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Post by Traskus on Jul 4, 2021 15:33:30 GMT -6
Alternate Scion - Yankee Static Powers
Scionic Techniques: The Yankee gains a free rank in any Gun Kata of his choice and can advance it as part of his class. A Yankee adds his Divinity as a static bonus to the to-hit or damage roll of a special attack using an advantage from the Kata chosen, decided when making the attack roll. Tall Tale: A Yankee's base size and static defense are increased by 1 each. Yankees are immune to blood loss. They bleed, they just don't get the condition.Ten Thousand Tools: Gain a specialty (industry) in Animal Ken, Crafts, and Tech-Use. You can spend an Ichor to conjure a Combi-Tool or Multi-Tool at any time. This is a free action in structured time, and they disappear at the end of the scene (or at will, whichever comes first). Work Smarter: If you fail a roll you spent more than two Ichor on, take one level of fatigue. Whenever you would gain fatigue from anywhere except this ability, gain another level. Ichor: A Yankee has an Ichor pool equal to Divinity + Wisdom + 3. A Yankee's Ichor pool is restored by doing something productive (gardening, steel driving, sewing, etc.) for half an hour. This can only restore Ichor once per day. Divinity | Power Gained
* Legendary Wisdom: The Yankee's Wisdom-based rolls have a static bonus equal to the amount of Ichor he has. ** Aegis: The Yankee reduces damage from all sources by his Divinity.*** Seal of the Patriot: The most important and revered of this dead pantheon. He asked his scions to be loyal to nothing... except The Dream. Gain the Inspiring Presence feat. If advancing a cause of freedom, it has no hero point cost to use. **** Reverence of Steel: The Yankee's right arm treated as artifact bionic arm made of an artifact material of his choice. His mental characteristics can go up to 6 dots.***** The Project: You can cast the Dragon Slave spell, using Divinity + Charisma to cast (and damage). This spell-like ability cannot be pushed, fettered, or cause psychic phenomena. Yankee Seal AssetsSeal of the FlagThe unofficial matron of the Yankee pantheon, the flag goddess put emphasis on working toward something greater than the self. Gain additional Resolve equal to your Divinity. You may spend Resolve in narrative time to grant a touched target an equal amount of Resolve. Seal of the HammerThis god died with a hammer in his hand. His scions say the Omnissiah did it. When making attacks with the impact damage type, you may instead treat it as explosive. You may choose a sword school instead of a gun kata for Scionic Techniques, the bonus to trick shots instead applying to martial techniques. Seal of the New WorldShe was a symbol of the pioneering spirit, and she is still invoked by explorers and adventurers who boldly go where no one has gone before. You somehow know the presence of and can find your way to the nearest hidden location of dsupernatural significance. A dragon's cave, the path to Atlantis, or some such other path to adventure! Seal of the RifleThey have bombs and tanks, but you won't fall as long as you can fight. Keep your rifle by your side. Gain a rank in the Iron Heart sword school and may advance it as though it were part of your class. You may use its action type, advantages, and disadvantages in trick shots. This asset may be taken as a second exaltation asset. Seal of the SoratamiHe was one of the oldest of the dead gods. He solved problems the old fashioned way: by sidestepping them entirely. The Yankee may spend 1 Ichor. If he does, he increases his Dexterity, Larceny, and Stealth by 1 until the end of the scene. Playing a YankeeYankees possibly feel the most angst over their gods' demise. Theirs was the youngest pantheon (minus the Soratami), scarcely centuries old when it was wiped out. Other Scions think little of them as a result. They have little ethos or reference points beyond "freedom" and "productivity". They tend toward the Ruinous Powers and the Grey Council as a result. They dress normally for their position, with the exception of a seal on their chest to signify their patron. Stronger, older Yankees dress in the stars and stripes they're known for. Your blood is red, white, and blue, and it's your job to find out what color other people's is. I didn't intend this but the cowboy base class synergizes really well for this. After that, a skillmonkey or a mechanic are good choices for this alt. Bonuses to wisdom and crafts/tech use are good for that. The Project relies on a non-synergistic characteristic but if you already use charisma (casters, bards, etc.) it turns from an investment into a raw asset. And hey, if all else fails guardsman is right over there.
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Post by Traskus on Aug 4, 2021 18:24:07 GMT -6
Yankee's capstone replaced with dragon slave. It's industry's capstone and gives it a little more individuality. Changed seal of the rivet to be less powerful but also more useful.
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Post by Traskus on Sept 22, 2021 20:27:39 GMT -6
Removed seal of the apple, ax, and star. There are enough farming assets, ax is boring, and star just rubs me the wrong way now. Removed hatred from seal of the hammer. Seal of the new world changed to be more like gnome's map feat and hopefully less boring. Added new seal.
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Post by Traskus on Jan 4, 2022 17:31:48 GMT -6
Removed fixit on yankee for being out of place. Replaced with seal of the patriot.
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Post by Traskus on Jan 25, 2022 22:37:11 GMT -6
Alternate Scion - Teros Static Powers
Convergence of Form: A Teros's base size and static defense are increased by 1 each. Teroses are immune to blood loss.Hubris: If you fail a roll you spent Ichor on, take a check to the next (1+Divinity) rolls you make.Scire: Gain a specialty (science) in Academic Lore, Arcana, and Tech-use. These skills can be raised to 6 dots. Technomagic Techniques: The Teros gains a free rank in any Magic School or Cypher Field of his choice and can advance it as part of his class. A Teros adds his Divinity to focus power tests or activation rolls for spells/cyphers from the school chosen. Ichor: A Teros has an Ichor pool equal to Divinity + Intelligence + 3. Their full Ichor pool is restored by sacrificing an animal of at least size 3 that the Teros killed either on a specially constructed pyre or an altar. This may only be done once per day, and takes five minutes.Divinity | Power Gained
* Legendary Intelligence: The Teros's Intelligence-based rolls have a static bonus equal to the amount of Ichor he has.** Aegis: The Teros reduces damage from all sources by their Divinity.*** Prime Axiom: When casting a spell or using a cypher, you may spend an Ichor to use your ranks in the school you chose in Technomagic Techniques for the roll. **** Proper Tool: The Teros's heart is treated as artifact heart made of an artifact material of his choice. His mental characteristics can go up to 6 dots.***** Universal Remote Control: A Teros's ultimate expression of divine cybermancy. Gain the binary chatter feat. You may operate tools and technology you may clearly see from a distance (if you can read text on it, it's fine as a general rule) by pantomiming the actions as though operating the device, the device responding appropriately. This can only allow you to operate a device; pretending to pick up and throw a keyboard will not work like pretending to type does. Teros Illumination AssetsIllumination of the LabrysThe god of Labrys' scions make excellent soldiers the likes of which are scarcely seen. You may ignore the negative qualities of Syrneth weapons and use martial techniques with Syrneth weapons so long as you are proficient with them. Illumination of LuckThe Teros may tap into the meta of reality to bend entropy to her will, gaining the luck feat and able to use it on other people's dice as well. She may spend two ichor to re-use the feat. Illumination of the MoonThe sun is known as the eye of the sky father but the moon is not to be discounted. The Teros may spend an ichor to see the surrounding area from the moon's (or equivalent's) angle as though it were her own eyes, seeing through clouds but not other obscuring objects like trees. This does not work during the new moon but does during the day if the moon is visible. Illumination of the RiversThe Teros can change the state of matter of up to (divinity*10) liters of water (ice, water, fog, steam) freely in narrative time, can breathe water, and is immune to the temperature extremes of water. Boiling water still hurts, ice still traps them, but neither actually damages her. Illumination of the SeasYou can breathe water as easily as air and derive hydration from salt water. You may also spend an ichor to change the behavior of a body of water as you like so long as it does not become actively hazardous. Illumination of the ToolsThis Teros believed in being prepared, more so than even Dhampyrman. You may spend an Ichor to conjure a combi-tool or multi-tool at any time, a free action in structured time. It vanishes at the end of the scene or when dismissed. Illumination of the TruthThe paradoxical youngest and oldest member of this pantheon has a strong sense of justice. When making an agreement with someone, you may spend an ichor. If so, the other party must make good on their end of the agreement. If they do not, they will suffer grave misfortune and failure at a pivotal time, of the Teros's choice if the individual is present (including a roll, in which case they roll 0). Illumination of the WindsThe Wind Teros' patron abhorred violence, and sought to avoid it. The Teros can shift his full speed. His base vertical jump is his full strength, and his base leap is his full speed.
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Post by Amanojyaku on Apr 27, 2022 22:04:48 GMT -6
Transcendent: Eye Glyph bonus expanded to all of Forbidden Knowledge's skills.
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Post by Amanojyaku on Aug 9, 2022 10:52:42 GMT -6
Edited Transcendent's version of Scionic Techniques to match with the parent exalt.
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Post by Traskus on Aug 12, 2022 20:38:50 GMT -6
Changed my alts' ps1 static bonus to match base scion. Removed seal of the rivet from yankee because the above edit makes it obsolete.
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Post by Amanojyaku on Aug 12, 2022 20:43:07 GMT -6
Arahitogami, Einherjar, and Transcendent have also been edited to match the parent.
Einherjar, Transcendent: Determined that the Rune of Protection and Deep Sea Glyph were giving too much benefit. Compressed the damage reduction granted by these assets into a single line giving an early Aegis with a value of 3.
Transcendent: Introducing a very important numerical adjustment. With the addition of the Radiance Glyph, our tribal assets now number nine... one for each of the major powers of the Warp, and the last for Us.
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Post by Amanojyaku on Oct 24, 2022 12:54:20 GMT -6
Transcendent: Attempt to define "eldritch things" resulted in two distinct specialties a la Teotl.
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Post by GuardianTempest on Dec 23, 2022 8:41:55 GMT -6
Power Stat: Divinity
Resource Stat: IchorA Santa's maximum Ichor is equal to his Divinity + Charisma + 3. Once per day, his full Ichor pool can be restored by giving a sincere gift to someone else outside of combat, as long as neither the gift nor the receiver is a repeat within the past 7 days. Power | Replaced With | Hubris | Kayfabe (cosmetic) | Olympic Games | Gift Giver | Scionic Techniques | Scionic Storage | Legendary Charisma | Holiday Spirit (cosmetic) | Animal Shape | Polar Express | Bone of Pelops | Grew Three Sizes | Divine Presence | Divine Presents |
Gift Giver: The Santa gains a free specialty (Courier) in Athletics, Drive, and Charm; and can go up to six dots in each. Scionic Storage: The Santa gains a large Bag of Holding that holds five times as much space and never becomes too heavy to lift. If misplaced, it simply reappears in his hands or side when needed. When used as an improvised melee weapon, it deals +2k0 damage when 25% full, and an additional +1k1 damage when 75% full. Divinity | Power Gained | ✱ | Holiday Spirit: As Legendary Charisma. | ✱✱ | Aegis | ✱✱✱ | Polar Express: The Santa gains the Divine Bond feat. Vehicles they drive can fly as long as they're in motion, treating the air as the appropriate surface for the Drivetrain. If the Momentum drops to 0, the vehicle cannot stay in the air and goes Out of Control. | ✱✱✱✱ | Grew Three Sizes: The Santa's heart has the properties of an artifact bionic heart of your choice and his Power characteristics can go up to 6 dots. | ✱✱✱✱✱ | Divine Presents: The Santa may conjure any non-magical non-Syrneth item from his Scionic Storage as a full action that provokes, then loses an amount of Ichor equal to 1/5th of the TN to acquire it with a Wealth test afterwards. The Santa cannot conjure items that have an acquisition TN more than five times their current Ichor (e.g. a Grenade Launcher if they don't have 4+ points of Ichor). |
Santa Motif AssetsThe SaintThe jolly big red man himself, revered for various reasons (delivery speed, friendly, gift choice, etc). Gain a dot in Status (to a maximum of 6), and the feats Peer (Children) and Good Reputation (Children). You also gain the Nick of Time feat, which can be activated by spending 2 points of Ichor instead of a Hero Point. The ReindeerHe was once mocked for his bright glow, then respected for his vital assistance as a beacon. Gain a dot and specialty (Navigation) in Arcana and Perception, these skills benefit from Holiday Spirit. Halve the amount of time it takes to travel through the Warp, and rolls on the Warp Travel Encounter chart is reduced by an amount equal to your Divinity. The HelpersThese tireless ones help facilitate the distribution of presents. They are referred to as "elves" but they're more like Gnomes in actuality. Gain the Dirty Hands feat and add your Divinity to the amount of Fatigue you can take before passing out. Your Aid Another actions benefit from Holiday Spirit. The PresentsLet's face it. All these rituals are nothing more than an elaborate scheme to lure people into spending. Gain a dot and specialty (Materialism) in Charm, Deceive and Persuasion. Reduce the acquisition time of Wealth tests by one level (to a minimum of one hour). Whenever you would roll for Wealth Strain, reduce the result by an amount equal to your Divinity. The WinterThe falling snow, the icy frost, the genial snowman, and so on. Celebrations are often held in this kind of weather. Gain the Elemental Shot I (Ice) feat, which can be used an additional time per session by spending an Ichor. The TN to break free from the Snare property of this feat is increased by 5 at Divinity 3 and again at Divinity 5. In addition, you are always comfortable in frigid conditions. The KrampusNaughty kids beware for they face judgement by this menacing Ungor. Gain the feat Unseen Sense (Bad Children) and your opposed tests benefit from Holiday Spirit. Whenever a target fails a test to resist an effect from you (like a spell's saving throw or a weapon's special quality), you may spend a point of Ichor to put them under the effects of the Arcane Mark feat. Ichor spent this way does not replenish unless you dismiss the mark as a free action. The RedeemedStories of change and understanding, from the old miser to the green misanthrope. You may spend Ichor on consenting allies and you can also cast Atonement, using Divinity in place of a Healing rank. If Psychic Phenomena occur as a result of casting this spell, the result is always Warp Ghosts. The SongRetail workers all around the Great Wheel are driven to frustration and even madness by Her. Gain a dot and specialty (Singing) to Perform, which can be raised to six dots. You may test Perform + Charisma against a creature's Mental Defense as a Full Action that provokes. Upon succeeding, the target must roll a d10 unless they resist by spending a point of Resolve. On a 1-3, the target gets X checks on all tests until your next turn, where X is half your Divinity (round up). On a 4-6, the target is Dazzled for one round and must make a Pinning test. On a 7-9, the target must spend their next turn attacking you or moving away if they can't. On a 10, the target rolls 1d5 on the shock table but ignores Insanity gain. Deaf and mindless creatures can't be affected by this asset.
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