what you suggest. I assume asher wants to boost himself and waste fools in the same turn. Long as the really good ones aren’t self-stackable (rule default) or create a perpetual motion machine you should be fine. This kata doesn’t touch action economy.
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Post by berserkx33 on Jul 31, 2022 11:18:29 GMT -6
True. I was mostly thinking of this effect applied at others. If we get 2 people with full auto autoguns using this school and a martial main that they can target I can easily see someone stacking 20 dies (Meaning 10k10+50 or more in free raises) in a single damage roll every few turns by the time you get Nano Boost. Add to that that the martial main could spec on stuff like reaction and half action builds (or just get stupid with a magic user with Evocation and suicide bomb armies by spamming Energy Aura, since the saves will also be absurd) and I can see some easy nuke builds after everyone is around LV5 for the first time. Not that it is bad considering the absurd nature of DtD. But like, that is my main thought.
Question, does shooting at a willing target still require that you roll above their static defense in this case? Because if so, you can easily offset all of the style point cost from any of the buffs from this school by simply filling it with a bunch of Restrained Force, Unbroken Skin, Inaccurate, Overextended and Non-Penetrating Restrictions. Even if you still have to roll against TN, you can just pile the damage related Restrictions (Restrained Force, Unbroken Skin and Non-Penetrating) on that and match the cost anyways.
The main thing about other schools VS Magic is that Magic has the constant danger of backfiring.
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Post by Traskus on Aug 2, 2022 17:57:58 GMT -6
I’ll go with yes, you still have to beat their sd.
Funny, I included do no harm to prevent damage. I’ll have to work something else out to prevent such minmaxing.
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Post by Amanojyaku on Aug 2, 2022 18:01:14 GMT -6
If you choose to deal no damage you cannot apply any restrictions that affect the infliction of damage. Special attacks 101.
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Post by Traskus on Aug 2, 2022 18:30:57 GMT -6
Yes, but you could say “I will have this attack deal damage. By the way I nerfed the damage to hell.”
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Post by berserkx33 on Aug 2, 2022 21:34:39 GMT -6
Yeah, that is what I saw as the main deal. Even if you don't use the "Do no harm" addon, since Damage is a non-issue, piling the damage restriction is probably free. Maybe make a soft "can't use Damage Reduction restrictions with Do no Harm, Nano Boost and Adrenalize"
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Post by Amanojyaku on Aug 2, 2022 21:46:26 GMT -6
...no, it is literally baked into the rules for building trick shots. If you choose to not deal damage with the attack, you cannot make it a trick shot that has any restrictions that affect dealing damage. It doesn't need to be mentioned here, it is already a universal rule.
EDIT: Book 2 is, once again, stupidly incomplete on this score. Fucking hell, LN.
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